|This article or section should likely be dramatically changed after the Cataclysm expansion.|
|A beach in Darkshore|
|Races|| Night elf (7,830)|
|Major settlements||Auberdine (5,500)|
|Languages||Darnassian, Dwarven, Ursine|
|Faiths||Ancients, Elune, Holy Light|
|Resources||gold, hunting, seafood, timber|
|Sources: Lands of Mystery, pg. 11|
Darkshore is a long strip of coast on the northwestern part of Kalimdor. It is known for its characteristically shadowed woods and rocky beaches, littered with ancient ruins and mountainside caves. The night elves of Teldrassil claim the shore as part of their new kingdom, and sentinels patrol the road from the port of Auberdine towards Ashenvale to the south.
This rocky area stretches along Kalimdor's north coast. Rains, winds, and rocky beaches make the place inhospitable. Old night elf ruins stand crumbling on the cliffs, and murlocs and naga lurk within. The night elf village of Auberdine served as a friendly trading post before the Cataclysm.
The region is not without dangers, however. Aggressive wildlife roams the grassy hills and stalks among the dark trees. The ruined cities of the night elves are infested with nagas, satyrs, grells and haunting ghosts, and cultists of the Dark Strand and Twilight's Hammer ambush unwary travelers from their hideouts beyond the road. Even the seas are unsafe, as bloodthirsty frenzies, gigantic threshadons, and hostile murlocs lurk beneath the waves.
Darkshore was once one of the most prosperous regions of the Kaldorei empire, and great cities such as Ameth'Aran and Bashal'Aran were the pinnacle of civilization at that time. Much of the coastline was destroyed in the Sundering, and it was many years before the night elves began to rebuild in the area.
After the Sundering, some night elves settled in the continent's northern reaches, on and near Mount Hyjal, including the port at the mountain's northern foot. The night elves left Darkshore in the course of the Third War, moving to the safety of Mount Hyjal and Moonglade. A small number of night elves have returned to the cold and desolate beach to revive the port. They dwelled in the village of Auberdine for a time and used it as a ferry outpost. The remainder of the seaside is left in ruins.
Darkshore covers northwestern Kalimdor, and the tainted land of Felwood rises to Hyjal to the southeast. The rocky cliffs, sandy soil, and ever-present sea mist ensure that little worth noting grows in Darkshore. Kelp, seaweed, and rocks litter the beaches, and a few sparse trees dot the landscape away from the beach. Once a thriving night elf settlement, it is little more than a desolate beach dotted with ruined buildings. The weather is cold and stormy much of the time, with a wicked wind stirring up the waves. Rain and fog are prevalent for a good part of the year, allowing only the most talented sailors to navigate the dangerous waters. Shipwrecks of the less talented litter the shallower waters and beach. The night elves focused their attention on rebuilding Auberdine until that town was demolished in the Cataclysm. Most of the town was made up of new buildings, as the night elves cleared away the ruins they could not restore. Many ruins remained outside Auberdine, and harsh winds and salt water continued to corrode the once sturdy buildings. These worn pillars and crumbling structures were not totally abandoned - stories abounded that murlocs and naga were slowly taking the ruins for their own.
The night elves have a limited presence in Darkshore, spending much of their time keeping the area safe. The night elves subsist mainly on what they can catch in the ocean and what they can get through trade. When not fighting one another, naga and murlocs that lurk elsewhere in the ruins of Darkshore attack any travelers who look like easy pickings. Furbolgs inhabit a series of caves beneath the port. Uncultured but friendly to night elves in the past, their time in the ruins has turned many of them feral.This section concerns content exclusive to Cataclysm.
A number of enemies have either returned to Darkshore or arrived anew. The night elves have suffered a terrible loss already with the destruction of Auberdine, forced to move their town further to the north under the name of Lor'danel. Many former inhabitants are missing, but the night elves can spare few searchers to find them: the furbolg have reinforced and expanded their holding of Blackwood Den; satyr and grell have taken the cave network above Cliffspring Falls; the Twilight's Hammer clan have unearthed a monstrosity within the Master's Glaive; and ghosts of the Highborne now flit through the ruins of Bashal'Aran. Keeping up with these ever-changing foes is hard enough, but there are also two more forces to contend with: the Horde and the swarming elementals.
The Horde have established an outpost called the Shatterspear War Camp near the Ruins of Mathystra, pushing their forces into Shatterspear Vale. They've deforested much of the surrounding area, and have even razed the Tower of Althalaxx to its charred foundation. The elementals, meantime, have taken the ruins of Auberdine, making it extremely difficult to locate any survivors. Mist's Edge is dotted with hostile water elementals.
As if all these changes weren't bad enough, the destructive reach of the Cataclysm also raised a new naga settlement from the depths of the sea. Situated in the southern-most region of Darkshore along the coast, Nazj'vel waits for foolhardy adventurers to wander into its serpentine reaches.
