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{{for|character biography|Lady Naz'jar}}
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==Firelands==
 
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{{npcbox
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The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions.
 
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|name = Lady Naz'jar
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|image= Lady Naz'jar tactics.jpg
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|race = Naga sea witch
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|creature = Humanoid
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|level = 81
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|type= Elite
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|location = [[Throne of Neptulon]], [[Throne of the Tides]]
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|faction = Combat
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|health = 1547k
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|status= Killable
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|instance=Throne of the Tides
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}}
   
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'''Lady Naz'jar''' is the first boss of the [[Throne of the Tides]]. She can be found in the depths of [[Throne of the Tides]], and needs to be killed to unlock other bosses.
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==Beth'tilac==
 
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Matriarch of the Cinderweb Brood, Beth'tilac and her merciless offspring sate their appetites by sucking the magma and fire from the corpses of elementals. To provide her broodlings with added sustenance, Beth'tilac has woven a network of incendiary webs throughout her lair to trap unsuspecting prey.
 
   
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Lady Naz'jar played a pivotal role in the retaking of [[Vashj'ir]] from the brutal [[Kvaldir]], earning her Queen [[Azshara]]'s favor. Recently Naz'jar spearheaded an assault against [[Neptulon]] and succeeded in cornering the powerful elemental lord within his throne room.<ref>[[Encounter Journal]]</ref>
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===Stage One: The Cinderweb===
 
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Beth'tilac retreats to the top of her web at the beginning of the encounter.
 
   
  +
Before fighting the mistress herself, the group must overcome several of her naga servants and murlocs.
   
  +
==Abilities==
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*{{abilities|Fire Energy|Beth'tilac slowly loses Fire Energy over time. Cinderweb Drones also siphon some of her energy when their own energy is depleted. Whenever Beth'tilac runs out of Fire Energy, she will set herself ablaze, causing Smoldering Devastation.}}
 
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*[[Image:spell_nature_lightning.png|32px| Blasts the target with lightning, dealing 141375 to 158625 Nature damage.]] Shock Blast - An interruptable spell which takes 3 seconds to cast. The spell deals 33,250 to 36,750 damage to the target, which is about half of the hit points to the tank at early levels, a tank can therefor survive without the spell being interrupted, but it is adviseable to do so.
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*{{abilities|Ember Flare|Intense heat burns enemies near Beth'tilac, inflicting 20000 Fire damage to players at the same level as Beth'tilac.|id=98934}}
 
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*[[Image:spell_nature_lightning.png|32px| Blasts the target with lightning, dealing 141375 to 158625 Nature damage.]] Shock Blast (Heroic) - An interruptable spell which takes 2 seconds to cast. The spell deals 141,375 to 158,625 damage to the target, which is devastating against the tank, which is why it is vital that the group are able to interrupt each cast.
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*{{abilities|Meteor Burn|Meteors crash down onto the web, inflicting 37000 Fire damage to players within 7 yards of the impact. The meteor also burns a hole in the web through which players may fall.|id=99076}}
 
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*[[Image:Spell frost chillingblast.png|32px| Summons a Geyser at a random player's location. After 5 seconds, this Geyser errupts, dealing 23750 to 26250 Frost damage and knocking back all enemies within 0 yards of the target area.]] Geyser - Summons a geyser on the ground under a random player that erupts after 2 seconds, launching the target into the air. The spell deals 23,750 to 26,250 damage to any characters standing over it when it erupts.
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*{{abilities|Consume|Beth'tilac consumes Cinderweb Spiderlings, healing Beth'tilac for 10% of her maximum health.|id=99332}}
 
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*[[Image:Ability_creature_disease 03.png|32px| Hurls deadly fungal spores at a random target, exploding on impact in a 0 yard radius. Any targets caught within this radius take 10000 Nature damage every 3 sec for 15 sec.]] Fungal Spores - Fungal Spores will be thrown at a random players feet, which deals 10,000 every 3 seconds for 15 seconds, the debuff is removable, but is not prioritized, moving away from the Fungal Spores is a better way of avoiding it.
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*{{abilities|Smoldering Devastation|When Beth'tilac's Fire Energy fully depletes, she will set herself ablaze and inflict 400000 Fire damage on all players located at her same level.|id=99052|type=Deadly|}}
 
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*[[Image:inv_elemental_primal_water.png|32px| Creates a whirling vortex of water, periodically knocking back enemies within 0 yards. In addition, the whirling water will deflect any spells cast at the caster and cause all ranged attacks to miss. Lasts 1 min.]] Waterspout - A 1.5 second cast that buffs Lady Naz´jar, which causes all spells cast on her reflect, and all ranged attacks on her miss.
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*{{abilities|Cinderweb Spinner|Cinderweb Spinners dangle from the web above on a filament strand. Using Taunt or a similar ability on a Spinner will cause them to drop to the ground. Once killed, their web filament remains. Players may then interact with the filament and move to the top of the web.|type=Important|}}
 
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** Nearby enemies will also be knocked back, making her immune for 1 minute. During this minute, 3 adds will spawn: 2 Naz'jar Tempest Witch (spell casters) and a Naz'jar Honor Guard (melee dps).
  +
** Lady Naz´jar will engage in the battle again after one minute, whether these adds are killed or not.
  +
** Lady Naz´jar casts this spell twice during the encounter, at 66% hp and at 33% hp.
  +
** The Tempest Witch casts two different spells, a 2 second cast Chain Lightning and a 1 second cast Lightning Surge. The Lightning Surge deals 14138 to 15862 Nature damage, while the chain lightning deals 9,250 to 10,750 Nature damage in normal mode and 37000 to 43000 Nature damage in Heroic mode. He does not cast any noticeable spell, but has a nasty enrage ability.
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** When all of the adds are killed, you can proceed to kill Lady Naz'jar.
  +
** During this phase in Heroic mode, mini water tornados will spawn on the boss, about 5 at a time, and then proceed to move outwards towards the edge of the room. These must be avoided, as if they contact a player, that player becomes ‘stunned’ and is carried to the edge of the room for 5 seconds, while taking a steady stream of 5000 Frost damage every half second.
   
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==Strategy==
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*{{abilities|Burning Acid|The Cinderweb Spinner spits burning venom at a random player, inflicting 20000 Fire damage.|id=98471}}
 
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*When you start the encounter, the gates you enter from will lock. Periodically she will open a Geyser. Players have to dodge these or it'll deal about 25k damage to all players standing on it, as well as lunging them into the air.
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Heroic mode:
 
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*When she casts Waterspout at 66% and 33%, you'll be met with two Naz'jar Tempest Witches and one Naz'jar Honor Guard. The damage the Naz'jar Tempest Witches do is moderate but can prove to be a problem when dealing damage to multiple enemies, which is why one of these Tempest Witches should be [[crowd control]]led, and the other interrupted and nuked down fast. The Naz'jar Honor Guard is definitely prioritized last of the three mobs, but in Heroic mode, The Honor Guard can be particularly bothersome, and do a lot of damage. If the group does not feel prepared to deal with the damage, consider crowd controlling the Honor Guard instead.
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*{{abilities|Fiery Web Spin|The Cinderweb Spinner channels a fiery web onto a random player, stunning them for 25 sec.|id=97202|type=Interruptable|}}
 
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*Ideally, a group will have 2 or more crowd controllers. [[Polymorph]] (mage), [[Hex]] (shaman), and [[Repentance]] (retribution paladin) are all capable of repeatable long-term crowd control on humanoids. Also, in an emergency, a rogue can use [[Vanish]] and [[Sap]] for a one-time CC. If a group has two crowd controllers, they should coordinate to stop the casters and then focus down the honor guard. Establishing before the fight which side each crowd controller will be on helps greatly (the casters spawn to the left and right sides of the room, at the edge of the center ring). Overall, communication is key.
   
