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(edited 1st section; added ==Improvements==; added Inner Fire vs Inner Will section, which was much needed)
 
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{{Stub/Ability}}
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{{Infobox ability
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|name=Inner Will
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|image=priest_icon_innewill
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|description=A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 15% and increasing your movement speed by 10%.<br /><br />You can only have Inner Will or Inner Fire active at a time.
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|class=[[Priest]]
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|type=Utility
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|school=Holy
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|cast_time=Instant
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|improvement=[[Inner Sanctum]]
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|buff_desc=Reduces the mana cost of instant cast spells by 15% and increases movement speed by 10%.
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}}
   
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'''Inner Will''' is a free instant self-cast [[Priest]] buff that reduces the cost of the priest's instant cast spells by 15% and increases the priest's unmounted movement speed by 10%.
Throughout the [[Warcraft Universe]] sources the term '''Azeroth''' is used to describe several things:
 
   
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It is learned at level 83 for {{cost|25|80}}, and was first announced in the [http://blue.mmo-champion.com/t/24038432151/cataclysm-class-preview-priest/ ''Cataclysm'' priest review].
*'''[[Azeroth (world)|The world of Azeroth]]''' - The name of the world in which the ''World of Warcraft'' takes place (save [[Outland]]).
 
   
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==Improvements==
*'''[[Stormwind (kingdom)|The Kingdom of Azeroth]]''' - One of the [[Seven Kingdoms]] of [[human]]s, also called the Kingdom of Stormwind.
 
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* [[Inner Sanctum]] (Discipline, Tier 2): Your Inner Fire also reduces all spell damage taken by 2/4/6% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.
   
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==Notes==
*'''[[Azeroth (continent)|The continent of Azeroth]]''' - One of the three continents that comprise the [[Eastern Kingdoms]].
 
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Although not explicitly stated in the tooltip, Inner Will only affects ''unmounted'' movement speed. Mounted speed, flight speed and swim speed are unaffected.
   
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The movement speed bonus from Inner Will does not stack with most other movement speed increasing effects, such as that provided by [[Body and Soul]].
*'''[[Eastern Kingdoms]]''' - In some sources the term "Azeroth" is used interchangeable with Eastern Kingdoms.
 
   
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==Inner Fire==
==Warcraft: Orcs & Humans==
 
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[[Inner Fire]] and Inner Will are mutually exclusive; the priest must decide which to have active at any given time. As both are free and last until cancelled, there is no reason not to have one of these abilities active at all times.
In [[Warcraft: Orcs & Humans]] the term Azeroth refers to the kingdom in most cases, and it can be implied that it is a world in only one quote. It can be assumed that, when the game was released, the kingdom and land of Azeroth were one and the same. At the time, the kingdom of Azeroth was the only part of the world known to the player, thus it is possible that the reference to the world and other undefined uses of the term were actually referring to the same thing but were given different uses in the later games.
 
   
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As Inner Will is not learnt until level 83, priests below this level should always have [[Inner Fire]] active.
==Warcraft II==
 
===Tides of Darkness===
 
In ''[[Warcraft II: Tides of Darkness]]'' in most cases it is referred as a kingdom, but is also referred as a continent and as a world.
 
   
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[[Inner Fire]] provides an armor and spell power buff. This provides a very substantial improvement to the priest's defenses (increasing armor by 90% when improved with [[Glyph of Inner Fire]]) and a reasonable boost to spell power, improving both damage dealing and healing. [[Inner Sanctum]] causes Inner Fire to also reduce spell damage taken, further improving the spell's defensive value.
===Beyond the Dark Portal===
 
In ''[[Warcraft II: Beyond the Dark Portal]]'' is refered as both, a kingdom, and a world.
 
   
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'''Inner Will''' reduces the mana cost of your instant spells and increases your unmounted movement speed by a small amount. This makes it useful for priests who are concerned with their mana pool, especially those reliant on instants. The movement speed increase can be useful in a number of situations both in PvE and PvP, allowing the priest to outstrip pursuers or move within healing range of targets more quickly.
==Warcraft III==
 
===Reign of Chaos===
 
In ''[[Warcraft III: Reign of Chaos]]'' is referred as a kingdom, as a land (continent) and as a world. It is revealed that the world was called Azeroth by it's inhabitants.
 
