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{{Race links}}
{{for|the Cataclysm version|Stratholme}}
 
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{{infobox faction
{{for|the level 80 wing of the [[Caverns of Time]]|Culling of Stratholme}}
 
  +
| image = Horde_Crest.png
{{infobox instance
 
|name=Stratholme
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| name = The Horde
  +
| faction = Horde
|aka=Strat Live and Strat Undead<br/>Scarlet Strat and Strat UD<br/>Strat
 
  +
| leader = {{npc||Garrosh Hellscream}} (Warchief of the Horde)<br/>
|ss=Stratholme loading screen.jpg
 
  +
{{npc||Vol'jin}} (Leader of the Darkspear Trolls)<br/>
|caption=Stratholme loading graphic
 
  +
{{npc||Baine Bloodhoof}} (High Chiefain of the Tauren) {{C-inline}}<br/>
|loc=[[Plaguewood]], [[Eastern Plaguelands]]
 
  +
{{npc||Sylvanas Windrunner}} (Queen of the Forsaken, Leader of the Horde in the Eastern Kingdoms)<br/>
|pop=25,000 (almost all undead)
 
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{{npc||Lor'themar Theron}} (Regent Lord of Quel'Thalas)<br/>
|race={{Race|Human}}<br />{{Race|Cultist}}<br />{{Race|Scourge }}
 
  +
{{npc||Trade Prince Gallywix}} (Trade Prince of the Bilgewater Cartel) {{C-inline}}<br/>
|boss=[[Balnazzar]] (Main Gate)<br />[[Baron Rivendare]] (Service Entrance)
 
  +
| leaders = {{npc||Thrall}} (Horde representative in the Earthen Ring)<br/>
|type=
 
  +
{{npc||Hamuul Runetotem}} (Leader of Horde Druids Affairs)<br/>
|level=56-61
 
  +
{{npc||General Drek'Thar}} (Leader of the Frostwolf and Eastern Kingdoms Horde Orcs)<br/>
|minlevel=45
 
  +
{{npc||Varok Saurfang}} (High Overlord of the Kor'Kron Guard and Co-leader of the Warsong Offensive)<br/>
|players=5
 
  +
{{NPC||Tae'thelan Bloodwatcher}} (High Examiner of the Reliquary) {{C-inline}}<br/>
|key={{Loot|uncommon|The Scarlet Key}} (Scarlet Crusade side)<br />{{Loot|uncommon|Key to the City}} ([[Eastwall Gate]] Service Entrance)
 
  +
{{npc||Roanauk Icemist}} (Chieftain of the Horde Taunka)<br/>
|bosses=
 
  +
{{npc||Warlord Zaela}} (Warlord of Dragonmaw) {{C-inline}}<br/>
<div class="title">Scarlet Stratholme</div>
 
  +
{{npc||Archmage Aethas Sunreaver}} (Leader of the Sunreavers)<br/>
{{Scarlet Stratholme (original)}}
 
  +
{{npc||Nazgrel}} (Overseer of Thrallmar)<br/>
<div class="title">Undead Stratholme</div>
 
  +
{{npc||Jorin Deadeye}} (Chieftain of Bleeding Hollow)<br/>
{{Race|Undead Stratholme (original)}}
 
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{{npc||Greatmother Geyah}} (Founder of and Spiritual Leader of the Mag'har)<br/>
  +
{{npc||Leoroxx}} (Chieftain of the Mok'Nathal clan)<br/>
  +
{{npc||Tharg}} / {{npc||Rexxar}} / {{NPC||Orhan Ogreblade||Orhan}} (Chieftains of the Stonemaul clan)
  +
| capital = [[Orgrimmar]]
  +
| capitals = [[Thunder Bluff]], [[Undercity]], [[Silvermoon City]],<br /> [[Bilgewater Harbor]] {{C-inline}}
  +
| language = [[Orcish]]
  +
| slang = [[Taurahe]], [[Gutterspeak]], [[Thalassian]], [[Zandali]], [[Goblin (language)|Goblin]] {{C-inline}}, [[Low Common]]
  +
| races = {{Race|Orc|notext}}[[Durotar]] [[Orc]]
  +
*{{RaceIcon|Dragonmaw|Male}}{{RaceIcon|Dragonmaw|Female}} [[Dragonmaw Clan|Dragonmaw]] [[Orc]] {{C-inline}}
  +
*{{Race|Mag'har}}<br />
  +
{{Race|Jungle Troll}}
  +
*[[Darkspear tribe|Darkspear]]
  +
*[[Shatterspear tribe|Shatterspear]] {{C-inline}}
  +
{{Race|Tauren|notext}} [[Mulgore]] [[Tauren]]<br />
  +
{{Race|Goblin (playable)|[[Bilgewater Cartel|Bilgewater]] [[goblin]]}} {{C-inline}}<br />
  +
*{{RaceIconExt|Hobgoblin}} [[Bilgewater Cartel|Bilgewater]] [[Hobgoblin]] {{C-inline}}<br />
  +
{{Race|Forsaken}} [[Undead]]<br />
  +
*{{RaceIconExt|Val'kyr}} [[Forsaken]] [[Val'kyr]] {{C-inline}}<br />
  +
*{{RaceIconExt|Abomination}} [[Forsaken]] [[Abomination]]
  +
*{{RaceIconExt|Banshee}}{{Race|undeadelf|notext}} [[Forsaken]] [[undead elf]]
  +
{{Race|Blood elf (playable)|notext}}[[Quel'Thalas]] [[Blood elf]]<br />
  +
{{Race|ForestTroll|[[Revantusk tribe|Revantusk]] [[Forest Troll]]}}<br />
  +
{{Race|Ogre|notext}}{{Race|OgreMage|notext}}[[Ogre]]<br />
  +
*[[Stonemaul]] [[ogre]]
  +
*[[Dunemaul]] [[ogre]]
  +
*[[Dreadmaul]] [[ogre]]
  +
{{Race|Half-Ogre}} ([[Mok'Nathal]])<br />
  +
{{Race|Half-Orc}}<br />
  +
{{Race|Taunka}}<br />
  +
{{RaceIconExt|Wyvern}} [[Wyvern]]<br />
  +
Few individuals from other [[races]]
  +
| theater = [[Lordaeron]], [[Central Kalimdor|Central]] and [[Southern Kalimdor]], [[Quel'Thalas]], [[Outland]], [[Northrend]]
  +
| pop= 292,210 approx.<ref>Based on official totals in various official sources, including Lands of Mystery, Lands of Conflict, and various blood elf/high elf percentages given in various sources. The 38,580 blood elves under Kael'thas have been subtracted from original 330,790 total as his faction is no longer part of the other blood elves. See [[Talk:Horde#Population|talk page]].</ref>
 
}}
 
}}
  +
{{this|the recent history and current state of the Horde|its past|History of the Horde}}
   
  +
The '''Horde''' is one of the two major political [[faction]]s of the mortal races in [[Azeroth (world)|Azeroth]], its counterpart being the [[Alliance]]. The Horde, a faction led by off-worlders and composed of outsiders has survived these obstacles by bonding together, fighting as family, comrades, or even uneasy allies<ref>"[[Beginnings and Ends]]"</ref>. Although its ideals, policies, and beliefs have been revised and membership has changed over time, it is the same Horde inherited by [[Thrall]] through [[Warchief]] {{npc||Orgrim Doomhammer}}.<ref>''[[Horde Player's Guide]]'', 165-176</ref>
The [[city]] of '''Stratholme'''{{coords|27|8|Eastern Plaguelands}} (pronounced ˈstrathːhɔlm<ref>[http://www.youtube.com/watch?v=bePzOaNxKwo#t=7m28s YouTube - Let's Play Warcraft III: Reign of Chaos 13 - Uther Arrives]</ref>) was the northernmost and second most populous city of the kingdom of [[Lordaeron]], and is the city where the [[Order of the Silver Hand]] was founded. Today, Stratholme is the [[Scourge]]'s [[capital]] in [[Lordaeron]]. The mad [[Arthas Menethil|Prince Arthas]] ravaged Stratholme in the [[Third War]] and the [[undead]] moved in soon after. Stratholme burns to this day, and its districts have been split between the overzealous [[Scarlet Crusade]] led by [[Saidan Dathrohan|Grand Crusader Dathrohan]], and the Scourge forces led by the death knight [[Baron Rivendare]].
 
   
==History==
+
==Introduction==
  +
The Horde is made up of orcs, Forsaken, tauren, trolls, blood elves, and most recently, goblins. Misunderstood and cast aside, these diverse and powerful races strive now to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.
[[File:Oldstrath.jpg|thumb|Old Stratholme]]
 
[[File:oldstratholme.jpg|thumb|Old Stratholme]]
 
[[File:stratholmewar3.jpg|thumb|Stratholme in Warcraft III.]]
 
[[File:Stratholme Ruins Lordaeron Flag.jpg|thumb|Stratholme burning]]
 
[[File:Stratholmecomic.jpg|thumb|Stratholme in the Ashbringer comic.]]
 
Stratholme was the second largest human city in [[Lordaeron]], matched only by the [[Capital City|capital]]. At the beginning of the [[Second War]], Stratholme, specifically the [[Alonsus Chapel]], was the location where the Archbishop [[Alonsus Faol]] founded the holy Order of the [[Knights of the Silver Hand]], and indoctrinated its first five members, including [[Uther]] the Lightbringer and [[Saidan Dathrohan]].
 
   
  +
In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival.
The original Stratholme was a port town built on the northeast edge of [[Darrowmere Lake]]. Stratholme was the chief source of Alliance oil in the north. During the Second War, it was preparing to deliver massive amounts of [[Oil]] to the kingdoms in western Lordaeron. The [[Horde]] sabotaged its [[Refinery|refineries]] and [[platform]]s to halt their shipment, and destroyed the city. With the destruction of Stratholme, the [[Alliance]] supply lines to [[Quel'Thalas]] were severed.<ref>''[[Warcraft II: Tides of Darkness]]''</ref>
 
   
  +
When the enemies of the Horde have been cured of their intolerance, there may be peace.
===Between wars===
 
Stratholme was apparently rebuilt in landlocked northern Lordaeron after the Second War. In its glory days, it housed nearly 25,000 people,<ref>''[[Lands of Conflict]]'', 188.</ref> and included many well known buildings, from the glorious keep to [[Fras Siabi]]'s famous tobacco shop.
 