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==Quotes==
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*{{abilities|Cinderweb Drone|These large spiders climb out of caves below the Cinderweb. When their Fire Energy fully depletes, the Cinderweb Drone climbs up to Beth'tilac and siphons Fire Energy from her.}}
 
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;Gauntlet Start
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*{{Text|Yell|Armies of the depths, wash over our enemies as a tide of death!}}
   
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;Gauntlet Ends
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*{{abilities|Consume|Cinderweb Drones consume a Cinderweb Spiderling, healing itself for 20% of its maximum life, increasing damage dealt by 20%, and increasing movement speed by 20%.|id=100634}}
 
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*{{Text|Yell|Meddlesome gnats, you've thought us defeated so easily.}}
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*{{abilities|Boiling Splatter|The Cinderwb Drone spits burning venom in a 500 yard long 60 degree forward cone, inflicting 63750 Fire damage on any enemy within the area.|id=99463}}
 
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*{{abilities|Burning Acid|The Cinderwb Drone spits Burning Acid at a random player, inflicting 20000 Fire damage.|id=99934}}
 
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Heroic mode:
 
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*{{abilities|Fixate|The Cinderweb Drone fixates on a random player, ignoring all other targets but decreasing its damage dealt by 75% for 10 sec.|id=99559}}
 
   
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;Aggro
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*{{abilities|Cinderweb Spiderling|These tiny spiders climb out of caves below the Cinderweb. They instinctively move towards Cinderweb Drones.}}
 
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*{{Text|Yell|You have interfered with our plans for the last time, mortals!}}
   
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;66%
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*{{abilities|Seeping Venom|The Cinderweb Spiderling leaps onto a random player within 5 yards, injecting them with venom and inflicting 6936 Fire damage every 2 seconds for 10 sec.|id=97079}}
 
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*{{Text|Yell|Take arms, minions! Rise from the icy depths!}}
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Heroic mode:
 
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*{{abilities|Cinderweb Broodling|These unstable spiders fixate on a random player and cast Volatile Burst when they reach their target.}}
 
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*{{abilities|Volatile Burst|Cinderweb Broodlings explode when they reach a player, inflicting 45000 Fire damage to all enemies within 8 yards.|id=99990}}
 
   
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;33%
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===Stage Two: The Frenzy!===
 
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*{{Text|Yell|Destroy these intruders! Leave them for the great dark beyond!}}
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After she has performed Smoldering Devastation three times, Beth'tilac enters a frenzy. She lowers herself from the safety of the top of her Cinderweb and no longer calls for aid from her brood.
 
   
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;Killing a player
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*{{Text|Yell|The abyss awaits!}}
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*{{Text|Yell|Depths take you!}}
   
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;Death
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*{{abilities|Frenzy|Beth'tilac periodically casts Frenzy, increasing her damage dealt by 5% until the end of the encounter. This effect stacks.|id=99497}}
 
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*{{Text|Yell|Ulthok... stop them...}}
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*{{abilities|The Widow's Kiss|Beth'tilac's deadly kiss boils the blood of her current target, reducing the healing dealt to the target by % every 2 seconds for 20 sec. The kiss also causes the target to inflict increasing Fire damage to their surrounding allies within 10 yards.|id=99476}}
 
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*{{abilities|Ember Flare|Beth'tilac emits a blazing heat, inflicting 20000 Fire damage to enemies on the same level as Beth'tilac.|id=98934}}
 
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*{{abilities|Consume|Beth'tilac consumes Cinderweb Spiderlings, healing Beth'tilac for 10% of her maximum health.|id=99332}}
 
   
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==Loot==
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{{lootbox|Normal
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|Aurelian Mitre
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|Entwined Nereis
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|Lightning Whelk Axe
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|Periwinkle Cloak
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|Wrasse Handwraps
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}}
   
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{{lootbox|Heroic
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|Aurelian Mitre (heroic)
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|Entwined Nereis (heroic)
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|Lightning Whelk Axe (heroic)
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|Periwinkle Cloak (heroic)
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|Wrasse Handwraps (heroic)
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}}
   
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==Achievements==
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*{{Achievementlong|Old Faithful}}
   
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==Videos==
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<youtube>ijVpr-9Yjr0</youtube>
   
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==Lord Rhyolith==
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===Heroic===
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<youtube>AMIV_4f4IpA</youtube>
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Rhyolith is one of the most ancient elementals in existence, born from the primordial fires that forged Azeroth itself. He is responsible for the creation of new elementals in the Firelands and still possesses a searing hatred of the titans for what he considers monumental arrogance in relocating him.
 
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<youtube>ckUbhA_4luY</youtube>
   
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== Patch changes ==
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===Stage One: Nuisances, Nuisances!===
 
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*{{Patch 4.1.0|note=Visual effects during the Lady Naz'jar encounter have been improved for clarity.}}
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Lord Rhyolith ignores players while his armor is intact, but they can attack his feet to control his movement.
 
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*{{Patch 4.0.3a|note=Added}}
   
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==External links==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-NPC|40586|armory=1}}
   
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{{DEFAULTSORT:Naz'jar, Lady}}
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*{{abilities|Obsidian Armor|Lord Rhyolith awakens encrusted in a thick coat of Obsidian Armor, which reduces all damage he takes by 80%. Lord Rhyolith's Obsidian Armor is reduced by 10% every time he steps on an active volcano. In Heroic Difficulty when Lord Rhyolith steps on an Active Volcano, 10 Liquid Obsidian creatures spawn around him.|id=98632}}
 
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[[Category:Naga sea witches]]
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[[Category:Bosses]]
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*{{abilities|Liquid Obsidian|The Liquid Obsidian moves towards Lord Rhyolith, and casts Fuse when it reaches him.}}
 
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[[Category:Throne of the Tides mobs]]
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*{{abilities|Fuse|The Liquid Obsidian fuses with Lord Rhyolith, increasing his damage reduction by 1%.|id=99875}}
 
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*{{abilities|Concussive Stomp|Lord Rhyolith smashes the ground, inflicting 32374 Fire damage to all players and knocking away targets within 20 yards. Each stomp creates two to three volcanoes.|id=97282}}
 
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*{{abilities|Volcano|Lord Rhyolith ignites a Volcano, causing it to inflict 12000 Fire damage to 3 players every 2 sec. When struck, the player takes 10% additional Fire damage for 14 sec. This effect stacks up to 20 times. In 25 player raids, the Volcano inflicts damage on 6 players.|id=98492|type=important|}}
 
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*{{abilities|Crater|Lord Rhyolith creates a crater when he steps on an active volcano. Occasionally, Lord Rhyolith causes streams of lava to flow from a crater. The moving stream of lava inflicts 75000 Fire damage to any player in its path.
 
