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== Licensing ==
{{Cataclysm/Update}}
 
  +
{{Licensing|NPC}}
{{Infobox zone
 
|faction=Alliance
 
|name=Darkshore
 
|level=9-25
 
|ss=DarkshoreBeach.jpg
 
|caption=A beach in Darkshore.
 
|capital=[[Auberdine]] (5,500)
 
|pop= 9,000
 
|races={{Night Elf Race}} (7,830)<br />
 
{{Furbolg Race}} (540)<br />
 
{{Ironforge Dwarf Race}} (450)<br />
 
Other (180)
 
|government=elected council
 
|ruler=[[Thundris Windweaver]]
 
|major=[[Auberdine]] (5,500)
 
|languages=[[Darnassian]], [[Dwarven]], [[Ursine]]
 
|faiths=[[Ancients]], [[Elune]], [[Holy Light]]
 
|resources=[[gold]], hunting, seafood, [[timber]]
 
|affiliation=[[Alliance]]
 
|loc=[[Northern Kalimdor]]
 
|source=<ref name="Lands of Mystery 11">''[[Lands of Mystery]]'', pg. 11</ref>
 
}}
 
 
'''Darkshore''' is a long strip of coast on the northwestern part of [[Kalimdor]]. It is known for its characteristically shadowed woods and rocky beaches, littered with ancient ruins and mountainside caves. The [[night elves]] of [[Teldrassil]] claim the shore as part of their new kingdom, and [[sentinel]]s patrol the road from the port of [[Auberdine]] towards [[Ashenvale]] to the south.
 
 
This rocky area stretches along Kalimdor's north coast. Rains, winds and rocky beaches make the place inhospitable. Old night elf ruins stand crumbling on the cliffs, and murlocs and naga lurk within. The night elf village of [[Auberdine]] serves as a friendly trading post.<ref name="World of Warcraft The Roleplaying Game 18">''[[World of Warcraft The Roleplaying Game]]'', pg. 18</ref>
 
 
The region is not without dangers, however. Aggressive wildlife roams the grassy hills and stalks among the dark trees. The ruined cities of the night elves are infested with [[naga]]s, [[satyr]]s, [[grell]]s and haunting [[ghost]]s, and cultists of the [[Cult of the Dark Strand|Dark Strand]] and [[Twilight's Hammer]] ambush unwary travelers from their hideouts beyond the road. Even the seas are unsafe, as bloodthirsty [[frenzy (Fish)|frenzies]], gigantic [[threshadon]]s, and hostile [[murloc]]s lurk beneath the waves.
 
 
== History ==
 
[[File:Master's Glaive.jpg|thumb|Master's Glaive]]
 
 
Darkshore was once one of the most prosperous regions of the Kaldorei empire, and great cities such as [[Ameth'Aran]] and [[Bashal'Aran]] were the pinnacle of civilization at that time. Much of the coastline was destroyed in the [[Sundering]], and it was many years before the night elves began to rebuild in the area.<ref name="Lands of Mystery 12">''[[Lands of Mystery]]'', pg. 12</ref>
 
 
After the Sundering, some night elves settled in the continent's northern reaches, on and near [[Mount Hyjal]], including the port at the mountain's northern foot. The night elves left Darkshore in the course of the Third War, moving to the safety of Mount Hyjal and the [[Moonglade]]. A small number of night elves have returned to the cold and desolate beach to revive the port. They dwell in the village of [[Auberdine]] and currently use it as a ferry outpost. The remainder of the seaside is left in ruins.
 
[[File:Darkshore.jpg|thumb|The road within Darkshore.]]
 
Darkshore covers northwestern Kalimdor, and the tainted land of Felwood rises to Hyjal to the southeast. The rocky cliffs, sandy soil, and ever-present sea mist ensure that little worth noting grows in Darkshore. Kelp, seaweed, and rocks litter the beaches, and a few sparse trees dot the landscape away from the beach. Once a thriving night elf settlement, it is little more than a desolate beach dotted with ruined buildings. The weather is cold and stormy much of the time, with a wicked wind stirring up the waves. Rain and fog are prevalent for a good part of the year, allowing only the most talented sailors to navigate the dangerous waters. Shipwrecks of the less talented litter the shallower waters and beach. The night elves currently living in Darkshore have focused their attention on rebuilding Auberdine. Most of the town is made up of new buildings, as the night elves cleared away the ruins they could not restore. Many ruins remain outside Auberdine, and harsh winds and salt water continue to corrode the once sturdy buildings. These worn pillars and crumbling structures are not totally abandoned - stories about that murlocs and naga are slowly taking the ruins for their own.
 