   
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[[Inner Fire]] is therefore more directly beneficial to defence, healing and damage dealing; while Inner Will benefits mana-efficiency and movement speed. Priests above level 83 will have to decide which aspects to enhance at any given time. It is quite possible to change between the two buffs depending on the situation; as both are free to cast, the only cost is the use of a global cooldown to activate the chosen spell.
===The Frozen Throne===
 
In ''[[Warcraft III: The Frozen Throne]]'' is referred as a world.
 
   
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When [[Inner Fire]] is the priest's preferred buff, Inner Will can be used to quickly escape AoE effects, or move swiftly between targets, following which the priest may choose to re-activate Inner Fire. When time allows, priests can also activate Inner Will in anticipation of casting one or more instant spells, saving 15% of the mana they would spend. It should be noted that many instants (such as [[Power Word: Shield]]) benefit from spell power, and so, although 15% cheaper when cast during Inner Will, will be slightly less effective than if cast during Inner Fire. Inner Will can also be very useful when carrying the flag in [[battleground]]s such as [[Warsong Gulch]], although the priest may wish to re-activate [[Inner Fire]] should they come under attack.
==Warcraft: The Roleplaying Game==
 
The term Azeroth is used to refer the world, the kingdom and the continent. It is also used as an alternate name of the [[Eastern Kingdoms]].
 
   
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When Inner Will is the priest's preferred buff, [[Inner Fire]] can be used in anticipation of taking damage (especially physical) or casting non-instant spells.
==World of Warcraft==
 
In ''[[World of Warcraft]]'''s manual the term Azeroth is used to refer the world, but also used to refer one of the three continents that comprise the [[Eastern Kingdoms]]:
 
   
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== Patch changes ==
:''Throughout this manual and in the game itself, you will find the name Azeroth used in two different contexts. Azeroth is both the name of the world of Warcraft, and the name of one of the three continents that comprise the Eastern Kingdoms, the landmass opposite of Kalimdor on the world map. The other two continents of the Eastern Kingdoms are Loch Modan in the center and Lordaeron in the north. Sometimes you will see reference to Azeroth the world, and other times you will see reference to Azeroth the continent.''
 
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* {{Patch 4.1.0|note=Now last until canceled.}}
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* {{Patch 4.0.1|note=Added.}}
   
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== External links ==
Although it's stated that there are two terms, there appears to be another use of the term Azeroth: an alternate name of the [[Eastern Kingdoms]]. This use is also used in ''[[Lands of Conflict]]'' and in an in-game quest.<ref name=darkcouncil>{{quest|Dark Council}}: "The Argus Wake might run deep through the continent of Azeroth."</ref>
 
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{{Elinks-spell|73413}}
   
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{{Classfooter|Priest}}
Because the original ''World of Warcraft'' took place on the world of Azeroth, but only on the continents of [[Eastern Kingdoms]] and [[Kalimdor]], some players colloquially refer to that combined area (the original ''World of Warcraft'' content), as "Azeroth" or "Classic Azeroth"<ref>{{ref web|url=http://www.mmo-champion.com/index.php?topic=92919.0|title=World of Warcraft - Cataclysm
 
|author=[http://www.mmo-champion.com/index.php?action=profile;u=1 Boubouille]|publisher=MMO Champion|date=August 15, 2009, 12:38:20 am
 
|accessdate=2009-08-14 11:15PM EDT|quote=Classic Azeroth Revamp}}</ref> as distinct from "Northrend" which refers to [[World of Warcraft: Wrath of the Lich King|Wrath]]-specific geography and content. This use of the word is incorrect however, and isn't supported by any lore source of Blizzard; it is used only in the FAQ of ''[[World of Warcraft: Cataclysm]]''.
 
   
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[[Category:Priest abilities]]
A related incorrect usage by Blizzard is for the meta-achievement {{achievement|Tricks and Treats of Azeroth}}, which requires completing the related achievement for Outland (which is not part of Azeroth).
 
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[[Category:Holy spells]]
 
==World of Warcraft: The Roleplaying Game==
 
It is used to refer the world, a continent and a country/kingdom. It appears that Azeroth is also used interchangeable with [[Eastern Kingdoms]].
 
