Overview
Heals the friendly target for XX (see Description for healing rate per rank level), then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
Functionality
Use
- Casting Time: 2.5 seconds
- Range: 40 yards
- Cooldown: Global Spell Cooldown
Limitations
- It has a casting time to perform the spell, so it can be interrupted or/and delayed.
- It can only affect 3 random friendly targets.
- The effectiveness of the heal halves with each target. So if the initial target gets healed for 100%, the second gets 50%, and the third gets 25%.
Rank Table
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Talents
Talents that can improve the spell: Template:GenericHeader Template:GenericRow1 Template:GenericRow2 Template:GenericRow1 Template:GenericRow2 Template:GenericRow1 Template:GenericRow2 Template:GenericRow1 Template:GenericRow2 Template:GenericRow1 |}
Tips
A critial heal can happen on each of the targets hit by this spell, so you could get up to three crits from one cast. Each crit will also individually apply the Ancestral Healing buff.
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