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After 10 sec. the stream of lava erupts, inflicting ${$97234m1*2} Fire damage to any player standing within a lava stream.|id=97234}}
 
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*{{abilities|Thermal Ignition|Lord Rhyolith releases a jet of cinders, inflicting 15000 Fire damage to players within 7 yards and creates either 5 Fragments of Rhyolith or 1 Spark of Rhyolith. In Heroic Difficulty Lord Rhyolith creates 10 Fragments of Rhyolith instead of 5.}}
 
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*{{abilities|Fragment of Rhyolith|Fragments of Rhyolith have low health. If not slain within 30 sec, they inflict damage equal to their current health to a random player. In 25 person raids, they deal damage equal to half their current health to a random player.|type=deadly|}}
 
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*{{abilities|Spark of Rhyolith|Sparks of Rhyolith inflicts 8500 Fire damage to all players within 12 yards.|id=98598}}
 
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*{{abilities|Infernal Rage|Sparks of Rhyolith increase their damage dealt by 10% and damage taken by 10% every 5 seconds. This effect stacks up to 20 times.|id=98596|type=deadly|}}
 
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*{{abilities|Drink Magma|If Lord Rhyolith reaches the edge of his plateau, he drinks from the liquid magma and inflicts 35000 Fire damage every second on all players for 4 sec.|id=98043|type=deadly|}}
 
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===Stage Two: Now you will BURN!===
 
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When Lord Rhyolith reaches 25% remaining health, his Obsidian armor shatters. He becomes attackable and no longer ignores players.
 
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*{{abilities|Immolation|Lord Rhyolith's fiery presence inflicts 8000 Fire damage to all players every second.|id=99845}}
 
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*{{abilities|Unleashed Flame|Lord Rhyolith unleashes beams of fire which pursue random players, inflicting 10000 Fire damage to all players within 5 yards of the beam's impact location.|id=100974|type=heroic|}}
 
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==Alysrazor==
 
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When Ragnaros's forces surged into Mount Hyjal, the green dragon Alysra betrayed her allies and helped liberate the traitorous archdruid Fandral Staghelm. As a reward, she was purified with fire and reborn as a fearsome fire hawk.
 
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===Firestorm===
 
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At the beginning of the battle Alysrazor ascends into the sky, inflicting 30000 Fire damage to players and knocking them back. Alysrazor continues to inflict 10001 Fire damage to players every 1 sec. for 10 sec.
 
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===Volcanic Fire===
 
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A massive eruption creates patches of Fire which block escape from Alysrazor's domain. Volcanic Fire patches inflict 100000 Fire damage to players within 6 yards every 1 sec.
 
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===Stage One: I Will Burn You From the Sky!===
 
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Alysrazor flies around the arena, allowing her minions to corner her foes far below. She periodically flies through the center of the arena to claw at foes.
 
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*{{abilities|Blazing Claw|Alysrazor claws her way through the center of the arena, inflicting 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.|id=99844}}
 
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*{{abilities|Firestorm|Alysrazor faces the center of the arena and kicks up a powerful, fiery wind. After 5 seconds the arena is bathed in flames, inflicting 100000 Fire damage every 1 seconds to all players within line of sight for 10 sec.|id=100744|type=heroic|}}
 
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*{{abilities|Molting|Alysrazor molts, creating Molten Feathers nearby.|id=100837}}
 
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*{{abilities|Molten Feather|Players can pick up to three Molten Feathers. While holding a Molten Feather, all spells can be cast while moving and movement speed increases by 30% per feather. Once a player obtains three Molten Feathers, they gain Wings of Flame.|id=97128|type=dps||type=important|}}
 
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*{{abilities|Wings of Flame|The Wings of Flame allow the player to fly for 20 sec.|id=98619}}
 
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*{{abilities|Flying|Players with Wings of Flame contend with additional elements of the battle.}}
 
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*{{abilities|Blazing Power|Alysrazor periodically creates rings of fire which last for 3 seconds. Players passing through the ring gain Blazing Power, increasing haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power restores mana, rage, energy, runic power, and holy power, and refreshes the duration of Wings of Flame.|id=99461}}
 
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*{{abilities|Alysra's Razor|If a player gains 25 stacks of Blazing Power, they gain Alysra's Razor. This increases the player's critical strike chance by 50% for 30 sec.|id=100029}}
 
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*{{abilities|Incendiary Cloud|Alysrazor periodically creates an increasing number of Incendiary Clouds lasting for 3 seconds. Players that pass through the cloud suffer 50000 Fire damage every 1.5 sec. In Heroic Difficulty, Alysrazor always creates three Incindiary Clouds.|id=100731}}
 
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*{{abilities|Blazing Talon Initiate|Blazing Talon Initiates periodically fly in to assist Alysrazor in defeating enemy forces on the ground.}}
 
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*{{abilities|Brushfire|The Blazing Talon Initiate conjures a fiery ball that moves across the arena, inflicting 40000 damage every 1 sec to players within 4 yards.|id=98885}}
 
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*{{abilities|Blazing Shield|The Blazing Talon Initiate calls upon a familiar flame for protection from Alysrazor's Firestorm.|id=101484|type=heroic|}}
 
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*{{abilities|Fieroblast|The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 40000 Fire damage and 10000 Fire damage every 3 seconds for 12 sec.|id=101223|type=interruptable||type=magic|}}
 
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*{{abilities|Fire it Up!|When a Blazing Talon Initiate casts Fieroblast, they gain a stack of Fire it Up! This effect increases the Initiate's damage dealt by 10% and casting speed by 10%.|id=100093}}
 
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*{{abilities|Voracious Hatchling|Early in Stage 1, two Blazing Broodmothers drop off two Molten Eggs. After several seconds the eggs hatch into Voracious Hatchlings. Voracious Hatchlings throw a Tantrum if not fed Plump Lava Worms.|type=tank|}}
 
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*{{abilities|Imprinted|Upon hatching, Voracious Hatchlings imprint on the nearest player. The hatchling only attacks that player, but they gain 1000% additional damage against the hatchling.|id=99389}}
 
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*{{abilities|Satiated|The Voracious Hatchling will not throw a Tantrum when Satiated, which lasts for 15 sec. Voracious Hatchlings hatch Satiated, and can become Satiated again if a player feeds them Plump Lava Worms.|id=99359}}
 
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*{{abilities|Hungry|A Voracious Hatchling that is no longer Satiated becomes Hungry. When Hungry, hatchlings have a 20% chance on hit to throw a Tantrum.|id=99361}}
 
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*{{abilities|Tantrum|The Voracious Hatchling throws a Tantrum, increasing damage dealt by 100% and haste by 100%.|id=99362}}
 
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*{{abilities|Gushing Wound|The Voracious Hatchling strikes all targets within a 10 yard 60 degree cone, causing them to bleed for 3000 Physical damage every 0.2 seconds for 1 min. or until the target's health falls below 50% of their maximum health.|id=99308|type=healer|}}
 
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*{{abilities|Plump Lava Worm|During Stage 1, two sets of four Plump Lava Worms erupt from the molten ground. Players cannot attack Plump Lava Worms. Voracious Hatchlings near a Plump Lava Worm rush to devour it, becoming Satiated.|type=tank|}}
 
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*{{abilities|Lava Spew|Plump Lava Worms spew a molten cone of fire, dealing 40000 damage every 1 sec to all enemies within a 18 yard 35 degree cone.|id=99336}}
 
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*{{abilities|Herald of the Burning End|During Stage 1, a Herald of the Burning End periodically appears and begins casting Cataclysm. The Herald is immune to all damage, but dies when he casts Cataclysm.|type=heroic|}}
 
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*{{abilities|Cataclysm|The Herald of the Burning End summons a powerful Molten Meteor, inflicting 500000 Flamestrike damage to enemies within 5 yards.|id=99274|type=heroic|}}
 
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*{{abilities|Molten Meteor|Molten Meteors roll in one of 8 random directions, dealing 500000 Flamestrike damage to enemies within 5 yards every 1.5 sec.
 
