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{{for|character biography|Lady Naz'jar}}
{{Race links}}
 
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{{npcbox
{{Infobox Alliance}}<!--Attempting to replace this template with a similar one to bypass the discussion process will be considered vandalism.-->
 
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|name = Lady Naz'jar
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|image= Lady Naz'jar tactics.jpg
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|race = Naga sea witch
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|creature = Humanoid
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|level = 81
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|type= Elite
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|location = [[Throne of Neptulon]], [[Throne of the Tides]]
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|faction = Combat
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|health = 1547k
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|status= Killable
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|instance=Throne of the Tides
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}}
   
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'''Lady Naz'jar''' is the first boss of the [[Throne of the Tides]]. She can be found in the depths of [[Throne of the Tides]], and needs to be killed to unlock other bosses.
:''Humans, night elves, dwarves, gnomes, draenei, and the savage worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith.''
 
:''In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world.''<ref>''Darkmoon Faire Cataclysm Promotion: Fortune card''</ref>
 
   
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Lady Naz'jar played a pivotal role in the retaking of [[Vashj'ir]] from the brutal [[Kvaldir]], earning her Queen [[Azshara]]'s favor. Recently Naz'jar spearheaded an assault against [[Neptulon]] and succeeded in cornering the powerful elemental lord within his throne room.<ref>[[Encounter Journal]]</ref>
[[File:Alliance.jpg|thumb|Alliance Logo]]
 
The '''Alliance''' (aka '''Grand Alliance'''<ref>''[[World of Warcraft]]'' manual, p.171</ref>) is one of two major political [[faction]]s of the mortal races in [[Azeroth (world)|Azeroth]], its counterpart being the [[Horde]]. The Alliance consists of powerful cultures and groups bound not by desperation or necessity, but by their deep commitments to abstract concepts like nobility and honor.<ref>"[[Beginnings and Ends]]"</ref> The Alliance was once also known as the [[Alliance of Lordaeron]] when its leadership was centered in [[Lordaeron]]. However, the Alliance was forced to move the bulk of its forces to Kalimdor and to the southern Eastern Kingdoms continents of [[Khaz Modan]] and [[Azeroth (continent)|Azeroth]] after a [[plague]] of undeath destroyed the Kingdom of [[Lordaeron (kingdom)|Lordaeron]] several years ago. It has since lost many members as well as gained new allies.
 
   
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Before fighting the mistress herself, the group must overcome several of her naga servants and murlocs.
   
== Members==
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==Abilities==
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*[[Image:spell_nature_lightning.png|32px| Blasts the target with lightning, dealing 141375 to 158625 Nature damage.]] Shock Blast - An interruptable spell which takes 3 seconds to cast. The spell deals 33,250 to 36,750 damage to the target, which is about half of the hit points to the tank at early levels, a tank can therefor survive without the spell being interrupted, but it is adviseable to do so.
=== Major members ===
 
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*[[Image:spell_nature_lightning.png|32px| Blasts the target with lightning, dealing 141375 to 158625 Nature damage.]] Shock Blast (Heroic) - An interruptable spell which takes 2 seconds to cast. The spell deals 141,375 to 158,625 damage to the target, which is devastating against the tank, which is why it is vital that the group are able to interrupt each cast.
The major partners in the Alliance are:
 
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*[[Image:Spell frost chillingblast.png|32px| Summons a Geyser at a random player's location. After 5 seconds, this Geyser errupts, dealing 23750 to 26250 Frost damage and knocking back all enemies within 0 yards of the target area.]] Geyser - Summons a geyser on the ground under a random player that erupts after 2 seconds, launching the target into the air. The spell deals 23,750 to 26,250 damage to any characters standing over it when it erupts.
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*[[Image:Ability_creature_disease 03.png|32px| Hurls deadly fungal spores at a random target, exploding on impact in a 0 yard radius. Any targets caught within this radius take 10000 Nature damage every 3 sec for 15 sec.]] Fungal Spores - Fungal Spores will be thrown at a random players feet, which deals 10,000 every 3 seconds for 15 seconds, the debuff is removable, but is not prioritized, moving away from the Fungal Spores is a better way of avoiding it.
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*[[Image:inv_elemental_primal_water.png|32px| Creates a whirling vortex of water, periodically knocking back enemies within 0 yards. In addition, the whirling water will deflect any spells cast at the caster and cause all ranged attacks to miss. Lasts 1 min.]] Waterspout - A 1.5 second cast that buffs Lady Naz´jar, which causes all spells cast on her reflect, and all ranged attacks on her miss.
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** Nearby enemies will also be knocked back, making her immune for 1 minute. During this minute, 3 adds will spawn: 2 Naz'jar Tempest Witch (spell casters) and a Naz'jar Honor Guard (melee dps).
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** Lady Naz´jar will engage in the battle again after one minute, whether these adds are killed or not.
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** Lady Naz´jar casts this spell twice during the encounter, at 66% hp and at 33% hp.
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** The Tempest Witch casts two different spells, a 2 second cast Chain Lightning and a 1 second cast Lightning Surge. The Lightning Surge deals 14138 to 15862 Nature damage, while the chain lightning deals 9,250 to 10,750 Nature damage in normal mode and 37000 to 43000 Nature damage in Heroic mode. He does not cast any noticeable spell, but has a nasty enrage ability.
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** When all of the adds are killed, you can proceed to kill Lady Naz'jar.
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** During this phase in Heroic mode, mini water tornados will spawn on the boss, about 5 at a time, and then proceed to move outwards towards the edge of the room. These must be avoided, as if they contact a player, that player becomes ‘stunned’ and is carried to the edge of the room for 5 seconds, while taking a steady stream of 5000 Frost damage every half second.
   
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==Strategy==
* {{Race|Human|notext}} The '''[[human (playable)|humans]]''' of [[Kingdom of Stormwind|Stormwind]].
 
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*When you start the encounter, the gates you enter from will lock. Periodically she will open a Geyser. Players have to dodge these or it'll deal about 25k damage to all players standing on it, as well as lunging them into the air.
** One of the founding members of the [[Alliance of Lordaeron]] following [[Stormwind City]]'s destruction in the [[First War]]. The city was restored to prominence after the [[Second War|Second]]. One of the last few human bastions not affected by the disasters of the [[Third War]].
 
