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This cvar was replaced by CVar_shadowMode.

This setting controls the Dynamic Shadows in-game [1].

Current issues with Macs[]

Currently, shadows don't work fully in OpenGL. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode.

Default setting[]

0

Possible settings[]

0
Off. This leaves the 'blob' type shadow only. If off, shadowLOD is activated.
1
On for characters (Players, NPCs, mounts, etc) only.
2
On for Environment & characters, low-res, med-distance.
3
On for Environment & characters, low-res, large distance.
4
On for Environment & characters, high-res, large distance.
5
On for everything, shadows overlap, high-res, large distance.

Changing this setting[]

In-game, type the following

/console extShadowQuality setting

Alternatively, you can exit wow, open the Config.wtf file, and add the following line:

SET extShadowQuality setting

Or you can change the setting via the in-game Video Options.

Patch changes[]

References[]

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