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[[File:quest point.png|right]]
{{npcbox
 
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|name=Crag Steelbeard
 
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A '''quest''' is a task given to a [[player character]] that yields a [[Quest#Quest_rewards|reward]] when completed. Most quests are given by by an [[NPC]] (non-player character). However, some quests can come from right-clicking signs (usually the [[wanted poster]] type), reading scrolls or documents, opening containers, using certain looted items (which will say "Begins a quest" on the tooltip when moused over), or from completing a previous quest (chain quest). Until you reach the maximum level, a quest will also reward you with [[Experience point|Experience Points]] (XP). After that, you will receive gold instead. Most quests will also reward you with [[reputation]] from the same faction as the NPC quest giver.
|image=Crag Steelbeard.jpg
 
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|status=Alive
 
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The [[:Category:Quests|Quests category]] has articles on many specific quests. This list may not be as comprehensive as database sites like [[Allakhazam]], [[Thottbot]], or [[Wowhead]], but the wiki quest articles have the advantage of being a summary of information on a quest, as opposed to a long list of sometimes conflicting or old comments added to the raw quest data.
|creature=Humanoid
 
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|faction=Neutral
 
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New quests can be added to Wowpedia by reading [[Help:Creating a quest article|Creating a quest article]], using the [[Help:Quest articles|Quest Boilerplate]] to record the details and adding categories for the starting zone, obtainable at level (e.g. [[:Category:Quests at 18|Quests at 18]]) and other [[Wowpedia:Categories|categories]] as appropriate. Then update the main zone quest guide page, and any pages for the quest giver or starting item.
|affiliation=[[Argent Crusade]]
 
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|location=[[Light's Trust]], [[Dragonblight]]
 
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There are currently more than 9,000 quests in ''World of Warcraft''.<ref>http://www.wowhead.com/?quests</ref> The initial design had only 100 [[horde]] quests, 100 [[alliance]] quests and 100 [[neutral]] quests planned for the whole game.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=23425526660&pageNo=3&sid=1#50</ref>
|title=
 
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|level=74
 
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For a complete list of quests available, see the [[:Category:Quests by level]] page.
|type=Elite
 
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|gender=Male
 
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{| class="darktable" style="float:right;"
|race=Dwarf
 
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|-
}}
 
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!Search for quests on Wowpedia<br/>(Add your search text after "Quest:" in the search field)
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|-
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|
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<inputbox>
 
type=search
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width=42
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default=Quest:
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namespaces=Main**
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searchbuttonlabel=Search for quests
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</inputbox>
 
