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Banshees were once beautiful female Night Elves who were brutally murdered by demons during the fall of Kalimdor. Their restless spirits were left to wander the world for many ages in silent, tortured lamentation. Over the years they became jealous of the living and seeded a deep hatred for all life. Yet when the Lich King, Ner'zhul, became aware of them, he gathered them together and promised them vengeance upon the living. Ner'zhul gave them terrible voices so that the living would finally hear their timeless anguish. Thus, the Banshees have pledged themselves to the Undead cause and serve as valuable warriors in the Scourge. The spectral Banshees can fly and are fond of hammering their enemies with tortured blasts of sonic force. Their unnerving, unholy screams can be heard from miles away.
Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Area of Effect
120 (60) sec.
Air, Ground, Organic
33% chance to miss
Creates a barrier that stops 300 points of spell damage from affecting a target unit.
Temple of the Damned
Banshee Adept Training
Area of Effect
Absorbs 300 points of spell damage
Stuns a target unit and the Banshee for 4 seconds, during which the Banshee takes extra damage from attacks. She then displaces the soul of the enemy, giving you permanent control of it, but destroying the caster's body. Possession cannot be used on flying units, Heroes, or creeps above level 5. Possesion is a very good ability and a game winner. A widely used trick is to put a Banshee into a town and possess the worker. This way, you will be able to research in different units and races. Although, this will be a problem for Upkeep.