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{{Stub/Cataclysm}}
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<onlyinclude>{{{{{tpl|tooltip}}}
 
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|mode={{{mode|}}}
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{{Stub/NPC}}
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{{npcbox
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|arg={{{arg|}}}
 
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|name=Conclave of Wind
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|durability=75
 
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|image=Conclave.jpg
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|sell={{cost||87|55}}
 
 
|level=??
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|icon=INV_Hammer_16
 
 
|type=Boss
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|quality=Uncommon
 
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|faction=Combat
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|bind=BoE
 
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|health=
|type=Mace
 
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|status = Killable
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|slot=Main Hand
 
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|races=[[Djinni]]
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|itemid=15226
 
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|creature=Elemental
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|ilvl=37
 
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|location=[[Throne of the Four Winds]]
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|name=Giant Club
 
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|instance=Throne of the Four Winds
|level=32
 
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}}
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|speed=1.90
 
  +
−
|dps=19.7
 
  +
The '''Conclave of Wind''' is a boss encounter in [[Throne of the Four Winds]]. The encounter consists of [[Anshal]], [[Rohash]], and [[Nezir]], the djinni lords of wind and must be eliminated in order to battle the elemental lord himself.
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|dmg=26 - 49
 
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|attrib=<span class="qc-uncommon">&lt;Random Enchantment&gt;</span>}}</onlyinclude>
 
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==Abilities==
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All of the Djinn have an energy bar that slowly goes up to 90 over time. When it reaches 90 they will all cast their most powerful abilities at the same time and reset their energy to zero. You cannot jump between platforms while they are at full strength. If no one is on their platform each Djinn will cast a raid wiping ability. You can move between their platforms by jumping into the wind.
  +
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Both Anshal and Nezir melee normally, Rohash requires no tank.
  +
  +
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They must all die at the same time or very close to it or they will regenerate.
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''Anshal''
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*{{abilities|Soothing Winds|Summons an area of calm winds (Green circle) on a random friendly target. This area heals all allies for 20000 per second. Any enemies within the area are silenced an pacified while they remain inside the area. This effect lasts for 30 sec.|id=86206|image=spell nature regeneration 02|}}
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*{{abilities|Nurture|Summons a Ravenous Creeper nearby every second for 5 sec. Ravenous Creepers have Toxic Spores.|id=85422|image=inv misc trailofflowers|}}
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*{{abilities|Toxic Spores|Spores errupt from the caster every second for 5 seconds, afflicting all enemies within 8 yards with a deadly toxin. This toxin deals 500 Nature damage per second for 5 sec and can stack up 25 times.|id=93121|image=spell shadow demonicempathy|}}
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*{{abilities|Zephyr|Cast at full energy, heals all allies within 100 yards for 25000 health per second. In addition, these targets will also gain 15% increased damage for 15 sec. This effect stacks.|id=93119|image=spell nature natureguardian|}}
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''Nezir''
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*{{abilities|Wind Chill|Deals 4750 to 5250 Frost damage to all enemies within 100 yards and increases all Frost damage taken by 10% for 30 sec. Stacks.|id=93123|image=spell frost frostshock|}}
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*{{abilities|Permafrost|Channels a blast of Frost at Nezir's current target, dealing 9500 to 10500 Frost damage per second in a cone towards that target for 3 sec.|id=93123|image=spell ice rune|}}
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*{{abilities|Ice Patch|Deals 7125 to 7875 Frost damage per second to all enemies within 20 yards, slowing their movement speed by 10% . This effect stacks. Lasts 3 sec.|id=93130|image=spell frost freezingbreath|}}
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*{{abilities|Sleet Storm|Cast at full energy, Deals 28500 to 31500 Frost damage per second to all targets within 100 yards. This damage is divided among all targets. Lasts 15 sec.|id=86367|image=spell frost arcticwinds|}}
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''Rohash''
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*{{abilities|Slicing Gale|Cast instead of melee-ing. Fierce winds slice through a random enemy target, dealing 11875 to 13125 Nature damage, increasing Nature damage they receive by 5% for 30 sec. This effect stacks.|id=93057|image=ability whirlwind|}}
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*{{abilities|Wind Blast|Spins slowly around the platform, blasting the area in front of the caster every second. Any enemies caught within this area are dealt 9500 to 10500 Nature damage and knocked back 200 yards. Lasts 10 sec.|id=93139|image=spell nature cyclone|}}
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*{{abilities|Tornado|Summons 3 tornados nearby. These tornados move around the area randomly, dealing 38000 to 42000 Nature damage to any enemies that get within 10 yards of them, knocking them back.|id=93142|image=spell nature earthbind|}}
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*{{abilities|Hurricane|Cast at full energy, Creates a huge vortex of wind, catching all nearby enemies and launching them into the air. Anyone caught by the vortex will take 2500 Nature damage per second for 15 sec. At the end of this effect, affected targets will be dropped out of the air, resulting in additional falling damage.|id=86481|image=spell nature earthbind|}}
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==Strategy==
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...
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==Quotes==
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===Anshal===
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;Aggro
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*{{text|yell|It shall be I that earns the favor of our lord by casting out the intruders. My calmest wind shall prove too much for them!}}
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;Killing a player
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*{{text|yell|Begone, outsiders!}}
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*{{text|yell|Your presence shall no longer defile our home!}}
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;Full power reached
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*{{text|yell|The power of our winds, UNLEASHED!}}
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;Low energy
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*{{text|yell|My power grows feeble, brothers. I shamefully must rely on you for a time.}}
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===Rohash===
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;Aggro
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*{{text|yell|As I am the strongest wind, it shall be I that tears the invaders apart!}}
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;Full power reached
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*{{text|yell|The power of our winds, UNLEASHED!}}
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;Low energy
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*{{text|yell|The intruders stand fast, brothers. I cannot break them. Allow me a brief respite to strengthen my winds.}}
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===Nezir===
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;Aggro
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*{{text|yell|The honor of slaying the interlopers shall be mine, brothers! Their feeble bodies will freeze solid from my wind's icy chill!}}
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;Full power reached
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*{{text|yell|The power of our winds, UNLEASHED!}}
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;Low energy
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*{{text|yell|The intruders stand fast, brothers. I cannot break them. Allow me a brief respite to strengthen my winds.}}
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===Conclave is defeated===
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*{{text|yell|Al'Akir|The Conclave of Wind has dissipated. Your honorable conduct and determination have earned you the right to face me in battle, mortals. I await your assault on my platform! Come!}}
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==Drops==
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...
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==Related achievements==
  +
...
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  +
==Videos==
   
