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Ragefire Chasm
RFC
Ragefire Chasm loading screen
Ragefire Chasm loading graphic
Location Cleft of Shadow, Orgrimmar
Race(s) OrcOrc Orc
Trogg Trogg
IconSmall Lava Lava elemental
Satyr Satyr
Felguard Felguard
End boss Bazzalan
Advised level 15-21
Minimum level 10
Player limit 5 (10)

Ragefire Chasm is an instance dungeon located in Orgrimmar. The entry portal is in the Cleft of Shadow, next to Neeru Fireblade's tent. The lava-filled chasm is home to many hostile troggs, and followers of the Burning Blade have also recently begun poking around the area.

This is one of the shortest instances in the game, and of the easiest difficulty. For many players, this will be their first instance. See the Instance Grouping Guide for some helpful hints.

History

Ragefire Chasm was first discovered by Chief Goblin Engineer Gazlowe, during Rexxar's visit to Orgrimmar. Beneath the city of Orgrimmar lies this fiery chasm. Recently, a clan of troggs known as Ragefire Troggs have begun to appear in the chasm, from deep below the lava-filled tunnels. Magatha the Seer, of the tauren people, attempted to make peace with these creatures, but was met only with hostility. It was clear that these troggs were not interested in diplomacy, and could potentially overwhelm the entire Horde if left unchecked.

A sect of the mysterious Shadow Council has also taken refuge in this chasm. This sect is known as the Searing Blade, and is led by Taragaman the Hungerer, a felguard; Jergosh the Invoker, a powerful warlock; and Bazzalan, a satyr. From their dark hiding place, they plot to overthrow and destroy all that the Horde has built for themselves in these lands.

From the World Dungeons page on the official World of Warcraft Community Site:

Ragefire Chasm consists of a network of volcanic caverns that lie below the orcs' new capital city of Orgrimmar. Recently, rumors have spread that a cult loyal to the demonic Shadow Council has taken up residence within the Chasm's fiery depths. This cult, known as the Burning Blade, threatens the very sovereignty of Durotar. Many believe that the orc Warchief, Thrall, is aware of the Blade's existence and has chosen not to destroy it in the hopes that its members might lead him straight to the Shadow Council. Either way, the dark powers emanating from Ragefire Chasm could undo all that the orcs have fought to attain.

Maps

Ragefire Trogg1

The Ragefire Troggs

File:WorldMap-Ragefire1.jpg

Walkthroughs

RFCbosses

Ragefire Chasm bosses

Along with The Deadmines it is the lowest level instance in the game (only players level 10 and up may enter), Ragefire Chasm doesn't have much behind it in terms of being long, or having the best loot. This instance is pretty much easy experience and a good introduction to the instance system for those who are unfamiliar with it.

Group Selection

The group that you bring with you into the Chasm really shouldn't affect your ability to complete the instance. As long as you have a good leveled batch of players, there is little to stop you in this instance. Definitely bring a healer along though, as you will need to make sure characters don't die. It's a long walk from the graveyard outside Orgrimmar back to the Cleft of Shadow. Keep in mind that all the mobs in the Ragefire Chasm are elite and much more powerful then your average mob. It will take teamwork to defeat these enemies, as is key with any instance.

The Chasm

After some initial elemental mobs, you will be forced to fight the Troggs of the instance. These mobs should give you little difficulty and are quite farmable for the relevant quest (Testing an Enemy's Strength). Just be sure not to pull too many at the same time, or things could get hairy. Once you fight your way up to the top of the western ledge of Troggs you will find the body of Maur Grimtotem who will allow you to complete another quest.

Upon dealing with the Troggs you can continue through the instance to another batch of elemental mobs. These enemies are fairly easy if pulled in small groups of 1 to 2, once dealt with you can begin work on fighting the Searing Blade Cultists. Be sure to kill as many of the cultists as possible if you are doing the quest The Power to Destroy..., as these mobs will drop the books required. These groups of mobs usually come in pulls of 2 to 3 mobs, and will require coordination to effectively deal with.

Once you’ve cleared your way to the massive demon standing in the middle of the lake of lava, you can engage one of the powerful bosses of this instance; Taragaman the Hungerer. This Boss is fairly easy to deal with, and once you have effectively engaged with a melee tank, DPS will bring him down quickly. He hits harder than anything else in the instance, though, and has an uppercut that can hit you into other mobs or the lava, as well as a Blast Wave attack that has an annoying tendency of killing Imp pets that get too close. Once killed, be sure to loot his heart to complete the quest.