|}
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== Starting out ==
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{{seealso|List of quest areas}}
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Depending on your [[race]] you will [[Newbie_Guide#Starting_Areas|start in a different geographical region]] with some common quests and some [[race]]/[[class]]-specific quests with several low-level creatures around and a limited number of [[NPC]]s. Many of the quests in ''World of Warcraft'' are single-step, but there will often be multiple followup quests that turn into a long quest series.
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Many NPCs can offer you more than one quest; when talking to them, you'll get a window giving you the option to select which quest you wish to talk to them about, using the same symbols as appear over their heads. To find out the quest or the status of an uncompleted quest, [[talk]] to the NPC with a quest status indicator. Occasionally as you adventure in Azeroth, you may encounter [[drop]]ped or [[Fixed Device|fixed]] items that will give out quests when activated (right-clicked).
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Try to get and finish all the quests in a given geographic locale before moving on to a higher-level area with new quests. The reason for this is that other quests may send you in different directions and into other map areas. By the time you get back to the original quest track, the quests have gone gray. They can still be accomplished, but any items received will be below your current level, the XP will be much less helpful, and the cash, if any, will be small change compared to the amounts you are currently bringing in from looting and selling [[vendor trash]] items. However, if it is a member of a long quest chain, it may be worth completing gray quests, because later ones may be for your level or even for above your level.
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== Identifying quest givers ==
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[[File:Quest giver on mini-map.png|frame|''Quest givers appear on the mini-map'']]
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[[File:Quest completed on mini-map.png|frame|''Quest complete turn-in appears on the mini-map'']]
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{{See also|:Category:Quest givers}}
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You can identify quest giving [[NPC]]s from indicators over their heads:
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* A gold exclamation point ([[File:Quest Avail 16x16.png]]) indicates an available quest.
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** Since [[Patch 2.3]], the [[File:Quest Avail 16x16.png]] marker will also show up on the [[minimap]] (see upper image to the right).
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* A silver exclamation point ([[File:Quest Future 16x16.png]]) indicates a quest that will be available when you gain a few levels. This is not on the minimap.
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* A gold question mark ([[File:Quest Complete 16x16.png]]) indicates a completed quest (you have met its requirements). In the past, they would appear as a yellow dot ([[File:Resource blip 16x12.png]]) on the minimap, but this was easily confused with other detectable things.
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** Since Patch 2.3, the [[File:Quest Complete 16x16.png]] marker will also show up on the minimap (see lower image to the right).
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* A silver question mark ([[File:Quest Incomplete 16x16.png]]) indicates an in-progress (un-completed) quest that you still have requirements to meet.
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* A blue exclamation point ([[File:RRQ Avail 16x16.png]]) or question mark ([[File:RRQ Complete 16x16.png]]) indicates that that NPC has a [[Repeatable reputation quest|repeatable quest]] available. These type of quests are usually meant as a means of gaining reputation with a certain faction, as a reward and xp is only given the first time the quest is completed. After that, xp gained is much lower and there is often no reward but a certain amount of reputation for the respected faction.
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Also as of patch 2.3, you can identify quest givers by the pointer change when you move it over them:
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:[[File:pointer quest on 32x32.png]] ''interact with quest giver'' &nbsp; &nbsp; [[File:pointer quest off 32x32.png]] ''quest giver out of range''
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Also as of [[patch 2.3.2]], you can identify quest enders (completed quest) by the pointer change when you move it over them:
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:[[File:pointer questdone on 32x32.png]] ''interact with quest ender'' &nbsp; &nbsp; [[File:pointer questdone off 32x32.png]] ''quest ender out of range''
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If you have completed a quest but you might not want to turn it in yet (because your bags are full, for instance), you can return to it later at any time. However, until you turn it in, the quest ender will comtinue to display a gold question mark ([[File:Quest Complete 16x16.png]]), so you will not know if they have a new quest for you until you turn it the completed quest or speak to them as if to turn it in.
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=== Low level quests ===
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If a quest is considered too low level for your character (if it will have a gray color in your log), it will be much less visible. By default, an exclamation point ([[File:Quest Avail 16x16.png]]) will not appear above the quest giver's head, nor will one appear on the minimap without an extra step (see below). Since [[Patch 2.3]], the quest title in the quest giver's talk window will also be tagged "(Low Level)". In some cases the first step of a quest chain will have this quality; however, the later steps may even be red in some cases, so it may be well worth doing any such quest. It is up to the player to decide.
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Before [[Patch 3.0.2]], a low-level quest could be discovered only by mousing over (or interacting with) its quest giver. Since 3.0.2, selecting "Low Level Quests" on the minimap radar will display exclamation points ([[File:Quest Avail 16x16.png]]) for every available quest, including those considered "low level". This also causes a dull exclamation point to appear over NPCs offering low-level quests.
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== Quest types ==
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In ''World of Warcraft'', quests are separated into several broad categories:
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* Solo quests &mdash; the most common kind
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* Group quests &mdash; suggested for more than 1 player
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* Dungeon quests &mdash; objective of the quest is inside an instance
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* Raid quests &mdash; objective of the quest is inside a raid instance or involves a raid boss
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* Heroic quests &mdash; objective of the quest is inside an instance in Heroic mode
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* PvP quests &mdash; quests that require you to complete them while flagged for PvP
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* Repeatable quests &mdash; can be soloable or for groups with the primary intention to boost reputation with a faction
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* Daily quests &mdash; special repeatable type of solo quest introduced in {{bc-inline}} [[Burning Crusade]] for those at the level cap to primarily generate money, but changed in {{wotlk-inline}} to be used more as an RRQ also
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* Seasonal quests &mdash; available only for limited periods of time and often related to events or holidays
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=== Solo quests ===
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Most quests are intended to be completed by a single player, but depending on the quest, different classes may have differing levels of difficulty completing quests.
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=== Group quests ===