 
==Origins of the name==
 
* The name of a world in the science fiction book ''Fires of Azeroth'' by C.J. Cherryh. Interestingly, some of the themes in this book and the trilogy it ends (namely of world-crossing "Gates") sound similar to those in Warcraft, and this book first was published in 1979, well before the first Warcraft game.
 
*:''Word from the Publisher''
 
*::There was a star Gate in Azeroth marked by alien fires that Morgaine must seal. But Morgaine and Vanye have brought devastation to the peaceful land. For the hordes of Shiuan were on their heels, determined to conquer a new land for themselves and to avenge their lost planet.
 
* In the Bible, there are several places with names that sound similar to Azeroth, most notably {{wplink|Hazeroth}}.
 
 
==References==
 
{{reflist}}
 

Revision as of 23:15, 3 October 2011

Inner Will
Priest icon innewill
  • Inner Will
  • Priest ability
  • Instant
  • A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 15% and increasing your movement speed by 10%.

    You can only have Inner Will or Inner Fire active at a time.
Properties
Class Priest
School Holy
Cooldown None/Global Cooldown
Improvements Inner Sanctum
Related buff
Priest icon innewill
  • Inner Will
  • Reduces the mana cost of instant cast spells by 15% and increases movement speed by 10%.

[[Category:priest abilities]][[Category:priest abilities]]

Inner Will is a free instant self-cast Priest buff that reduces the cost of the priest's instant cast spells by 15% and increases the priest's unmounted movement speed by 10%.

It is learned at level 83 for 25g 80s, and was first announced in the Cataclysm priest review.

Improvements

  • Inner Sanctum (Discipline, Tier 2): Your Inner Fire also reduces all spell damage taken by 2/4/6% while it is active, and the movement speed bonus of your Inner Will is increased by 2/4/6%.

Notes

Although not explicitly stated in the tooltip, Inner Will only affects unmounted movement speed. Mounted speed, flight speed and swim speed are unaffected.

The movement speed bonus from Inner Will does not stack with most other movement speed increasing effects, such as that provided by Spell holy symbolofhope [Body and Soul].

Inner Fire

Spell holy innerfire [Inner Fire] and Inner Will are mutually exclusive; the priest must decide which to have active at any given time. As both are free and last until cancelled, there is no reason not to have one of these abilities active at all times.

As Inner Will is not learnt until level 83, priests below this level should always have Spell holy innerfire [Inner Fire] active.

Spell holy innerfire [Inner Fire] provides an armor and spell power buff. This provides a very substantial improvement to the priest's defenses (increasing armor by 90% when improved with Inv glyph majorpriest [Glyph of Inner Fire]) and a reasonable boost to spell power, improving both damage dealing and healing. Inner Sanctum causes Inner Fire to also reduce spell damage taken, further improving the spell's defensive value.

Inner Will reduces the mana cost of your instant spells and increases your unmounted movement speed by a small amount. This makes it useful for priests who are concerned with their mana pool, especially those reliant on instants. The movement speed increase can be useful in a number of situations both in PvE and PvP, allowing the priest to outstrip pursuers or move within healing range of targets more quickly.

Spell holy innerfire [Inner Fire] is therefore more directly beneficial to defence, healing and damage dealing; while Inner Will benefits mana-efficiency and movement speed. Priests above level 83 will have to decide which aspects to enhance at any given time. It is quite possible to change between the two buffs depending on the situation; as both are free to cast, the only cost is the use of a global cooldown to activate the chosen spell.

When Spell holy innerfire [Inner Fire] is the priest's preferred buff, Inner Will can be used to quickly escape AoE effects, or move swiftly between targets, following which the priest may choose to re-activate Inner Fire. When time allows, priests can also activate Inner Will in anticipation of casting one or more instant spells, saving 15% of the mana they would spend. It should be noted that many instants (such as Spell holy powerwordshield [Power Word: Shield]) benefit from spell power, and so, although 15% cheaper when cast during Inner Will, will be slightly less effective than if cast during Inner Fire. Inner Will can also be very useful when carrying the flag in battlegrounds such as Warsong Gulch, although the priest may wish to re-activate Spell holy innerfire [Inner Fire] should they come under attack.

When Inner Will is the priest's preferred buff, Spell holy innerfire [Inner Fire] can be used in anticipation of taking damage (especially physical) or casting non-instant spells.

Patch changes

External links