   
  +
Until that day, there will be the Horde.<ref>http://fortune.worldofwarcraft.com/en_us/personality_test.html World of Warcraft: Cataclysm - Discover Your Destiny</ref>
The city was also where the one of the original [[paladins]], [[Tirion Fordring]], was tried for treason against the Alliance for defending the orc [[Eitrigg]]. The trial was conducted by Uther the Lightbringer himself and overseen by various leaders of the Alliance. Tirion was found guilty, stripped of his powers (unsuccessfully), and was exiled from the Alliance lands. The following day the city came under attack by a small but well trained band of [[orc]]s under the command of the young warchief [[Thrall]], determined to save Eitrigg. Admist the chaos Tirion and Eitrigg escaped into the countryside.
 
   
  +
== Major members ==
===Third War===
 
Just before the [[Third War]] the [[Plague]] reached Stratholme in infected shipments of grain, most likely from [[Andorhal]]. The populace, unaware of the plague, baked and consumed the infected grain. The [[dreadlord]] [[Mal'Ganis]] was silently overseeing the operation.
 
   
  +
Major member races include:
Soon after, as the first undead started to rise, Prince [[Arthas]] and a contingent of soldiers arrived at Stratholme, but realized that the city had already been infected. Arthas thought that the only way of keeping the plagued (but not yet turned) citizens out of the hands of Mal'Ganis was by killing them. Most of the soldiers, including [[Uther]] the Lightbringer and [[Jaina Proudmoore]] chose not to help Arthas, thinking his purge was madness. Arthas and some soldiers, however, went on, and the city's population was almost [[Culling of Stratholme|completely massacred]] by them, along with the undead. Arthas confronted Mal'Ganis inside the city, but the dreadlord told him to seek him out in [[Northrend]], fleeing from the site. The majority of the few survivors left with [[Jaina Proudmoore]].
 
   
  +
* {{Race|Orc|notext}} The ''' [[orc (playable)|orcs]]''' of [[Durotar]].
Stratholme was later taken under the control of the [[Undead Scourge]]. After the end of the war, when Arthas was called back to Northrend, the [[lich]] overlord [[Kel'Thuzad]] established Stratholme as his capital and positioned his floating fortress, the [[Necropolis Naxxramas]], above the ruined city.
 
  +
** The surviving orcs of Azeroth's [[First War|First]], [[Second War|Second]] and [[Third War|Third]] Wars, who were released by [[Thrall]] from the [[Internment camps]] of [[Lordaeron]] and led by him to form their new destiny in [[Kalimdor]] while attempting to re-embrace their once honorable, shamanistic ways and fight the corruption of [[Fel|demonic]] [[magic]].
  +
** Led by Warchief [[Garrosh Hellscream]], named by Thrall to succeed him in the wake of the Cataclysm.
  +
*** Lesser leaders include: {{npc||Varok Saurfang}} and {{npc||Drek'Thar}}.
  +
** Capital is [[Orgrimmar]] in [[Durotar]].
  +
** They also have camps in the [[Barrens]], [[Ashenvale]], [[Stranglethorn Vale]], [[Arathi Highlands]], [[Badlands]], [[Swamp of Sorrows]] and [[Azshara]]. Since the reopening of the [[Dark Portal]], the orcs have expanded into their former homeworld of Draenor (now [[Outland]]), with encampments in [[Hellfire Peninsula]], [[Terokkar Forest]], [[Nagrand]], the [[Blade's Edge Mountains]] and [[Shadowmoon Valley]]. Recently expanded into [[Northrend]], with massive fortresses and outposts in the [[Borean Tundra]], the [[Dragonblight]], and the [[Grizzly Hills]].
  +
** Surviving orc [[clan]]s that have joined Thrall:
  +
***[[Frostwolf clan]] - Thrall's own clan, led by [[Farseer]] {{npc||Drek'Thar}} since the death of its last affirmed chieftain, [[Durotan]]. The Frostwolf clan is the largest concentration of orcs in the [[Eastern Kingdoms]], residing in [[Alterac Valley]] since their exile by Gul'dan decades earlier.
  +
***[[Warsong clan]] - Led by {{npc||Garrosh Hellscream}}, these orcs have largely settled in [[Ashenvale Forest]].
  +
***[[Shattered Hand clan]] - The Azerothian part of the clan have joined Thrall and serve as the Horde's guild of assassins.
  +
***The [[Mag'har]] are orcs that have escaped corruption and remained in Outland throughout all three wars. They are led by [[Greatmother Geyah]], Thrall's Grandmother. Other notable members are {{npc||Dranosh Saurfang}}, {{npc||Garrosh Hellscream}}, and {{npc||Jorin Deadeye}}.
  +
***[[Bleeding Hollow clan]] - The clan returned to Draenor after the Second War, but as it was torn apart some of the members crossed to the safety of Azeroth at the same time that Grom Hellscream and his Warsong clan passed. They were captured and later rescued from the internment camps, and now they serve the New Horde. Additionally they have a notable presence in the [[Mag'har]] including their Chieftain {{npc||Jorin Deadeye}}.
  +
***[[Burning Blade clan]] - The [[blademaster]]s were once part of the Burning Blade clan, although the clan consumed itself in the throes of demonic corruption, these few swordsmen are still part of the Horde.<ref>''[[Warcraft III: Reign of Chaos|Warcraft III: Reign of Chaos - manual]]'', 84</ref>
  +
***[[Blackrock clan]] - {{npc||Eitrigg}} and {{npc||Varok Saurfang}} are known members of the new Horde,<ref>{{quest|Eitrigg's Wisdom#Dialogue}}</ref> {{npc||Bloodeye Redfist}} went with {{npc||Reghar Earthfury}} to [[Kalimdor]] with the new Horde,<ref>[[Prologue]]</ref> besides this known members there were banners of this clan in some encampments during the [[Third War]].<ref>{{ref game |title=Warcraft III: Reign of Chaos |expansion= |campaign=[[Eternity's End]] |mission=[[The Awakening of Stormrage]] |zone= |npc= |quote= |quest= }}</ref>
  +
*** [[Shadowmoon clan]] - The peons and scouts of [[Shadowmoon Village]] are possibly surviving members of this clan.
  +
***[[Twilight's Hammer clan]] - At least {{npc||Zaruk||one orc}} is still part of the Horde.<ref>{{quest|Theldurin the Lost}}</ref>
  +
***[[Dragonmaw Clan]] - The Dragonmaw Clan will rejoin the Horde in [[Cataclysm]] and reside in the [[Twilight Highlands]] {{c-inline}}.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=24702035296&postId=246996836533&sid=1#14</ref>
  +
***[[Rageroar clan]] - The Rageroar are led by [[Karga Rageroar]]. As of ''Cataclysm'' they are assualting [[Northwatch Hold]] {{c-inline}}.
  +
** The orcs have a special bond with wolves. They serve as mounts for the orcs and are often seen as their symbol, especially the Frostwolves.
   
===Today===
 
Stratholme is quite possibly the largest stronghold held by the [[Scourge]] in all of Lordaeron. Leading Scourge forces in the city below is a former noble turned [[death knight]] by the name of [[Baron Rivendare]], who coordinates the efforts of the [[Lich King]] in the [[Plaguelands]], where he constantly battles the force of the [[Argent Dawn]]. [[Kel'Thuzad]] raised undead structures among the human ruins. Undead and necromancers control the city while gargoyles and frost wyrms patrol the sky. Noxious orange mist oozes from the buildings and poisons living creatures, transforming them into servants of the Scourge. Kel'Thuzad's rule here is absolute, and from here he stretches his skeletal hands to control the surrounding plaguelands.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 20.</ref>
 
   
  +
* {{Race|Jungle Troll|notext}} The [[jungle troll|jungle]] '''[[troll (playable)|trolls]]''' of the [[Darkspear]] tribe.
Some consider Stratholme to be one of the most dangerous places in [[Azeroth (world)|Azeroth]] outside of Northrend. Today the city houses a few hundred [[Scarlet Crusade]] warriors from the Crimson Legion who fight against the thousands of undead.
 
  +
** Originally from a small chain of islands in the [[Great Sea]]. Eventually joined Thrall’s journey to Kalimdor and moved to the [[Echo Isles]], but were then rooted out by the [[Kul Tiras]] marines. They are forever indebted to the orcs for saving their tribe and giving them a home.
  +
** Led by [[Shadow hunter]] {{npc||Vol'jin}}, son of the former leader {{npc||Sen'jin}}.
  +
*** Lesser leaders include: {{npc||Vanira}} the shaman and {{npc||Zen'tabra}} the druid.
  +
** Capital is [[Darkspear Isle]], the largest of the [[Echo Isles]], off the coast of [[Durotar]].
  +
*** Prior to the reclamation of the Echo Isles, [[Sen'jin Village]] in mainland Durotar was the main Darkspear settlement. Other troll settlements are located in [[Ashenvale]], [[Stonetalon Mountains]] and [[Desolace]]. They also control both of the Horde outposts ([[Swamprat Post]] and [[Zabra'jin]]) in the [[Zangarmarsh]] in [[Outland]].
  +
** The trolls use [[raptor]]s and [[bat]]s as riding mounts.
  +
** They left [[Orgrimmar]] in [[Cataclysm]], and do not support {{npc||Garrosh Hellscream||Garrosh}}.
   