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In the quest text a group quest will have a recommended number of players to complete this type of quest. These number estimates are conservative and some 2 player quests can be easily soloed while others may be slightly difficult with given number of players. Many quests recommending 3-4 players can be done with 2 players.
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Previously called an "elite" quest.
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=== Dungeon quests ===
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Requires an objective inside an instance. Other than that they can be similar to solo and group quests.
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=== Raid quests ===
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Requires an objective inside a raid instance or involving an outdoor raid boss. Besides the Heroic quests, these are the hardest types of quests to complete for players of the recommended level range.
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=== Heroic quests ===
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For non-raiders, these are the hardest quests as they require completion inside a Heroic mode, non-raid instance. These are the hardest types of non-raid quests to complete for players of the recommended level range. These quests can also be a variant of a daily quest which tends to be slightly easier.
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=== PvP quests ===
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These quests require players complete them while flagged for PvP and usually in a PvP battleground or zone. These quests can also be a variant of a daily quest which may be tied to a specific battleground or can be very tedious and often are ignored by PvP oriented players.
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=== Repeatable quests ===
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{{main|Repeatable reputation quest}}
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Most quests are of the standard type ([[File:Quest Avail 16x16.png]]). However, some can be repeated indefinitely (or at least until some maximum is hit) and can be identified by the blue [[File:RRQ Avail 16x16.png]] or [[File:RRQ Complete 16x16.png]] over the head of the [[Quest Giver|quest giver]] whether or not you have the requisite items. The symbol remains a blue [[File:RRQ Complete 16x16.png]] after you turn it in again. Such repeatable quests are quite frequently begun by a normal quest, and once you've completed that quest it appears as is described.
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Most repeatable quests are repeatable reputation quests ([[RRQ]]s) for increasing your reputation with a particular [[faction]]. See the [[Reputation#What_are_the_Repeatable_Reputation_Quests_.28RRQs.29.3F|What are the Repeatable Reputation Quests section]] of the [[Reputation]] page for a list. Contrary to the type of quest described just above, for example, the [[Timbermaw]] [[furbolg]]s of [[Felwood]] and [[Winterspring]] want you to prove to them that you're on their side. In this case, each time you turn in the quest, rather than having a blue question mark, you get a familiar gold exclamation point.
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The [[Darkmoon Faire]] has special repeatable quests that both increase reputation and allow you to collect tickets for rewards.
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Technically these quests cannot be done indefinitely, since they stop appearing if a reputation maximum is reached.
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=== Daily quests ===
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:''See also: [[Daily quest]]'' or [[:Category:Daily quests]]''
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[[Daily quest]]s are a sub-type of repeatable quests that you may only do once per 24 hours. The exact reset hour depends on the realm, but it never changes, is chosen to be in the early AM, and will not coincide with the instance reset. Each character has a limit of 25 quests of this type they can do a day.
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Daily quests come in normal, cooking, fishing, heroic, and PvP subtypes.
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Another limitation is that you may perform only 25 of this variety of quest per day. This may
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force you to choose among those daily quests available to you. The number of daily quests you
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have done this day is listed in the upper right-hand corner of your quest log.
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In {{bc-inline}} [[Burning Crusade]] most quests of this type appear with the standard marker ([[File:Quest Avail 16x16.png]]), regardless of how often you do them, but in {{wotlk-inline}} [[Wrath of the Lich King]] several quest appear with the RRQ marker ([[File:RRQ Avail 16x16.png]]) that count against your daily quest limit.
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=== Seasonal quests ===
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:''See also: [[Event]]'' or [[:Category:Events]]''
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{{main|Event}}
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Seasonal quests are available during short time (from one day to two weeks) at special time of year. They can be both normal and daily; some normal quests can be repeatable during the next season.
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== Quest variations ==
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Most standard quest tasks take one of the following forms with a variety of [[quest objective]]s:
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* '''''Gather''' a number of [[item]]s'' and return them to the quest giver or some other [[NPC]].
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* '''''Kill''' a number of [[creature]]s'' and return to the quest giver or another NPC.
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* '''''Deliver''' an item (usually a letter or a package) or some items'' from the quest giver to another NPC.
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* ''Kill a number of creatures, '''loot''' a single quest item or several quest items from them'', and return with the quest item(s) to the quest giver or another NPC.
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* ''Use a '''[[profession]]''' to acquire or make a single or several items'' and return with the item(s) to the quest giver or another NPC.
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* '''''Escort''' an NPC from one place to another'', usually through a dangerous area. ''(See [[:Category:Escort quests]].)''
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** Many quests that involve escorting an NPC through an area full of mobs can be quite difficult to do alone. "The Defias Traitor" quest in [[Westfall]] is one such example, as is the [[Forsaken]] quest in [[Silverpine Forest]] "Escorting Erland." The NPCs of those quests are suicidal hotshots who engage each enemy within a 10-yard radius despite your directive to keep them alive, leaving you to save them from themselves as well as all the other mobs attempting to eat both of you. In addition, many escort quests have scripted events where a number of enemies will spawn right in front of you, forcing you to fight them at once. Failing these quests occurs commonly, but you can easily abandon it and start over. Or, in some cases, if you find yourself overwhelmed during quests like these, abandon the quest and run away as far as you can, and try it again when you are at a higher level or have some backup coming with you. "The Defias Traitor" is notorious as a favored target for Horde attacks, which simply extends the duration of the quest (and, in some cases, necessitates a complete restart of the quest).
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** Some players find Escort quests extremely annoying because the NPC almost always walks, regardless of the reason for the escort (even when you are escorting an NPC during an escape, they only run if they are moving to attack something).
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** When soloing escort quests, a useful tactic is to stay slightly ahead of the NPC, so that you can [[Tanking|tank]] with any enemies that attempt to ambush your escort. This tactic is much more effective if the escort quest is at a much lower level than your character.
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* '''''Find and speak''' to an NPC, which usually leads to a subsequent quest.'' When such quests are designed to have the sole purpose of leading a player from one zone to another, they are known as ''Bread Crumb Quests''<ref>{{ref web
