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Overview

Chain Heal

Heals the friendly target for XX (see Description for healing rate per rank level), then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.


Functionality

Use

  • Casting Time: 2.5 seconds
  • Range: 40 yards
  • Cooldown: Global Spell Cooldown

Limitations

  • It has a casting time to perform the spell, so it can be interrupted or/and delayed.
  • It can only affect 3 random friendly targets.
  • The effectiveness of the heal halves with each target. So if the initial target gets healed for 100%, the second gets 50%, and the third gets 25%.

Rank Table

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Talents

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Tips

A critial heal can happen on each of the targets hit by this spell, so you could get up to three crits from one cast. Each crit will also individually apply the Ancestral Healing buff.



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