 
The night elves have a limited presence in Darkshore. They spend much of their time keeping the area directly around the port town of Auberdine safe. The night elves subsist mainly what they can catch in the ocean and what they can get through trade. When not fighting one another, naga and murlocs that lurk elsewhere in the ruins of Darkshore attack any travelers who look like easy pickings. Furbolgs inhabit a series of caves beneath the port. Uncultured but friendly to night elves in the past, their time in the ruins has turned many of them feral.<ref name="Dungeons & Dragons Warcraft The Roleplaying Game 193">''[[Dungeons & Dragons Warcraft The Roleplaying Game]]'', pg. 193</ref>
 
=== World of Warcraft: Cataclysm===
 
{{cata-section}}
 
[[Image:WorldMap-Darkshore-cata.jpg|right|thumb|300px|Map of Darkshore in ''Cataclysm'']]
 
Darkshore will be heavily modified following the ''[[World of Warcraft: Cataclysm|Cataclysm]]''. Auberdine will be completely destroyed, and there will be fires, storms and other hazards of nature ravaging the zone. A new town of [[Lor'danel]] will be built towards the north to replace Auberdine. It will be retuned as a 10-20 zone.<ref>http://blue.mmo-champion.com/t/25968836776/current-zone-status/</ref>
 
 
Areas affected<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya's (MVP) Cataclysm Compilation]</ref>:
 
 
* [[Ameth'Aran]] - due west of Ameth there is a large area on fire, all the way to the shore called the [[Burning Strand]]; to the NW stands [[Malfurion]], holding the destructive forces at bay in a Vortex; Ameth taken over by earth elementals; [[Twilight Cult]] cave nearby
 
* [[Auberdine]] - destroyed; north is a Twilight Cult encampment; [[Auberdine]] is taken over by air elementals and a very large, elite elemental boss; small refugee camp outside town
 
* [[Bashal'Aran]] - taken by the undead [[Highborne]]; river flood continues to the east and is overtaken by [[Naga]]
 
* [[Blackwood Den]] - greatly expanded into [[Furbolg]] fortification
 
* [[Cliffspring Falls]] - cave above is taken by [[Grell]] and [[Satyr]]
 
* [[Cliffspring River]] - sunk into huge maelstrom
 
* [[Dancing Troll Village]] - fought over by Horde and Alliance; '[[Shatterspear Vale]]'
 
* [[Grove of the Ancients]] - very green; hemmed in by frozen ancients; has flight path
 
* [[The Master's Glaive]] - the Twilight Cultists have uncovered a very large 'something' here and a new kind of Twilight guard the area
 
* [[Mist's Edge]] - full of water elementals
 
* [[Remtravel's Excavation]] - area around appears to have been struck by a large tidal wave; Excavation is flooded and crawling with [[Murlocs]]; still a quest area
 
* [[Ruins of Mathystra]] - Murloc camp alone the shores nearby; Horde appear to have taken over; Horde town located to the north with flight path called the [[Shatterspear War Camp]]
 
* [[Tower of Althalaxx]] - completely destroyed, trees aflame, looting by the Horde
 
* [[Twilight Shore]] - large Naga ruins have been unearthed due to the tidal wave to the south called [[Nazj'vel]]
 
 
* Other - new town of [[Lor'danel]] established north of Auberdine; the furbolg on the west side of Darkshore seem to be contained in one camp now; [[Wildkin]] burrows are destroyed and spirits haunt area
 
<gallery widths="120">
 
File:Auberdine Destroyed - Cataclysm Trailer.jpg|The ruins of Auberdine
 
File:Darkshore-cata1.jpg|Storm in Darkshore
 
File:Darkshore-cata2.jpg|The beach is lit
 
File:Darkshore-cata3.jpg|A giant torrent
 
</gallery>
 
 
== Getting there ==
 
[[File:Cliffspring Falls.jpg|thumb|Cliffspring Falls]]
 
 
;{{Alliance Icon Small}}Alliance:The dock in [[Auberdine]] connects to [[Darnassus]], [[Stormwind Harbour]] (previously [[Menethil Harbor]] in the [[Wetlands]]), and [[Azuremyst Isle]]. From one of these ports, simply get on the correct boat (talk to the NPC at the dock to learn which it is) to get to Darkshore.
 