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| title= Re: 2.3 Quest Gain question
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|accessdate= 2009-06-12
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|date=11/12/2007 12:51:18 PM PST
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|author = {{Blizz}} [[Eyonix]]
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|url= http://forums.worldofwarcraft.com/thread.html?topicId=2856222014&sid=1&pageNo=2#24
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|archiveurl=http://www.wowblues.com/us/23-exp-quest-gain-question-2856222014.html
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|archivedate=2007-11-12}}</ref>
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* ''Build and/or maintain a level of '''[[reputation]]''' with a specific [[faction]].''
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* ''Find a container item, loot an item in it that gives you a '''follow-up quest'''.''
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* '''''Explore''' a particular region or area'' and return to the quest giver or some other NPC.
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NOTE: Some quests have a time limit, which is counted down in a clock that appears under the mini-map.
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== Quest rewards ==
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{{seealso|Reputation}}
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Most [[reward]]s take the form of [[item]]s or [[money]], but some quests (especially [[class]]-specific ones) give [[Ability|abilities]] or [[spell]]s. Some of the more desirable reward items include {{quality|Uncommon|uncommon}} [[quality]] or better items or [[recipe]]s for use with [[profession]]s. All quests tend to include [[XP]] as part of the reward, although some repeatable reputation quests do not reward XP.
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Additional notes:
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* Some quests allow you to choose among reward items.
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* Most reward items will be bind on pickup, also known as [[Soulbound]].
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* The completion of quests will also impact your reputation with particular factions, which can have further beneficial effects such as cheaper prices at vendors and access to special vendors such as mounts.
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* Some reward items may not be usable by your character (based on [[class]] usually).
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*Level 60 (non-expansion owners), level 70 (TBC expansion owners), Level 80 (WotLK expansion owners) or Level 85 (Cataclysm expansion owners) characters now gain money instead of [[XP]] for turning in quests. This was done to encourage them to continue completing quests in the endgame. The exchange rate is 6 copper for each XP that the quest would otherwise have given (for example, a quest yielding 14150 XP gives you {{cost|8|49|}} extra); however, repeatable quests are exempt from this rule and will not yield additional money.
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== Managing a quest log ==
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Currently active quests are listed with their status and details in the [[Quest Log]] (L key). Quests can also be shared with other [[party]] members. A player can be in the process of completing (or completed but not turned in) up to 25 quests at any one time. A warning will sound and a small message appears if you try to accept a quest when you already have 25 quests.
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=== Sharing quests ===
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To share a quest, open the [[Quest Log]], select a quest and click Share Quest at the bottom of the window. Each member of the party who is in the vicinity will be prompted whether they want to join the quest. Once you've tried to share a quest, the following things may happen:
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* If the party member is eligible for a quest, a <font color="yellow">yellow system message</font> will appear stating you are sharing the quest with the character. The receiving character will get a quest window as if they were receiving a quest from an NPC.
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* If the party member accepts the quest, a <font color="yellow">yellow system message</font> will appear stating the character accepted the quest.
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* If the party member is not eligible to begin a quest, a <font color="yellow">yellow system message</font> will appear stating the character is not eligible. This can happen if the party member is, for example, of the wrong class (if the quest is class-specific) or is of insufficient level. It can also happen if the character has not completed the quest's prerequisite quest(s), if any, or does not have the special item that starts the quest.
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* If the party member already has the quest, has already completed the quest, or has a full quest log, a <font color="yellow">yellow system message</font> will appear stating this.
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* As of Patch 3.0.3, there is no longer a restriction on distance for sharing quests.
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Some quests will not be sharable, since they apply only to the player who accepted the quest. If the option to accept the quest is not given to a party member, they will not receive credit for having helped complete it. If accepting the quest gives an item which is required to do the quest, the quest is usually not shareable.
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=== Abandoning quests ===
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Quests can be abandoned with no penalty by clicking Abandon Quest in the Quest Log, except that the player must find the quest giver again to pickup the quest again. The Cancel button in the Quest Log just closes the window and does not affect any selected quests. There will be a warning that the special quest items already obtained (if there are any) will be destroyed when the quest abandoned. This does not include normal, non-quest items needed for some quests.
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==== "Kill X of Y" quests ====
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Any quests that require you to kill "X" amount of something will have you restart at 0 killed if/when you pick up the quest again. This will affect all kill counters for any single quest, regardless of the number of different items needed to kill.
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==== "Collect X of Y" quests ====
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If the items you are collecting are marked as ''Quest item'' you '''will''' lose those items when you abandon the related quest. Items, such as trade goods, which are not quest items will not be lost.
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Quests that have you collect "X" amount of something though will be updated to show the current amount you have collected (on person or in bank) if/when you pick up the quest again.
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The quests that are most easily abandoned are the ones that come from drops that you have found. This way you can just reactivate the item and get the quest right back. Also, other good quests to drop (in case you need to) are the ones you get from [[NPC]]s in the area of your [[Hearthstone]]-bound inn. This way you don't have to travel far to re-obtain them. It could be inconvenient, however, if you suddenly decide to do a quest that you get from there, yet you have to travel quite some distance to arrive at where you complete the quest. It can be very difficult to juggle quests. It would be helpful to write down what quests you've seen, where to get them, and where they're completed, and where you turn them in, so you can do several quests at once in one area.
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== See also ==
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*[[Long, exceptional, or hidden questlines]] - A listing of quests that have many steps, are generally regarded as exceptional by those that do them, are particularly memorable, or are difficult enough to find that very few people come across them during regular play.
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== References ==
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{{Reflist}}
   
