Conclave of Wind

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Neutral 32Conclave of Wind
Race(s) Djinni
Level  ?? Boss
Health 4.12M/17M each (10/25)
Location Throne of the Four Winds
Status Killable
See Icon-3D-48x48

The Conclave of Wind is a boss encounter in Throne of the Four Winds. The encounter consists of Anshal, Rohash, and Nezir, the djinni lords of wind and must be eliminated in order to battle the elemental lord himself. Logically, Boss 15 Siamat should be a member of the conclave, but resides in the Lost City of the Tol'vir.


All of the Djinn have an energy bar that slowly goes up to 90 over time. When it reaches 90 they will all cast their most powerful abilities at the same time and reset their energy to zero. You cannot jump between platforms while they are at full strength. If no one is on their platform each Djinn will cast a raid wiping ability. You can move between their platforms by jumping into the wind.

Both Anshal and Nezir melee normally, Rohash requires no tank.

They must all die at the same time, within a minute or they will regenerate.


  • Spell nature regeneration 02  [Soothing Winds]ω ϖ—Summons an area of calm winds (Green circle) on a random friendly target. This area heals all allies for 20000 per second. Any enemies within the area are silenced an pacified while they remain inside the area. This effect lasts for 30 sec.
  • Inv misc trailofflowers  [Nurture]ω ϖ—Summons a Ravenous Creeper nearby every second for 5 sec. Ravenous Creepers have Toxic Spores.
  • Spell shadow demonicempathy  [Toxic Spores]ω ϖ—Spores errupt from the caster every second for 5 seconds, afflicting all enemies within 8 yards with a deadly toxin. This toxin deals 500 Nature damage per second for 5 sec and can stack up 25 times.
  • Spell nature natureguardian  [Zephyr]ω ϖ—Cast at full energy, heals all allies within 100 yards for 25000 health per second. In addition, these targets will also gain 15% increased damage for 15 sec. This effect stacks.


  • Spell frost frostshock  [Wind Chill]ω ϖ—Deals 4750 to 5250 Frost damage to all enemies within 100 yards and increases all Frost damage taken by 10% for 30 sec. Stacks.
  • Spell ice rune  [Permafrost]ω ϖ—Channels a blast of Frost at Nezir's current target, dealing 9500 to 10500 Frost damage per second in a cone towards that target for 3 sec.
  • Spell frost freezingbreath  [Ice Patch]ω ϖ—Deals 7125 to 7875 Frost damage per second to all enemies within 20 yards, slowing their movement speed by 10% . This effect stacks. Lasts 3 sec.
  • Spell frost arcticwinds  [Sleet Storm]ω ϖ—Cast at full energy, Deals 28500 to 31500 Frost damage per second to all targets within 100 yards. This damage is divided among all targets. Lasts 15 sec.


  • Ability whirlwind  [Slicing Gale]ω ϖ—Cast instead of melee-ing. Fierce winds slice through a random enemy target, dealing 11875 to 13125 Nature damage, increasing Nature damage they receive by 5% for 30 sec. This effect stacks.
  • Spell nature cyclone  [Wind Blast]ω ϖ—Spins slowly around the platform, blasting the area in front of the caster every second. Any enemies caught within this area are dealt 9500 to 10500 Nature damage and knocked back 200 yards. Lasts 10 sec.
  • Spell nature earthbind  [Tornado]ω ϖ—Summons 3 tornados nearby. These tornados move around the area randomly, dealing 38000 to 42000 Nature damage to any enemies that get within 10 yards of them, knocking them back.
  • Spell nature earthbind  [Hurricane]ω ϖ—Cast at full energy, Creates a huge vortex of wind, catching all nearby enemies and launching them into the air. Anyone caught by the vortex will take 2500 Nature damage per second for 15 sec. At the end of this effect, affected targets will be dropped out of the air, resulting in additional falling damage.


Conclave of Wind fight positioning

The main mechanic of this fight its the Ultimate of the bosses. The three of them have a Energy bar that goes from 0 to 90 energy, they all start in 0, whenever their energy reaches 90 (the max) they begin to cast their Ultimate Ability (detailed above). The most important Ultimate its the Nezir one (middle), its a AOE attack that splits between all the people present at the platform at the ultimate time.