{{wow-dungeons}}
 
:''Once the jewel of northern Lordaeron, the city of Stratholme is where Prince Arthas turned against his mentor, [[Uther Lightbringer]], and slaughtered hundreds of his own subjects who were believed to have contracted the dreaded [[plague]] of undeath. Arthas' downward spiral and ultimate surrender to the Lich King soon followed. The broken city is now inhabited by the undead Scourge -- led by the powerful lich, Kel'Thuzad. A contingent of [[Scarlet Crusade]]rs, led by Grand Crusader [[Dathrohan]], also holds a portion of the ravaged city. The two sides are locked in constant, violent combat. Those adventurers brave (or foolish) enough to enter Stratholme will be forced to contend with both factions before long. It is said that the city is guarded by three massive watchtowers, as well as powerful [[necromancer]]s, [[banshee]]s and [[abomination]]s. There have also been reports of a malefic [[Death Knight]] riding atop an unholy steed, dispensing indiscriminate wrath on all those who venture within the realm of the Scourge.''
 
   
  +
* {{Race|Tauren|notext}} The '''[[tauren (playable)|tauren]]''' of [[Mulgore]].
==Geography==
 
  +
** A race of noble creatures, native to [[Kalimdor]], who befriended the orcs and offered them spiritual guidance and aid.
===Maps and subregions===
 
  +
** Led by High Chieftain {{npc||Baine Bloodhoof}}, following the death of his father [[Cairne Bloodhoof|Cairne]].
<gallery>
 
  +
** Lesser leaders include: Archdruid {{npc||Hamuul Runetotem}}.
File:WorldMap-Stratholme1.jpg|Living side
 
  +
** Capital is [[Thunder Bluff]] in Mulgore.
File:WorldMap-Stratholme2.jpg|Undead side
 
  +
*** They also have camps in the [[Barrens]], [[Thousand Needles]], [[Stonetalon Mountains]], [[Desolace]], [[Feralas]] and [[Felwood]]. They have also sent ambassadors to their cousins, the [[taunka]], in Northrend.
File:StratholmeWithShops.jpg|Atlas map showing various shops that were in Stratholme.
 
  +
** They lend their mighty [[kodo]] beasts to the Horde's efforts.
</gallery>
 
{| class="darktable"
 
| [[Alonsus Chapel]]{{·}} [[The Crimson Throne]]{{·}} [[Crusaders' Square]]{{·}} [[Elders' Square]]{{·}} [[Festival Lane]]{{·}} [[The Gauntlet]]{{·}} [[The Hall of Lights]]{{·}} [[The Hoard]]{{·}} [[King's Square]]{{·}} [[Market Row]]{{·}} [[The Scarlet Bastion]]{{·}} [[The Slaughter House]]{{·}} [[Slaughter Square]]
 
|}
 
   
==Dungeon denizens==
 
[[File:Stratholme bosses.jpg|thumb|340px|Stratholme pre-Cataclysm bosses]]
 
*{{RaceIconExt|Abomination}} [[Abomination]]s
 
*{{RaceIconExt|Banshee}} [[Banshee]]s
 
*{{RaceIconExt|Beetle}} [[Beetle]]s
 
*{{RaceIconExt|CryptFiend}} [[Crypt fiend]]s
 
*{{RaceIconExt|DeathKnight}} [[Death knight]]s (one, [[Baron Rivendare]])
 
*{{RaceIconExt|Demonhunter}} [[Demonhunter]]s (formerly one, [[Atiesh]])
 
*{{RaceIconExt|Dreadlord}} [[Dreadlord]]s (one, [[Balnazzar]])
 
*{{RaceIconExt|Gargoyle}} [[Gargoyle]]s
 
*{{RaceIconExt|Ghost}} [[Ghost]]s
 
*{{RaceIconExt|Ghoul}} [[Ghoul]]s
 
*{{Race|Human}}s
 
*{{RaceIcon|Lich|Male}} [[Lich]]es (formerly one, [[Balzaphon]])
 
*{{RaceIconExt|Larva}} [[Larva]]e (critters)
 
*{{RaceIconExt|Rat}} [[Rat]]s (critters)
 
*{{RaceIconExt|SkeletalWarrior}} [[Skeletal warrior]]s
 
*{{RaceIconExt|Skeleton}} [[Skeleton]]s
 
*{{RaceIconExt|Wight}} [[Wight]]s (one, [[Magistrate Barthilas]])
 
*{{RaceIconExt|Wraith}} [[Wraith]]s
 
*{{RaceIconExt|Zombie}} [[Zombie]]s
 
   
  +
* {{Race|Forsaken|notext}} The '''[[undead (playable)|undead]]''' of [[Lordaeron]].
===Encounters===
 
  +
** Known as the [[Forsaken]], this group of [[undead]] was released from the control of the {{npc||Lich King}} and have entered into an alliance of convenience with the other members of the Horde.
{| class="darktable zebra"
 
  +
*** The group also consists of other undead creatures, such as the [[val'kyr]], that chose to join the Forsaken after the Lich King's death.
! Bosses || Monsters
 
  +
** Led by the Banshee Queen {{npc||Sylvanas Windrunner}}.
|- valign=top
 
  +
** Capital is the [[Undercity]], beneath the [[Ruins of Lordaeron|ruined City of Lordaeron]] in [[Tirisfal Glades]].
|
 
  +
** They also have holdings in [[Silverpine Forest]] and the [[Hillsbrad Foothills]], as well as towns in the [[Howling Fjord]] and the [[Dragonblight]] in [[Northrend]].
;King's Square
 
  +
** The [[Royal Apothecary Society]] - a faction of forsaken alchemists trying to create a new plague to wipe out the Scourge and other forms of life.
*<s>{{RaceIcon|Lich|Male}} {{NPC||Balzaphon}}</s> ([[Scourge Invasion]])
 
  +
** The Forsaken contribute [[Vampire Bat]]s and [[Skeletal Horse]]s to the horde forces and use them as mounts. These are regular beasts with no sentient mind.
*{{RaceIcon|Undead|Male}} {{NPC||Fras Siabi}} (Summoned)
 
  +
** Various allies of the Forsaken that broke free from the Lich King with them, including:
*{{RaceIconExt|Ghost}} {{NPC||Postmaster Malown}} (Summoned)
 
*{{RaceIconExt|Ghost}} {{NPC||Stratholme Courier}}
+
*** {{RaceIconExt|Banshee}} {{npc||Sylvanas Windrunner||Sylvanas}} has many [[banshee]] allies.
  +
*** {{RaceIconExt|Val'kyr}} Following the death of the [[evil]] {{npc||Lich King}}, many [[val'kyr]] were conscripted by Sylvanas to raise slain enemies as Forsaken.
*{{RaceIconExt|SkeletalMage}} {{NPC||Skul}} (rare)
 
  +
*** {{RaceIconExt|Abomination}} The Forsaken keep a large amount of [[abomination]]s in their service.
|
 
*{{NPC||Broken Cadaver}}
 
*{{NPC||Eye of Naxxramas}}
 
*{{NPC||Ghostly Citizen}}
 
*{{NPC||Mangled Cadaver}}
 
*{{NPC||Patchwork Horror}}
 
*{{NPC||Plague Ghoul}}
 
*{{NPC||Plagued Insect}}
 
*{{NPC||Plagued Maggot}}
 
*{{NPC||Plagued Rat}}
 
*{{NPC||Ravaged Cadaver}}
 
*{{NPC||Rockwing Gargoyle}}
 
*{{NPC||Skeletal Berserker}}
 
*{{NPC||Skeletal Guardian}}
 
*{{NPC||Spectral Citizen}}
 
*{{NPC||Spiteful Phantom}}
 
*{{NPC||Undead Postman}}
 
*{{NPC||Wrath Phantom}}
 
|- valign=top
 
|
 
;Market Row
 
*{{RaceIconExt|Ghost}} {{NPC||Hearthsinger Forresten}} (Rare)
 
*{{RaceIconExt|Ghost}} {{NPC||Postmaster Malown}} (Summoned)
 
*{{RaceIconExt|Wraith}} {{NPC||The Unforgiven}}
 
|
 
*{{NPC||Broken Cadaver}}
 
*{{NPC||Eye of Naxxramas}}
 
*{{NPC||Ghostly Citizen}}
 
*{{NPC||Mangled Cadaver}}
 
*{{NPC||Patchwork Horror}}
 
*{{NPC||Plague Ghoul}}
 
*{{NPC||Plagued Insect}}
 
*{{NPC||Plagued Maggot}}
 
*{{NPC||Plagued Rat}}
 
*{{NPC||Ravaged Cadaver}}
 
*{{NPC||Rockwing Gargoyle}}
 
*{{NPC||Skeletal Berserker}}
 
*{{NPC||Skeletal Guardian}}
 
*{{NPC||Spectral Citizen}}
 
*{{NPC||Spiteful Phantom}}
 
*{{NPC||Undead Postman}}
 
*{{NPC||Vengeful Phantom}}
 
*{{NPC||Wrath Phantom}}
 
|- valign=top
 
|
 
;Crusaders' Square
 
*{{RaceIconExt|Ghost}} {{NPC||Postmaster Malown}} (Summoned)
 