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*When she casts Waterspout at 66% and 33%, you'll be met with two Naz'jar Tempest Witches and one Naz'jar Honor Guard. The damage the Naz'jar Tempest Witches do is moderate but can prove to be a problem when dealing damage to multiple enemies, which is why one of these Tempest Witches should be [[crowd control]]led, and the other interrupted and nuked down fast. The Naz'jar Honor Guard is definitely prioritized last of the three mobs, but in Heroic mode, The Honor Guard can be particularly bothersome, and do a lot of damage. If the group does not feel prepared to deal with the damage, consider crowd controlling the Honor Guard instead.
** Led by King {{npc||Varian Wrynn}}, with his son, Prince {{npc||Anduin Wrynn}}.
 
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*Ideally, a group will have 2 or more crowd controllers. [[Polymorph]] (mage), [[Hex]] (shaman), and [[Repentance]] (retribution paladin) are all capable of repeatable long-term crowd control on humanoids. Also, in an emergency, a rogue can use [[Vanish]] and [[Sap]] for a one-time CC. If a group has two crowd controllers, they should coordinate to stop the casters and then focus down the honor guard. Establishing before the fight which side each crowd controller will be on helps greatly (the casters spawn to the left and right sides of the room, at the edge of the center ring). Overall, communication is key.
*** Other leaders include: {{npc||Mathias Shaw||Master Mathias Shaw}} Leader of [[SI:7]] and {{npc||Archbishop Benedictus}}, Leader of the [[Church of the Holy Light]]
 
** Capital is [[Stormwind City]] in northwestern [[Elwynn Forest]], in the continent of [[Azeroth (continent)|Azeroth]].
 
** The [[Kingdom of Stormwind]]'s influence extends into the surrounding lands, they are there strongest in the towns of [[Sentinel Hill]] in [[Westfall]], [[Lakeshire]] in the [[Redridge Mountains]] and [[Darkshire]] in [[Duskwood]].
 
** Other Stormwind strongholds and affiliated towns are [[Nethergarde Keep]] in The [[Blasted Lands]], the [[Rebel Camp]] and [[Fort Livingston]] in [[Stranglethorn Vale]], [[Marshtide Watch]] in [[Swamp of Sorrows]], [[Menethil Harbor]] in The [[Wetlands]] and [[Chillwind Camp]] in [[Western Plaguelands]].
 
***The [[Westfall Brigade]] and the [[Night Watch Militia]] are primarily human volunteer military organizations affiliated with Stormwind.
 
** A part of the [[Knights of the Silver Hand]] have joined Stormwind after the fall of Lordaeron.
 
** A sizable naval fleet enables Stormwind to expand across the seas, with outposts in the [[Borean Tundra]], the [[Howling Fjord]], the [[Grizzly Hills]] and the [[Dragonblight]] in southern [[Northrend]].
 
** {{RaceIconExt|Horse}} For centuries the humans have been using [[horse]]s as mounts.
 
   
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==Quotes==
* {{Race|Dwarf|notext}} The '''[[Dwarf (playable)|dwarves]]''' of [[Kingdom of Ironforge|Khaz Modan]].
 
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;Gauntlet Start
** The Kingdom of Ironforge consists mainly out of the [[Bronzbeard Clan]] of dwarves, which still reside in the [[Ironforge|ancient city]] of all dwarven clans. They pledged themselves to the Alliance following the [[Bleeding Hollow clan|Bleeding Hollow]]'s invasion of [[Khaz Modan]]. After the [[War of the Three Hammers]], the Bronzebeards gained dominance over [[Kingdom of Ironforge|all]] [[Ironforge]]. During the Cataclysm to prevent the mountain from collapsing. King [[Magni Bronzebeard]] performed a ritual in the heart of Old Ironforge which saved the mountain but the process petrified him into diamond statue. With its king impaired, Ironforge was left in political turmoil after Moira declared her son the rightful ruler of the kingdom. In order to prevent civil war, the leaders of each clan formed a council to govern the dwarf races and share the kingdom.
 
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*{{Text|Yell|Armies of the depths, wash over our enemies as a tide of death!}}
** Led by the [[Council of Three Hammers]], consisting of [[Muradin Bronzebeard]] of the [[Bronzebeard clan]], and [[Falstad Wildhammer]] of the [[Wildhammer clan]], Princess [[Moira Thaurissan]] of the [[Dark Iron clan]].
 
** Capital is [[Ironforge]], located in northern [[Dun Morogh]].
 
** The [[Stonefist clan]] is a small clan that lives in Ironforge.
 
** The [[Three Hammers]].
 
*** {{Race|Dwarf|notext}}The [[dwarves]] of the [[Bronzebeard clan]].
 
**** A [[War of the Three Hammers|long time ago]], the Bronzebeards gained dominance over [[Kingdom of Ironforge|all]] [[Ironforge]], but when the [[shattering]] happens, Ironforge was left in political turmoil. In order to prevent civil war, the other clans of [[the three hammers]] formed a [[Council of Three Hammers|council]] to share control of the [[kingdom]].
 
**** The [[Explorers' League]], a faction set to uncover the dwarven origins, also has outposts in [[Northrend]] including a base camp in the [[Storm Peaks]] and a small outpost in the [[Howling Fjord]].
 
****The [[Stormpike clan]] is a respected dwarven clan, and are well known for their fine and discerning tastes<ref>{{quest|Stormpike's Delivery}}</ref> being affiliated with the Kingdom of Ironforge.
 
***** The [[Stormpike Guard]], led by {{npc||General Vanndar Stormpike}}; for more information see more below]].
 
*** {{Race|Wildhammer Dwarf|notext}}The [[dwarves]] of the [[Wildhammer clan]].
 
**** Based in [[Aerie Peak]], [[Hinterlands]]. Formerly they lived in [[Ironforge]] and their own capital of [[Grim Batol]]; both were abandoned after a series of [[War of the Three Hammers|civil wars]] with the other dwarven clans. Thane {{NPC||Kurdran Wildhammer}} has been placed in command of the Alliance armies in [[Twilight Highlands]] to unite the rest of the Wildhammer clans which have splintered into their own clans and bring them into the Alliance. Within the Highlands they battle against the [[Dragonmaw Clan]] the main clan also has minor clans within.
 