Not is all doom and gloom. Lor'danel is strongly fortified. The Grove of the Ancients still stands, now greener than ever and slightly expanded to allow flight. In the midst of all the destruction, the great night elven hero Malfurion can be found, battling the elements and keeping them at bay.
Darkshore is packed with dense trees, but retains a gloomy specter of what it once was. A multitude of ruins dot the landscape, all the way from the grey sand to the west, to the high mountains in the east. Swollen rivers cut across the land from north to south, and there are more than a few caves that hold dark secrets. Darkshore consists of a long strip of coastline in northwestern Kalimdor. It is sheltered to the east by mountains, which protect the wildlife in Darkshore from most the taint of the Felwood. Unfortunately the taint has spread into Darkshore via the various rivers flowing through the zone from their sources in Felwood; bringing the taint with them which is turning the land grey and dead, and poisoning the wildlife and furbolgs with an insatiable rage. Between the mountains and the beach lies a forest consisting mainly of evergreens. To the south, the forest thickens and the mountains recede, leading into the deep wilderness of Ashenvale.This section concerns content exclusive to Cataclysm.
The Cataclysm has hit Darkshore harder than most any other area on either continent, with few exceptions. A massive tidal wave took Auberdine from the night elves, leaving them scattered. The dock that once sat there is shattered, and its routes to Stormwind City and Azuremyst Isle shifted to the docks in Rut'theran Village, Teldrassil. The river near Bashal'Aran has flooded, wending its way eastward. Cliffspring River itself has sunk into an enormous maelstrom, and most of the roads are shattered and treacherous. Where once the great Prospector Remtravel dug, Remtravel's Excavation is now flooded.
- Alliance:From Rut'theran Village in Teldrassil, the only way to reach Darkshore is by flight path. Travelers can head from Astranaar in Ashenvale and follow the road north into southern Darkshore. A long walk to the north leads to Lor'danel.
- Horde:From Zoram'gar Outpost in Ashenvale, head north-east to the main road. Follow the road north into Darkshore.
Flight Master locations
Auberdine was the only travel hub in the zone prior to the Cataclysm, and was Alliance aligned. It provided flight paths to many areas in northern Kalimdor, and had boat access to the Eastern Kingdoms, as well as to Darnassus and Azuremyst Isle.
When The Burning Crusade was released, Auberdine was made the largest boat hub in Azeroth, as its total ship route count rose to three going to Teldrassil, Azuremyst Isle and Wetlands. The last of these routes was changed to sail to Stormwind with Patch 3.0.2.
With Patch 4.0.3a, none of those boat routes exist any longer. Auberdine was destroyed in the Cataclysm, and the new establishment, Lor'danel, has no dock. The routes to both Azuremyst Isle and Stormwind were transferred to Rut'theran Village.
|Zone Name||Faction||Level Range||Direction||Access||Access|
|Ashenvale||20-25||South||By foot; from Lor'danel or Grove of the Ancients to Astranaar||By foot|
|Azuremyst Isle||1-10||West||from Lor'danel to Rut'theran Village, then by boat to Valaar's Berth||Swim or flying mount to Rut'theran Village, then boat to Valaar's Berth|
|Felwood||45-50||East||from Grove of the Ancients or Lor'danel to Talonbranch Glade; also from Grove of the Ancients to Emerald Sanctuary or Wildheart Point||By foot to Zoram'gar Outpost, then from Zoram'gar Outpost to Emerald Sanctuary|
|Moonglade||50-60||North, then east||from Lor'danel to Moonglade||By foot to Zoram'gar Outpost, then from Zoram'gar Outpost to Moonglade|
|Teldrassil||1-10||Northwest||from Lor'danel to Rut'theran Village||Swim using health and speed potions|
|Mining||from Copper Veins||1|
|from Tin Veins||65|
|from Silver Veins||75|
- Main article: Darkshore NPCs
Darkshore is home to several night elves of note. In the village of Auberdine, Terenthis sends promising young night elves to investigate the corruption of the local furbolgs. He is assisted in his efforts by Thundris Windweaver, who also seeks to uncover the secrets of the Highborne haunting the region's ruins. And in the Grove of the Ancients, the great Onu ponders the presence of the Twilight's Hammer cult at the Master's Glaive.
- Main article: Darkshore quests
- See also: Darkshore questing guide
Quests in Darkshore range from level 10-31, though most fall between 10 and 20. Quests of note in this zone include locating and assisting a dwarven prospector, investigating various taints in the local wildlife, and aiding in eliminating the menace of the Tower of Althalaxx. Darkshore used to be infamous due to its multiple underwater quests, however, these quests aren't so devious now that the breath timer has been increased to three minutes.
Areas of interest