*{{RaceIconExt|Ghoul}} {{NPC||Timmy the Cruel}}
 
|
 
*{{NPC||Crimson Conjuror}}
 
*{{NPC||Crimson Gallant}}
 
*{{NPC||Crimson Guardsman}}
 
*{{NPC||Crimson Initiate}}
 
*{{NPC||Plagued Insect}}
 
*{{NPC||Plagued Maggot}}
 
*{{NPC||Plagued Rat}}
 
*{{NPC||Skeletal Berserker}}
 
*{{NPC||Skeletal Guardian}}
 
*{{NPC||Summoned Water Elemental}}
 
|- valign=top
 
|
 
;The Scarlet Bastion
 
*{{RaceIcon|Human|Male}} {{NPC||Archivist Galford}}
 
*{{RaceIcon|Human|Male}} {{NPC||Malor the Zealous}}
 
|
 
*{{NPC||Crimson Conjuror}}
 
*{{NPC||Crimson Guardsman}}
 
*{{NPC||Crimson Initiate}}
 
*{{NPC||Crimson Inquisitor}}
 
*{{NPC||Crimson Monk}}
 
*{{NPC||Crimson Sorcerer}}
 
*{{NPC||Skeletal Berserker}}
 
*{{NPC||Skeletal Guardian}}
 
*{{NPC||Summoned Water Elemental}}
 
|- valign=top
 
|
 
;The Hall of Lights
 
|
 
*{{NPC||Crimson Battle Mage}}
 
*{{NPC||Crimson Conjuror}}
 
*{{NPC||Crimson Gallant}}
 
*{{NPC||Crimson Guardsman}}
 
*{{NPC||Crimson Initiate}}
 
*{{NPC||Skeletal Berserker}}
 
*{{NPC||Skeletal Guardian}}
 
*{{NPC||Summoned Water Elemental}}
 
|- valign=top
 
|
 
;The Hoard
 
*{{RaceIcon|Human|Male}} {{NPC||Cannon Master Willey}}
 
|
 
*{{NPC||Crimson Defender}}
 
*{{NPC||Crimson Gallant}}
 
*{{NPC||Crimson Priest}}
 
*{{NPC||Crimson Rifleman}}
 
*{{NPC||Crimson Sorcerer}}
 
|- valign=top
 
|
 
;The Crimson Throne
 
*{{RaceIconExt|Dreadlord}} {{NPC||Balnazzar}}
 
*{{RaceIcon|Human|Male}} {{NPC||Grand Crusader Dathrohan}}
 
*{{RaceIcon|Undead|Male}}{{RaceIcon|Undead|Female}} {{NPC||Jarien and Sothos}} (Summoned)
 
|
 
|- valign=top
 
|
 
;Festival Lane
 
*<s>{{RaceIconExt|Demonhunter}} {{NPC||Atiesh|Hand of Sargeras}}</s> ([[Atiesh, Greatstaff of the Guardian|Atiesh]] quest chain)
 
*{{RaceIconExt|Ghost}} {{NPC||Postmaster Malown}} (Summoned)
 
*{{RaceIconExt|SkeletalMage}} {{NPC||Skul}} (rare)
 
|
 
*{{NPC||Broken Cadaver}}
 
*{{NPC||Eye of Naxxramas}}
 
*{{NPC||Ghostly Citizen}}
 
*{{NPC||Mangled Cadaver}}
 
*{{NPC||Patchwork Horror}}
 
*{{NPC||Plague Ghoul}}
 
*{{NPC||Plagued Insect}}
 
*{{NPC||Plagued Maggot}}
 
*{{NPC||Plagued Rat}}
 
*{{NPC||Ravaged Cadaver}}
 
*{{NPC||Rockwing Gargoyle}}
 
*{{NPC||Skeletal Berserker}}
 
*{{NPC||Skeletal Guardian}}
 
*{{NPC||Spectral Citizen}}
 
*{{NPC||Spiteful Phantom}}
 
*{{NPC||Undead Postman}}
 
*{{NPC||Wrath Phantom}}
 
|- valign=top
 
|
 
;Elder's Square
 
*{{RaceIconExt|Wight}} {{NPC||Magistrate Barthilas}}
 
*{{RaceIconExt|Ghost}} {{NPC||Postmaster Malown}} (Summoned)
 
|
 
*{{NPC||Mangled Cadaver}}
 
*{{NPC||Plagued Insect}}
 
*{{NPC||Plagued Maggot}}
 
*{{NPC||Plagued Rat}}
 
*{{NPC||Ravaged Cadaver}}
 
*{{NPC||Skeletal Berserker}}
 
*{{NPC||Skeletal Guardian}}
 
*{{NPC||Undead Postman}}
 
|- valign=top
 
|
 
;Alonsus Chapel
 
*{{RaceIconExt|Ghost}} {{NPC||Aelmar the Vanquisher}} (Summoned)
 
*{{RaceIcon|Human|Male}} {{NPC||Aurius}} (Summoned)
 
*{{RaceIconExt|Ghost}} {{NPC||Gregor the Justiciar}} (Summoned)
 
*{{RaceIconExt|Ghost}} {{NPC||Nemas the Arbiter}} (Summoned)
 
*{{RaceIconExt|Ghost}} {{NPC||Vicar Hieronymus}} (Summoned)
 
|
 
|- valign=top
 
|
 
;The Gauntlet
 
*{{RaceIconExt|Banshee}} {{NPC||Baroness Anastari}}
 
*{{RaceIconExt|SkeletalWarrior}} {{NPC||Black Guard Swordsmith}} (Summoned)
 
*{{RaceIconExt|Wight}} {{NPC||Magistrate Barthilas}}
 
*{{RaceIcon|Cultist|Male}} {{NPC||Maleki the Pallid}}
 
*{{RaceIconExt|CryptFiend}} {{NPC||Nerub'enkan}}
 
*{{RaceIconExt|Gargoyle}} {{NPC||Stonespine}} (Rare)
 
|
 
*{{NPC||Crypt Beast}}
 
*{{NPC||Crypt Crawler}}
 
*{NPC||Eye of Naxxramas}}
 
*{{NPC||Fleshflayer Ghoul}}
 
*{NPC||Ghoul Ravener}}
 
*{{NPC||Plague Ghoul}}
 
*{{NPC||Plagued Insect}}
 
*{{NPC||Plagued Maggot}}
 
*{{NPC||Plagued Rat}}
 
*{{NPC||Rockwing Gargoyle}}
 
*{{NPC||Rockwing Screecher}}
 
*{{NPC||Shrieking Banshee}}
 
*{{NPC||Skeletal Servant}}
 
*{{NPC||Thuzadin Necromancer}}
 
*{{NPC||Thuzadin Shadowcaster}}
 
*{{NPC||Undead Scarab}}
 
*{{NPC||Wailing Banshee}}
 
|- valign=top
 
|
 
;Slaughter Square
 
*{{RaceIconExt|Abomination}} {{NPC||Ramstein the Gorger}}
 
|
 
*{{NPC||Bile Spewer}}
 
*{{NPC||Bile Slime}}
 
*{{NPC||Black Guard Sentry}}
 
*{{NPC||Mindless Undead}}
 
*{{NPC||Venom Belcher}}
 
|- valign=top
 
|
 
;The Slaughter House
 
*{{RaceIconExt|DeathKnight}} {{NPC||Baron Rivendare}}
 
|
 
*{{NPC||Mindless Skeleton}}
 
|}
 
   
==Summary==
 
[[File:Stratholme gates.jpg|thumb|The gates of Stratholme.]]
 
On first entering Stratholme through the main entrance, the gate closes. Therefore, the only way out is to fight your way to the service entrance (the key to which is held by Magistrate Barthilas), also known as the "back door", or use a hearthstone or mage portal to get out. Teleporting out is also possible through the dungeon finder, if it was used to form your group. If someone is already at the service entrance, they can use the [[lever]] to open the gate and let others in. Another way to do this is duel, then aggro nearby hostiles (or just aggro monsters from the start), and slip through the door in ghost from, and resurrect on the other side.
 
   
  +
* {{Race|BloodElf|notext}} The '''[[blood elf (playable)|blood elves]]''' of [[Quel'Thalas]] {{Bc-inline}}.
Stratholme is basically divided into two parts, though the boundaries are somewhat vague. Scarlet Side or "Live Side", which goes from the main entrance into the Scarlet Crusade-controlled citadel, and Scourge Side or "Undead Side", which can also be accessed from the main entrance, but more commonly through the Service Entrance (which requires a [[Key to the City|key]] or Lockpicking 300) to the Scourge slaughterhouse. However, both "sides" are part of the same instance and players can complete both tracks. When using the [[dungeon finder]] the end boss, and thus the side of Stratholme your party needs to clear, is determined by the entrance you are ported to. The main gate will lead to the Live Side, while the service entrance will lead to the Undead Side. Players can complete the other side as well, but will not earn credit for completing the dungeon until they destroy the end boss of the appropriate side. The {{achievement|Stratholme (achievement)|Stratholme}} achievement requires completion of both sides, but this can be accomplished during separate runs.
 
  +
** A group of former [[high elf|high elves]] shunned for their magic addiction and abandoned by members of the Alliance, turned to the Horde to help them reach Outland and achieve their destiny. These elves have a strong alliance with the [[Forsaken]] with whom they share a similar fate and former denizens (high elven banshees and [[dark ranger]]s).
  +
** Led by {{npc||Lor'themar Theron}}, Regent Lord of Quel'Thalas, following the death of the maddened [[Kael'thas Sunstrider|Prince Kael'thas Sunstrider]].
  +
*** Lesser leaders include: {{npc||Halduron Brightwing}} and {{npc||Lady Liadrin}}.
  +
** Capital is [[Silvermoon City]] in [[Eversong Woods]], in northern [[Quel'Thalas]].
  +
** They also have holdings in the [[Ghostlands]], alongside the Forsaken and an encampment in [[Hellfire Peninsula]] in Outland, to support blood elf pilgrims traveling through the Dark Portal from Azeroth.
  +
** The [[Farstriders]] - a special blood elven faction of rangers and scouts, led by {{npc||Halduron}}.
  +
** The [[Blood Knight]] Order - a special blood elven faction of paladins, led by {{npc||Liadrin}}.
  +
** The Blood Elves have long been using [[hawkstrider]]s and [[dragonhawk]] mounts.
   
Engineers can blast their way through the Service Entrance using Seaforium ({{loot|common|Powerful Seaforium Charge}} or better), and blacksmiths a skeleton key ({{loot|uncommon|Arcanite Skeleton Key}} or better). However, if you do, remember to take two charges with you, as there are two doors to open.
 