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If the meteor reaches a wall, it will break apart into three Molten Boulders, which ricochet back in the opposite direction. If destroyed before reaching a wall, the Molten Meteor becomes temporarily stationary and blocks line of sight.|id=99274|type=heroic|}}
 
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*{{abilities|Molten Boulder|Three Molten Boulders form when a Molten Meteor hits a wall and breaks apart. Molten Boulders knock back and inflict 32000 Flamestrike damage to players within 3 yards every 1.5 sec.|id=99275|type=heroic|}}
 
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===Stage Two: The Skies are Mine!===
 
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Alysrazor flies in a tight circle, removes Wings of Flame from all players after 5 seconds, and then begins her ultimate attack.
 
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*{{abilities|Fiery Vortex|A Fiery Vortex appears in the middle of the arena, inflicting 50000 Fire damage every 0.5 seconds to players within 15 yards.|id=99794|type=deadly|}}
 
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*{{abilities|Harsh Winds|Alysrazor's powerful wingstrokes cause harsh winds to scald the landscape around her nest, inflicting 50000 Fire damage every 1 seconds for 5 sec to players greater than 60 yards from the Fiery Vortex. This effect stacks.|id=100640|type=deadly|}}
 
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*{{abilities|Fiery Tornado|Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, inflicting 40000 Fire damage every 1 sec to enemies within 4 yards.|id=99816|type=important|}}
 
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*{{abilities|Blazing Power|Alysrazor continues to create rings of fire that appear on the ground of the arena and last for 3 seconds. Players passing through the ring gain Blazing Power, increasing their haste by 4%. This effect stacks up to 25 times. Each stack of Blazing Power also restores mana, rage, energy, runic power, and holy power.|id=99461}}
 
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===Stage Three: Burnout!===
 
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Alysrazor crashes to the ground with 0 Molten Power and becomes vulnerable. This stage lasts until Alyrazor's energy bar reaches 50 Molten Power.
 
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*{{abilities|Burnout|Alysrazor's fire burns out, immobilizing her and increasing her damage taken by 100%. When struck with a harmful spell Alysrazor emits Essence of the Green.|id=99432|type=dps||type=important|}}
 
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*{{abilities|Essence of the Green|If Alysrazor is struck by a harmful spell she emits Essence of the Green, restoring 10% of the caster's maximum mana.|id=99433|type=healer||type=important|}}
 
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*{{abilities|Spark|A bright spark burns within the heart of Alysrazor, restoring 3 Molten Power every 2 seconds.|id=99921}}
 
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*{{abilities|Blazing Talon Clawshaper|At the start of stage 2, two Blazing Talon Clawshapers fly in and re-energize Alysrazor.|type=tank|}}
 
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*{{abilities|Ignition|Blazing Talon Clawshapers channel molten energy into Alysrazor, restoring 1 Molten Power every 1 sec.|id=99919|type=interruptable|}}
 
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===Stage Four: Reborn in Flame!===
 
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Alysrazor's fire reignites at 50 Molten Power. This stage lasts until Alysrazor reaches 100 Molten Power.
 
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*{{abilities|Ignited|Alysrazor's fiery core combusts once again, rapidly restoring her Molten Power. The core restores 2 Molten Power every 1 seconds.|id=99922}}
 
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*{{abilities|Blazing Buffet|Alysrazor's fiery core emits powerful bursts of flame, inflicting 10000 Fire damage to all players every 1 seconds while Alysrazor remains Ignited.|id=99922}}
 
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*{{abilities|Blazing Claw|Alysrazor claws at her current target, inflicing 100000 Physical damage to enemies in a 25 yard long 90 degree cone every 1.5 seconds. Each swipe also increases the Fire and Physical damage dealt to the target by 10% for 15 sec.|id=99844|type=tank|}}
 
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*{{abilities|Full Power|When Alysrazor reaches 100 Molten Power, she is at Full Power. This deals 50000 Fire damage to all players and knocks them back. Alysrazor then begins her Stage 1 activities again.|id=99925|type=healer|}}
 
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==Shannox==
 
−
The flamewakers are among the most feared elemental guardians in the Firelands. Shannox is no exception. Serving as the chief hunter and kennel master of Ragnaros's hell hounds, Shannox patrols the elemental realm with his two most ferocious beasts: Riplimb and Rageface.
 
−  
−
===Immolation Trap===
 
−
Shannox launches a fiery trap at a random player's location. The trap arms after 2 seconds, then detonates when either a player or one of Shannox's pets steps over the trap. Immolation Trap inflicts 75000 Fire damage, 19000 Fire damage every 3 sec., and increases the target's damage taken by 40% for 9 sec.
 
−  
−
===Crystal Prison Trap===
 
−
Shannox launches a prison trap at a random player's location. The trap arms after 2 seconds, then detonates when either a player or one of Shannox's pets steps over the trap. The Crystal Prison trap encases the target in a block of magma crystal, preventing all movement and any other action. Destroying the crystal prison frees a trapped player.
 
−  
−
===Arcing Slash===
 
−
Shannox inflicts 125% of normal melee damage in a 120 degree cone up to 10 yards in front of him, and inflicts Jagged Tear on his current target.
 
−  
−  
−
*{{abilities|Jagged Tear|Shannox's Arcing Slash leaves a Jagged Tear that inflicts 3000 Physical damage every 3 sec. for 30 sec. This effect stacks.|id=99937}}
 
−  
−
===Hurl Spear===
 
−
Shannox hurls his spear at a location near Riplimb. When the spear lands it inflicts 117000 Physical damage to all enemies within 3 yards and 50000 Fire damage to all enemies within 50 yards. The spear strike also triggers a cascade of molten eruptions around the impact location, inflicting 76000 Fire damage to enemies caught in an eruption.
 
−  
−
Riplimb will then break off from combat, fetch the spear, and return it to Shannox.
 
−  
−
===Frenzy===
 
−
When the players defeat Riplimb or Rageface, Shannox enters a frenzy. This increases his Physical damage by 30% and attack speed by 30%. This effects stacks twice.
 
−  
−
===Magma Rupture===
 
−
Once Riplimb has been slain, Shannox drives his spear into the ground instead of hurling it. This attack inflicts 47500 Fire damage and increases the Fire damage taken for all players by 40% for 1 min. The spear strike also triggers a cascade of molten eruptions around the impact location, inflicting 80000 Fire damage to enemies caught in an eruption.
 
−  
−
===Riplimb===
 
−
Riplimb will attack the target with the most threat.
 
−  
−
In Heroic Difficulty Riplimb cannot be permanently slain while his master lives. When his health reaches zero, he will collapse for 30 seconds, and then reanimate at full health to resume fighting.
 
−  
−  
−
*{{abilities|Limb Rip|Riplimb savagely bites his current target, inflicting 130% of normal melee damage and inflicting Jagged Tear.|id=99832}}
 
−  
−
*{{abilities|Jagged Tear|Riplimb's Limb Rip eaves a Jagged Tear that inflicts 3000 Physical damage every 3 sec. for 30 sec. This effect stacks.|id=99937}}
 
−  
−
*{{abilities|Frenzied Devotion|Riplimb enters an unstoppable rage if he witnesses Shannox's health reach 30%. This effect increases Riplimb's damage dealt by 400%, attack speed by 200% and movement speed by 100%.|id=100064}}
 
−
*{{abilities|Feeding Frenzy|Riplimb's successful melee attacks increase his physical damage dealt by 5% for 20 sec. This effect stacks.|id=100656|type=heroic|}}
 
−  
−
===Rageface===
 
−
Rageface cannot be controlled, and darts about from enemy to enemy, changing targets periodically.
 
−  
−  
−
*{{abilities|Face Rage|Rageface leaps at a random player, stunning and knocking them to the ground. Rageface begins to viciously maul the player, inflicting 8000 Physical damage every 0.5 sec. and the damage dealt increases over time. While Rageface mauls the player, he is 50% more susceptible to critical strikes.
 
−
 
−
Rageface will continue the mauling until his target is dead, or he receives a single attack that deals at least 30000 damage.|id=100129}}
 
−
*{{abilities|Frenzied Devotion|Rageface enters an unstoppable rage if he witnesses Shannox's health reach 30%. This effect increases Riplimb's damage dealt by 400%, attack speed by 200% and movement speed by 100%.|id=100064}}
 
−
*{{abilities|Feeding Frenzy|Rageface's successful melee attacks increase his physical damage dealt by 5% for 20 sec. This effect stacks.|id=100656|type=heroic|}}
 
−  
−  
−  
−  
−  
−
==Baleroc, the Gatekeeper==
 
−
Baleroc earned a reputation as a merciless combatant during the elemental wars of ancient Azeroth. Now that he is confined to the Firelands, Baleroc's sanity has dwindled. Few elementals dare disturb him, fearful that they will become victim to his battle lust.
 
−  
−
===Blaze of Glory===
 
−
Baleroc's assault periodically awakens a burning spark within his current target, increasing the target's physical damage taken by 20%, but also raising their maximum health by 20%.
 
−  
−
Every time Baleroc applies Blaze of Glory, he gains an application of Incendiary Soul.
 
−  
−  
−
*{{abilities|Incendiary Soul|Every time Baleroc applies Blaze of Glory, he gains an application of Incendiary Soul, increasing his Fire damage dealt by 20%.|id=99369}}
 
−  
−
===Shards of Torment===
 
−
Baleroc summons a crystal amongst his foes, which continually channels a shadowy beam on the nearest player. In 25 player raids, Baleroc summons two crystals.
 
−  
−  
−
*{{abilities|Torment|The Shard of Torment inflicts 4000 Shadow damage per application to the nearest player, stacking once per second.|id=99256}}
 
−
*{{abilities|Tormented|When Torment fades from a player, they are afflicted by the Tormented effect, which increases their Shadow damage taken by 250% and reduces the player's healing done by 50% for 40 sec. Direct melee contact with any other player will apply a fresh copy of the Tormented effect to that player.|id=99257}}
 
−
*{{abilities|Wave of Torment|If no player stands within 15 yards of a Shard of Torment, the Shard pulses this effect, inflicting 15000 Shadow damage each second to all players.|id=99261}}
 
−
*{{abilities|Vital Spark|If a player casts a direct heal on someone being damaged by Torment, the healer gains an application of Vital Spark for each three stacks of Torment on the target. Casting a single-target direct heal on a target affected by Blaze of Glory will trigger Vital Flame.|id=99262|type=healer|}}
 
−  
−
*{{abilities|Vital Flame|Vital Flame increases healing done to targets affected by Blaze of Glory by 5% per stack of Vital Spark consumed, lasting for 15 sec. When Vital Flame expires, it restores the Vital Spark stacks consumed to create the effect.|id=99263|type=healer|}}
 
−  
−  
−
===Blades of Baleroc===
 
−
Baleroc periodically empowers one of his blades with Shadow or Fire energy, and wields it alone for 15 sec.
 
−  
−  
−
*{{abilities|Decimation Blade|Baleroc's melee strikes do no Physical damage but instead inflict Shadow damage equal to 90% of the target's maximum health, but always at least 250000 damage. This damage cannot be resisted or mitigated. Baleroc's time between attacks increases by 101% while this effect is active.|id=99353}}
 
−
*{{abilities|Inferno Blade|Baleroc's melee strikes do no Physical damage but instead inflict 100000 Fire damage.|id=99351}}
 
−  
−
===|type=heroic|Countdown===
 
−
Baleroc links two players to each other for 8 sec. If the chosen players move within yards of each other, the effect dissipates harmlessly. If the effect runs its full course, then both players explode, inflicting 100000 Fire damage to all players within yards.
 
−  
−  
−  
−  
−  
−
==Majordomo Staghelm==
 
−
The loss of his son, Valstann, in the War of the Shifting Sands utterly shattered Fandral Staghelm's spirit. Now empowered by Ragnaros as the new Majordomo of the Firelands (replacing the deceased Majordomo Executus) and the leader of the treacherous Druids of the Flame, Fandral seeks to bring ruin to Azeroth rather than live in a world without his beloved child.
 
−  
−
===|type=heroic|Concentration===
 
−
Each player who engages Fandral on Heroic Difficulty gains a Concentration power bar. This bar fills over time, increasing damage and healing done by 25% for every 25 Concentration up to 100. Players hit by a damaging attack or spell lose all Concentration.
 
−  
−
===Shapeshifting===
 
−
Fandral transforms into a Cat when his enemies are not clustered together or into a Scorpion when 7 or more of his enemies are clustered together.
 
−  
−
On every third transform, Fandral briefly pauses in human form.
 
−  
−  
−
*{{abilities|Cat Form|Fandral transforms into a Cat when his enemies are not clustered together.|id=98374}}
 
−  
−
*{{abilities|Leaping Flames|Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 25000 Fire damage every 0.5 sec. for 1 min. This attack costs 100 energy.|id=98535}}
 
−
*{{abilities|Spirit of the Flame|These images of Fandral attack enemies until defeated.}}
 
−
*{{abilities|Adrenaline|Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.|id=97238}}
 
−
*{{abilities|Fury|Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.|id=97235}}
 
−  
−
*{{abilities|Scorpion Form|Fandral transforms into a Scorpion when 7 or more of his enemies are clustered together. In 25 player raids, Fandral transforms when 18 or more of his enemies are clustered together.|id=98379}}
 
−  
−
*{{abilities|Flame Scythe|Fandral inflicts 750000 Fire damage to enemies in front of him. Damage is split equally among targets hit. This attack costs 100 energy.|id=98474}}
 
−
*{{abilities|Adrenaline|Fandral gains a stack of Adrenaline each time he performs Flame Scythe. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.|id=97238}}
 
−
*{{abilities|Fury|Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.|id=97235}}
 
−  
−
*{{abilities|Human Form|When Fandral enters Human form, he briefly envelops his enemies in a Fiery Cyclone and casts an additional spell.
 
