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+ | <onlyinclude>{{Infobox ability |
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− | == Overview == |
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+ | |name=Conjure Water |
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− | [[Image:INV_Drink_06.png|left|FOR DISPLAY ONLY DO NOT DRINK]] The conjure water line keeps the mage and his allies supplied with [[downtime]]-reducing drinks for free. Conjured items dissappear if logged out for more then 15 minutes. |
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+ | |image=INV_Drink_16.png |
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− | {{Clr}} |
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+ | |description=Conjures X bottles of water, providing the mage and allies with something to drink.<br />Conjured items disappear if logged out for more than 15 minutes. |
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+ | |class=[[Mage]] |
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+ | |type=Utility |
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+ | |school=[[Arcane]] |
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+ | |target="Friendly" |
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+ | |cost=40% of base mana |
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+ | |range=N/A |
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+ | |cast_time=3 sec |
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+ | |cooldown=None |
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+ | |ranks=9 |
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+ | }}</onlyinclude>__NOTOC__ |
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+ | {{AbilityFlavor|"I hope you brought enough for everyone."|TCGDP|47}} |
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+ | '''Conjure Water''' is a [[mage]] spell that provides the caster with mana-replenishing [[drink]]s. There is no limit to the amount of water a mage may conjure or carry, aside from inventory limitations. Conjured drinks stack to 20, and can be [[trade]]d to other players. [[Conjured item]]s disappear if logged out for more than 15 minutes. |
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+ | {| class="darktable" style="text-align: center;" |
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− | ==Functionality== |
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⚫ | |||
− | ===Use=== |
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+ | !align="left"|Creates !! Rank !! Mana Restored !! Level !! Cost |
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− | *Casting: 3 Second [[Cast]] |
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+ | |- |
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− | *School: {{Arcane}} |
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+ | |align="left"| [[File:INV Drink 06.png|32px]]{{loot|common|Conjured Water}} || 1 || 151 mana over 18 sec || 4 || {{Cost|s=1}} |
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− | *Target: N/A Appears in first free inventory slot |
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+ | |-class="alt" |
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− | *Range: N/A |
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+ | |align="left"| [[File:INV Drink 07.png|32px]]{{loot|common|Conjured Fresh Water}} || 2 || 436 mana over 21 sec || 10 || {{Cost|s=4}} |
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− | *Duration: Lasts until 15 minutes after you log out |
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+ | |- |
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− | *[[Cooldown]]: N/A |
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+ | |align="left"| [[File:INV Drink Milk 02.png|32px]]{{loot|common|Conjured Purified Water}} || 3 || 835 mana over 24 sec || 20 || {{Cost|s=20}} |
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+ | |-class="alt" |
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+ | |align="left"| [[File:INV Drink 10.png|32px]]{{loot|common|Conjured Spring Water}} || 4 || 1344 mana over 27 sec || 30 || {{Cost|s=80}} |
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+ | |- |
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+ | |align="left"| [[File:INV Drink 09.png|32px]]{{loot|common|Conjured Mineral Water}} || 5 || 1992 mana over 30 sec || 40 || {{Cost|g=1|s=80}} |
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+ | |-class="alt" |
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+ | |align="left"| [[File:INV Drink 11.png|32px]]{{loot|common|Conjured Sparkling Water}} || 6 || 2934 mana over 30 sec || 50 || {{Cost|g=3|s=20}} |
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+ | |- |
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+ | |align="left"| [[File:INV Drink 18.png|32px]]{{loot|common|Conjured Crystal Water}} || 7 || 4200 mana over 30 sec || 60 || {{Cost|g=4|s=20}},<br />Quest<sup>[1]</sup> |
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+ | |-class="alt" |
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+ | |align="left"| [[File:INV Drink Waterskin 11.png|32px]]{{loot|common|Conjured Mountain Spring Water}} || 8 || 5100 mana over 30 sec || 65 || {{Cost|g=7}} |
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+ | |- |
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+ | |align="left"| [[File:INV Drink 16.png|32px]]{{loot|common|Conjured Glacier Water}} || 9 || 7200 mana over 30 sec || 70 || ?? |
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+ | |} |
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+ | *[1] Conjure Water (Rank 7) is also learned as a reward for completing the quest {{quest|Arcane Refreshment|Arcane Refreshment}} in [[Dire Maul]]. If you're saving your gold for your epic mount this is a cheap alternative to spending {{Cost|g=4|s=20}} at the mage trainer! |
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+ | *[2] Conjure Water (Rank 9) can also be learned from {{loot|rare|Tome of Conjure Water IX}}, a drop in high-level [[Outland]] dungeons. |
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− | == |
+ | ==Notes== |
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− | No Talents affect this spell |
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+ | *Conjure Water (Rank 9) will summon 10 bottles of water at level 70. |
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+ | For the higher levels a better quality mana source can be learned with [[Conjure Refreshment]]. |
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− | ===Notes=== |
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− | |||
− | ===Rank Table=== |