   
  +
* {{Race|Goblin|notext}} The '''[[goblin (playable)|goblins]]''' of the [[Bilgewater Cartel]] {{C-inline}}.
To get to Baron Rivendare, the 3 Ash'ari Crystals must be toppled. These Crystals are guarded by 3 of the bosses: [[Baroness Anastari]], [[Nerub'enkan]] and [[Maleki the Pallid]]. Kill them, and all the trash mobs inside the ziggurats they guard, and the Crystals will be toppled, allowing you entry to the Slaughterhouse where Baron Rivendare waits.
 
  +
** With the Cataclysm consuming their home island of [[Kezan]], the goblins of the Bilgewater Cartel are shipped across the sea, intended for slave labor in Azshara, when they are caught in a naval crossfire between an Alliance fleet and a single Horde vessel off the [[Lost Isles]]. While there, they are attacked by the [[Alliance]] and ally with the orcs to defeat both their mutual foe, the hostile natives of the Lost Isles, and dissent from within their own ranks.
  +
**Led by {{npc||Trade Prince Gallywix}}.
  +
**Capital is [[Bilgewater Harbor]] in the heavily-reshaped [[Azshara]].
  +
*** The goblins also have a [[Goblin Slums|district]] within the orcish capital of Orgrimmar.
  +
** The Goblins are using Hot rods as mounts, which are like cars.
  +
** {{RaceIconExt|Hobgoblin}} [[Hobgoblin|Hobgoblins]], huge chemically altered goblins have come with the goblins. In-game goblins can summon them to access the [[bank]].
   
===Scarlet side===
+
=== Horde Forces ===
  +
;Azeroth
[[File:Scarlet.jpg|thumb|The Scarlet Bastion]]
 
  +
The uneasy truce between the [[Alliance]] and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:
*'''Also known as:''' FD Strat, Strat Scarlet, Strat Light, Scarlet Strath, Strath Live, Living Strat, Liveside, Hu(man) Strat, West Strat, SM Strat
 
  +
* [[Defilers]] – A force of [[Forsaken]] sent to get resources of [[Arathi Basin]], found themselves fighting a vicious war with the [[League of Arathor]] (who was there for the same reason) over the rich land.
*'''Enemy Level Range:''' 55&ndash;62
 
  +
* [[Frostwolf clan]] – This clan settled in the [[Alterac Mountains]] and lived peacefully for years, until their valley was invaded by the treasure seeking [[Stormpike Guard]]. The bold frostwolves refused to allow the destruction of their home and declared war on the intruders.
*'''End Boss:''' [[Saidan Dathrohan|Grand Crusader Dathrohan]]/[[Balnazzar]]
 
  +
* [[Warsong Outriders]] – Following the Third War, the Warsong clan joined Thrall in his journey to Kalimdor and settled in the forests of [[Ashenvale]], there they keep deforesting the woods for their camps and to ensure supplies for the Horde. The night elves, which don't see kindly to this, have opened war on the orcs.
*'''Mini Bosses:'''
 
**[[Malor the Zealous]]
 
**[[Archivist Galford]]
 
**[[Cannon Master Willey]]
 
**[[Timmy the Cruel]]
 
**[[Hearthsinger Forresten]]
 
**[[The Unforgiven]]
 
**[[Skul]]
 
**[[Stratholme Courier]]
 
**[[Balzaphon]] ([[Scourge Invasion]] only, disappeared after it ended)
 
*'''Triggered Boss'''
 
**[[Fras Siabi]]
 
***Opening up his tobacco box for the quest.
 
**[[Postmaster Malown]]
 
***Opening up various mailboxes with their corresponding keys.
 
**[[Crimson Hammersmith]]
 
***Clicking on a parchment named "Blacksmith Plans" will trigger the Hammersmith. The plans can appear in at least 2 known locations:
 
***#On the floor in the Hoard area before Cannon Master Willey
 
***#On a bench in the alcoves occupied by Archivist Galford
 
**[[Atiesh]] ([[Atiesh, Greatstaff of the Guardian|Atiesh]] quest chain, removed)
 
***Summoned by using {{loot|legendary|Atiesh, Greatstaff of the Guardian (quest)|Atiesh, Greatstaff of the Guardian}} on "consecrated earth." Atiesh is a boss-level NPC unlike the other bosses in Stratholme.
 
   
====Quests====
 
*{{questlong|neutral|60|The Restless Souls (1)|The Restless Souls}} ''Given by [[Caretaker Alen]] in [[Light's Hope Chapel]], this is outside of the instance and can be done solo.''
 
**{{questlong|neutral|60D|The Restless Souls (2)|The Restless Souls}} ''Given by [[Egan]] in [[Terrordale]], enters Stratholme.''
 
*{{questlong|neutral|60D|Of Love and Family}} ''This is part eight of a ten part quest chain started by [[Tirion Fordring]] on the banks of the Thondroril River in the Eastern Plaguelands. Look for the painting in the room with [[Archivist Galford]].''
 
*{{questlong|neutral|60D|The Great Fras Siabi}} ''Stand alone quest given by [[Smokey LaRue]] in [[Light's Hope Chapel]] in the Eastern Plaguelands.''
 
*{{questlong|neutral|60D|The Archivist}} ''Given by [[Duke Nicholas Zverenhoff]] in [[Light's Hope Chapel]] in the Eastern Plaguelands.''
 
**{{questlong|neutral|60D|The Truth Comes Crashing Down}} ''After you've turned in the quest to kill [[Archivist Galford]], [[Balnazzar]] will drop his head when he is killed, starting this quest.''
 
   
  +
;Outland
===Undead side===
 
  +
* [[Thrallmar]] - is the name for the Horde expeditionary forces to [[Outland]], who quickly found many native allies. These brave warriors of the horde are led by [[Nazgrel]], and consist of all the Horde races.
[[File:Stratholme(1).jpg|thumb|Festival Lane]]
 
  +
** The expedition's settlements are scattered all over Outland's zones, except Nagrand and Netherstom.
[[File:The slaughterhouse.jpg|thumb|The Slaughterhouse — where Baron Rivendare dwells.]]
 
  +
* {{RaceIcon|Mag'har|Male}}{{RaceIcon|Mag'har|Female}} The [[Mag'har]] orcs of [[Nagrand]] - a clan of orcs that wasn't corrupted by demons and remained in Outland through all the wars of Azeroth.
*'''Also known as:''' BD Strat, Undead Strat, Deadside, Scourge Strat, Baron side, UD Strat, Baron Run, Strat UD, East Strat, Strat Dead
 
  +
* {{RaceIcon|Mok'Nathal|Male}}{{RaceIcon|Mok'Nathal|Female}} The [[Mok'Nathal]] clan of [[Blade's Edge Mountains]], led by {{npc||Leoroxx}}.
*'''Enemy Level Range:''' 55&ndash;62
 
*'''End Boss:''' [[Baron Rivendare]]
 
*'''Mini Bosses:'''
 
**[[Magistrate Barthilas]] (drops [[Key to the City|key to Scourge side]])
 
**[[Baroness Anastari]]
 
**[[Nerub'enkan]]
 
**[[Maleki the Pallid]]
 
**[[Ramstein the Gorger]]
 
**[[Stonespine]] (Rare Spawn)
 
*'''Triggered Boss'''
 
**[[Postmaster Malown]]
 
***Opening up various mailboxes with their corresponding keys.
 
**[[Magistrate Barthilas]]
 
***If entering through the Service Entrance, he will run to the end of the Gauntlet and be fought there, instead of Elder's Square where he is fought when entering through the Main Gate.
 
**[[Black Guard Swordsmith]]
 
***The Black Guard Swordsmith is triggered by clicking on some blacksmithing plans on the floor to the right of the stairs of the First [[Ziggurat]]. Baroness Anastari is at the top of the stairs.
 
**[[Aurius]], [[Aelmar the Vanquisher]] [[Gregor the Justiciar]], [[Vicar Hieronymus]] and [[Nemas the Arbiter]]
 
***Aurius turns hostile when using {{loot|common|Extinguishing Mixture}} for the Horde quest, {{quest|True Masters of the Light (3)|True Masters of the Light}}, and the other paladins are summoned during the encounter.
 
   
=====Quests=====
 
[[File:Stratholme.jpg|thumb|The streets of Stratholme.]]
 
*{{questlong|neutral|60|The Medallion of Faith}} ''To activate this quest, you need to have collected a [[Medallion of Faith]] from the strongbox behind [[Malor the Zealous]] on the Scarlet Side. Give this Medallion to [[Aurius]] in the chapel at the beginning of the Undead side. When you fight [[Baron Rivendare]], [[Aurius]] will appear and help you in the fight. Once the battle is over, you'll be able to chose your reward.''
 
   
  +
;Northrend ([[Horde Expedition]])
*{{questlong|Neutral|60D|Doctor Theolen Krastinov, the Butcher}} Given by [[Eva Sarkhoff]] in [[Caer Darrow]] in the [[Western Plaguelands]], takes you into the [[Scholomance]].
 
  +
* [[Warsong Offensive]] - The main forces of the horde's expedition to northrend, led by {{npc||Garrosh Hellscream}}.
**{{questlong|Neutral|60D|Krastinov's Bag of Horrors}}
 
  +
** [[Kor'kron Guard]] - the elite fighting forces of the Horde, serving the Horde Expedition in Northrend led by {{npc||Varok Saurfang}}.
***{{questlong|Neutral|60D|Kirtonos the Herald}} Upon completing this quest you will receive the [[Spectral Essence]], a trinket that allows you to speak with the ghosts at Caer Darrow. This offers several benefits, including the ability to purchase the recipe for [[Major Mana Potion]]s, and the continuation of the quest chain.
 
  +
* {{RaceIcon|Taunka|Male}}{{RaceIcon|Taunka|Female}} The [[Taunka]] - Ancient relatives of the tauren, were thought to be lost until re-discovered by {{npc||Garrosh Hellscream}} and his orc forces upon their arrival to Northrend. They are welcomed into the Horde soon after {{npc||Roanauk Icemist}} is {{quest|All Hail Roanauk!|rescued}}.
****{{questlong|Neutral|60+|The Human, Ras Frostwhisper}} Given by [[Magistrate Marduke]] in [[Caer Darrow]] in the [[Western Plaguelands]], takes you to [[Stromgarde]] in the [[Arathi Highlands]].
 
