Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|The subject of this article was either removed from World of Warcraft or is no longer available due to the devastating Cataclysm patch 4.0.3.
|Race||Blue wyrm (Dragonkin)|
|Position||stationed in Azshara|
|Relative(s)||Malygos (father, presumed)|
Azuregos is a world boss found in southeastern Azshara. The blue wyrm Azuregos is a trusted servant of the aspect Malygos. As a blue dragon he is incredibly interested in magical artifacts and their protection. For this reason he guards the ancient night elf Ruins of Eldarath, in modern day Azshara.
From Blizzard's Official Raid Areas site:
- Before the Great Sundering, the night elf city of Eldarath flourished in the land that is now known as Azshara. It is believed that many ancient and powerful Highborne artifacts may be found among the ruins of the once-mighty stronghold. For countless generations, the Blue Dragon Flight has safeguarded powerful artifacts and magical lore, ensuring that they do not fall into mortal hands. The presence of Azuregos, the blue dragon, seems to suggest that items of extreme significance, perhaps the fabled themselves, may be found in the wilderness of Azshara. Whatever Azuregos seeks, one thing is certain: he will fight to the death to defend Azshara's magical treasures.
Azuregos is immune to arcane spells and is very frost-resistant. His powers include:
- Teleporting himself and all players within 30' range a short distance, wiping the aggro table. Azuregos will still have aggro for those players who were out of range of teleport. After the teleport, all affected players will be underneath the dragon and should run out.
- Any player slain by Azuregos gets the "Mark of Frost". Azuregos periodically sends out an AOE pulse that freezes anyone with this mark into an ice cube. The mark cannot be removed in most cases; players with this are essentally out of the fight for 15 minutes. You should still stick around; Azuregos usually takes over half an hour to kill. This debuff was introduced to prevent players from Corpse Running during the encounter.
- Azuregos periodically puts up a magic reflection shield that bounces spells back at the caster. The state of this shield will usually be announced in raid shout if you or someone else in the raid have a raiding mod like CT Raid installed. It is also quite visible; you will see a sparkly halo around the dragon.
- Azuregos casts a blizzard-like spell that burns the mana of any caster caught in its range. He tends to center this spell at very close range to himself; this is why it is important for casters to run a short distance away from the dragon after a teleport. Mages should blink immediately after a teleport.
Once Azuregos has been aggroed, all the dps and healers stand at his sides WITHIN teleport range. Melee attack on his sides to avoid his breath and other frontal attacks. The MT keeps Azuregos facing parallel to the dps/heal groups. A few healers keep the MT(s) up while the other concentrate on keeping everyone up.
It is key for everyone to be in teleport range when the teleport happens, as this clears his aggro. Each time a teleport occurs everyone runs back to their side positions. ALL DPS AND HEALING must STOP until the MT has aggro again; it is usually sufficient to give the MT 5 seconds before the rest of the raid unloads. DPS resumes until the teleport happens again. Obviously use potions and bandages as necessary after teleports. Rinse and repeat until Azuregos goes down.
If any casters need to drink, wait until the next teleport and then run away from the raid. Otherwise you will be the only person on Azuregos' aggro table and he will come after you.
Mages should keep themselves buffed with Frost Ward and use Scorch. Fireballs are not allowed, for three reasons: 1) When the magic shield goes up, it hurts a lot less 2) The scorch debuff does not stack up like the fireball one does 3) Quick casting time lets you get more in between teleports.
Greater Frost Protection Potions are very helpful in this fight. They require 1 elemental water, 1 dreamfoil, and 1 crystal vial.
There is no legitimate means to remove Mark of Frost.
The best place to put a low-level alt as a lookout is on a hill at [55, 77].
Azuregos can once again be soloed by a hunter (3.0.3) and possibly any class that can out-heal the damage. Where it once took hours now just takes less than thirty minutes to accomplish. Azuregos can be soloed in under 10 minutes. This video documents a Death Knight (3.2) out-healing the DPS output of this boss.
Patches and hotfixesEdit
- Patch 4.0.3 (15-Nov-2010): Removed due to The Shattering.
- Patch 1.8.0 (10-Oct-2005): Azuregos is now properly resistant to Frost damage.
- Patch 1.5.0 (2005-06-07): Additional new raid items have been added to the treasure list for Azuregos.
- Patch 1.4.0 (2005-05-05):
- Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection.
- Azuregos has received some new items on his loot table.
- Azuregos will no longer drop random blue items of a level lower than 50.
- Patch 1.3.0 (07-Mar-2005): Added