−  
−
When switching from Cat form to Scorpion form, Fandral unleashes Searing Seeds.
 
−  
−
When switching switching from Scorpion form to Cat form, Fandral unleashes Burning Orbs.}}
 
−  
−
*{{abilities|Fiery Cyclone|Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them invulnerable for 3 sec.|id=98443}}
 
−
*{{abilities|Searing Seeds|Searing Seeds implants fiery seeds in Fandral's enemies. Each seed grows at a different rate. When fully grown, the seeds explode, inflicting 60000 Fire damage to players within 12 yards.|id=98620}}
 
−
*{{abilities|Burning Orbs|Fandral summons several orbs around the room. Each orb attacks the nearest player, burning them for 6500 Fire damage every 2 sec. This effect stacks.|id=98584}}
 
−  
−  
−  
−  
−  
−  
−
==Ragnaros==
 
−
Ragnaros, lord of the Firelands, embodies the fury and destruction of the primordial infernos that forged Azeroth itself. Promised the chance to set Azeroth aflame without interference from Neptulon and Therazane, Ragnaros seeks to appease the Old Gods by incinerating the World Tree of Nordrassil.
 
−  
−
===Stage One: By Fire Be Purged!===
 
−  
−  
−  
−
*{{abilities|Sulfuras Smash|Ragnaros faces the location of a random player and prepares to smash Sulfuras on the platform. The impact of Sulfuras inflicts 550000 Fire damage to any player within 5 yards of the impact, and creates several Lava Waves which move out from the point of impact.|id=98708|type=deadly|}}
 
−  
−
*{{abilities|Lava Wave|If a player touches a moving Lava Wave, the lava inflicts 100000 Fire damage, 29250 Fire damage every 1 sec. for 5 sec., and knocks the player back.|id=98928|type=magic|}}
 
−  
−
*{{abilities|Wrath of Ragnaros|Ragnaros blasts the location of a random player, inflicting 60000 Fire damage to all players within 6 yards and knocking them back. In 25 player raids, Ragnaros blasts three locations.|id=100115}}
 
−
*{{abilities|Hand of Ragnaros|Ragnaros inflicts 30000 Fire damage to all enemies within 55 yards, knocking them back.|id=98237}}
 
−
*{{abilities|Magma Trap|Ragnaros launches a Magma Trap at a random player's location. When the Magma Trap reaches the platform, it inflicts 60000 Fire damage and knocks back players within 8 yards. The active Magma Trap persists for the duration of the encounter and triggers when stepped on, causing a Magma Trap Eruption.|id=98170}}
 
−  
−
*{{abilities|Magma Trap Eruption|A triggered Magma Trap erupts for 80000 Fire damage to all players, and violently knocks the triggering player into the air. The Magma Trap causes the triggering player to take 51% more damage from other Magma Traps. This effect lasts for 30 sec and stacks.|id=100238}}
 
−  
−
*{{abilities|Magma Blast|Ragnaros blasts magma at his current target if he cannot reach and melee them, inflicting 75000 Fire damage and increasing Fire damage taken by 50% for 6 sec.|id=98313}}
 
−  
−
===Intermission: Minions of Fire!===
 
−
At 70% health Ragnaros casts Splitting Blow, burying Sulfuras into the platform and creating Sons of Flame across the platform. Ragnaros submerges for 45 seconds or until the players destroy all the Sons of Flame, whichever comes first.
 
−  
−  
−
*{{abilities|Splitting Blow|Ragnaros buries Sulfuras within the platform, inflicting 70000 Fire damage every 1 second to players within 6 yards and creating eight Sons of Flame that attempt to reach the mighty hammer.|id=100455}}
 
−
*{{abilities|Son of Flame|Sons of Flame cross the platform and attempt to reform with Sulfuras. A Son of Flame that reaches Sulfuras causes a Supernova.}}
 
−  
−
*{{abilities|Burning Speed|For every 5% of their remaining health above 50%, Sons of Flame move 75% faster. When players reduce a Son of Flame to below 50% remaining health, the Son of Flame loses the Burning Speed effect.|id=99414}}
 
−
*{{abilities|Supernova|When a Son of Flame reaches Sulfuras it explodes in a Supernova, inflicting 125000 Fire damage to all players.|id=99112|type=deadly|}}
 
−  
−
*{{abilities|Lava Bolt|While Ragnaros lies submerged underneath the lava, bolts of hot magma fall on four random players every 4 seconds. A Lava Bolt inflicts 45000 Fire Damage. In 25 player raids, bolts of hot magma fall on ten players.|id=100291}}
 
−  
−
===Stage Two: Sulfuras Will Be Your End!===
 
−  
−  
−  
−
*{{abilities|Sulfuras Smash|Ragnaros faces the location of a random player and prepares to smash Sulfuras on the platform. The impact of Sulfuras inflicts 550000 Fire damage to any player within 5 yards of the impact, and creates several Lava Waves which move out from the point of impact.|id=98708|type=deadly|}}
 
−  
−
*{{abilities|Lava Wave|If a player touches a moving Lava Wave, the lava inflicts 100000 Fire damage, 29250 Fire damage every 1 sec. for 5 sec., and knocks the player back.|id=98928|type=magic|}}
 
−  
−
*{{abilities|Engulfing Flame|Ragnaros periodically engulfs a random third of the platform in flames, immediately inflicting 70000 Fire damage to players caught in the conflagration then again inflicting 70000 Fire damage one second later.|id=99224}}
 
−
*{{abilities|World in Flames|Ragnaros periodically casts Engulfing Flames on a random section of the platform every 3 sec for 9 sec.|id=100171|type=heroic|}}
 
−
*{{abilities|Molten Seed|Ragnaros creates Molten Seed at the location of 10 random players from the nearby lava, inflicting 55000 Fire damage to all players within 6 yards of a seed. After 10 sec the Molten Seed bursts into a Molten Inferno. In 25 player raids, Ragnaros targets 20 players.|id=98498}}
 
−  
−
*{{abilities|Molten Inferno|When Molten Seeds burst they create a Molten Inferno, inflicting 135000 Fire damage to all players and creating a Molten Elemental. The damage inflicted decreases the farther away the player stands from the seed.|id=98518}}
 
−
*{{abilities|Molten Elemental|A Molten Inferno creates a Molten Elemental, which attacks and fixates on a random player.}}
 
−  
−
*{{abilities|Molten Power|Molten Elementals within 6 yards empower other Molten Elementals, increasing their damage dealt by 25% and granting immunity to snare and stun effects.|id=100158|type=heroic|}}
 
−  
−  
−
*{{abilities|Magma Blast|Ragnaros blasts magma at his current target if he cannot reach and melee them, inflicting 75000 Fire damage and increasing Fire damage taken by 50% for 6 sec.|id=98313}}
 
−  
−
===Intermission: Denizens of Flame!===
 
−
At 40% health Ragnaros casts Splitting Blow, burying Sulfuras into the platform and creating Sons of Flame across the platform. Ragnaros submerges for 45 seconds or until the players destroy all the Sons of Flame, whichever comes first.
 
−  
−
Ragnaros also creates two Lava Scions that attack the players.
 
−  
−  
−
*{{abilities|Splitting Blow|Ragnaros buries Sulfuras within the platform, inflicting 70000 Fire damage every 1 second to players within 6 yards and creating eight Sons of Flame that attempt to reach the mighty hammer.|id=100455}}
 
−
*{{abilities|Son of Flame|Sons of Flame cross the platform and attempt to reform with Sulfuras. A Son of Flame that reaches Sulfuras causes a Supernova.}}
 
−  
−
*{{abilities|Burning Speed|For every 5% of their remaining health above 50%, Sons of Flame move 75% faster. When players reduce a Son of Flame to below 50% remaining health, the Son of Flame loses the Burning Speed effect.|id=99414}}
 
−
*{{abilities|Supernova|When a Son of Flame reaches Sulfuras it explodes in a Supernova, inflicting 125000 Fire damage to all players.|id=99112}}
 
−  
−
*{{abilities|Lava Scion|One Lava Scion forms on each side of the platform.}}
 
−  
−
*{{abilities|Blazing Heat|A Lava Scion inflicts a random player with Blazing Heat, causing the player to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 50000 Fire damage every 1 sec on players standing within the trail, and heals Sons of Flame and Lava Scions within the trail for 11% every 1 sec.|id=99128}}
 
−  
−  
−
===Stage Three: Begone From My Realm!===
 
−  
−  
−  
−
*{{abilities|Sulfuras Smash|Ragnaros faces the location of a random player and prepares to smash Sulfuras on the platform. The impact of Sulfuras inflicts 550000 Fire damage to any player within 5 yards of the impact, and creates several Lava Waves which move out from the point of impact.|id=98708|type=deadly|}}
 
−  
−
*{{abilities|Lava Wave|If a player touches a moving Lava Wave, the lava inflicts 100000 Fire damage, 29250 Fire damage every 1 sec. for 5 sec., and knocks the player back.|id=98928|type=magic|}}
 
−  
−
*{{abilities|Engulfing Flame|Ragnaros periodically engulfs a random third of the platform in flames, immediately inflicting 70000 Fire damage to players caught in the conflagration then again inflicting 70000 Fire damage one second later.|id=99224}}
 
−
*{{abilities|World in Flames|Ragnaros periodically casts Engulfing Flames on a random section of the platform every 3 sec for 9 sec.|id=100171|type=heroic|}}
 
−
*{{abilities|Summon Living Meteor|Ragnaros calls down an increasing number of Living Meteors. The Living Meteor's impact inflicts 65000 Fire damage to players within 5 yards of the location.|id=99317}}
 
−  
−
*{{abilities|Living Meteor|The Living Meteor fixates on a random player and chases them.|id=101389}}
 
−  
−
*{{abilities|Meteor Impact|Any player within 4 yards of a Living Meteor triggers a Meteor Impact, inflicting 500000 Fire damage to players within 8 yards.|id=99287|type=deadly|}}
 
−
*{{abilities|Combustible|Attacking a Living Meteor causes Combustion, knocking it back several yards from the attacking player. Triggering Combustion removes the Combustible effect for 5 seconds.|id=100284}}
 
−  
−
*{{abilities|Combustion|Attacking a Living Meteor causes Combustion, knocking it back several yards from the attacking player. In Heroic Difficulty Combustion inflicts 2000 Fire damage every second for 0.001 sec on the triggering player. This effect stacks.|id=100272}}
 
−  
−
*{{abilities|Lavalogged|If a Living Meteor touches a Lava Wave, the meteor gains the Lavalogged effect for 1 min.|id=101088}}
 
−  
−  
−
*{{abilities|Magma Blast|Ragnaros blasts magma at his current target if he cannot reach and melee them, inflicting 75000 Fire damage and increasing Fire damage taken by 50% for 6 sec.|id=98313}}
 
−  
−
===|type=heroic|Stage Four: The True Power of the Firelord!===
 
−
The Firelord unleashes his full power and is able to move freely around the platform. Players have the aid of powerful heroes of Azeroth to support them.
 
−  
−  
−
*{{abilities|Superheated|Ragnaros unleashes his full power and becomes Superheated, inflicting 4000 Fire damage every 1 on all players and increasing the damage dealt by Superheated by 10%. This effect stacks.|id=100594|type=heroic|}}
 
−
*{{abilities|Empower Sulfuras|Ragnaros channels his flames upon Sulfuras. After 5 sec. of channeling, Sulfuras becomes Empowered and Ragnaros' melee attacks unleash the Flames of Sulfuras, inflicting 500000 Fire damage to all players.|id=100630|type=heroic|}}
 
−  
−
*{{abilities|Flames of Sulfuras|With Sulfuras empowered, Ragnaros' melee attacks unleash the Flames of Sulfuras, inflicting 500000 Fire damage to all players.|id=100630|type=heroic||type=deadly|}}
 
−  
−
*{{abilities|Dreadflame|Ragnaros stomps and creates a Dreadflame at two nearby locations. The Dreadflame multiplies rapidly and spreads across the platform. Dreadflame inflicts 60000 Fire damage and 4000 Fire damage every 1 sec for 30 sec if a player touches the fire. In 25 player raids, Ragnaros creates six Dreadflames.|id=100941|type=heroic|}}
 
−
*{{abilities|Magma Geyser|Ragnaros will target a Magma Geyser whenever he notices four players in a cluster together. The Magma Geyser inflicts 55000 Fire damage every 1 sec., knocks players back, and destroys any Breadth of Frost within 5 yards. In 25 player raids, Ragnaros uses Magma Geyser on clusters of 10 players.|id=100861|type=heroic|}}
 
−
*{{abilities|Cenarius|Although the son of Malorne and Elune, the mighty demigod and druid patron Cenarius was cared for in his youth by the Dragon Aspect Ysera.
 
−  
−
Cenarius supports the raid by using his powers over nature to freeze Living Meteors and reduce the damage caused when Ragnaros is Superheated.|type=heroic|}}
 
−  
−
*{{abilities|Breadth of Frost|Cenarius forms a Breadth of Frost at a nearby random location. Any Living Meteors that enter the Breadth of Frost freeze and take 15000% additional damage from players. Breadth of Frost grants immunity to Superheated damage and removes the Superheated debuff from players standing within the area.|id=100567|type=heroic|}}
 
−  
−
*{{abilities|Arch Druid Hamuul Runetotem|Apart from being revered by his fellow tauren, the greathearted archdruid Hamuul Runetotem is also a celebrated leader of the Cenarion Circle.
 