*****[[Firebeard clan]] led by {{NPC||Keegan Firebeard}}.
 
*****[[Thundermar clan]] led by {{NPC||Colin Thundermar}}.
 
*****[[Mullan clan]] led by {{NPC||Duglas Mullan}}.
 
*****[[Moore clan]] is a small clan with unknown lead.
 
******{{RaceIconExt|Gryphon}} The Wildhammer train [[Gryphons]] for the Alliance.
 
*** {{Race|Dark Iron dwarf|notext}} The [[dwarves]] of the [[Dark Iron clan]].
 
**** After years of hostilities against the other dwarves, the clan has broken in two. Those under the guidance of [[Moira Thaurissan]] will rejoin the dwarfs of Ironforge.
 
** The Kingdom of Ironforge controls several settlements in [[Khaz Modan]], including [[Kharanos]] and [[Thelsamar]]. More distant outposts such as [[Dun Garok]] and [[Bael Modan]] are the result of exploration and service to the Grand Alliance.
 
** {{RaceIconExt|Ram}} The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native [[ram]]s, whom they use as mounts.
 
   
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;Gauntlet Ends
* {{Race|Gnome|notext}} The '''[[gnome (playable)|gnomes]]''' of [[Gnomeregan Exiles|Gnomeregan]].
 
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*{{Text|Yell|Meddlesome gnats, you've thought us defeated so easily.}}
** Cousins of the dwarves, joining with their long-time allies to provide technological wonders to aid the Alliance in its fight against its enemies. Their Long-time capital was [[Gnomeregan]], located in western Dun Morogh, but it was invaded by a race of [[trogg]]s. The gnomes had to flee and find refugee in their cousins' arms in Ironforge, where they built [[Tinker Town]].
 
***After [[Operation Gnomeregan]], the Gnomes established [[New Tinkertown]] as their new base of operations and home while they fight to reclaim their city.
 
** Led by [[High Tinker]] {{npc||Gelbin Mekkatorque}}, King of Gnomes.
 
** Gnomish outposts can be found in [[Blade's Edge Mountains]] in [[Outland]] and the [[Borean Tundra]] in [[Northrend]].
 
** {{RaceIconExt|Mechanostrider}} The highly intelligent and resilient gnomes have devised their own unique robotic mount to use: the [[mechanostrider]].
 
   
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;Aggro
* {{Race|NightElf|notext}} The '''[[Night elf (playable)|night elves]]''' of [[Darnassus]].
 
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*{{Text|Yell|You have interfered with our plans for the last time, mortals!}}
** The night elves have lived peacefully for centuries in the shadowy forests of northern [[Kalimdor]] until the events of the [[Third War]] when they allied with the survivors of Lordaeron and the {{npc||Thrall}}'s Horde at the behest of {{npc||Medivh}} in order to defeat {{npc||Archimonde}} at the [[Battle of Mount Hyjal]]. However the continuous deforesting actions of the orcs in the forests of [[Ashenvale]] have forced them to break away from the Horde and remain allied with the Alliance alone.
 
** Led by High Priestess {{npc||Tyrande Whisperwind}} and Archdruid {{npc||Malfurion Stormrage}}.
 
*** Other leaders include: General {{npc||Shandris Feathermoon}} who commands the [[Sentinel|Sentinel Army]] and [[Broll Bearmantle]].
 
** Capital is [[Darnassus]], located on the new World Tree of [[Teldrassil]], which was [[Stormrage|completely healed recently]], off the coast of northern Kalimdor.
 
** The [[Darnassus (faction)|Night Elves]] control directly several larger outposts, including [[Astranaar]] and [[Forest Song]] (jointly with the Draenei) in [[Ashenvale]], [[Feathermoon Stronghold]] in [[Feralas]], the port of [[Lor'danel]] in [[Darkshore]], and [[Sylvanaar]] in Blade's Edge Mountains.
 
** {{Race|Highborne|notext}}The [[Highborne]] have returned to the night elven society, now in Darnassus, after their long exile to make amends and begin to train new generations of night elven [[mage]]s after the [[shattering]]. They also offer their services to the Alliance with [[Reforging]].
 
*** Once represented by {{NPC||Archmage Mordent Evenshade}}. May some of the leadership also include {{Npc||Daros Moonlance}}.
 
**{{Race|Frost Nymph|notext}}{{Race|Cenarius' Children|notext}}The [[Children of Cenarius]], work closely with the night elves throughout Kalimdor.
 
***The most notable [[Keeper of the Grove|Keeper]] in the [[alliance]] is {{NPC||Keeper Ordanus}}, son of {{NPC||Cenarius}}. Some [[Frost nymph]]s are within the [[Alliance]], the most notable is {{NPC||Sarendryana}}.
 
**{{RaceIconExt|AncientofLore}}{{RaceIconExt|AncientofWar}}{{RaceIconExt|AncientProtector}}{{RaceIconExt|Treant}} The [[Ancient]]s who work in the [[Alliance]] also assist the Night Elves.
 
*** Notable and/or proeminent examples are {{NPC||Ivus}} and {{npc||Onu}}.
 
***{{RaceIconExt|AncientofArcane}} [[Ancient of Arcane]] brought to the alliance by the highborne in cataclysm.
 
**Besides the ancients and the children of cenarius the night elves have many creatures of the forest as allies, among them are
 
*** {{RaceIconExt|MountainGiant}} [[Mountain giant]]s<ref>[[Quest:Forces of Nature: Mountain Giants]]</ref> Some assisted the elves during the Third War.
 
*** {{RaceIconExt|Wisp}} [[Wisp]]s<ref>[[Quest:Forces of Nature: Wisps]]</ref> Believed to be spirits of fallen night elves.
 
*** {{RaceIconExt|FaerieDragon}} [[Faerie dragon]]s<ref>[[Quest:Forces of Nature: Faerie Dragons]]</ref> These magical beasts are companions to the elves.
 
*** {{RaceIconExt|Hippogryph}} [[Hippogryph]]s<ref>[[Quest:Forces of Nature: Hippogryph]]s</ref> Are intelligent creatures the elves use as mounts
 
*** {{RaceIconExt|Chimaera}} [[Chimaera]]s<ref>[[Chimaera (Warcraft III)]]</ref> A few assisted the elves in the Third War
 
*** {{RaceIconExt|Saber}}The [[Nightsaber]]s The traditional mounts of the Sentinels.
 
   
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;66%
*{{Bc-inline}} {{Race|Draenei|notext}} The '''[[draenei (playable)|draenei]]''' of [[Exodar|the Exodar]].
 
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*{{Text|Yell|Take arms, minions! Rise from the icy depths!}}
** Refugees of the [[eredar]] race fleeing their corrupted brethren, seeking allies to fight against the [[Burning Legion]]. They lived on Draenor until the orcish onslaught, and fled from the Legion and the forces of {{npc||Illidan Stormrage}} by stealing the Exodar, one of the satellites of [[Tempest Keep]].
 
** Led by the Prophet {{npc||Velen}}.
 
** Long-time capital was [[Shattrath City]] on [[Draenor]], now known as [[Outland]]. Current capital is the Exodar, located in the western portion of [[Azuremyst Isle]], off the coast of northern Kalimdor.
 
** Draenei outposts include [[Azure Watch]] on Azuremyst Isle, [[Blood Watch]] on [[Bloodmyst Isle]], Forest Song (jointly with the night elves) in Ashenvale, the [[Harborage]] in the [[Swamp of Sorrows]], the [[Temple of Telhamat]] in [[Hellfire Peninsula]], and [[Telredor]] in [[Zangarmarsh]].
 
** {{Race|Broken|notext}}A sect of the [[Broken]] have also joined their unmutated brethren, under the leadership of [[Farseer Nobundo]]. Some Broken in the Alliance serve as shaman, like Nobundo, and some work as laborers within the Exodar itself.
 
** {{RaceIconExt|Elekk}} The draenei have brought with them their huge [[elekk]] beasts from [[Outland]], whom they use as mounts.
 
   
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;33%
[[File:Worgen artwork1.jpg|thumb|Worgen]]
 
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*{{Text|Yell|Destroy these intruders! Leave them for the great dark beyond!}}
*{{C-inline}} {{Race|Worgen (playable)|notext}} The '''[[worgen (playable)|worgen]]''' of [[Gilneas]].
 
**Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the [[Alliance of Lordaeron]], sealing itself off from the world after the [[Second War]] to avoid being brought into "other people's conflicts". Eventually the Worgen managed to breach the land and started spreading their curse among much of the populace. They officially rejoined the Alliance when the Night Elves managed to save them from invading Forsaken.
 
** Led by {{npc||Genn Greymane||King Genn Greymane}}
 
*** Other leaders include: {{npc||Lord Darius Crowley}} who leads the [[Gilneas Liberation Front]] ([[GLF]]).
 
** Long-time capital was [[Gilneas City]] in central Gilneas. Following the Cataclysm and the [[invasion of Gilneas]], the survivors have settled in the night elf capital of Darnassus, at [[the Howling Oak]].
 
** Other towns include [[Duskhaven]], [[Stormglen]] and [[Keel Harbor]] in Gilneas, [[Surwich]] in the [[Blasted Lands]], [[Talonbranch Glade]] in [[Felwood]] and [[Raven Hill]] in [[Duskwood]]<ref>http://www.worldofwarcraft.com/downloads/ssotd/images/screens/ss1327.jpg</ref>.
 
** The [[Gilneas Liberation Front]] consists of Gilneans who stayed behind to protect their homeland.
 
*** The survivors of [[Hillsbrad]] that fled to [[Fenris Isle]] have willingly taken the Worgen Curse and have joined the GLF to get revenge on the Forsaken and bolstering the Worgen numbers.
 
*** The feral [[worgen]] of the [[Bloodfang pack]].
 
**** Led by Packleader {{npc||Ivar Bloodfang}}, the Bloodfang pack allied themselves with the [[Gilneas Liberation Front]] and the [[Stormpike Guard]] in the war against the [[Forsaken]].
 
 
===Alliance Task Forces===
 
[[File:Allianceraces.jpg|thumb|right|''Alliance Races'' by Chris Metzen[http://www.sonsofthestorm.com/viewer.php?artist=metzen&cat=warcraft&art=23]. From left to right: [[High elf]], [[half-elf]], [[night elf]], [[dwarf]], and [[human]].]]
 
==== Azeroth Forces ====
 
The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:
 
* [[League of Arathor]] - The main force of the nation of [[Stromgarde]]. In order to supply their war to reclaim the [[Arathi Highlands]] (and help supply themselves and The Alliance with valuable resources) the League has invaded the [[Arathi Basin]] along with Forsaken forces, with whom they fight vigorously over the rich land. Led formerly by {{NPC||Sir Maximus Adams}} and currently by {{NPC||Radulf Leder}}.
 
* [[Stormpike Guard]] - A dwarven expedition to the [[Alterac Valley|Valley of Alterac]] in order to search for relics and treasures from the past, have led to open war with the orcs of the [[Frostwolf clan]] that resides in the southern parts of the same valley. Led by [[General|General ]]{{NPC||Vanndar Stormpike}} and based in [[Dun Baldar]].
 
* [[Silverwing Sentinels]] - The continuous deforesting efforts of the [[Warsong Outriders|Warsong Orcs]] that have settled in southern [[Ashenvale]] have left the sentinels no choice. The Silverwing sentinels wing was appointed to begin a massive push of the orcs out of the elven homelands. Led by {{NPC||Su'ura Swiftarrow}} and based in [[Silverwing Grove]].
 
* [[Baradin's Wardens]] - A fierce army that has historic ties to the island stronghold of [[Tol Barad]]. They have joined the forces of the [[Alliance]] in an effort to repel the [[Horde]], gain control of the strategic island and re-open the island to serve as a prison once again. Led formerly by {{npc||Duke Reginald Baradin II}} and currently by {{NPC||Marcus Johnson}}.
 
   
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;Killing a player
==== Outland Forces ====
 
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*{{Text|Yell|The abyss awaits!}}
[[File:Alliance_coins.jpg|thumb|right|Official Alliance coin set. Coin depictions from top to bottom: [[Varian Wrynn]]: [[Stormwind]], [[Magni Bronzebeard]]: [[Ironforge]], [[Tyrande Whisperwind]]: [[Darnassus]].]]
 
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*{{Text|Yell|Depths take you!}}
* The [[Sons of Lothar]] – Remaining members of the former [[Alliance Expedition]] to [[Draenor]] following the [[Second War]], who were joined by the new forces of the Alliance with the re-opening of the [[Dark Portal]].
 
** Consists mainly of humans, high elves ([[Quel'Thalas]]'s [[Elven ranger|rangers]]) and [[Wildhammer clan|Wildhammer dwarves]].
 
** Stationed mainly in [[Honor Hold]] in [[Hellfire Peninsula]], [[Allerian Stronghold]] in [[Terokkar Forest]] and the [[Wildhammer Stronghold]] in [[Shadowmoon Valley]].
 
* {{RaceIcon|Broken|Male}}The [[Kurenai]], or "Redeemed", a surviving clan of [[Broken]] draenei residing in Outland, Nagrand. They are led by {{npc||Arechron}}.
 
   
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;Death
==== [[Northrend]] Forces ([[Alliance Vanguard]]) ====
 
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*{{Text|Yell|Ulthok... stop them...}}
* The Alliance Vanguard
 
** [[Valiance Expedition]] - The main forces of the Alliance expedition to Northrend, led previously by {{npc||Highlord Bolvar Fordragon}}.
 
*** [[7th Legion]] - A group of Alliance veterans from past wars bent on fighting the threat of Naxxramas in Dragonblight.
 
*** [[Westfall Brigade]] - Veteren soldiers of the old [[People's Militia]], they are charged with finding a safe route into northern Northrend territories.
 
** {{RaceIcon|HighElf|Male}}{{RaceIcon|HighElf|Female}}[[The Silver Covenant]] - A militant core of high elves that have united under the banner of {{npc||Vereesa Windrunner}} who opposed Dalaran's acceptance of the [[blood elves]]. They join the Alliance forces in Northrend.
 
** {{RaceIcon|FrostDwarf|Male}}{{RaceIcon|FrostDwarf|Female}}[[The Frostborn]] - They reside in the [[Storm Peaks]], a lost race of dwarves led by {{npc||Yorg Stormheart}} (who is actually {{npc||Muradin Bronzebeard}} with a serious amnesia), and after succeeded by {{npc||Velog Icebellow}}.
 
*** [[Frosthold]] is their home city and primary base.
 
*** The Frostborn have a special bond with the [[Stormcrest Eagle]]s of the [[Storm Peaks]].
 
** The [[Explorers' League]], led by {{npc||Brann Bronzebeard}}, searches for rare artifacts and digs into dwarven history.
 
   
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==Loot==
===Other Members, Factions and Allies===
 
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{{lootbox|Normal
[[File:W3HumanHeroes.jpg|thumb|Notable figures from the Third War, from left to right: {{npc||Muradin Bronzebeard}}, {{npc||Antonidas}}, {{npc||Uther Lightbringer}}, and {{npc||Prince Kael'thas}}.]]
 
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|Aurelian Mitre
* {{Race|Human|notext}}Various human nations and groups
 
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|Entwined Nereis
** The human nation of [[Theramore]], based in [[Theramore Isle]], [[Dustwallow Marsh]].
 
  +
|Lightning Whelk Axe
*** Led by the Third War hero of the alliance, Lady {{npc||Jaina Proudmoore}}.
 
  +
|Periwinkle Cloak
*** Founded by various human and high elf refugees that ventured to Kalimdor in the midst of the scourge onslaught of the third war, coming from all the human nations, although primarily from [[Lordaeron]].
 
  +
|Wrasse Handwraps
*** The kingdom is affiliated with the [[Stormwind (faction)|faction of Stormwind]].
 
  +
}}
** The human nation of [[Stromgarde]], based in [[Stromgarde Keep]] and [[Refuge Pointe]] camp, [[Arathi Highlands]].
 
*** The [[capital]] was [[Stromgarde Keep]], but the majority of the city was lost after the [[Third War]] and now [[Refuge Pointe]] camp is the largest know settlement in the region fully controlled by the [[kingdom]].
 
*** Current leader is unknown.
 
**** {{npc||Galen Trollbane}} was killed and raised as a Forsaken and is now stationed at Galen's Fall serving the Horde.
 
**** {{npc||Commander Amaren}} by rank is leader for the time being, alongside {{npc||Radulf Leder}}, the militar leader of the [[League of Arathor]].
 
*** Stromgarde was the first great nation of the humans (known as [[Arathor]]) from which all other nations developed. However, the nation rapidly declined after the [[Third War]], losing almost all of it's capital city and many other territories.
 
*** The [[League of Arathor]], for more information [[#Alliance_Task_Forces|click here]].
 
*** The nation to this day fights to reclaim their city, awaiting the return of [[Danath Trollbane]] who vowed to reclaim the city and re-build it too its former glory for the Alliance.
 
*** The nation is affiliated with the [[Stormwind (faction)|faction of Stormwind]] and the forces of the [[League of Arathor]].
 
** The human nation of [[Kul Tiras]], based in the capital of [[Boralus]], Kul Tiras Isle and [[Crestfall]] Island.
 
*** Current leader is unknown. Formerly led by Lord Admiral {{npc||Daelin Proudmoore}}.
 
*** An old human kingdom of merchants and sailors. Sustained a heavy attack by Horde forces during the Second War, but largely avoided and survived the Third War. Many of its citizens joined the expedition forces of Jaina Proudmoore to [[Kalimdor]] where they founded the nation of Theramore (which has the same sigil as Kul Tiras. Seeing as Jaina Proudmoore is the only known heir of Daelin Proudmoore, it may indicate that Kul Tiras is under Theramore's jurisdiction).
 
** [[Morgan's Militia]] of [[Morgan's Vigil]], based in [[Burning Steppes]].
 
*** Led by {{npc||Morgan}}.
 
*** The militia is affiliated with the [[Stormwind (faction)|faction of Stormwind]].
 
   
  +
{{lootbox|Heroic
* {{Race|High Elf|notext}}The [[High elf|High Elves]] that remained in the Alliance.
 
