Dark Command

104,670pages on
this wiki
Add New Page
Talk1 Share
Dark Command
Spell nature shamanrage
  • Dark Command
  • 30 yd  range
  • 8 sec cooldown
  • Instant
  • Commands the target to attack you, but has no effect if the target is already attacking you.
Usable by
ClassDeath knight
Cooldown8 sec
Level required58
Related debuff
Spell nature shamanrage
  • Dark Command
  • Taunted.
  • Duration: 3 seconds
TCG image
The power of death compels you.
- Randolphe Mortimer

Dark Command is a death knight taunt ability learned at level 58 for death knights with the blood specialization. It mirrors the Taunt ability of a Warrior.

Notes Edit

  • Has no rune or Runic Power cost.
  • Dark Command is treated as a spell, but is no longer subject to hit chance. It can't be cast when silenced but no longer has a 17% chance to miss raid bosses (in contrast to the 8% chance to miss boss mobs for melee attacks).

Patch changesEdit

  • 0300Wrath-Logo-Small/0400Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Removed miss chance of this effect.
  • 0300Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Range increased to 30 yards.

External linksEdit

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki