Blood Pact | |
---|---|
Usable by | |
Class | Warlock |
Pet | Imp |
Properties | |
School | Shadow |
Cooldown | None |
Related buff | |
|
Blood Pact is an aura that increases the Stamina of your party.
Rank | Level | Stamina | Max Imp Imp | Cost |
---|---|---|---|---|
1 | 4 | 2 | N/A | 1 |
2 | 14 | 7 | 9 | 9 |
3 | 26 | 16 | 21 | 40 |
4 | 38 | 27 | 35 | 1 |
5 | 50 | 38 | 49 | 1 50 |
6 | 62 | 66 | 86 | 2 60 |
Notes
Blood Pact can be set to auto-cast, although the auto-cast function behaves more like an on/off switch, since this ability is an aura, rather than a standard spell.
The spell is similar to the Priest buff [Power Word: Fortitude] as they both increase a unit's Stamina. Unlike [Power Word: Fortitude], this effect cannot be dispelled except by slaying the imp.
Talent improvement
Blood Pact is affected by the Demonology talent [Improved Imp], which increases its effectiveness by as much as 30%.
Tips and tactics
Tanks usually appreciate having extra Stamina, making the Imp a welcome addition to the tank's party. In raids, a warlock may be assigned to the main tank's group to provide such support. It's a fairly common occurrence in raids to have a Phase Shifted Imp standing next to the main tank, as the increase to their Stamina is incredibly useful. As the buff does not stack, an Imp would not be as useful in the presence of another allied Imp.
The effectiveness of Blood Pact increases as the number of units in the Imp's party increases as well, since they all receive the same buff. In the best case scenario, ten units (five pet users and their pets) will receive the buff.
Careful positioning can maximize the area covered by the relatively small 20-yard radius of the aura.
Known bugs
A bug in the game currently prevents the tooltip from reflecting the correct Stamina bonus when Improved Imp is in effect. The correct bonus is being applied; only the tooltip is affected by this bug.
Template:Warlock Pets
Template:Pet Commands