  +
|Aurelian Mitre (heroic)
** Untouched by fel magic and are loyal to the Alliance who are currently scattered in many Alliance's settlements.
 
  +
|Entwined Nereis (heroic)
*** The High Elves of [[Quel'Danil Lodge]] led by {{npc||Jalinde Summerdrake}}.
 
  +
|Lightning Whelk Axe (heroic)
*** The High Elves of [[Allerian Stronghold]] led by {{npc||Auric Sunchaser}}, who is also the High elves representative at the [[Sunwell]].
 
  +
|Periwinkle Cloak (heroic)
*** Among other places, notabily [[Stormwind]] and [[Theramore]].
 
  +
|Wrasse Handwraps (heroic)
  +
}}
   
  +
==Achievements==
=== Non-[[faction]]al [[race]]s and [[hybrid]]s ===
 
  +
*{{Achievementlong|Old Faithful}}
[[File:Primal Taming TCG.jpg|thumb|A draenei shaman and a night elf hunter.]]
 
   
  +
==Videos==
* The [[half-human]]s of the Grand Alliance.
 
  +
<youtube>ijVpr-9Yjr0</youtube>
**The half-humans are [[half-breed]]s, and that usually stay within the alliance.
 
***{{RaceIcon|HalfElf|Male}}{{RaceIcon|HalfElf|Female}} Includes The [[half-elves]] of the Alliance.
 
**** Many or almost all half-elves are a part of the [[Alliance]] and the most reside in [[Stormwind]].
 
***{{RaceIcon|HalfOrc|Male}}{{RaceIcon|HalfOrc|Female}} The half orcs in the Alliance
 
**** Some [[half-orcs]] are members of the Alliance (with others being members of the [[Horde]])
 
   
=== Alliance-aligned ===
+
===Heroic===
  +
<youtube>AMIV_4f4IpA</youtube>
[[File:Heroraces.jpg|thumb|''Hero Races'' by Chris Metzen[http://www.sonsofthestorm.com/viewer.php?artist=metzen&cat=warcraft&art=21]. [[Wildhammer dwarf]] and [[gnome]] (Alliance).<ref>The gnomes and Wildhammer dwarves are members of the Alliance. The furbolgs and pandarens are [[Independent]] though friendly to the Alliance.</ref>]]
 
  +
<youtube>ckUbhA_4luY</youtube>
* {{RaceIconExt|Saber}}{{RaceIcon|NightElf|Male}}{{RaceIcon|NightElf|Female}} The [[Wintersaber Trainers]] in [[Winterspring]]
 
** A group of night elven elite [[saber]] riders that provide their mounts to members of the Alliance who prove themselves worthy.
 
   
  +
== Patch changes ==
* {{RaceIconExt|Furbolg}} The [[furbolgs]] of [[Stillpine Hold]].
 
  +
*{{Patch 4.1.0|note=Visual effects during the Lady Naz'jar encounter have been improved for clarity.}}
**Led by {{npc||High Chief Stillpine}}, the [[Stillpine tribe|Stillpines]] have been cooperating with the draenei, an outgrowth of their good relations with the night elves.
 
  +
*{{Patch 4.0.3a|note=Added}}
   
  +
==External links==
*{{Race|Human|notext}} The Scarlet Renegades, based in the [[Scarlet Monastery]].
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
**Rebels that want to take control of the [[Scarlet Crusade]] with the support of the Alliance.
 
  +
Links that do not conform to the rules will be DELETED.
**According to their crazed leader, their goal is the transformation of the [[Undercity]] into a "Scarlet paradise".
 
  +
Repeat violations may result in a BAN.
**Led by {{npc||Joseph}}.
 
  +
Have a nice day. :) -->
  +
{{elinks-NPC|40586|armory=1}}
   
  +
{{DEFAULTSORT:Naz'jar, Lady}}
* {{RaceIcon|Grimtotem|Male}}{{RaceIcon|Grimtotem|Female}} The fierce and cruel [[Grimtotem tribe]] [[Tauren]] of the [[Grimtotem Post]] in [[Stonetalon Mountains]].
 
  +
[[Category:Naga sea witches]]
** Led by chieftain {{NPC||Grundig Darkcloud}}.
 
  +
[[Category:Bosses]]
** Reached an alliance of convenience with the Alliance at [[Stonetalon Mountains]] thanks for the efforts of {{NPC||Force Commander Valen||Commander Valen}}, {{NPC||Ton Windbow}} and Grundig himself, where both Grimtotem and Alliance would unite against the Horde in the area.
 
  +
[[Category:Throne of the Tides mobs]]
*** However, this cooperation may disappear, for the Alliance has plans to end Darkcloud's life.<ref>{{questlong|Alliance|42|Grimtotem Chiefs: Grundig Darkcloud}}</ref>
 
 
=== Former members ===
 
* [[Kingdom of Quel'thalas]] - most survivors of Arthas' sacking of the elven kingdom regrouped as [[blood elves]] and joined the [[Horde]].
 
* The City-state of [[Dalaran]] - declared neutrality in the war against the Lich King.
 
** The [[Kirin Tor]]
 
 
==Notable Leaders==
 
*{{RaceIconExt|Terenas}} {{npc||Terenas Menethil II||King Terenas Menethil II}}
 
*{{RaceIconExt|Lothar}} {{npc||Anduin Lothar||Regent Lord Anduin Lothar}}
 
*{{RaceIconExt|Antonidas}} {{npc||Antonidas||Archmage Antonidas}}
 
*{{RaceIconExt|Bolvar}} {{npc||Bolvar Fordragon||Regent Lord Bolvar Fordragon}}
 
*{{RaceIconExt|Magni}} {{npc||Magni Bronzebeard||King Magni Bronzebeard}}
 
*{{RaceIconExt|Tyrande}} {{npc||Tyrande Whisperwind||High Priestess Tyrande Whisperwind}}
 
*{{RaceIconExt|Malfurion}} {{npc||Malfurion Stormrage||Arch-Druid Malfurion Stormrage}}
 
*{{RaceIconExt|Mekkatorque}} {{npc||Gelbin Mekkatorque||High Tinker Gelbin Mekkatorque}}
 