−  
−
The wise tauren assists the raid by harnessing nature's fury and causes roots to erupt from the ground to entrap Ragnaros.|type=heroic|}}
 
−  
−
*{{abilities|Entrapping Roots|Arch Druid Hamuul Runetotem forms Entrapping Roots at a nearby random location. If Ragnaros enters the area of the Entrapping Roots, he becomes stunned for 10 sec and takes 50% additional damage while stunned.|id=100653|type=heroic|}}
 
−  
−
*{{abilities|Malfurion Stormrage|One of the most powerful druids ever, Archdruid Malfurion Stormrage has been instrumental in protecting Mount Hyjal from Ragnaros's fiery elemental forces.
 
−  
−
The legendary archdruid helps the raid by protecting heroes from the all-consuming Dreadflame attacks.|type=heroic|}}
 
−  
−
*{{abilities|Cloudburst|Malfurion forms a Cloudburst. The player who interacts with a Cloudburst become surrounded with a Deluge. Deluge grants the player immunity to Dreadflame damage, and allows the player to extinguish any nearby Dreadflame. In 25 player raids, up to three players may use a single Cloudburst.|id=100766|type=heroic|}}
 
−  
−
*{{abilities|Deluge|The Deluge grants immunity to Dreadflame damage, and allows the player to extinguish any nearby Dreadflame.|id=101015|type=heroic|}}
 

Revision as of 04:03, 4 August 2011

For character biography, see Lady Naz'jar.
MobLady Naz'jar
Image of Lady Naz'jar
Race Naga sea witch (Humanoid)
Level 81 Elite
Location Throne of Neptulon, Throne of the Tides
Status Killable

Lady Naz'jar is the first boss of the Throne of the Tides. She can be found in the depths of Throne of the Tides, and needs to be killed to unlock other bosses.

Lady Naz'jar played a pivotal role in the retaking of Vashj'ir from the brutal Kvaldir, earning her Queen Azshara's favor. Recently Naz'jar spearheaded an assault against Neptulon and succeeded in cornering the powerful elemental lord within his throne room.[1]

Before fighting the mistress herself, the group must overcome several of her naga servants and murlocs.

Abilities

  • Blasts the target with lightning, dealing 141375 to 158625 Nature damage. Shock Blast - An interruptable spell which takes 3 seconds to cast. The spell deals 33,250 to 36,750 damage to the target, which is about half of the hit points to the tank at early levels, a tank can therefor survive without the spell being interrupted, but it is adviseable to do so.
  • Blasts the target with lightning, dealing 141375 to 158625 Nature damage. Shock Blast (Heroic) - An interruptable spell which takes 2 seconds to cast. The spell deals 141,375 to 158,625 damage to the target, which is devastating against the tank, which is why it is vital that the group are able to interrupt each cast.
  • Summons a Geyser at a random player's location. After 5 seconds, this Geyser errupts, dealing 23750 to 26250 Frost damage and knocking back all enemies within 0 yards of the target area. Geyser - Summons a geyser on the ground under a random player that erupts after 2 seconds, launching the target into the air. The spell deals 23,750 to 26,250 damage to any characters standing over it when it erupts.
  • Hurls deadly fungal spores at a random target, exploding on impact in a 0 yard radius. Any targets caught within this radius take 10000 Nature damage every 3 sec for 15 sec. Fungal Spores - Fungal Spores will be thrown at a random players feet, which deals 10,000 every 3 seconds for 15 seconds, the debuff is removable, but is not prioritized, moving away from the Fungal Spores is a better way of avoiding it.
  • Creates a whirling vortex of water, periodically knocking back enemies within 0 yards. In addition, the whirling water will deflect any spells cast at the caster and cause all ranged attacks to miss. Lasts 1 min. Waterspout - A 1.5 second cast that buffs Lady Naz´jar, which causes all spells cast on her reflect, and all ranged attacks on her miss.
    • Nearby enemies will also be knocked back, making her immune for 1 minute. During this minute, 3 adds will spawn: 2 Naz'jar Tempest Witch (spell casters) and a Naz'jar Honor Guard (melee dps).
    • Lady Naz´jar will engage in the battle again after one minute, whether these adds are killed or not.
    • Lady Naz´jar casts this spell twice during the encounter, at 66% hp and at 33% hp.
    • The Tempest Witch casts two different spells, a 2 second cast Chain Lightning and a 1 second cast Lightning Surge. The Lightning Surge deals 14138 to 15862 Nature damage, while the chain lightning deals 9,250 to 10,750 Nature damage in normal mode and 37000 to 43000 Nature damage in Heroic mode. He does not cast any noticeable spell, but has a nasty enrage ability.
    • When all of the adds are killed, you can proceed to kill Lady Naz'jar.
    • During this phase in Heroic mode, mini water tornados will spawn on the boss, about 5 at a time, and then proceed to move outwards towards the edge of the room. These must be avoided, as if they contact a player, that player becomes ‘stunned’ and is carried to the edge of the room for 5 seconds, while taking a steady stream of 5000 Frost damage every half second.

Strategy

  • When you start the encounter, the gates you enter from will lock. Periodically she will open a Geyser. Players have to dodge these or it'll deal about 25k damage to all players standing on it, as well as lunging them into the air.
  • When she casts Waterspout at 66% and 33%, you'll be met with two Naz'jar Tempest Witches and one Naz'jar Honor Guard. The damage the Naz'jar Tempest Witches do is moderate but can prove to be a problem when dealing damage to multiple enemies, which is why one of these Tempest Witches should be crowd controlled, and the other interrupted and nuked down fast. The Naz'jar Honor Guard is definitely prioritized last of the three mobs, but in Heroic mode, The Honor Guard can be particularly bothersome, and do a lot of damage. If the group does not feel prepared to deal with the damage, consider crowd controlling the Honor Guard instead.
  • Ideally, a group will have 2 or more crowd controllers. Spell nature polymorph [Polymorph] (mage), Spell shaman hex [Hex] (shaman), and Spell holy prayerofhealing [Repentance] (retribution paladin) are all capable of repeatable long-term crowd control on humanoids. Also, in an emergency, a rogue can use Ability vanish [Vanish] and Ability sap [Sap] for a one-time CC. If a group has two crowd controllers, they should coordinate to stop the casters and then focus down the honor guard. Establishing before the fight which side each crowd controller will be on helps greatly (the casters spawn to the left and right sides of the room, at the edge of the center ring). Overall, communication is key.

Quotes

Gauntlet Start
  • Armies of the depths, wash over our enemies as a tide of death!
Gauntlet Ends
  • Meddlesome gnats, you've thought us defeated so easily.
Aggro
  • You have interfered with our plans for the last time, mortals!
66%
  • Take arms, minions! Rise from the icy depths!
33%
  • Destroy these intruders! Leave them for the great dark beyond!
Killing a player
  • The abyss awaits!
  • Depths take you!
Death
  • Ulthok... stop them...

Loot

Normal
Heroic
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    • Aurelian Mitre (heroic)
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    • Entwined Nereis (heroic)
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    • Lightning Whelk Axe (heroic)
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    • Periwinkle Cloak (heroic)
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    • Wrasse Handwraps (heroic)
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Achievements

Videos

Heroic

Patch changes

  • Cataclysm Patch 4.1.0 (2011-04-26): Visual effects during the Lady Naz'jar encounter have been improved for clarity.
  • Cataclysm Patch 4.0.3a (2010-11-23): Added

External links