 
==External links==
 
==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
{{elinks-NPC|28261}}
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elink|link=http://www.wowplotter.com/|site=WoWPlotter}}
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:Online quest database plots quest objectives on a zone map, and can also suggest quests that are close together, to save you time when coming up with your waypoints.
   
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[[fr:Quête]]
{{DEFAULTSORT:}}
 
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[[ru:Задание]]
[[Category:Argent Crusade]]
 
[[Category:Dragonblight NPCs]]
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[[Category:Quests| ]]
[[Category:Dwarves]]
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[[Category:Game terms]]

Revision as of 13:43, 16 January 2011

Quest point

A quest is a task given to a player character that yields a reward when completed. Most quests are given by by an NPC (non-player character). However, some quests can come from right-clicking signs (usually the wanted poster type), reading scrolls or documents, opening containers, using certain looted items (which will say "Begins a quest" on the tooltip when moused over), or from completing a previous quest (chain quest). Until you reach the maximum level, a quest will also reward you with Experience Points (XP). After that, you will receive gold instead. Most quests will also reward you with reputation from the same faction as the NPC quest giver.

The Quests category has articles on many specific quests. This list may not be as comprehensive as database sites like Allakhazam, Thottbot, or Wowhead, but the wiki quest articles have the advantage of being a summary of information on a quest, as opposed to a long list of sometimes conflicting or old comments added to the raw quest data.

New quests can be added to Wowpedia by reading Creating a quest article, using the Quest Boilerplate to record the details and adding categories for the starting zone, obtainable at level (e.g. Quests at 18) and other categories as appropriate. Then update the main zone quest guide page, and any pages for the quest giver or starting item.

There are currently more than 9,000 quests in World of Warcraft.[1] The initial design had only 100 horde quests, 100 alliance quests and 100 neutral quests planned for the whole game.[2]

For a complete list of quests available, see the Category:Quests by level page.

Search for quests on Wowpedia
(Add your search text after "Quest:" in the search field)

Starting out

See also: List of quest areas

Depending on your race you will start in a different geographical region with some common quests and some race/class-specific quests with several low-level creatures around and a limited number of NPCs. Many of the quests in World of Warcraft are single-step, but there will often be multiple followup quests that turn into a long quest series.