*{{RaceIconExt|Velen}} {{npc||Velen||Prophet Velen}}
 
*{{RaceIconExt|Jaina}} {{npc||Jaina Proudmoore||Lady Jaina Proudmoore}}
 
*{{RaceIconExt|Varian}} {{npc||Varian Wrynn||King Varian Wrynn}}
 
*{{RaceIconExt|Genn}} {{npc||Genn Greymane||King Genn Greymane}}
 
*{{RaceIconExt|Falstad}}{{RaceIconExt|Muradin}}{{RaceIconExt|Moira}} [[Council of Three Hammers|The Council of Three Hammers]]
 
{| class="darktable" width="75%" style="text-align:center" cellspacing="1"
 
!colspan="2"|History
 
|style="background:#555555;"|Alliance of Lordaeron
 
|style="background:#444444;"|Third War
 
|colspan="4" style="background:#555555;"|Grand Alliance
 
|style="background:#444444;"|Cataclysm
 
|-
 
!rowspan="2"|Ruler
 
!Eastern
 
|style="background:#000088;"|Terenas Menethil II<br/>Anduin Lothar
 
|colspan="3" style="background:#008888;"|Terenas Menethil II<br/>Archmage Antonidas
 
|style="background:#000088;"|Magni Bronzebeard<br/>Bolvar Fordragon<br/>Gelbin Mekkatorque
 
|style="background:#008888;"|Varian Wrynn<br/>Magni Bronzebeard<br/>Gelbin Mekkatorque
 
|style="background:#000088;"|Varian Wrynn<br/>The Council of Three Hammers<br/>Genn Greymane<br/>Gelbin Mekkatorque
 
|-
 
!Western
 
||None
 
|colspan="4" style="background:#880088;"|Jaina Proudmoore<br/>Tyrande Whisperwind
 
|style="background:#660066;"|Jaina Proudmoore<br/>Tyrande Whisperwind<br/>Prophet Velen
 
|colspan="5" style="background:#880088;"|Jaina Proudmoore<br/>Tyrande Whisperwind<br/>Malfurion Stormrage<br/>Prophet Velen
 
|}
 
 
== Alliance of Lordaeron ==
 
[[File:Lorderan Tabard.jpg|thumb|right|The Seal of Lordaeron is used prominently in Alliance culture.]]
 
{{main|Alliance of Lordaeron}}
 
The modern Alliance is the successor to the Alliance of Lordaeron, which was created at the behest of King {{npc||Terenas Menethil II}} of [[Lordaeron]] and Lord {{npc||Anduin Lothar}} of the kingdom of Stormwind following the [[First War]], five years after the reckoning. The human, dwarf, gnome, and high elf races allied together to fight off the [[orc]]ish [[History of the Horde|Horde]].
 
 
==Aftermath of the Second Invasion==
 
Events of the [[Third War|Second Invasion]] led to an alliance with both the night elves and the Horde. The former became permanent, while the latter did not.
 
 
Following the Second Invasion, many of the surviving high elves rebranded themselves as [[blood elf|blood elves]] and rejoined the Alliance shortly after the invasion, only to leave it again following an attempted purge by Grand Marshal {{npc||Garithos}}. The true high elves remain loyal to the new Alliance, most notably the ones dwelling in [[Theramore]] under Lady {{npc||Jaina Proudmoore}} and {{NPC||Captain Darill}} and in the [[Hinterlands]] at [[Quel'Danil Lodge]], apparently led by {{NPC||Jalinde Summerdrake}}. More recently, high elves have grouped together in Northrend as the [[Silver Covenant]].
 
 
A few years later, the draenei joined the Alliance. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the [[Exodar]] as well as gain the trust and cooperation of the Alliance.
 
 
During the events of the [[World of Warcraft: Cataclysm|Cataclysm]], another race joined the ranks of the Alliance; the [[worgen]] of [[Gilneas]].
 
 
==Organization==
 
[[File:Half-orc.jpg|thumb|Half-orc]]
 
 
The Alliance is not a uniform governmental body, but is a coalition of mutual military and economic aid. [[Stormwind]] is described as the most powerful force in the now multiracial Alliance and has thus been charged with maintaining the Alliance and its treaties.<ref>[[The Shattering: Prelude to Cataclysm]]</ref> It has also been shown to be the central point of Alliance politics. During the [[Elemental_Unrest_meetings#At_Stormwind_Keep|Alliance Elemental Invasion Meeting]], Stormwind was where the main super powers of the Alliance conferred to discuss world issues and mutual defense.
 
 
[[King Varian Wrynn]] coordinates the workings of the Alliance's armies in order to safeguard the Alliance's interests and defense. To help him with this task, Varian regularly confers with [[Grand Admiral Jes-Tereth]] (commander of the Alliance's fleets), Alliance [[battlemasters]], and diplomats. But the most important asset to King Varian's rule is the support of [[Ironforge]], which holds an equal amount of political clout as Stormwind in Alliance politics.<ref>[[Hillsbrad Town Registry]]</ref>
 
 
Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the member races. The armies of Stormwind are stationed through out the Eastern Kingdoms, trying to retake regions such as Duskwood, Westfall, and The Redridge mountains. The armies of Ironforge are mainly stationed in Khaz Modan along with their Gnome allies, and the Night Elven armies are mainly defending northern Kalimdor from Horde's deforestation of the Ashenvale. The remaining Draenei forces are still trying to secure their new home on Azuremyst Isle, and are also stationed in Outland. The recently brought in Gilnean armies are defending themselves from the endless onslaught of the Forsaken.
 
 
==References==
 
{{reflist}}
 
 
== See also ==
 
* [[Alliance technology]]
 
 
{{Grand Alliance}}
 
{{factions}}
 
[[da:Alliance]]
 
[[de:Allianz]]
 
[[es:Alianza]]
 
[[fi:Alliance]]
 
[[fr:Alliance]]
 
[[hu:Szövetség]]
 
[[it:Alleanza]]
 
[[ja:Alliance]]
 
[[nl:Alliance]]
 
[[ru:Альянс]]
 
[[Category:Alliance| ]]
 
[[Category:Alliance Player's Guide]]
 

Revision as of 04:03, 4 August 2011

For character biography, see Lady Naz'jar.
MobLady Naz'jar
Image of Lady Naz'jar
Race Naga sea witch (Humanoid)
Level 81 Elite
Location Throne of Neptulon, Throne of the Tides
Status Killable

Lady Naz'jar is the first boss of the Throne of the Tides. She can be found in the depths of Throne of the Tides, and needs to be killed to unlock other bosses.

