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{{bp}}
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{{npcbox
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|name=Anchorite Ceyla
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''''Auntie Em! Uncle Henry! Toto! It's a twister! It's a twister!''''
 
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|image=Anchorite Ceyla TCG.jpg
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|level=69
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|faction=Neutral
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|city=The Aldor
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|race=Draenei
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|creature=Humanoid
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|sex=Female
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|location=[[Altar of Sha'tar]], [[Shadowmoon Valley]]
 
}}
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[[File:Anchorite Ceyla.jpg|thumb]]
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'''Anchorite Ceyla''' is a level 69 [[quest giver]] located at the [[Altar of Sha'tar]] in the [[contested]] territory of [[Shadowmoon Valley]].
   
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She starts the following quests:
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''Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.''
 
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* {{questlong|neutral|70|Commander Arcus}}
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* {{questlong|neutral|70|Tablets of Baa'ri}}
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* {{questlong|neutral|70|Oronu the Elder}}
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* {{questlong|neutral|70|The Ashtongue Corruptors}}
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* {{questlong|neutral|70|The Warden's Cage}}
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<br>
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See [[List of Shadowmoon Valley NPCs]].
   
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==External links==
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A universal [[Banish]]-like spell.
 
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Links that do not conform to the rules will be DELETED.
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{{Elinks-NPC|21402}}
   
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{{DEFAULTSORT:Ceyla, Anchorite}}
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==Details==
 
 
[[Category:Draenei]]
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*Casting Time: 1.5 sec.
 
 
[[Category:Quest givers]]
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*School: Balance, [[Schools of Magic#Nature|Nature]]
 
 
[[Category:Aldor NPCs]]
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*Target: Single Target / [[Stun]] Spell
 
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[[Category:Shadowmoon Valley NPCs]]
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*Range: 20 yd. (24 yd. improved)
 
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*Duration: Up to 6 sec.
 
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==Rank Table==
 
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{| class="darktable"
 
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|-
 
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! Rank !! Level !! Casting Time !! Mana Cost !! Description !! Cost
 
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|- align="left"
 
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| 1 || 70 || 1.5 sec || 249 || Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. || 1 Gold
 
|}
 
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==Enhancing Talents==
 
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{| class="darktable"
 
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|-
 
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! !! Talent Points Needed !! Type !! Description !! Talent Points Available !!
 
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|- class="alt" align="left"
 
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| [[Image:Spell Nature StrangleVines.png|32px|Improved Entangling Roots]] || 5 || Balance || [[Druid Talents#Control of Nature|Control of Nature]] || 3 ||
 
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|- align="left"
 
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| [[Image:Spell Nature NatureTouchGrow.png|32px|Nature's Reach]] || 10 || Balance || [[Druid Talents#Nature's Reach|Nature's Reach]] || 2 ||
 
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|- align="left"
 
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| [[Image:Spell Nature NaturesBlessing.png|32px|Nature's Grace]] || 20 || Balance || [[Druid Talents#Nature's Grace|Nature's Grace]] || 1 ||
 
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|- class="alt" align="left"
 
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| [[Image:Spell Nature RavenForm.png|32px|Nature's Swiftness]] || 20 || Restoration || [[Druid Talents#Nature's Swiftness|Nature's Swiftness]] || 1 ||
 
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|}
 
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==Notes==
 
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* Affected by diminishing returns, both in PvE and in PvP.
 
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* Very few mobs are immune to cyclone, very useful in instances to disable the mob that is going after your healer. Most groups will not like you doing this though. A good rule of thumb is this: if you can stun it, you can cyclone it.
 
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* If you cast Cyclone on A then immediately cast it on B before Cyclone effect fades from A, A will break free at once.
 
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* The target is ''completely'' locked down: paladins <u>can't</u> divine shield out of it, mages <u>cannot</u> iceblock out of it; however all PvP trinkets can negate the effect.
 
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* The effect is typeless, thus ''no one can dispel it''.
 
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* Any aura or passive buff granted by the affected player or mob to other players or mobs will be temporarily negated until the effect ends. For instance if you cast Cyclone on a warlock's pet, [[Soul Link]] will be removed from warlock and his pet until Cyclone's effect ends. Paladin, Druid, and other auras are affected in the same way.
 
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:*Additionally, DoT (and most likely HoT) effects are also negated for the duration
 
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==Tips and Tactics==
 
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* You might consider casting this on healers to "banish" them from battle for a couple seconds, buying enough time to your DPSers to finish off other mobs or players.
 
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* You can also use this spell in a defensive manner, casting this on a rogue who has sneaked behind your priest <b>will</b> save the day.
 
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* Remember, this spell <u>completely</u> incapacitates your target for 6 seconds and there's no way to dispel the effect until it fades by itself, so in 1v1 PvP this spell is a flawless way to heal yourself while being sure your target won't be freed earlier than you expect (however be careful if you overuse it on the same target as Cyclone is affected by diminishing returns).
 
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* This is the only effective interrupt a balance or resto druid has. Use it whenever your enemy is casting a long and nasty spell (i.e [[Soul Fire]]) or is about to heal. Then about 3-4 seconds after you've casted Cyclone, start casting [[Starfire]]! It'll hit your target just after the effect expires.
 
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* <u>Nothing</u> can pass through Cyclone! Do not try to buff, dispel, harm or even heal a target under the effects of this spell!
 
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* As the immune effect also blocks heals, you can also use it on a tank / DPSer an healer is trying to heal; the 6 seconds lockdown will probably be enough to your DPSers to kill this healer, then once the effect wears off you can finish off the tank or DPSer.
 
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== Patches and Hotfixes ==
 
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{{Patched|patch=2.1.0|note=[[Bestial Wrath]] now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted.}}
 
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{{Patched|patch=2.4.0|note=Cyclone's Range has been reduced from 30 yards down to 20 yards.}}
 
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{{SpellFooter|Druid}}
 
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[[Category:Druid Abilities]]
 
[[Category:Druid Spells]]
 
[[Category:Nature Spells]]
 

Revision as of 22:31, 8 June 2011

NeutralAnchorite Ceyla
Image of Anchorite Ceyla
Race Draenei (Humanoid)
Level 69
Affiliation(s) The Aldor
Location Altar of Sha'tar, Shadowmoon Valley
Anchorite Ceyla

Anchorite Ceyla is a level 69 quest giver located at the Altar of Sha'tar in the contested territory of Shadowmoon Valley.

She starts the following quests:


See List of Shadowmoon Valley NPCs.

External links