Console variables < gxApi

Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.

Windows Edit


DirectX 9.0c Memory management system 2.0

Possible SettingsEdit

Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards

Macintosh Edit


Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | S4d1k
Requirements for GLL:
  • Intel processor
  • MacOS X 10.5.7 or later
  • (Intel GMA 950 is not supported for now)

View original post

Possible SettingsEdit

Recommended for most users

Patch changes Edit

Wrath-Logo-Small/ Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010):

  • DirectX11 compatibility mode added - "d3d11"
  • DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)

Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Mac users default to "GLL" again after fixes to the engine.
Wrath-Logo-Small Patch 3.3.2 (2010-01-02): Mac users default back to "OpenGL". [1]
Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009):

  • New backend for Windows users added to the game engine. To enable, change this CVar to "d3d9ex".
  • This CVar now defaults to "d3d9" from "direct3d" for Windows users.
  • Mac users default changed to "GLL" from "OpenGL".

Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced. To enable, change this CVar to "GLL".


  1. ^ S4d1k 2010-02-02. 3.3.2 for Mac. Retrieved on 2010-02-12.