Lady Naz'jar played a pivotal role in the retaking of Vashj'ir from the brutal Kvaldir, earning her Queen Azshara's favor. Recently Naz'jar spearheaded an assault against Neptulon and succeeded in cornering the powerful elemental lord within his throne room.[1]

Before fighting the mistress herself, the group must overcome several of her naga servants and murlocs.

Abilities

  • Blasts the target with lightning, dealing 141375 to 158625 Nature damage. Shock Blast - An interruptable spell which takes 3 seconds to cast. The spell deals 33,250 to 36,750 damage to the target, which is about half of the hit points to the tank at early levels, a tank can therefor survive without the spell being interrupted, but it is adviseable to do so.
  • Blasts the target with lightning, dealing 141375 to 158625 Nature damage. Shock Blast (Heroic) - An interruptable spell which takes 2 seconds to cast. The spell deals 141,375 to 158,625 damage to the target, which is devastating against the tank, which is why it is vital that the group are able to interrupt each cast.
  • Summons a Geyser at a random player's location. After 5 seconds, this Geyser errupts, dealing 23750 to 26250 Frost damage and knocking back all enemies within 0 yards of the target area. Geyser - Summons a geyser on the ground under a random player that erupts after 2 seconds, launching the target into the air. The spell deals 23,750 to 26,250 damage to any characters standing over it when it erupts.
  • Hurls deadly fungal spores at a random target, exploding on impact in a 0 yard radius. Any targets caught within this radius take 10000 Nature damage every 3 sec for 15 sec. Fungal Spores - Fungal Spores will be thrown at a random players feet, which deals 10,000 every 3 seconds for 15 seconds, the debuff is removable, but is not prioritized, moving away from the Fungal Spores is a better way of avoiding it.
  • Creates a whirling vortex of water, periodically knocking back enemies within 0 yards. In addition, the whirling water will deflect any spells cast at the caster and cause all ranged attacks to miss. Lasts 1 min. Waterspout - A 1.5 second cast that buffs Lady Naz´jar, which causes all spells cast on her reflect, and all ranged attacks on her miss.
    • Nearby enemies will also be knocked back, making her immune for 1 minute. During this minute, 3 adds will spawn: 2 Naz'jar Tempest Witch (spell casters) and a Naz'jar Honor Guard (melee dps).
    • Lady Naz´jar will engage in the battle again after one minute, whether these adds are killed or not.
    • Lady Naz´jar casts this spell twice during the encounter, at 66% hp and at 33% hp.
    • The Tempest Witch casts two different spells, a 2 second cast Chain Lightning and a 1 second cast Lightning Surge. The Lightning Surge deals 14138 to 15862 Nature damage, while the chain lightning deals 9,250 to 10,750 Nature damage in normal mode and 37000 to 43000 Nature damage in Heroic mode. He does not cast any noticeable spell, but has a nasty enrage ability.
    • When all of the adds are killed, you can proceed to kill Lady Naz'jar.
    • During this phase in Heroic mode, mini water tornados will spawn on the boss, about 5 at a time, and then proceed to move outwards towards the edge of the room. These must be avoided, as if they contact a player, that player becomes ‘stunned’ and is carried to the edge of the room for 5 seconds, while taking a steady stream of 5000 Frost damage every half second.

Strategy

  • When you start the encounter, the gates you enter from will lock. Periodically she will open a Geyser. Players have to dodge these or it'll deal about 25k damage to all players standing on it, as well as lunging them into the air.
  • When she casts Waterspout at 66% and 33%, you'll be met with two Naz'jar Tempest Witches and one Naz'jar Honor Guard. The damage the Naz'jar Tempest Witches do is moderate but can prove to be a problem when dealing damage to multiple enemies, which is why one of these Tempest Witches should be crowd controlled, and the other interrupted and nuked down fast. The Naz'jar Honor Guard is definitely prioritized last of the three mobs, but in Heroic mode, The Honor Guard can be particularly bothersome, and do a lot of damage. If the group does not feel prepared to deal with the damage, consider crowd controlling the Honor Guard instead.
  • Ideally, a group will have 2 or more crowd controllers. Spell nature polymorph [Polymorph] (mage), Spell shaman hex [Hex] (shaman), and Spell holy prayerofhealing [Repentance] (retribution paladin) are all capable of repeatable long-term crowd control on humanoids. Also, in an emergency, a rogue can use Ability vanish [Vanish] and Ability sap [Sap] for a one-time CC. If a group has two crowd controllers, they should coordinate to stop the casters and then focus down the honor guard. Establishing before the fight which side each crowd controller will be on helps greatly (the casters spawn to the left and right sides of the room, at the edge of the center ring). Overall, communication is key.

Quotes

Gauntlet Start
  • Armies of the depths, wash over our enemies as a tide of death!
Gauntlet Ends
  • Meddlesome gnats, you've thought us defeated so easily.
Aggro
  • You have interfered with our plans for the last time, mortals!
66%
  • Take arms, minions! Rise from the icy depths!
33%
  • Destroy these intruders! Leave them for the great dark beyond!
Killing a player
  • The abyss awaits!
  • Depths take you!
Death
  • Ulthok... stop them...

Loot

Normal
Heroic
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    • Aurelian Mitre (heroic)
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  • Inv misc questionmark
    • Entwined Nereis (heroic)
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  • Inv misc questionmark
    • Lightning Whelk Axe (heroic)
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  • Inv misc questionmark
    • Periwinkle Cloak (heroic)
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  • Inv misc questionmark
    • Wrasse Handwraps (heroic)
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Achievements

Videos

Heroic

Patch changes

  • Cataclysm Patch 4.1.0 (2011-04-26): Visual effects during the Lady Naz'jar encounter have been improved for clarity.
  • Cataclysm Patch 4.0.3a (2010-11-23): Added

External links