Many NPCs can offer you more than one quest; when talking to them, you'll get a window giving you the option to select which quest you wish to talk to them about, using the same symbols as appear over their heads. To find out the quest or the status of an uncompleted quest, talk to the NPC with a quest status indicator. Occasionally as you adventure in Azeroth, you may encounter dropped or fixed items that will give out quests when activated (right-clicked).

Try to get and finish all the quests in a given geographic locale before moving on to a higher-level area with new quests. The reason for this is that other quests may send you in different directions and into other map areas. By the time you get back to the original quest track, the quests have gone gray. They can still be accomplished, but any items received will be below your current level, the XP will be much less helpful, and the cash, if any, will be small change compared to the amounts you are currently bringing in from looting and selling vendor trash items. However, if it is a member of a long quest chain, it may be worth completing gray quests, because later ones may be for your level or even for above your level.

Identifying quest givers

Quest giver on mini-map

Quest givers appear on the mini-map

Quest completed on mini-map

Quest complete turn-in appears on the mini-map

See also: Category:Quest givers

You can identify quest giving NPCs from indicators over their heads:

Also as of patch 2.3, you can identify quest givers by the pointer change when you move it over them:

Pointer quest on 32x32 interact with quest giver     Pointer quest off 32x32 quest giver out of range

Also as of patch 2.3.2, you can identify quest enders (completed quest) by the pointer change when you move it over them:

Pointer questdone on 32x32 interact with quest ender     Pointer questdone off 32x32 quest ender out of range

If you have completed a quest but you might not want to turn it in yet (because your bags are full, for instance), you can return to it later at any time. However, until you turn it in, the quest ender will comtinue to display a gold question mark (File:Quest Complete 16x16.png), so you will not know if they have a new quest for you until you turn it the completed quest or speak to them as if to turn it in.

Low level quests

If a quest is considered too low level for your character (if it will have a gray color in your log), it will be much less visible. By default, an exclamation point (File:Quest Avail 16x16.png) will not appear above the quest giver's head, nor will one appear on the minimap without an extra step (see below). Since Patch 2.3, the quest title in the quest giver's talk window will also be tagged "(Low Level)". In some cases the first step of a quest chain will have this quality; however, the later steps may even be red in some cases, so it may be well worth doing any such quest. It is up to the player to decide.

Before Patch 3.0.2, a low-level quest could be discovered only by mousing over (or interacting with) its quest giver. Since 3.0.2, selecting "Low Level Quests" on the minimap radar will display exclamation points (File:Quest Avail 16x16.png) for every available quest, including those considered "low level". This also causes a dull exclamation point to appear over NPCs offering low-level quests.

Quest types

In World of Warcraft, quests are separated into several broad categories:

  • Solo quests — the most common kind
  • Group quests — suggested for more than 1 player
  • Dungeon quests — objective of the quest is inside an instance
  • Raid quests — objective of the quest is inside a raid instance or involves a raid boss
  • Heroic quests — objective of the quest is inside an instance in Heroic mode
  • PvP quests — quests that require you to complete them while flagged for PvP
  • Repeatable quests — can be soloable or for groups with the primary intention to boost reputation with a faction
  • Daily quests — special repeatable type of solo quest introduced in Bc icon Burning Crusade for those at the level cap to primarily generate money, but changed in Wrath-Logo-Small to be used more as an RRQ also
  • Seasonal quests — available only for limited periods of time and often related to events or holidays

Solo quests

Most quests are intended to be completed by a single player, but depending on the quest, different classes may have differing levels of difficulty completing quests.

Group quests

In the quest text a group quest will have a recommended number of players to complete this type of quest. These number estimates are conservative and some 2 player quests can be easily soloed while others may be slightly difficult with given number of players. Many quests recommending 3-4 players can be done with 2 players.

Previously called an "elite" quest.

Dungeon quests

Requires an objective inside an instance. Other than that they can be similar to solo and group quests.

Raid quests

Requires an objective inside a raid instance or involving an outdoor raid boss. Besides the Heroic quests, these are the hardest types of quests to complete for players of the recommended level range.

Heroic quests

For non-raiders, these are the hardest quests as they require completion inside a Heroic mode, non-raid instance. These are the hardest types of non-raid quests to complete for players of the recommended level range. These quests can also be a variant of a daily quest which tends to be slightly easier.

PvP quests

These quests require players complete them while flagged for PvP and usually in a PvP battleground or zone. These quests can also be a variant of a daily quest which may be tied to a specific battleground or can be very tedious and often are ignored by PvP oriented players.

