- —Inflicts 130% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
- —Rallies allies to support each other in battle, increasing each unit's damage dealt by 25% for each other friendly unit within 8 yards.
Trash 10 Man version (non-Heroic) Edit
There are 4 Group Types: Grouping A(2 Invokers w/ 1 Assaulter) Grouping B (2 Assaulters) Grouping C (1 Commander, 2 Invokers, 2 Assaulter) Grouping D (2 Elites)
We'll Discuss them Separately. (a Raid may be able to Aoe some of these groups, however, for safety we did the targets one at a time since it was our first time in)
Group A Roughly 2-3 of These Groups (aoe possible?)
With this group it is easiest to have 1 tank hold threat on 1 Invoker and the Assaulter while the other Tank pulls the 2nd invoker away from the first tank and out of aoe range of the Raid. (aoe ranged is approximately 10 yds.) The Raid will Single Target burn the first single invoker, when that invoker is down, the OT will then taunt the other invoker and position him again away from both the MT and raid (outside of AOE range). The Raid will again single target burn this invoker, and when it is down the Raid will turn and burn the Assaulter.
An Alternate strategy to use with just one tank is to keep the group all together and have the entire raid focus on one invoker at a time. This will only work if you have people assigned to interrupt their Flame Wave AoE ability.
Group B Approximately only 1 of these groups (aoe possible)
Tank these separately burn one down then the other
Group C 3 of these Groups total (NOT AOE POSSIBLE)
This Group is larger than the others and is the most difficult.
The MT should run in gaining some threat on all the mobs. (THIS TANK WILL REQUIRE LOTS OF HEALING!) The OT should taunt one of the invokers away from the main group of mobs that the MT is holding. (again out of aoe range of MT and raid) Single target burn this invoker, then the OT will taunt the second invoker, Repeat with Commander, Assaulter and finally the last assaulter, in that order.
You may be able to change the kill order slightly and try Invoker, Commander, Invoker, Assaulter, Assaulter. However, 2 invokers in the Same group are a sure problem, and I don't recommend it.
You can use the same alternate strategy here as with Group A. You need to have your OT pull the Commander at least 10yds away so that he cannot use his Rallying Shout ability. You can kill the Commander after you kill the rest of his group. Doing it this way will not be an issue as long as you interrupt the invokers' Flame Wave AoE ability
Group D 2 Groups total (aoe possible?)
Separate them and single Target burn them down individually.
Patch changes Edit
Patch 3.3.5 (2010-06-22): Added.