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(add cat:game terms, mention of interrupt, and wands)
 
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'''"Attack"''' initiates general melee combat with the currently equipped weapon(s). Your character will continue to attack until the attack action is toggled off, an attack interrupting action occurs (turning the wrong way, getting stunned, etc.), or the target is dead. The speed at which you attack depends on your equipped weapon(s). Some actions (self-heals) do not interrupt an auto-attack.
 
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|name=Scope
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|title=[[Scope]]s
   
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|group1=Classic
Also see [[Wand#Wand_Usage|Wand Usage section of Wands]] for how auto-attack works with wands.
 
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|list1={{loot|common|Crude Scope}}{{·}} {{loot|common|Standard Scope}}{{·}} {{loot|uncommon|Accurate Scope}}{{·}} {{loot|common|Deadly Scope}}{{·}} {{loot|common|Sniper Scope}}{{·}} {{loot|rare|Biznicks 247x128 Accurascope}}
   
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|group2={{bc-inline}}
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|list2={{loot|uncommon|Adamantite Scope}}{{·}} {{loot|rare|Khorium Scope}}{{·}} {{loot|rare|Stabilized Eternium Scope}}
   
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|group3={{wotlk-inline}}
==Attack (Pet Ability) ==
 
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|list3={{loot|common|Diamond-cut Refractor Scope}}{{·}} {{loot|rare|Sun Scope}}{{·}} {{loot|rare|Heartseeker Scope}}
'''"Attack"''' is a [[Pet_Commands|pet command]] that instructs the [[pet]] to attack its master's current target. This is the only way to get a pet in [[passive]] mode to attack.
 
   
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|group4={{cata-inline}}
[[Category:Game Terms]]
 
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|list4={{loot|rare|R19 Threatfinder}}
[[Category:Hunters]]
 
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[[Category:Navigation templates|{{PAGENAME}}]]
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Revision as of 09:19, 20 December 2010