Repeatable quests

Main article: Repeatable reputation quest

Most quests are of the standard type (File:Quest Avail 16x16.png). However, some can be repeated indefinitely (or at least until some maximum is hit) and can be identified by the blue File:RRQ Avail 16x16.png or File:RRQ Complete 16x16.png over the head of the quest giver whether or not you have the requisite items. The symbol remains a blue File:RRQ Complete 16x16.png after you turn it in again. Such repeatable quests are quite frequently begun by a normal quest, and once you've completed that quest it appears as is described.

Most repeatable quests are repeatable reputation quests (RRQs) for increasing your reputation with a particular faction. See the What are the Repeatable Reputation Quests section of the Reputation page for a list. Contrary to the type of quest described just above, for example, the Timbermaw furbolgs of Felwood and Winterspring want you to prove to them that you're on their side. In this case, each time you turn in the quest, rather than having a blue question mark, you get a familiar gold exclamation point.

The Darkmoon Faire has special repeatable quests that both increase reputation and allow you to collect tickets for rewards.

Technically these quests cannot be done indefinitely, since they stop appearing if a reputation maximum is reached.

Daily quests

See also: Daily quest or Category:Daily quests

Daily quests are a sub-type of repeatable quests that you may only do once per 24 hours. The exact reset hour depends on the realm, but it never changes, is chosen to be in the early AM, and will not coincide with the instance reset. Each character has a limit of 25 quests of this type they can do a day.

Daily quests come in normal, cooking, fishing, heroic, and PvP subtypes.

Another limitation is that you may perform only 25 of this variety of quest per day. This may force you to choose among those daily quests available to you. The number of daily quests you have done this day is listed in the upper right-hand corner of your quest log. In Bc icon Burning Crusade most quests of this type appear with the standard marker (File:Quest Avail 16x16.png), regardless of how often you do them, but in Wrath-Logo-Small Wrath of the Lich King several quest appear with the RRQ marker (File:RRQ Avail 16x16.png) that count against your daily quest limit.

Seasonal quests

See also: Event or Category:Events
Main article: Event

Seasonal quests are available during short time (from one day to two weeks) at special time of year. They can be both normal and daily; some normal quests can be repeatable during the next season.

Quest variations

Most standard quest tasks take one of the following forms with a variety of quest objectives:

  • Gather a number of items and return them to the quest giver or some other NPC.
  • Kill a number of creatures and return to the quest giver or another NPC.
  • Deliver an item (usually a letter or a package) or some items from the quest giver to another NPC.
  • Kill a number of creatures, loot a single quest item or several quest items from them, and return with the quest item(s) to the quest giver or another NPC.
  • Use a profession to acquire or make a single or several items and return with the item(s) to the quest giver or another NPC.
  • Escort an NPC from one place to another, usually through a dangerous area. (See Category:Escort quests.)
    • Many quests that involve escorting an NPC through an area full of mobs can be quite difficult to do alone. "The Defias Traitor" quest in Westfall is one such example, as is the Forsaken quest in Silverpine Forest "Escorting Erland." The NPCs of those quests are suicidal hotshots who engage each enemy within a 10-yard radius despite your directive to keep them alive, leaving you to save them from themselves as well as all the other mobs attempting to eat both of you. In addition, many escort quests have scripted events where a number of enemies will spawn right in front of you, forcing you to fight them at once. Failing these quests occurs commonly, but you can easily abandon it and start over. Or, in some cases, if you find yourself overwhelmed during quests like these, abandon the quest and run away as far as you can, and try it again when you are at a higher level or have some backup coming with you. "The Defias Traitor" is notorious as a favored target for Horde attacks, which simply extends the duration of the quest (and, in some cases, necessitates a complete restart of the quest).
    • Some players find Escort quests extremely annoying because the NPC almost always walks, regardless of the reason for the escort (even when you are escorting an NPC during an escape, they only run if they are moving to attack something).
    • When soloing escort quests, a useful tactic is to stay slightly ahead of the NPC, so that you can tank with any enemies that attempt to ambush your escort. This tactic is much more effective if the escort quest is at a much lower level than your character.
  • Find and speak to an NPC, which usually leads to a subsequent quest. When such quests are designed to have the sole purpose of leading a player from one zone to another, they are known as Bread Crumb Quests[3]
  • Build and/or maintain a level of reputation with a specific faction.
  • Find a container item, loot an item in it that gives you a follow-up quest.
  • Explore a particular region or area and return to the quest giver or some other NPC.