Once you are finished battling against the demon, the next two targets will be the leaders of the Searing Blade; Bazzalan, and Jergosh the Invoker. Jergosh is located just ahead of where Taragaman was, while Bazzalan is located up the adjacent walkway, right above Jergosh.

Both of these mobs are straightforward fights as long as you do not drag any additional enemies into the fray. Once they are slain, the instance is effectively over and you can return to the entrance. As long as you didn't run the instance in a marginal group it shouldn't have taken you more than an hour. Not bad for an instance with five quests and a large number of blue drops.

Alliance Entry

This was mostly a Horde-only instance before the introduction of the Dungeon Finder; its location within a Horde capital city made entrance all but impossible for level-appropriate Alliance characters. However, Alliance members seeking to attain the Spell holy revivechampion [Classic Dungeonmaster] achievement must complete RFC. Thus, they must find a way to enter the city to complete it. Players can remove all gear to keep from having to repair and try to ghost towards the instance. For those willing to just fight to the instance's entrance, be advised of guard spawns and enemy players that will attack (as you will be flagged for PvP upon entering the city).

This is similar to how a Horde player would be able to get into The Stockade without the Dungeon Finder Tool.

Prior to later 3.x.x patches, another way to access RFC in safety was while doing the Battle for the Undercity quest chain. After completing the quest A [74] Fate, Up Against Your Will the player will be in an instanced version of Orgrimarr (and Durotar in general) that allows complete exploration with no fear of harassment by either NPCs or player characters. It was then a simple matter of strolling to the RFC instance entrance, completing it, and then returning to the instanced Orgrimarr to take the portal back to Stormwind City. A patch not only patched this work-around, but also prevented Fishing while in this instanced version of Orgrimmar. With the release of Patch 4.0.3a, the Battle for the Undercity has been removed entirely.

Quest Guide

Quest name Quest giver Zone location
Horde Horde quests
H [12] Hidden Enemies (Pre-requisite) IconSmall Orc MaleHorde Thrall Grommash Hold, Orgrimmar
H [12] Hidden Enemies (2) (Pre-requisite) IconSmall Orc MaleHorde Thrall Grommash Hold, Orgrimmar
H [16] Hidden Enemies (3) (Pre-requisite) IconSmall Orc MaleHorde Thrall Grommash Hold, Orgrimmar
H [15] Hidden Enemies (4) (Pre-requisite) IconSmall Orc MaleHorde Thrall Grommash Hold, Orgrimmar
H [16] Hidden Enemies (5) IconSmall Orc MaleHorde Neeru Fireblade Cleft of Shadow, Orgrimmar
H [15] Testing an Enemy's Strength IconSmall Tauren MaleHorde Rahauro Elder Rise, Thunder Bluff
H [16] Searching for the Lost Satchel IconSmall Tauren MaleHorde Rahauro Elder Rise, Thunder Bluff
H [16] Returning the Lost Satchel IconSmall Tauren MaleHorde Maur Grimtotem Inside Ragefire Chasm
H [16] Slaying the Beast IconSmall Orc MaleHorde Neeru Fireblade Cleft of Shadow, Orgrimmar
H [16] The Power to Destroy... IconSmall Orc MaleHorde Bragor Bloodfist Royal Quarter, Undercity
Neutral Class quests
Template:Questclass IconSmall BloodElf MaleHorde Knight-Lord Bloodvalor Farstriders' Square, Silvermoon

*Quests that actually take the player into Ragefire Chasm are highlighted.

Notable quest rewards

Final quest in the H [15+] Hidden Enemies chain:

H [16+] Returning the Lost Satchel:

H [16+] The Power to Destroy...:

Final quest in the Template:Questclass chain:

Dungeon Denizens

Searing Blade1

Grunts of the Searing Blade Clan


Encounters

Bosses Monsters

Mobs

Trash mobs in Ragefire Chasm include:

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Ragefire Chasm will be raised to a level 15-21 zone in Cataclysm to match the level range of the Deadmines. This addresses an imbalance that has long existed between Horde and Alliance player characters, as each instance is usually the first one encountered by players of their respective factions, but with Horde players beginning their instance experience a few levels before Alliance players get to do so.

Loot

See Ragefire Chasm loot.

Patch changes

  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • Capped at ten players.
    • Lengthened the respawn time of many of the creatures in Ragefire Chasm.
    • Characters dying in the instanced portions of Ragefire Chasm will now correctly receive a corpse marker in the minimap and see the message letting them know that they need to enter the instance before they will be able to resurrect.

Videos

Project Lore: Ragefire Chasm

External links

Template:Instancefooter

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