  +
* [[Hand of Vengeance|The Hand of Vengeance]] - A group of Forsaken forces that have been sent to Northrend by Sylvanas Windrunner to bring Undercity's vengeance upon the Lich King. Their method is the delivery of the latest strain of their deadly Plague.
*****{{questlong|Neutral|60+|The Dying, Ras Frostwhisper}} Takes you to [[Light's Hope Chapel]] in the [[Eastern Plaguelands]].
 
  +
* [[Sunreavers]] - The blood elven members of the [[Kirin Tor]], named for their leader. The Horde, traditionally barred from [[Dalaran]], is allowed entry to the city due to their efforts. Enemies of the [[Silver Covenant]].
******{{questlong|Neutral|60D|Menethil's Gift}} Given by [[Leonid Barthalomew the Revered]], enters Stratholme. Once [[Baron Rivendare]] is dead, use the item in the symbol on the floor.
 
*******{{questlong|Neutral|60+|Menethil's Gift (2)|Menethil's Gift}} Back to Barthalomew.
 
********{{questlong|Neutral|60+|Soulbound Keepsake}} Back to Marduke.
 
*********{{questlong|Neutral|60D|The Lich, Ras Frostwhisper}} Back into the [[Scholomance]].
 
   
  +
===Other members, factions and allies===
*{{questlong|neutral|60D|The Flesh Does Not Lie}} ''Given by [[Betina Bigglezink]] in [[Light's Hope Chapel]]. A simple collection quest. Almost any enemy in Undead Strat, and most undead on the scarlet side will drop the plagued flesh samples.''
 
  +
[[File:Orcswolves.jpg|thumb|Wolves serve as mounts and are often seen as the symbol of the orcs of the Horde, especially the Frostwolves.]]
**{{questlong|neutral|60D|The Active Agent}} ''This is the follow-up to {{quest|The Flesh Does Not Lie|The Flesh Does Not Lie}}. The reward upgrades your [[Argent Dawn Commission]] to offer you combat bonuses in addition to allowing the collection of [[Scourgestone]]s.''
 
  +
* {{Race|Ogre|notext}}{{Race|OgreMage|notext}} Ogres
*{{questlong|neutral|60D|Above and Beyond}} ''This is a follow-up to {{quest|The Truth Comes Crashing Down|The Truth Comes Crashing Down}}. It simply requires you to kill [[Baron Rivendare]].''
 
  +
** The [[Stonemaul]] [[ogre]]s of [[Dustwallow Marsh]], formerly lead by {{npc||Mok'Morokk}}, currently many support {{npc||Tharg}} instead. The clan is affiliated with the [[Orgrimmar (faction)|faction of Orgrimmar]].
*{{questlong|neutral|60D|Houses of the Holy}} ''Given by [[Leonid Barthalomew the Revered]] in [[Light's Hope Chapel]]. This requires you to pick up [[Stratholme Holy Water]], which is in crates around around both sides of the instance. Most crates are corrupted and will contain rats or maggots instead, which you will have to kill. If you have a [[dwarf]] in the group, they can use the [[Treasure Finding]] racial ability to determine which crates are ''not'' corrupted.''
 
  +
** In ''[[World of Warcraft: Cataclysm|Cataclysm]]'', after losing [[Dreadmaul Hold]] a portion of the [[Dreadmaul tribe]] will become slaves to the conquering Horde forces. Meanwhile another portion of the Clan will fight to reclaim their former home.<ref>http://cata.wowhead.com/quest=25674</ref>
*{{questlong|horde|60D|Ramstein}} ''This quest becomes available from [[Nathanos Blightcaller]] after completing his first two sets of quests. You must kill the abomination [[Ramstein]], who comes out of the slaughterhouse just before you fight [[Baron Rivendare]]. Loot the Head of Ramstein the Gorger from his body and hand it in to Nathanos.''
 
  +
** It appears that in [[World of Warcraft: Cataclysm|Cataclysm]] the Horde is trying to [[Dunemaul Recruitment Camp|recruit]] the [[Dunemaul band]] of ogres.
*{{questclass|Horde|Paladin|60D|True Masters of the Light (3)|True Masters of the Light}} - ''Given by [[Lady Liadrin]] in [[Silvermoon]]'s [[Farstriders' Square]], this quest is the last of the [[Blood Charger]] questline. Travel to the Alonsus Chapel and extinguish the eternal flame there. You must defeat Aurius and five ghostly paladins.''
 
  +
* The [[half-ogre]]s from [[Azeroth (world)|Azeroth]].
*{{questlong|neutral|60D|Dead Man's Plea}} ''Given by [[Anthion Harmon]] just outside the instance, although you must have the [[Extra-Dimensional Ghost Revealer]] to interact with him. This step in the quests for the [[Dungeon Set 2]] upgrades requires you to engage [[Baron Rivendare]] in 45 minutes. See the [[Baron in 45]] guide. There is also a [[:Image:Baron45.jpg|graphic map]] displaying what and where to pull to reach the baron using the least possible time.''
 
  +
* {{RaceIcon|HalfOrc|Male}}{{RaceIcon|HalfOrc|Female}} Many (though not all) [[half-orc]]s.
  +
* {{Race|Jungle Troll|notext}} The [[Shatterspear Tribe]] will join the Horde, in [[World of Warcraft:Cataclysm]], having personally been recruited by Garrosh Hellscream. <ref> http://www.youtube.com/watch?v=PNB4py6LOz0 </ref>
  +
* {{RaceIconExt|Wyvern}} The Horde has befriended sentient [[Wyvern]] beasts of Kalimdor, whom they use as riding and flying mounts.
  +
====Horde-aligned====
  +
* {{RaceIcon|ForestTroll|Male}}{{RaceIcon|ForestTroll|Female}} The [[forest troll]]s of the [[Revantusk]] tribe
  +
**Situated in the [[Hinterlands]], led by {{npc||Primal Torntusk}}, are [[Independent]], though loosely allied with the Horde. While not members of the Horde, they are its friends. They know compassion, though they find it a bit difficult to relate to the Darkspear jungle trolls, having once been enemies.<ref>''[[Horde Player's Guide]]'', 10</ref>
  +
* {{RaceIcon|Troll|Male}}{{RaceIcon|Troll|Female}} The [[Ravasaur Trainers]] in [[Un'goro Crater]] are a group of Darkspeak troll elite raptors riders that provide their mounts to members of the Horde who prove themselves able to survive the creature's poison.
   
  +
====Former Horde forces====
==Loot==
 
  +
:See [[History of the Horde]]
{{main|Stratholme loot}}
 
   
  +
== History ==
==Caverns of Time: Old Stratholme==
 
[[File:Old Strat SB.jpg|thumb|The city's main cathedral, now called the [[Scarlet Bastion]].]]
+
[[File:Horde2b01.jpg|thumb|right|Crest of the Horde during the Third War]]
  +
[[File:Orc Heros.jpg|thumb|Notable figures from the Third War, from left to right: {{npc||Cairne Bloodhoof}}, {{npc||Samuro (Warcraft III)||Samuro}}, {{npc||Drek'Thar}}, and {{npc||Rokhan}}. All of these Heroes also helped {{npc||Rexxar}} in his journeys.]]
   
  +
:''See also: [[History of the Horde]], [[Dark Horde]], [[Fel Horde]]''
Stratholme is the premise of the fourth wing of the [[Caverns of Time]], set approximately six years from the present in World of Warcraft. This is actually the setting of a ''[[Warcraft III: Reign of Chaos|Warcraft III]]'' Human campaign mission. In this instance, players are part of Prince Arthas' forces as they arrive in Stratholme, shortly before the purging of the city that eventually led to Arthas' descent into madness.
 
