|Hit point regeneration||Always|
|Mana regen. rate||.01 Mana/sec.|
|Build time||55 sec.|
|Movement Speed||Average (270)|
These ancient, evil behemoths were once the mighty kings of the subterranean spider kingdom of Azjol-Nerub. Though the Nerubians fell before the wrath of the Lich King during the fabled War of the Spider, the insidious Crypt Lords were swayed over to the Lich King's ranks and granted considerable power and the immortality of undeath. Now the giant, thundering beasts serve as the Lich King's mightiest warriors and the guardians of the Scourge's holdings in Northrend.
A warrior Hero, adept at summoning insect minions and crushing enemies. Betraying the Nerubian people, the Crypt Lords have sacrificed the lifeblood of thousands to bolster the Undead armies of Ner'zhul, winning an eternal life of servitude in his name. Attacks land units.
Crypt Lords is relatively weak in first game because he has a little pool of mana and poor armor, but in late game, he is very durable and good tanker hero when compared to other heroes.
Crypt Lords are undead heroes, so the Holy Light ability from a Paladin will be the only problem, but not too hard when teaming up with Death Knight when have Unholy Aura, and with Vampiric Aura from Dreadlord, it is a nice combo, if undead player combined with using Death Knights, Dreadlords, and Crypt Lords, since they're melee attack hero, this proved to be much pressure in late game.
Crypt Lords are mainly Strength based heroes, so therefore their Agility will be somewhat slow at the start, but please noted that his Intelligence is pitifully slow growth rate, player must have an item with Brilliant Aura and pick some of mana potion to make him use his skill more frequently.
Crypt Lords is very good with creep killing, since he has Carrion Swarm to call them upon corpse, in solo, he can use this skill to use them handle enemy and this carrion are good mana converted for Lich to use Dark Ritual on them.
Impale is crowd control skill and useful against clusters of enemies, besides War Stomp from Marn, do the damage a bit more, but lower stun duration than War Stomp but very good when using narrow line in some place from Map.
The Spiked Carapace is useful when dealing with melee troops due to the recoil when melee units attack. However, actual players may counter it by bringing in ranged units such as Riflemen, still, this skill can produce armor point to bringing him take a considerable amount of damage.
Locust Swarm is very bothering against enemy, it is useful against clusters of enemies like Impale but every locust that bite enemy (including spell immunity units), they will return to Crypt Lord and bring some portion of HP to him, this skill automatically used and can active as long as its time is not end, even stunned, ensnared him, this skill can't be stopped.
Ultimately, Crypt Lord is very powerful hero, even has a poor amount of mana, but he can be painful with High HP, fairly durable, a bit hurt attack power, return damage toward melee units, HP stealing skill, and Impale and Locust Swarm that useful in crowd control.
Spells and Abilities Edit
- Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
- The Crypt Lord forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Carrion Beetles (Autocast)Edit
- The Crypt Lord progenerates 1 Carrion Beetle from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent but only 5 can be controlled at a time. Level 2 and 3 Beetles will be able to have the ability to use Burrow.
Locust Swarm (Ultimate)Edit
- Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return.