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+ | {{tocright}} |
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− | <noinclude>{{tocleft}}</noinclude> |
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+ | {{for|the former paladin talent|Holy Power (paladin talent)}} |
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− | {{Tooltip |
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− | |float=right |
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− | |width=18em |
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− | |icon=INV_Bracer_15.png |
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− | |name=Bracers of Maliciousness |
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− | |quality=Epic |
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− | |bind=BoP |
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− | |type=Leather |
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− | |slot=Wrist |
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− | |armor=139 |
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− | |attrib=+22 Stamina |
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− | |durability=40 |
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− | |level=70 |
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− | |effect=Equip: Improves critical strike rating by 19.<br/>Equip: {{Spelllink|15811}} |
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− | |sell={{cost|g=2|s=47|c=56}} |
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− | |ilvl=100 |
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− | }} |
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− | <noinclude> |
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− | '''Bracers of Maliciousness''' are epic leather bracers. |
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− | {{clrl}} |
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+ | '''Holy Power''' is a new [[paladin]] resource mechanic in ''[[Cataclysm]]'', which works similar to the [[Rogue]]'s [[Combo point]]s. Holy Power can be gained through certain spell and talents, and is used for casting other spells. |
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− | == Source == |
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− | This item drops from the [[Maiden of Virtue]] in [[Karazhan]]. |
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+ | When fighting, paladins will generally want to build up Holy Power by using their abilities. Once Holy Power has been built up, it can be consumed to augment specific Holy Power-based spells. For example, [[Word of Glory]] (which is one of them) can be used to cast an instant-cast and mana-free heal. Common to all these spells is that they consume ''all'' the Holy Power the paladin currently possesses, increasing in power depending on the amount consumed. Depending on the paladin's specialization and the scenario, this mechanic gives paladins several options for how to spend their Holy Power. |
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− | {{elinks-item|28514}} |
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+ | ;Notes |
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+ | *Holy Power becomes available for Paladins at level 9, prior to learning Word of Glory. |
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+ | *As vaguely mentioned, Holy Power exists as charges. It is possible to have 3 charges at a time. |
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+ | *Unlike a Rogue's Combo points, Holy Power appears in a "Holy bar" below the paladin's portrait (see picture). This makes it similar to a [[Death Knight]]'s [[Rune system]]. |
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− | [[Category:Instance:Karazhan]] |
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+ | *The spells using Holy Power doesn't need to be used on the same target the spells generating it were used on. |
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− | </noinclude> |
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+ | *Holy Power decays over time when not in combat. It must therefore be spent quickly before it's wasted. It decays approximately 10 seconds after leaving combat, one charge at a time. This means that a paladin with 3 charges will lose 1 charge after 10 seconds, another charge after 20 seconds, and the last charge after 30 seconds. |
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+ | |||
+ | == Generated by == |
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+ | [[File:Dog tags.jpg|thumb|Empty Holy Power bar.]] |
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+ | [[File:One charge holy bar.JPG|thumb|1 active charge. (the glow around the character picture is just [[resting]])]] |
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+ | [[File:Two charges holy bar.JPG|thumb|2 active charges.]] |
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+ | [[File:Three charges holy bar.JPG|thumb|3 active charges. Notice the (blinking) glow around the entire holy-bar at this point.]] |
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+ | ===Generic=== |
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+ | *[[File:spell_holy_crusaderstrike.png|18px]] {{ability|Crusader Strike}} generates 1 charge. |
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+ | ===Holy (talents)=== |
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+ | *[[File:spell_holy_searinglight.png|18px]] {{ability|Holy Shock}} generates 1 charge. |
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+ | *[[File:spell_holy_blessedlife.png|18px]] {{ability|Blessed Life}} gives a 50/100% chance to generate 1 charge when the paladin is struck by a melee attack (2 sec cooldown). |
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+ | *[[File:achievement_bg_winsoa.png|18px]] {{ability|Tower of Radiance}} gives a 33/66/100% chance to generate 1 charge when the paladin heals the target of his/her {{ability|Beacon of Light}} with the following spells: |
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+ | **[[File:spell_holy_flashheal.png|18px]] {{ability|Flash of Light}} |
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+ | **[[File:spell_holy_holybolt.png|18px]] {{ability|Holy Light}} |
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+ | **[[File:spell_holy_surgeoflight.png|18px]] {{ability|Divine Light}} |
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+ | |||
+ | ===Protection (talents)=== |
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+ | *[[File:ability_paladin_hammeroftherighteous.png|18px]] {{ability|Hammer of the Righteous}} generates 1 charge. |
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+ | *[[File:Ability paladin shieldofthetemplar.png|18px]] {{ability|Shield of the Templar}} causes {{ability|Divine Plea}} to generate 1/2/3 charges. |
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+ | |||
+ | ===Retribution (talents)=== |
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+ | *[[File:Ability paladin divinestorm.png|18px]] {{ability|Divine Storm}} generates 1 charge, but is on shared cooldown with Crusader Strike. Used as AoE. |