You will need to separate your raid in five different groups as detailed on the photo attached to the right. Your group will start at the first layout and switch to the second when the bosses reach 80 energy (the whole left platform jump to the middle one and the tank and healer of the middle one jumps to the left one). Shortly after the switch the bosses will start casting their ultimate, its specially intensive for the middle healer because everyone is spread out and its quite a bit of AOE dps going on.

During the ultimate phase, all the bridges are disabled so the switching has to happen before they reach 90 energy.

After the Ultimate its done, the DPS from the left and the right should go back to their original positions (you can delay this a bit to put more dps on the middle boss) and then its the same than the first layout but with the tanks and healer from the left and middle switched out. You need to continue doing this switching over and over and lower all the bosses together, when you kill one boss you have one minute to kill the other two or it will be a wipe.

Strategy Variant

Conclave of winds3

Alternate strategy, in which Nezir healer switches to Rohash platform.

Switching from Nezir's (frost) platform to Anshal's (life) can be challenging for healers, since Nezir hits hardest just before the Ultimate while Anshal hits hardest right afterward, with a heavy AoE in between. The Rohash (wind) platform, on the other hand, is a piece of cake to heal. A strategy variant which balances the healing load in is to have the Nezir healer switch with the Rohash healer just before each ultimate, while the Anshal healer never leaves his platform. Only the healers move differently: tanks and DPS move as in the basic strategy.

The diagram at right shows this alternative strategy. Stop signs indicate that a group should stay at their new platform until the next ultimate, rather than returning as soon as the ultimate is over.

Special notes on each boss:

Left (Anshal)

  • Kite the boss out of the green circles (they heal him)
  • When he is casting Toxic Spores, get away from him (stacking AOE debuff that ticks damage)
  • After he cast the ultimate, he gains a 250% damage increase for 15 secs, the healer need to throw big heals on the tank for that (And maybe use some soft cooldowns to help the healer)
  • When he summons adds kill them as soon as posible, then remain on the boss until the switch time.

Middle (Nezir)

  • Stay out of the ice
  • Face the boss away from other members (AOE Frontal Cone).
  • Stacks a increasing debuff on everyone on his platform, this is the reason that tanks have to be switching.

Right (Rohash)

  • Dont get blast by the knockback
  • Only range on this boss (the healer can tank him fine when the DPS goes to the mid)
  • Any kind of reduce falling damage helps for the ultimate


Riding on a group mount that produces a parachute upon dismount (such as the X-53 Touring Rocket from RaF) is a bad idea. The parachute did not appear until we pulled, and is not a problem until you need to change platforms. With the parachute up, you overshoot your targeted platform by a good amount.

Also do not change platforms with levitate on.. that will cause you to greatly overshoot.



  • It shall be I that earns the favor of our lord by casting out the intruders. My calmest wind shall prove too much for them!
Killing a player
  • Begone, outsiders!
  • Your presence shall no longer defile our home!
Full power reached
  • The power of our winds, UNLEASHED!
Low energy
  • My power grows feeble, brothers. I shamefully must rely on you for a time.


  • As I am the strongest wind, it shall be I that tears the invaders apart!
Full power reached
  • The power of our winds, UNLEASHED!
Low energy
  • The intruders stand fast, brothers. I cannot break them. Allow me a brief respite to strengthen my winds.


  • The honor of slaying the interlopers shall be mine, brothers! Their feeble bodies will freeze solid from my wind's icy chill!
Full power reached
  • The power of our winds, UNLEASHED!
Low energy
  • The intruders stand fast, brothers. I cannot break them. Allow me a brief respite to strengthen my winds.

Conclave is defeatedEdit

  • Al'Akir yells: The Conclave of Wind has dissipated. Your honorable conduct and determination have earned you the right to face me in battle, mortals. I await your assault on my platform! Come!


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Heroic Mode
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Related achievementsEdit



10-man HeroicEdit

10-man NormalEdit

25-man NormalEdit

25-man HeroicEdit

Patch changesEdit


References Edit

See also Edit

External links Edit

Nezir Anshal Rohash
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