  +
In the past, the Horde referred to the orcs and their battle thralls from both [[Draenor]] and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the [[Second War]], the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the [[Burning Legion]]'s control.
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During the events of the [[Third War]], Thrall has made lasting bonds with the tauren chief {{npc||Cairne Bloodhoof}} and the troll shadowhunter [[Vol'jin]] of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in [[Kalimdor]]. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.
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The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were formerly mindless, controlled beings. Though redeemed, they are not forgiven by many members of the [[Alliance]] who believe them to be their old selves still.<ref>{{ref game |title=Warcraft III |expansion=[[The Frozen Throne]] |campaign=[[The Founding of Durotar]] |mission=[[A Blaze of Glory]] Map: Theramore Isle |zone= |npc=Admiral Proudmoore |quote=Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you. |quest= }}</ref><ref>''[[Alliance & Horde Compendium]]'', pg. 55. Quote: ''Although the brave and foolhardy Proudmoore and the men and women who followed him are gone, many of Theramore's citizens agreed with their actions.</ref><ref>''[[Horde Player's Guide]]'', pg. 175. Quote: ''For the time being, the Horde is now our most "obvious" enemy, in that they are numerous, and old hatreds put the fight with them at the top of nearly every priority list.''</ref> The [[troll]]s, [[tauren]] and their other allies are the ones who understood them, and so they are hated for that. An interesting fact is that every prominent Horde leader has been allied with certain members of the Alliance in times of war.
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== Organization ==
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Although its name would imply otherwise, the Horde may actually be viewed as a more centralized body than the Alliance, as Orgrimmar is the obvious center, Thrall is the undisputed leader, and he stands as Warchief over the entire Horde, holding dominion over the Darkspear Trolls and tauren tribes alike<ref>''[[World of Warcraft]]'' manual, 182</ref> (though he treats his fellow racial leaders as equals{{fact}}).
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Like the old [[Alliance of Lordaeron]], {{npc||Thrall}} accepts ambassadors and advisors from all the different tribes and members of the Horde and makes sure their voice is heard in the running of the fledgling empire. Although unavoidably possessing the characteristic militarism of the orcs, Thrall has also proven himself to be a compassionate, idealistic, and enlightened individual, and commands a great deal of respect within the Horde.
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Though the Horde could quickly become a formidable war machine once again, in formal terms they are a peaceful nation deciding to try for peace and help the world rather than savage rampaging like the early history of the Horde. More informally however, a state of Cold War still exists. The Orcs' attempts to drive the Alliance out of Warsong Gulch and Alterac Valley are ongoing, as is the Forsaken's expansionistic advance in Arathi and Hillsbrad.
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Equal in size, the Horde also has its complexities, much like the Alliance. The main five races of the [[blood elves]], [[tauren]], [[Forsaken|undead]], [[troll]]s and [[orc]]s have countless friends among the races of Azeroth: the Revantusk forest trolls of the Hinterlands, the Stonemaul Ogres and various individuals like the [[Mok'Nathal]] beastmaster {{npc||Rexxar}}.
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In the Third War, before the liberation of the Forsaken from the [[Scourge]] and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several [[battleground|battlefields]]. However, the two factions still officially kept a truce until the [[Battle for the Undercity]], when King {{npc||Varian Wrynn}}, tired of constant backstabbing from various factions within the Horde, officially declared war.
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Despite their somewhat monstrous appearance, the majority of the Horde is not evil; much like the Alliance, it is comprised of diverse factions and individuals who possess a wide range of values and virtues.
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Culturally, orcs and tauren believe in redemption more than most other races on Azeroth and are willing to give almost anyone a chance, regardless of reputation. The Revantusk seem to have even accepted, (if not at least tolerate) their ancient enemy the blood elves. Largely because of these beliefs, a number of mortal races and many diverse factions can be found in service in the Horde.
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It seems that new members have to swear a [[Blood Oath of the Horde|blood oath]] to the Horde.
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== The two Hordes ==
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[[File:Horderaces.jpg|thumb|"Horde Races" by Chris Metzen.<ref>''[[Warcraft: The Roleplaying Game]]'', 47</ref> From left to right: [[half-orc]], [[tauren]], [[goblin]], and [[orc]] (Horde).<ref>The tauren and orcs are allies of the Horde, the half-orcs are affiliated with either Horde or Alliance, and goblins are [[Independent]].</ref>]]
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[[File:Villainraces.jpg|thumb|"Villain Races" by Chris Metzen.<ref>''[[Alliance & Horde Compendium]]'', 18</ref> From left to right: [[Darkspear tribe|Darkspear troll]], [[blood elf]] (Horde).<ref>Only the blood elves and Darkspear jungle trolls are currently Horde Members. Naga are not part of the Horde.</ref>]]
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[[File:Forsaken.jpg|thumb|"Forsaken" by Chris Metzen.<ref>''[[Manual of Monsters]]'', 138</ref>]]
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Although the Horde in the MMORPG is a single faction, it is actually divided in two or more distinct parts (partially including the [[Dark Horde]] in the [[Burning Steppes]] but not the [[Fel Horde]] in Outland). It is both a geographical division and an ideological one.
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*Two small orc factions use the same rationale to pursue completely opposite goals. Both factions display utter loyalty to the Horde. The Horde is their family, their home, and they take great pride in serving it. These orcs believe the Horde comes first in everything. One faction has come to terms with the Horde’s association with the Alliance. By joining arms with the Alliance, the Horde was able to assist in preventing the destruction of the world. These orcs consider their success a sign that {{npc||Thrall}} and the Horde are on the right path to strength and glory. The other faction feels that Thrall betrayed the Horde by allying with humans. They consider the Horde corrupted, tainted and weak. These orcs fight for their lost glory using any tools at their disposal, including arcane magic. They dream of one day becoming powerful enough to destroy the mock Horde that exists today and replace it with the old and glorious empire the Horde once was. Faithful of the Horde can be of any class, but those who support the current Horde never become warlocks, and those who denounce the current Horde never become shamans.<ref>''[[Horde Player's Guide]]'', 85-86</ref> This situation causes a rift within the ranks of the proud orcs, and it grows increasingly difficult to tell friend from foe.<ref name="HPG177"/>
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===The Horde of Kalimdor===
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The Horde of Kalimdor follow mostly [[Thrall]]'s leadership. They include most of the Orcs, the Tauren, the Darkspear trolls and some ogres. They are united by a shamanistic culture, honor, and their respect for Thrall, who they consider their hero and affirmed leader. This Horde is the result of the actions in [[Warcraft III: Reign of Chaos]].
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The orcs are undergoing a cultural revolution as they feel the unnatural, arcane bloodlust leave their bodies, giving them calmer and more focused states of mind. They, for the most part, follow Thrall as he forges ahead to reform the Horde both inside, with his shamanism, and outside, with the founding of Durotar. Still, not all orcs are pleased with these movements, namely the evil orcs who still reside on Azeroth. These orcs, who include a good number of the surviving warlocks, actively raid Alliance and Independent caravans and towns, and renounce all that Thrall proclaims the Horde is. Like the two faces of the Alliance, the different Horde factions meet rarely; but there are some orc warlocks on Kalimdor who would very much like to retake control of the Horde forces, and they are gaining strength in the wilderness to do so.<ref name="WoWRPG12166">''[[World of Warcraft: The Roleplaying Game]]'', 12, 166</ref>
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While geographically separated, the [[Frostwolf Clan]] in the Alterac Mountains share their shamanistic culture; and the uncorrupted [[Mag'har]] in Outland would also fall in this group.
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===The eastern Horde===
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The Horde of the [[Eastern Kingdoms]] includes the [[Forsaken]], the [[blood elves]], and sometimes the evil orcs of the [[Dark Horde]].<ref>''[[World of Warcraft: The Roleplaying Game]]'', 166</ref>
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While Thrall freed most of the orcs held in Lordaeron and brought them to Kalimdor, other orc clans remained in the Eastern Kingdoms, mostly in the southern part of the former kingdom of Azeroth. Orc warlocks and other clans that refuse Thrall’s leadership are strongest in Azeroth around the [[Burning Steppes]] and the [[Blasted Lands]]. Many of them prefer to stay near the Dark Portal through which they first entered Azeroth, and some warlocks still try to tap into the magic holding the portal in place.<ref name="WoWRPG12166"/> Most of them are part of the [[Dark Horde]], who follow {{npc||Rend Blackhand}} as their warchief and are opposed to Thrall. The Forsaken of Lordaeron will, of course, happily aid the Horde in the area. They don’t care whether the orcs are evil or not; it’s actually easier for them if their allies are evil.<ref name="WoWRPG12166"/>
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The Forsaken are nominally allied with the Horde but serve only themselves.<ref name="WoWRPG51">''[[World of Warcraft: The Roleplaying Game]]'', pg. 51</ref> They are much darker than their allies from Kalimdor, do not necessairly consider Thrall as their leader and certain members of their race do not care about honor, morality or even other races. Not all Forsaken are evil, but the many are, and other races definitely view them as such. A non-evil Forsaken must work hard to prove his neutral (or perhaps, good) intentions. Few good Forsaken exist, but many evil ones do, and their leadership is definitely up to nefarious ends.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 53</ref><ref>''[[Lands of Conflict]]'', 105, 107-8</ref><ref>''[[Horde Player's Guide]]'', 76, 154, 181</ref>
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Blood elves despise most other races, but they are coming to accept that the Forsaken are different, or at least share the same goals.<ref name="MG 64">''[[Monster Guide]]'', 64</ref> Most blood elves are not insane or evil - they just choose to fight fire with fire. They were suffering for lack of the Sunwell; they all needed -- and still need -- to feed on arcane energies, even though most of them aren't spellcasters. The most powerful blood elf spellcasters are insane, as the magic they wield is corrupting.<ref name="MG 64"/><ref name="MG 65">''[[Monster Guide]]'', 65</ref> The western Horde recognizes the blood elves as dangerous, volatile and ultimately destructive.<ref>''[[Alliance & Horde Compendium]]'', 15</ref>
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Even if many Forsaken and some blood elves are evil, this "second Horde" cannot currently be considered as a danger to the world, as {{npc||Thrall}}'s Horde has kept them mostly in check. The Forsaken's [[Royal Apothecary Society]] surely have questionable plans, but so far they keep fighting the Scourge and left the rest of the world alone for the most part (except for a few deals with the Grimtotem tribe, and spreading diseases and enslavement of druids in Ashenvale forest, among other things).<ref>''[[Lands of Mystery]]'', 44, 48</ref><ref>{{quest|Forsaken Diseases}}</ref>
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It is so far unknown how much {{quest|The Battle For The Undercity}} affected both the Society's manpower as well as its reputation among the Forsaken, or the Forsaken's standing among the other Horde races. Since then, Thrall has dispatched [[Kor'kron]] guards to the Undercity to keep watch on the Royal Apothecary Society, and a conversation between {{npc||Overseer Kraggosh|one of the guards}} and the {{npc||Faranell|grand apothecarist}} indicates the strain between the two groups.
