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{{npcbox
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[[Image:Doomwalker.jpg|thumb|The [[Doomwalker]] is a boss mob]]
 
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|name=Tortured Sentinel
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'''Boss''' is a quite general phrase used for several special types of [[mob]]s. The following boss types exist:
 
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|image=Tortured Sentinel.jpg
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*Instance boss
 
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|level=56-57
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*Outdoor boss
 
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|aggro = {{aggro|-1|-1}}
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*Faction leaders in cities
 
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|money = {{cost||5}}
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|race=Ghost
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|creature=Undead
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|faction=Combat
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|location=[[Southwind]], [[Silithus]]
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}}
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'''Tortured Sentinels''' are level 56-57 ghost [[night elf|night elves]] in the ruined village of [[Southwind]] in [[Silithus]].
   
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== Characteristics ==
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== Drops ==
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{| class="darktable sortable" style="text-align:center;"
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A common characteristic for all bosses is that they have a unique name and appear only once in the game. Bosses are harder to kill than the "normal" elite mob of the same level, and all bosses are immune to [[Crowd Control]]. Bosses are usually divided into three classes of difficulty:
 
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|-
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*miniboss
 
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! style="text-align:left;" | [[Image:BattleMasterGossipIcon.png]]
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*normal boss
 
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! Level
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*skull type boss
 
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! Type
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! Slot
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! Drop %
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|-
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| style="text-align:left" | [[Runecloth]] || 50 || [[Trade good]] || || 33%
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|-
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| style="text-align:left" | [[Scorched Ectoplasm]] || 1 || [[Quest item]] || || 11%
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|-
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| style="text-align:left" | [[Deep Fried Plantains]] || 55 || [[Consumable]] || || 7%
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|-
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| style="text-align:left" | [[Morning Glory Dew]] || 55 || [[Consumable]] || || 3%
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|}
   
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==Objective of==
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The normal bosses are the most common variety. Every instance features several bosses (usually 3-5 for a 5 man instance). Normal bosses typically have special abilities that require a unique set of tactics to overcome.
 
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*{{questlong|Neutral|55|The Spirits of Southwind}}
   
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== Notes ==
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[[Mini-Boss]]es are usually found only in instances. Good examples are Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand in the [[Mechanar]] - they both hit hard and need a concentrated effort of the party, but are still not as dangerous as a real boss. Minibosses, while tougher than normal elites, don't have the complex special abilities that regular bosses do. Minibosses usually have smaller loot tables than other bosses.
 
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*When one is killed, a level 57-58 [[Silithid]] pops up from its corpse.
   
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==External links==
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[[Skull]] type bosses are the hardest mobs to kill in WoW. Their level is not displayed as a number, but as a death's head sign. These bosses have a "dynamic" level - when a numeric level is required for some calculation, they are considered to be 3 levels above the player character involved in that calculation. That is, if both a level 60 warrior and a level 65 druid both tank the same skull type boss, the boss will make crushing blows on the warrior as if it was 63, and on the druid as if it was 68. Similarly, the boss will resist their respective powers as a 63- and 68-level creature would. The first skull type boss that a player may fight with in PvE is [[Pyroguard Emberseer]] in [[Upper Blackrock Spire]]. There are also some skull type bosses that a usual player will not fight with, e. g. bosses in Capitals or [[Nessy]] in the [[Deeprun Tram]].
 
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{{elinks-NPC|12179}}
   
 
[[Category:Ghost creatures]]
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Bosses usually have their own special loot tables. Nearly all [[BOP]] [[rare]] and [[epic]] items in the game stem from boss kills.
 
 
[[Category:Night elves]]
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[[Category:Sentinels]]
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In the battlegrounds, boss type mobs can also be found. [[Alterac Valley]], for example, features [[Vanndar Stormpike]] and [[Drek'thar]] as skull-type end bosses.
 
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[[Category:Silithus mobs]]
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== Boss Fight ==
 
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The culmination of [[PvE]] are the [[raid]] level boss fights. Bosses in 5 man instances can be very tough and challenging, and may cause many wipes, but the raid bosses are designed to be a '''real ''' challenge. They may take several evenings to learn, some may appear to be impossible to kill at first. Coordination and discipline of the whole raid are required, frequently one error by the least of the raid members may immediately cause a [[wipe]]. Many boss fights consist of different phases, where raid members have to pay attention to different aspects of the fight.
 
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There are three archetypes of boss fights:
 
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*[[Tank and spank]]
 
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*[[DPS race]]
 
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*[[Battle for survival]]
 
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Raids must develop an understanding of these three types, and players must be aware not to confuse one with the other. Particularly the difference between a battle for survival and a DPS race is sometimes small. Still it's an important difference whether the damage dealers should put their priority on killing the boss, or on their own survival. Of course, whenever this question comes up, the answer is always "survival first", because dead = 0 DPS, but that insight seems sometimes hard to learn.
 
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[[Category:Bosses| ]]
 
[[Category:Game Terms]]
 

Revision as of 21:03, 4 July 2011

MobTortured Sentinel
Image of Tortured Sentinel
Race Ghost (Undead)
Level 56-57
Reaction Alliance Horde
Location Southwind, Silithus

Tortured Sentinels are level 56-57 ghost night elves in the ruined village of Southwind in Silithus.

Drops

BattleMasterGossipIcon Level Type Slot Drop %
Inv fabric purplefire 01 [Runecloth] 50 Trade good 33%
Inv potion 33 [Scorched Ectoplasm] 1 Quest item 11%
Inv misc food 23 [Deep Fried Plantains] 55 Consumable 7%
Inv potion 01 [Morning Glory Dew] 55 Consumable 3%

Objective of

Notes

  • When one is killed, a level 57-58 Silithid pops up from its corpse.

External links