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Spell holy innerfire
  • Consecration
  • 9 sec cooldown
  • 7.0% of base mana
  • Instant cast
  • Consecrates the land beneath you, causing x Holy damage over 9 sec to enemies who enter the area.

    Improved Consecration (Level 92+)
    Increases damage done by Consecration by 50%.
Usable by
Cooldown9 sec (GCD 1.5 sec)
Level required34
Related debuff
Spell holy innerfire
  • Consecration
  • X damage every 1 second.
  • Duration: 9 seconds
TCG image
My church is the field of battle.

Consecrate is a paladin ability learned at level 34 for those with the Protection specialization. It temporarily infuses the ground with holy power, damaging all hostile creatures who tread upon it.

Modified by Edit

Core abilities

Notes Edit

  • Consecration used to be a talent in Holy tree.
  • Spell hit does affect this spell meaningfully. This is a reversal of consecrates independence from spell hit Pre-3.0. New tests from Elitist Jerks shows that Consecrate ticks can miss. If the first tick misses, it will show up as a Miss in the floating combat text, but subsequent misses will not show up in the combat log. In the event of a miss or misses you will see fewer than 8 ticks during the time consecrate is active.

Patch changes Edit

  • 0500Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
  • 0200Bc icon/0300Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Now scales with attack power and spell power.
  • 0200Bc icon Patch 2.2.0 (25-Sep-2007): Now properly hits large creatures.
  • 0200Bc icon Patch 2.1.0 (22-May-2007): Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
  • 0100WoW Icon 16x16/0200Bc icon Patch 2.0.1 (05-Dec-2006): Doesn't scale with attack power anymore.
  • 0100WoW Icon 16x16 Patch 1.10.0 (28-Mar-2006):
    • Fixed problem where occasionally repeated casts of Consecration will not deal damage.
    • The charges from the [Zandalarian Hero Charm] will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
  • 0100WoW Icon 16x16 Patch 1.9.0 (03-Jan-2006): No longer displays a debuff icon on targets in the area of effect.
  • 0100WoW Icon 16x16 Patch 1.7.0 (13-Sep-2005):
    • Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
    • Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies.
  • 0100WoW Icon 16x16 Patch 1.6.0 (12-Jul-2005): No longer resets weapon timer when cast.

External links Edit

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