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==Random enchantments==
 
 
{| class="darktable"
 
{| class="darktable"
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|- valign=top
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! 10 Man Regular Strategy by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
 
|-
 
|-
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! <youtube>1Er473sRbRc</youtube>
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!Item Suffix
 
 
|}
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!Stats Bonus
 
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{| class="darktable"
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|- valign=top
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! A Look at the 10 Man Fight by [http://www.youtube.com/BlueXephos The Yogscast on YouTube]
 
|-
 
|-
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! <youtube>9lvVYvMNPio</youtube>
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| of Arcane Wrath
 
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| +9-10 Arcane Spell Damage
 
|-
 
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| of Holy Wrath
 
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| +9-10 Holy Spell Damage
 
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|-
 
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| of the Bear
 
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| +4 Stamina, +4 Strength
 
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|-
 
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| of Stamina
 
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| +6-7 Stamina
 
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|-
 
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| of Power
 
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| +12-14 Attack Power
 
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|-
 
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| of Healing
 
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| +13-15 Healing Spells and +5 Damage Spells
 
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|-
 
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| of Shadow Wrath
 
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| +9-10 Shadow Spell Damage
 
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|-
 
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| of Nature's Wrath
 
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| +9-10 Nature Spell Damage
 
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|-
 
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| of the Tiger
 
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| +4 Strength, +4 Agility
 
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|-
 
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| of Strength
 
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| +6-7 Strength
 
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|-
 
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| of the Monkey
 
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| +4 Stamina, +4 Agility
 
 
|}
 
|}
   
   
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==Source==
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==Patch changes==
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...
{{Stub/Item}}
 
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== References ==
  +
{{reflist}}
   
 
==External links==
 
==External links==
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Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
Have a nice day. :) -->
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{{elinks-item|15226}}
 
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[[Category:World of Warcraft one-handed mace items]]
 
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[[Category:World of Warcraft uncommon items]]
 

Revision as of 03:36, 26 October 2010

Template:Stub/Cataclysm

MobConclave of Wind
Image of Conclave of Wind
Race(s) Djinni (Elemental)
Level ?? Boss
Location Throne of the Four Winds
Status Killable
Throne of the Four Winds

Conclave of Wind
Al'Akir

(lore)
(lore)

Loot

The Conclave of Wind is a boss encounter in Throne of the Four Winds. The encounter consists of Anshal, Rohash, and Nezir, the djinni lords of wind and must be eliminated in order to battle the elemental lord himself.