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+ | *[[File:Ability paladin blessedhands.png|18px]] {{ability|Hand of Light}} (Mastery) doesn't generate Holy Power, but causes the Paladin's autoattacks to have a 8% chance to grant Hand of Light, which causes the next Holy Power ability to consume no Holy Power and to be cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%. |
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+ | *[[File:Spell holy persuitofjustice.png|18px]] {{ability|Pursuit of Justice}} gives the paladin a 50/100% chance to generate 1 charge when struck by a [[Stun]], [[Fear effect|Fear]] or [[Immobilize]] effect. |
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+ | *[[File:spell_holy_proclaimchampion_02.png|18px]] {{ability|Zealotry}} increases the generation-rate of Crusader Strike to 3 charges each strike for 20 sec. |
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+ | *[[File:spell_holy_divinepurpose.png|18px]] {{ability|Divine Purpose}} gives the following spells a 20/40% chance to generate 1 charge: |
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+ | **[[File:spell_holy_righteousfury.png|18px]] {{ability|Judgement (ability)|Judgement}} |
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+ | **[[File:spell_holy_excorcism_02.png|18px]] {{ability|Exorcism}} |
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+ | **[[File:Spell_paladin_templarsverdict.png|18px]] {{ability|Templar's Verdict}} |
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+ | **[[File:ability_paladin_divinestorm.png|18px]] {{ability|Divine Storm}} |
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+ | **[[File:spell_paladin_inquisition.png|18px]] {{ability|Inquisition}} |
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+ | **[[File:spell_holy_excorcism.png|18px]] {{ability|Holy Wrath}} |
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+ | **[[File:inv_hammer_04.png|18px]] {{ability|Hammer of Wrath}} |
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+ | |||
+ | == Consumed by == |
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+ | ===Generic=== |
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+ | *[[File:inv_helmet_96.png|18px]] {{ability|Word of Glory}} |
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+ | *[[File:Spell_paladin_inquisition.png|18px]] {{ability|Inquisition}} |
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+ | |||
+ | ===Holy (talents)=== |
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+ | *[[File:spell_paladin_lightofdawn.png|18px]] {{ability|Light of Dawn}} |
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+ | |||
+ | ===Protection (talents)=== |
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+ | *[[File:ability_paladin_shieldofvengeance.png|18px]] {{ability|Shield of the Righteous}} |
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+ | |||
+ | ===Retribution (talents)=== |
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+ | *[[File:Spell_paladin_templarsverdict.png|18px]] {{ability|Templar's Verdict}} |
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+ | |||
+ | == Patch changes == |
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+ | * {{Patch 4.0.3a|note=Light of Dawn now consumes Holy Power, while Divine Storm no longer does. Divine Plea now generates Holy Power via Shield of the Templar, the same goes for Hammer of Wrath via Divine Purpose.}} |
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+ | * {{Patch 4.0.1|note=Added.}} |
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+ | |||
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+ | <!-- Read http://www.wowpedia.org/WoWpedia:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-spell|85247}} |
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Revision as of 14:59, 4 January 2011
- For the former paladin talent, see [Holy Power].
Holy Power is a new paladin resource mechanic in Cataclysm, which works similar to the Rogue's Combo points. Holy Power can be gained through certain spell and talents, and is used for casting other spells.
When fighting, paladins will generally want to build up Holy Power by using their abilities. Once Holy Power has been built up, it can be consumed to augment specific Holy Power-based spells. For example, [Word of Glory] (which is one of them) can be used to cast an instant-cast and mana-free heal. Common to all these spells is that they consume all the Holy Power the paladin currently possesses, increasing in power depending on the amount consumed. Depending on the paladin's specialization and the scenario, this mechanic gives paladins several options for how to spend their Holy Power.
- Notes
- Holy Power becomes available for Paladins at level 9, prior to learning Word of Glory.
- As vaguely mentioned, Holy Power exists as charges. It is possible to have 3 charges at a time.
- Unlike a Rogue's Combo points, Holy Power appears in a "Holy bar" below the paladin's portrait (see picture). This makes it similar to a Death Knight's Rune system.
- The spells using Holy Power doesn't need to be used on the same target the spells generating it were used on.
- Holy Power decays over time when not in combat. It must therefore be spent quickly before it's wasted. It decays approximately 10 seconds after leaving combat, one charge at a time. This means that a paladin with 3 charges will lose 1 charge after 10 seconds, another charge after 20 seconds, and the last charge after 30 seconds.
Generated by
Generic
- [Crusader Strike] generates 1 charge.
Holy (talents)
- [Holy Shock] generates 1 charge.
- [Blessed Life] gives a 50/100% chance to generate 1 charge when the paladin is struck by a melee attack (2 sec cooldown).
- [Tower of Radiance] gives a 33/66/100% chance to generate 1 charge when the paladin heals the target of his/her [Beacon of Light] with the following spells:
Protection (talents)
- [Hammer of the Righteous] generates 1 charge.
- [Shield of the Templar] causes [Divine Plea] to generate 1/2/3 charges.
Retribution (talents)
- [Divine Storm] generates 1 charge, but is on shared cooldown with Crusader Strike. Used as AoE.
- [Mastery: Hand of Light] (Mastery) doesn't generate Holy Power, but causes the Paladin's autoattacks to have a 8% chance to grant Hand of Light, which causes the next Holy Power ability to consume no Holy Power and to be cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%.
- Pursuit of Justice gives the paladin a 50/100% chance to generate 1 charge when struck by a Stun, Fear or Immobilize effect.
- [Zealotry] increases the generation-rate of Crusader Strike to 3 charges each strike for 20 sec.
- [Divine Purpose] gives the following spells a 20/40% chance to generate 1 charge:
Consumed by
Generic
Holy (talents)
Protection (talents)
Retribution (talents)
Patch changes
- Patch 4.0.3a (2010-11-23): Light of Dawn now consumes Holy Power, while Divine Storm no longer does. Divine Plea now generates Holy Power via Shield of the Templar, the same goes for Hammer of Wrath via Divine Purpose.
- Patch 4.0.1 (2010-10-12): Added.