;{{Horde Icon Small}}Horde:From [[Zoram'gar Outpost]] in [[Ashenvale]], head north-east to the main road. Follow the road north into Darkshore.
 
 
== Geography ==
 
Darkshore consists of a long strip of coastline in northwestern [[Kalimdor]]. It is sheltered to the east by mountains, which protect the wildlife in Darkshore from most the taint of the [[Felwood]]. Unfortunately the taint has spread into Darkshore via the various rivers flowing through the zone from their sources in Felwood; bringing the taint with them which is turning the land grey and dead, and poisoning the wildlife and furbolgs with an insatiable rage. Between the mountains and the beach lies a forest consisting mainly of evergreens. To the south, the forest thickens and the mountains recede, leading into the deep wilderness of [[Ashenvale]].
 
 
Darkshore contains no dungeons of any type, and no battlegrounds. The [[night elf]] village [[Auberdine]] is the region's only travel hub, and Alliance aligned.
 
 
=== Maps and subregions===
 
[[File:WorldMap-Darkshore.jpg|thumb|left|300px|Map of Darkshore]]
 
 
{| class="darktable"
 
|-
 
|[[Ameth'Aran]] • [[Auberdine]] • [[Bashal'Aran]] • [[Blackwood Den]]
 
|-
 
|[[Cliffspring Falls]] • [[Cliffspring River]] • [[Grove of the Ancients]] • [[The Long Wash]]
 
|-
 
|[[The Master's Glaive]] • [[Mist's Edge]] • [[Remtravel's Excavation]] • [[Ruins of Mathystra]]
 
|-
 
|[[Tower of Althalaxx]] • [[Twilight Shore]] • [[Twilight Vale]] • [[The Veiled Sea]]
 
|-
 
|[[Wildbend River]]
 
|-
 
||
 
----
 
'''[[Warcraft RPG]]'''
 
 
[[Black Fathom Bay]] • [[Darkshore Ruins]]
 
|}{{clrl}}
 
*[http://wow.gamepressure.com/map.asp?ID=27 Topographic map of Darkshore]
 
 
=== Travel hubs ===
 
[[File:Auberdine.jpg|thumb|Auberdine]]
 
 
[[Auberdine]] is the only travel hub in the zone, and is Alliance aligned. It provides flight paths to many areas in northern [[Kalimdor]], and has boat access to the [[Eastern Kingdoms]], as well as to [[Darnassus]] and [[Azuremyst Isle]].
 
 
When [[World of Warcraft: The Burning Crusade|The Burning Crusade]] was released, Darkshore was made the largest boat hub in Azeroth, as its total ship route count rose to three going to [[Teldrassil]], [[Azuremyst Isle]] and [[Wetlands]]. The last of these routes was changed to sail to [[Stormwind]] with [[Patch 3.0.2]].
 
 
==== {{Alliance Icon Small}} [[Flight path]]s from [[Auberdine]] ====
 
* [[Rut'theran Village]], [[Teldrassil]]
 
* [[Theramore]], [[Dustwallow Marsh]]
 
* [[Astranaar]], [[Ashenvale]]
 
* [[Stonetalon Peak]], [[Stonetalon Mountains]]
 
* [[Nijel's Point]], [[Desolace]]
 
* [[Feathermoon Stronghold]], [[Feralas]]
 
* [[Talonbranch Glade]], [[Felwood]]
 
* [[Shrine of Remulos]], [[Moonglade]]
 
* [[Talrendis Point]], [[Azshara]]
 
 
==== {{Alliance Icon Small}} By [[Transportation#Boat|boat]] from [[Auberdine]] ====
 
* [[Rut'theran Village]], [[Teldrassil]]
 
* [[Valaar's Berth]], [[Azuremyst Isle]] {{bc-inline}}
 
* [[Stormwind Harbor]], [[Stormwind]]
 
 
=== Adjacent regions ===
 
{| class="darktable"
 
|-
 
! Zone Name !! Faction !! Level Range !! Direction !! Access
 
|-
 
| [[Teldrassil]] || {{Alliance Icon Small}}
 
| 1-13 || Northwest
 
| By boat or flightpath from Auberdine. Swimming is possible, but not recommended.
 