Abilities

All of the Djinn have an energy bar that slowly goes up to 90 over time. When it reaches 90 they will all cast their most powerful abilities at the same time and reset their energy to zero. You cannot jump between platforms while they are at full strength. If no one is on their platform each Djinn will cast a raid wiping ability. You can move between their platforms by jumping into the wind.

Both Anshal and Nezir melee normally, Rohash requires no tank.


They must all die at the same time or very close to it or they will regenerate.


Anshal

  • Spell nature regeneration 02 Soothing Winds — Summons an area of calm winds (Green circle) on a random friendly target. This area heals all allies for 20000 per second. Any enemies within the area are silenced an pacified while they remain inside the area. This effect lasts for 30 sec.
  • Inv misc trailofflowers Nurture — Summons a Ravenous Creeper nearby every second for 5 sec. Ravenous Creepers have Toxic Spores.
  • Spell shadow demonicempathy Toxic Spores — Spores errupt from the caster every second for 5 seconds, afflicting all enemies within 8 yards with a deadly toxin. This toxin deals 500 Nature damage per second for 5 sec and can stack up 25 times.
  • Spell nature natureguardian Zephyr — Cast at full energy, heals all allies within 100 yards for 25000 health per second. In addition, these targets will also gain 15% increased damage for 15 sec. This effect stacks.

Nezir

  • Spell frost frostshock Wind Chill — Deals 4750 to 5250 Frost damage to all enemies within 100 yards and increases all Frost damage taken by 10% for 30 sec. Stacks.
  • Spell ice rune Permafrost — Channels a blast of Frost at Nezir's current target, dealing 9500 to 10500 Frost damage per second in a cone towards that target for 3 sec.
  • Spell frost freezingbreath Ice Patch — Deals 7125 to 7875 Frost damage per second to all enemies within 20 yards, slowing their movement speed by 10% . This effect stacks. Lasts 3 sec.
  • Spell frost arcticwinds Sleet Storm — Cast at full energy, Deals 28500 to 31500 Frost damage per second to all targets within 100 yards. This damage is divided among all targets. Lasts 15 sec.

Rohash

  • Ability whirlwind Slicing Gale — Cast instead of melee-ing. Fierce winds slice through a random enemy target, dealing 11875 to 13125 Nature damage, increasing Nature damage they receive by 5% for 30 sec. This effect stacks.
  • Spell nature cyclone Wind Blast — Spins slowly around the platform, blasting the area in front of the caster every second. Any enemies caught within this area are dealt 9500 to 10500 Nature damage and knocked back 200 yards. Lasts 10 sec.
  • Spell nature earthbind Tornado — Summons 3 tornados nearby. These tornados move around the area randomly, dealing 38000 to 42000 Nature damage to any enemies that get within 10 yards of them, knocking them back.
  • Spell nature earthbind Hurricane — Cast at full energy, Creates a huge vortex of wind, catching all nearby enemies and launching them into the air. Anyone caught by the vortex will take 2500 Nature damage per second for 15 sec. At the end of this effect, affected targets will be dropped out of the air, resulting in additional falling damage.

Strategy

...

Quotes

Anshal

Aggro
  • It shall be I that earns the favor of our lord by casting out the intruders. My calmest wind shall prove too much for them!
Killing a player
  • Begone, outsiders!
  • Your presence shall no longer defile our home!
Full power reached
  • The power of our winds, UNLEASHED!
Low energy
  • My power grows feeble, brothers. I shamefully must rely on you for a time.

Rohash

Aggro
  • As I am the strongest wind, it shall be I that tears the invaders apart!
Full power reached
  • The power of our winds, UNLEASHED!
Low energy
  • The intruders stand fast, brothers. I cannot break them. Allow me a brief respite to strengthen my winds.

Nezir

Aggro
  • The honor of slaying the interlopers shall be mine, brothers! Their feeble bodies will freeze solid from my wind's icy chill!
Full power reached
  • The power of our winds, UNLEASHED!
Low energy
  • The intruders stand fast, brothers. I cannot break them. Allow me a brief respite to strengthen my winds.

Conclave is defeated

  • Al'Akir yells: The Conclave of Wind has dissipated. Your honorable conduct and determination have earned you the right to face me in battle, mortals. I await your assault on my platform! Come!


Drops

...

Related achievements

...

Videos

10 Man Regular Strategy by TGN on YouTube
A Look at the 10 Man Fight by The Yogscast on YouTube


Patch changes

...

References

 

External links