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(Undo revision 1841474 by Verosogak the Mighty!!! (talk) Silly article is silly)
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The only current way to stop this after the Paladin has cast Divine Shield is the [[Mass Dispel]] spell from a Priest of level 70 or higher.
 
The only current way to stop this after the Paladin has cast Divine Shield is the [[Mass Dispel]] spell from a Priest of level 70 or higher.
   
Of course, this tactic must be used when necessary, such as when a roaming Paladin finds himself unfairly situated against multiple foes and does not stand any chance of emerging victorious. This is more of a smart move than a cowardly one. It would even be possible to say that the individuals attacking the Paladin are cowardly for only taking him/her on when en masse.
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Of course, this tactic must be used when necessary, such as when a roaming Paladin finds himself unfairly situated against multiple foes and does not stand any chance of emerging victorious.
   
 
If the player equips an [[Argent War Horn]] and uses it, a Paladin from the [[Argent Dawn]] will appear, fight for 30 seconds, and then despawn by the humorous method of bubble hearthing.
 
If the player equips an [[Argent War Horn]] and uses it, a Paladin from the [[Argent Dawn]] will appear, fight for 30 seconds, and then despawn by the humorous method of bubble hearthing.
 
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 10:33, 9 April 2009

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This is a silly article.
The content of this article is not part of official Warcraft lore, but has nevertheless become part of the World of Warcraft culture or community.

Bubble Hearth refers to a Paladin who escapes PvP, or any other type of combat, by using Spell holy divineshield [Divine Shield] and then their Inv misc rune 01 [Hearthstone] — generally viewed as a cowardly act and those who use it often mocked for doing so.

The only current way to stop this after the Paladin has cast Divine Shield is the Spell arcane massdispel [Mass Dispel] spell from a Priest of level 70 or higher.

Of course, this tactic must be used when necessary, such as when a roaming Paladin finds himself unfairly situated against multiple foes and does not stand any chance of emerging victorious.

If the player equips an Inv misc horn 03 [Argent War Horn] and uses it, a Paladin from the Argent Dawn will appear, fight for 30 seconds, and then despawn by the humorous method of bubble hearthing.