|-
 
| [[Ashenvale]]
 
| {{Alliance Icon Small}}{{Horde Icon Small}}
 
| 20-30 || South
 
| By foot or by flightpath from Auberdine to Astranaar.
 
|-
 
| [[Stormwind City]]
 
| {{Alliance Icon Small}}
 
| || Across the ocean || By boat only.
 
|-
 
| [[Moonglade]]
 
| {{Alliance Icon Small}}{{Horde Icon Small}}
 
| 50-60 || North, then east
 
| By swimming or flightpath from Auberdine to Shrine of Remulos.
 
|-
 
| [[Azuremyst Isle]] || {{Alliance Icon Small}}
 
| 1-12 || West
 
| By boat only (Requires The Burning Crusade).
 
|}
 
== Videos ==
 
<youtube>YWLxxMkNIpQ</youtube> <youtube>JQ2JomgtVU8</youtube>
 
 
== Notable characters ==
 
[[File:Grove of the ancients.jpg|thumb|The Grove of the Ancients]]
 
 
{{main|Darkshore NPCs}}
 
 
Darkshore is home to several night elves of note. In the village of Auberdine, [[Terenthis]] sends promising young night elves to investigate the corruption of the local furbolgs. He is assisted in his efforts by [[Thundris Windweaver]], who also seeks to uncover the secrets of the Highborne haunting the region's ruins. And in the Grove of the Ancients, the great [[Onu]] ponders the presence of the Twilight's Hammer cult at the Master's Glaive.
 
 
== Quests ==
 
{{main|Darkshore quests}}
 
 
{{seealso|Darkshore questing guide}}
 
 
Quests in Darkshore range from level 10-31, though most fall between 10 and 20. Quests of note in this zone include locating and assisting a dwarven prospector; investigating various taints in the local wildlife; and aiding in eliminating the menace of the [[Tower of Althalaxx]].
 
Darkshore used to be infamous due to its multiple underwater quests, however, these quests aren't so devious now that the breath timer is no longer only one minute.
 
 
== Resources ==
 
[[File:Remtravel's Excavation.jpg|thumb|Remtravel's Excavation]]
 
 
* [[Cloth]]
 
** {{item|icon=|Linen Cloth}}
 
** {{item|icon=|Wool Cloth}}
 
** {{item|icon=|Silk Cloth}}
 
* [[Herb]]s
 
** {{item|icon=|Peacebloom}}
 
** {{item|icon=|Silverleaf}}
 
** {{item|icon=|Earthroot}}
 
** {{item|icon=|Mageroyal}}
 
** {{item|icon=|Swiftthistle}}
 
** {{item|icon=|Briarthorn (Herb)|Briarthorn}}
 
** {{item|icon=|Stranglekelp}}
 
** {{item|icon=|Bruiseweed}}
 
* [[Leather]], which can be attained through skinning beasts of course.
 
** {{item|icon=|Ruined Leather Scraps}}
 
** {{item|icon=|Light Leather}}
 
** {{item|icon=|Medium Leather}}
 
* [[Ore]]
 
** [[Copper Vein]]
 
** [[Tin Vein]]
 
** [[Silver Vein]]
 
 
== Wild creatures ==
 
[[File:Mathystra.jpg|thumb|The Ruins of Mathystra]]
 
 
*[[Bear]]s
 
*[[Crab]]s
 
*[[Cat]]s
 
*[[Frenzy (Fish)|Frenzies]]
 
*[[Furbolg]]s
 
*[[Ghost]]s
 
*[[Golem]]s
 
*[[Grell]]s
 
*[[Moonkin]]
 
*[[Moonstalker]]s
 
*[[Murloc]]s
 
*[[Naga]]
 
*[[Satyr]]
 
*[[Shark]]s
 
*[[Tallstrider]]s
 
*[[Threshadon]]s
 
*[[Trogg]]s
 
 
==References==
 
{{reflist}}
 
 
== External links ==
 
{{elinks-zone|148}}
 
 
 
{{Darkshore}}
 
{{Kalimdor}}
 
 
 
[[fr:Sombrivage]]
 
[[es:Darkshore]]
 
[[Category:Kalimdor]]
 
[[Category:Darkshore| ]]
 
[[Category:Night elf territories]]
 
[[Category:Shores]]
 
[[Category:Forests]]
 

Revision as of 04:46, 20 July 2011

Licensing