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− | {| border="0" cellpadding="3" |
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− | |-bgcolor=#0E002B align="center" |
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− | ! Rank !! Level !! Mana !! Description !! Cost |
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− | |-bgcolor=#303030 align="center" |
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− | || 1 || 4 || 60 || align="left" | Summons Water: 151 mana over 18 seconds. || {{s|1}} |
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− | |-bgcolor=#030303 align="center" |
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− | || 2 || 10 || 105 || align="left" | Summons Fresh Water: 436 mana over 21 seconds. || {{s|4}} |
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− | |-bgcolor=#303030 align="center" |
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− | || 3 || 20 || 180 || align="left" | Summons Purified Water: 835 mana over 24 seconds. || {{s|20}} |
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− | |-bgcolor=#030303 align="center" |
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− | || 4 || 30 || 285 || align="left" | Summons Spring Water: 1344 mana over 27 seconds. || {{s|80}} |
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− | |-bgcolor=#303030 align="center" |
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− | || 5 || 40 || 420 || align="left" | Summons Mineral Water: 1992 mana over 30 seconds. || {{g|1}}{{s|80}} |
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− | |-bgcolor=#030303 align="center" |
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− | || 6 || 50 || 585 || align="left" | Summons Sparkling Water: 2934 mana over 30 seconds. || {{g|3}}{{s|20}} |
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⚫ | |||
==Tips and Tactics== |
==Tips and Tactics== |
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+ | |||
− | + | Be sure to summon some water as soon as you log in. Party members and random players will also ask you for water, especially at high levels, when store-bought drinks get very expensive. |
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+ | |||
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− | <br> |
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+ | |||
− | ---- |
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+ | |||
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+ | ==Past Changes== |
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+ | *{{Patch 3.0.2|note=Rank 9 now trainable.}} |
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+ | *{{Patch 2.0.1|note=Rank 7 now trainable.}} |
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+ | *{{Patch 1.9.0|note=Increased rank 7 to 10 water per cast.}} |
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+ | *{{Patch 1.3.0|note=Conjure Water (Rank 7) introduced.}} |
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+ | |||
+ | ==See also== |
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+ | *[[Conjured Water/table|Table of conjured waters]] |
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+ | *[[Conjure Food]] |
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+ | *[[Ritual of Refreshment]] |
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+ | |||
+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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+ | |||
⚫ | |||
⚫ | |||
+ | [[Category:Arcane spells]] |
Revision as of 18:27, 24 July 2010
Conjure Water | |
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| |
Properties | |
Class | Mage |
School | Arcane |
Cooldown | None |
[[Category:mage abilities]][[Category:mage abilities]]
- "I hope you brought enough for everyone."[1]
Conjure Water is a mage spell that provides the caster with mana-replenishing drinks. There is no limit to the amount of water a mage may conjure or carry, aside from inventory limitations. Conjured drinks stack to 20, and can be traded to other players. Conjured items disappear if logged out for more than 15 minutes.
Creates | Rank | Mana Restored | Level | Cost |
---|---|---|---|---|
[Conjured Water] | 1 | 151 mana over 18 sec | 4 | 1 |
[Conjured Fresh Water] | 2 | 436 mana over 21 sec | 10 | 4 |
[Conjured Purified Water] | 3 | 835 mana over 24 sec | 20 | 20 |
[Conjured Spring Water] | 4 | 1344 mana over 27 sec | 30 | 80 |
[Conjured Mineral Water] | 5 | 1992 mana over 30 sec | 40 | 1 80 |
[Conjured Sparkling Water] | 6 | 2934 mana over 30 sec | 50 | 3 20 |
[Conjured Crystal Water] | 7 | 4200 mana over 30 sec | 60 | 4 20, Quest[1] |
[Conjured Mountain Spring Water] | 8 | 5100 mana over 30 sec | 65 | 7 |
[Conjured Glacier Water] | 9 | 7200 mana over 30 sec | 70 | ?? |
- [1] Conjure Water (Rank 7) is also learned as a reward for completing the quest Arcane Refreshment in Dire Maul. If you're saving your gold for your epic mount this is a cheap alternative to spending 4 20 at the mage trainer!
- [2] Conjure Water (Rank 9) can also be learned from [Tome of Conjure Water IX], a drop in high-level Outland dungeons.
Notes
When you first receive each rank of this spell, you can summon 2 bottles of the new type of water. Each level afterward, you can summon 2 more bottles per cast up to a maximum of 20. An exception is ranks 7, 8 and 9, which will conjure 10 bottles when first learned. Examples:
- Casting Conjure Water (Rank 1) at level 9 will summon 12 bottles of water with a single casting.
- Conjure Water (Rank 2) at level 20 will summon 20 bottles of fresh water, but casting your new Conjure Water (Rank 3) will summon only 2 bottles of purified water.
- Conjure Water (Rank 9) will summon 10 bottles of water at level 70.
For the higher levels a better quality mana source can be learned with [Conjure Refreshment].
Tips and Tactics
Be sure to summon some water as soon as you log in. Party members and random players will also ask you for water, especially at high levels, when store-bought drinks get very expensive.
As a mage, you'll be drinking so much water you'll wonder why your Gnome hasn't bloated like a well-fed tick. Mages kill things very fast, and this is balanced with longer downtime (which, to be fair, is a minute at worst). Get used to having a sit and drink some water.
Try not to think about what the first rank of water is if it's not "purified" or at least "fresh". Apparently focus groups didn't respond well to "Summon Dishwater".
Past Changes
- Patch 3.0.2 (2008-10-14): Rank 9 now trainable.
- Patch 2.0.1 (2006-12-05): Rank 7 now trainable.
- Patch 1.9.0 (2006-01-03): Increased rank 7 to 10 water per cast.
- Patch 1.3.0 (2005-03-07): Conjure Water (Rank 7) introduced.
See also
References
- ^ TCGDP, #47
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