NOTE: Some quests have a time limit, which is counted down in a clock that appears under the mini-map.

Quest rewards

See also: Reputation

Most rewards take the form of items or money, but some quests (especially class-specific ones) give abilities or spells. Some of the more desirable reward items include uncommon quality or better items or recipes for use with professions. All quests tend to include XP as part of the reward, although some repeatable reputation quests do not reward XP.

Additional notes:

  • Some quests allow you to choose among reward items.
  • Most reward items will be bind on pickup, also known as Soulbound.
  • The completion of quests will also impact your reputation with particular factions, which can have further beneficial effects such as cheaper prices at vendors and access to special vendors such as mounts.
  • Some reward items may not be usable by your character (based on class usually).
  • Level 60 (non-expansion owners), level 70 (TBC expansion owners), Level 80 (WotLK expansion owners) or Level 85 (Cataclysm expansion owners) characters now gain money instead of XP for turning in quests. This was done to encourage them to continue completing quests in the endgame. The exchange rate is 6 copper for each XP that the quest would otherwise have given (for example, a quest yielding 14150 XP gives you 8g 49s extra); however, repeatable quests are exempt from this rule and will not yield additional money.

Managing a quest log

Currently active quests are listed with their status and details in the Quest Log (L key). Quests can also be shared with other party members. A player can be in the process of completing (or completed but not turned in) up to 25 quests at any one time. A warning will sound and a small message appears if you try to accept a quest when you already have 25 quests.

Sharing quests

To share a quest, open the Quest Log, select a quest and click Share Quest at the bottom of the window. Each member of the party who is in the vicinity will be prompted whether they want to join the quest. Once you've tried to share a quest, the following things may happen:

  • If the party member is eligible for a quest, a yellow system message will appear stating you are sharing the quest with the character. The receiving character will get a quest window as if they were receiving a quest from an NPC.
  • If the party member accepts the quest, a yellow system message will appear stating the character accepted the quest.
  • If the party member is not eligible to begin a quest, a yellow system message will appear stating the character is not eligible. This can happen if the party member is, for example, of the wrong class (if the quest is class-specific) or is of insufficient level. It can also happen if the character has not completed the quest's prerequisite quest(s), if any, or does not have the special item that starts the quest.
  • If the party member already has the quest, has already completed the quest, or has a full quest log, a yellow system message will appear stating this.
  • As of Patch 3.0.3, there is no longer a restriction on distance for sharing quests.

Some quests will not be sharable, since they apply only to the player who accepted the quest. If the option to accept the quest is not given to a party member, they will not receive credit for having helped complete it. If accepting the quest gives an item which is required to do the quest, the quest is usually not shareable.

Abandoning quests

Quests can be abandoned with no penalty by clicking Abandon Quest in the Quest Log, except that the player must find the quest giver again to pickup the quest again. The Cancel button in the Quest Log just closes the window and does not affect any selected quests. There will be a warning that the special quest items already obtained (if there are any) will be destroyed when the quest abandoned. This does not include normal, non-quest items needed for some quests.

"Kill X of Y" quests

Any quests that require you to kill "X" amount of something will have you restart at 0 killed if/when you pick up the quest again. This will affect all kill counters for any single quest, regardless of the number of different items needed to kill.

"Collect X of Y" quests

If the items you are collecting are marked as Quest item you will lose those items when you abandon the related quest. Items, such as trade goods, which are not quest items will not be lost. Quests that have you collect "X" amount of something though will be updated to show the current amount you have collected (on person or in bank) if/when you pick up the quest again.

The quests that are most easily abandoned are the ones that come from drops that you have found. This way you can just reactivate the item and get the quest right back. Also, other good quests to drop (in case you need to) are the ones you get from NPCs in the area of your Inv misc rune 01 [Hearthstone]-bound inn. This way you don't have to travel far to re-obtain them. It could be inconvenient, however, if you suddenly decide to do a quest that you get from there, yet you have to travel quite some distance to arrive at where you complete the quest. It can be very difficult to juggle quests. It would be helpful to write down what quests you've seen, where to get them, and where they're completed, and where you turn them in, so you can do several quests at once in one area.

See also

  • Long, exceptional, or hidden questlines - A listing of quests that have many steps, are generally regarded as exceptional by those that do them, are particularly memorable, or are difficult enough to find that very few people come across them during regular play.

References

External links

Online quest database plots quest objectives on a zone map, and can also suggest quests that are close together, to save you time when coming up with your waypoints.

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