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Damage shield refers to damage that is inflicted on an enemy after being stuck in melee combat.

Equipment

Armor

Chest

Cloaks

  • Inv misc cape 08 [Cloak of Flames] - Equip: Deals 5 Fire damage to anyone who strikes you with a melee attack.

Gloves

  • Inv gauntlets 31 [Razor Gauntlets] - Equip: When struck in combat inflicts 3 Arcane damage to the attacker.

Shields

  • Spell arcane portaldarnassus [Force Reactive Disk] - Equip: When the shield blocks it releases an electrical charge that damages all nearby enemies. This also has a chance of damaging the shield (deals 30-40 damage to enemies in a 10 yard radius each block).
  • Inv shield 19 [Crest of Retribution] - Equip: Deals 5 to 35 damage every time you block.
  • Inv shield 10 [Drillborer Disk] - Equip: When struck in combat inflicts 3 Arcane damage to the attacker.

Weapons

One handed

  • Inv misc monsterfang 01 [Gahz'rilla Fang] - Chance On Hit: Surrounds you with electricity, dealing 10 Nature damage to any who strike you for 15 seconds.

Two handed

Misc

Necklaces

Rings

  • Inv jewelry ring 05 [Naglering] - Equip: When struck in combat inflicts 3 Arcane damage to the attacker.

Trinkets

  • Inv misc gem bloodstone 01 [Heart of the Scale] - Use: Increases Fire Resistance by 20 and deals 20 Fire damage to anyone who strikes you with a melee attack for 5 minutes. 30 minute cooldown.
  • Inv misc ahnqirajtrinket 02 [Fetish of Chitinous Spikes] - Use: Spikes sprout from you causing 25 Nature damage to attackers when hit. Lasts 30 seconds. 3 minute cooldown.
  • Spell fire fire [Essence of the Pure Flame] - Equip: When struck in combat inflicts 13 Fire damage to the attacker.

Enhancers

Blacksmithing

Consumables

  • Inv misc gem stone 01 [Crystal Spire] - Use: A crystal shield surrounds the friendly target, doing 12 damage to anyone who hits her. Lasts 10 minutes. (Cystal Spire does not stack with thorns).
  • Inv potion 28 [Gift of Arthas] - Use: Increases resistance to shadow by 10. If an enemy strikes the imbiber, the attacker has a 30% chance of being inflicted with disease that increases their damage taken by 8 for 3 minutes. Lasts for 30 minutes.

Spells

Self Buffs

  • Shaman - Spell nature lightningshield [Lightning Shield]
    • Rank 1 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 2 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 29 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 3 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 54 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 4 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 80 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 5 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 114 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 6 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 154 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
    • Rank 7 - The caster is surrounded by 3 balls of lightning. When a melee or ranged attacker hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
  • Priest - Shadowguard (Troll racial)
    • Rank 1 - The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 20 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
    • Rank 2 - The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 35 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
    • Rank 3 - The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 51 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
    • Rank 4 - The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
    • Rank 5 - The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 90 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
    • Rank 6 - The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

Group Buffs

  • Warlock - Imp's Spell fire firearmor [Fire Shield]:
    • Rank 1 - Anything that attacks a party member takes 5 fire damage.
    • Rank 2 - Anything that attacks a party member takes 7 fire damage.
    • Rank 3 - Anything that attacks a party member takes 9 fire damage.
    • Rank 4 - Anything that attacks a party member takes 11 fire damage.
    • Rank 5 - Anything that attacks a party member takes 13 fire damage.
  • Paladin - Retribution Aura
    • Rank 1 - Causes 5 Holy damage to any creature that strikes a party member within 30 yards.
    • Rank 2 - Causes 8 Holy damage to any creature that strikes a party member within 30 yards.
    • Rank 3 - Causes 12 Holy damage to any creature that strikes a party member within 30 yards.
    • Rank 4 - Causes 16 Holy damage to any creature that strikes a party member within 30 yards.
    • Rank 5 - Causes 20 Holy damage to any creature that strikes a party member within 30 yards.
  • Druid - Spell nature thorns [Thorns]
    • Rank 1 - Thorns sprout from the friendly target, causing 3 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 2 - Thorns sprout from the friendly target, causing 6 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 3 - Thorns sprout from the friendly target, causing 9 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 4 - Thorns sprout from the friendly target, causing 12 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 5 - Thorns sprout from the friendly target, causing 15 Nature damage to attackers when hit. Lasts 10 min.
    • Rank 6 - Thorns sprout from the friendly target, causing 18 Nature damage to attackers when hit. Lasts 10 min.
  • Druid Talent - Improved Thorns
    • Rank 1 - Increases damage caused by your Thorns spell by 25%.
    • Rank 2 - Increases damage caused by your Thorns spell by 50%.
    • Rank 3 - Increases damage caused by your Thorns spell by 75%.

Damage Shield Builds

Based on the information at this time (May 13, 2006) the most consistent damage returned would be:

Alliance

Paladin and Warrior

  • Max Thorns buff = 31.5 when hit.
  • Max Retribution Aura = 30 when hit.
  • Max Fire Shield = 13 when attacked. (Spell fire firearmor [Fire Shield] does not stack with Spell nature thorns [Thorns] -Marturin)
  • Naglering = 3 damage when hit.
  • Cloak of flames = 5 damage when hit.
  • Razor Gauntlets = 3 damage when hit.
  • Essence of the Pure Flame = 13 damage when hit.

Total of 98.5 damage dealt every time you are hit. (84.5 -Marturin)

Additionally Drillborer Disk + Thorium Shield spike will deal 25 - 65 damage when you block.

Using the proc and use abilities of other items will increase this, but for a short amount of time.

Horde

Shaman

  • Max Thorns buff = 31.5 when hit.
  • Max Fire Shield = 13 when attacked. (Spell fire firearmor [Fire Shield] does not stack with Spell nature thorns [Thorns] -Marturin)
  • Naglering = 3 damage when hit.
  • Cloak of flames = 5 damage when hit.
  • Essence of the Pure Flame = 13 damage when hit.

Total of 65.5 damage dealt every time you are hit. (50.5 -Marturin)

Lightning shield could increase this by 198, to 266.5, but I believe the shaman would need to recast it every 3 times he was hit.

Additionally Drillborer Disk + Thorium Shield spike will deal 25 - 65 damage when you block.

Using the proc and use abilities of other items will increase this, but for a short amount of time.

Warrior

  • Max Thorns buff = 31.5 when hit.
  • Max Fire Shield = 13 when attacked. (Spell fire firearmor [Fire Shield] does not stack with Spell nature thorns [Thorns] -Marturin)
  • Naglering = 3 damage when hit.
  • Cloak of flames = 5 damage when hit.
  • Razor Gauntlets = 3 damage when hit.
  • Essence of the Pure Flame = 13 damage when hit.

Total of 68.5 damage dealt every time you are hit. (53.5 -Marturin)

Additionally Drillborer Disk + Thorium Shield spike will deal 25 - 65 damage when you block.

Using the proc and use abilities of other items will increase this, but for a short amount of time.

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