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===Relations between the groups===
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The relations between the two groups are not cordial. The orcs, tauren and jungle trolls do not trust the undead. Many see the Forsaken as betrayers in their midst, standing as allies while secretly using their comrades to further their own goals.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 370</ref> They are wise to the possibility of betrayal, and they keep a wary eye on their pale allies.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 371</ref>
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There is also racial animosity as blood elves reek of fel power, offending the spiritual senses of the tauren.<ref name="MG 65"/> The Horde orcs, darkspear trolls and tauren distrust the blood elves, as their addiction to magic makes the high elves look like amateurs. The blood elves are dangerous, and the Horde races can smell the rotten magic on them. In particular, the orcs revile the blood elves because they see them as descending down the same path toward damnation that so corrupted the orcish people — the orcs can smell the demon taint on the blood elves and know how badly it will twist them. The blood elves disdain the Horde as barbarians who refuse to grasp power in front of them. They especially dislike the orcs, who should have been strong enough to control the power the demons gave them instead of falling under their command.<ref>''[[Alliance & Horde Compendium]]'', 68-69</ref>
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Since the Horde is leery of the Forsaken, it keeps watchful eyes on them. For example {{npc||Ambassador Galavosh}} was sent by Thrall to make sure the Forsaken are honest and dismiss their evil tendencies. Galavosh is suspicious of the Forsaken as well.<ref name="WoWRPG51"/><ref>''[[Lands of Conflict]]'', 108</ref>
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While the Forsaken were let into the Horde for various reasons, including the Earthen Ring to help create a cure for undeath; {{npc||Sage Truthseeker}}, believes however, that while Earthen Ring had pure intentions towards their plagued brethren, who is to know the motivations of those whispering in the ears of the Elder Council? He believes that the Forsaken whom the Horde allied with had a history wrought with deceit. He believes the pact was too hasty, and that perhaps {{npc||Cairne Bloodhoof|Cairne}} would have been wise to heed the warnings from Orgrimmar.<ref name="Compendium of the Fallen">{{questlong|horde|38D|Compendium of the Fallen}}</ref> The Forsaken have absolutely no intention of throwing aside their dark ways. They joined the Horde because they saw them as the strongest — and most tractable — faction. While they maintain the illusion of allegiance, the Forsaken’s goals are not the same as their allies'.<ref>''[[World of Warcraft: The Roleplaying Game]]'', pg. 371</ref>
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Thrall and Cairne remain suspicious of the Forsaken.<ref name="HPG151">''[[Horde Player's Guide]]'', 151</ref> Thrall freely admits he isn't pleased about allowing the Forsaken joining the Horde, and expects them to betray him, but he simply felt that he needed allies — even if those allies were not completely trustworthy.<ref>''[[Lands of Mystery]]'', 42</ref><ref name="HPG181">''[[Horde Player's Guide]]'', 181</ref> He had only grudgingly, accepted the [[Forsaken]] into the Horde as he needed them as much as they needed the Horde.<ref name="HPG151"/> A number of Horde members in [[Durotar]] are disturbed by the growing presence of the Forsaken in their lands.<ref>''[[Lands of Mystery]]'', 34</ref> [[Tauren]] rarely trust the Forsaken with more than a nod and a place to set their withered feet.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 47-48</ref> They are less thrilled at the presence of the Forsaken at Thunder Bluff, who they grudgingly tolerate due to their alliance. The tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs.<ref>''[[Lands of Mystery]]'', 147</ref> They consider the Forsaken abominations — much like all other undead.<ref name="HPG181"/> [[Trolls]] are suspicious of the Forsaken, but so is everyone else,<ref name="WoWRPG50">''[[World of Warcraft: The Roleplaying Game]]'', 50</ref> they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.<ref>http://www.worldofwarcraft.com/info/races/trolls.html</ref>
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Interestingly, a few Forsaken seem to genuinely like the Horde — they see the Horde as a group of outcasts, which is something the Forsaken can respect. These few legitimate Horde supporters also tend to focus on the sides of the Horde they like — like [[warlock]]s and the [[Grimtotem tribe]]. Others are fairly open in their contempt of the Horde.<ref name="HPG181"/> The Forsaken remain on good behavior when with Horde member races, but secretly distrust and mock their allies. They feel the Horde is made up of brutish and ignorant peoples, and are full of pride that they have manipulated the Horde into accepting their allegiance. They will not openly betray the Horde — not yet — but they are slowly eroding the sense of peace and unity the Horde was experiencing after the Third War.<ref>''[[World of Warcraft: The Roleplaying Game]]'', 167</ref>
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Surprisingly there are even Forsaken that do not trust many if not most of their kind, for example {{npc||Roberick Dartfall}}, {{npc||Kegan Darkmar}}, {{npc||Trevor}}, and {{npc||Leonid Barthalomew the Revered}}. Apparently these Forsaken do not like to be judged for the actions of many of their kind, and want to be judged for their individual actions.<ref>''[[Lands of Conflict]]'', 106</ref> Though at least some of these end up leaving the Forsaken altogether to join other forces like Argent's Dawn, such as Leonid, or those that aspire to leave such as Trevor.<ref>''[[Horde Player's Guide]]'', 170</ref>
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According to [[Thrall]], in ''[[Rise of the Horde]]'', the Forsaken are merely "befriended".<ref>''[[Rise of the Horde]]'', 123</ref>
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===In World of Warcraft===
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In World of Warcraft, the distrust by other Horde races to Forsaken is mentioned within quest dialogue in the game.<ref name="Compendium of the Fallen"/> In which case, because Forsaken's loyalty is being questioned they cannot do certain quests for the Horde.
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One major element showing the difference between these two "sub-factions": Forsaken and blood elves begin with a {{Reputation|friendly}} reputation with Undercity and Silvermoon City, but only {{reputation|neutral}} with Orgrimmar, Thunder Bluff, and Darkspear trolls. Orcs, trolls, and tauren begin the game as Friendly with their respective factions (Orgrimmar for the orcs, Darkspear tribe for the trolls, and Thunder Bluff for the tauren) and Neutral with Undercity and Silvermoon. A notable exception to this are Undead and Blood Elf Death Knights, They start Friendly with the Orcs due to game mechanics setting them from Unfriendly to Friendly regardless of race upon completion of the final starting quest.
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While most Forsaken are not trusted, the Horde still works with members of the Forsaken, like Kirith, who was Trebor's lieutenant.<ref>{{quest|Kirith}}</ref>
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==Weaknesses==
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The Horde may seem to be an unstoppable juggernaut, but like the best-laid walls, they have their weak points. In the past, these weak links kept the Alliance from losing the Second War.<ref name="HPG192">''[[Horde Player's Guide]]'', 192</ref>
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===Savagery===
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Perhaps its greatest weakness, as a whole the Horde is a group of primitive savages bound together by extreme circumstances. Subtlety is a four-letter word to these guys, and most prefer to talk with their fists. Even the Forsaken are bloodthirsty and prone to violent rages, as well as an inherent distrust in anyone else.<ref name="HPG192"/> While the bloodlust of the sin'dorei is less overt and more contained by a veneer of elegance and refinement, in truth they can also revel in death and cruelty to the same degree as any of the Horde's other member nations.
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A cunning Alliance general can incite rages in a warband and laugh as the Horde’s best laid plans fall apart while the savages fly mindlessly into combat.<ref name="HPG192"/>
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Orcs connect with their legacy as mighty warriors, as barbaric, demon-bred savages, and as shamanistic spiritualists. Despite the fact that they are no longer under demonic influence, orcs can still enter bloodthirsty frenzies.<ref>''[[Horde Player's Guide]]'', 12</ref> When engaging in combat, bloodlust flows over orcs; they fly into blind and frightening rages, cleaving through foes with axes.<ref name="HPG191"/> Although Thrall gradually learned to control it, the novel ''Lord of the Clans'' depicts him at times experiencing the bloodlust himself.
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The Darkspear jungle trolls are steadfastly loyal to the orcs. Though they practice voodoo and many retain their savage natures, Thrall lets them live in his borders and generally do what they want.<ref name="WoWRPG50"/><ref>''[[Alliance & Horde Compendium]]'', 23</ref>
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The Trolls are about as prone to rages as orcs.<ref name="HPG192"/>
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The Ogres are some of the most powerful creatures the Horde can muster, they are even less subtle than the orcs. Ogres care little for well-laid plans and strategies, charging into combat and swinging clubs with the smallest provocation.<ref name="HPG191">''[[Horde Player's Guide]]'', 191</ref>
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Forsaken culture is colored by white-hot rage toward the Lich King and an almost equally intense devotion to their queen.<ref>''[[World of Warcraft]]'' manual, 51</ref> Although the fury of the Forsaken is generally more intellectually inclined and controlled, and while this certainly is not true of all of them, at their heart they are capable of being exactly what they appear; a raging, voracious army of cannabalistic zombies, intent on the eradication of (at least human) life.
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===Small forces===
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Despite their power, the Horde lacks the numbers it once enjoyed. They are the underdogs now, and it becomes easy to simply overwhelm their forces with greater numbers. Strength is good, but the many are stronger than the few.<ref name="HPG192"/> The tauren used to roam Kalimdor in great numbers. The constant skirmishes with the centaur tribes have whittled away at their numbers. The war with the Burning Legion diminished their population even more. Their alliance with the orcs and their spiritual strength are what saved them from extinction. Their populations are too low; one of their main goals — now that they are not looking over their shoulders every instant for a centaur attack — is to build their population back up.<ref>''[[Alliance & Horde Compendium]]'', 64</ref>
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===Technology===
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{{main|Horde technology}}
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Similar to their savage weakness, the Horde severely lacks in technological prowess since the goblins left their alliance. The Horde’s reliance on divine magic and beasts has proven a downfall due to their unpredictable and exhaustible nature. And technology still baffles the Horde. Enemy forces can overwhelm a Horde warband with a single siege engine; most warbands are simply ill equipped to handle a strong technological presence.<ref name="HPG192"/> Members of the Horde rarely take up the tinker’s calling; the faction largely views the use of technology with disdain, stooping only to use goblin technology when they can afford to pay goblins to handle it. Members of the Horde are more likely to rely on shamanic or druidic magic. Relying on goblin innovation has served them well, and often goblins aided the orcs in times of need. Tauren are the least likely to use technology, seeing it as a disturbing disharmony with the natural order. Orcs prefer the rewarding feeling of axe and spear through flesh. For an orc, firearms have little tangible reward in battle other than hurting the enemy; most find the weapons impersonal and lacking in honor.<ref>''[[More Magic and Mayhem]]'', 164</ref> The majority of the Horde (those found on Kalimdor) either do not care to have the same kind of advanced technology as the Alliance, or chooses to destroy it due to its impact on the environment, among other factors.<ref name="HPG192"/><ref>''[[Horde Player's Guide]]'', 78-79, 120-121, 146</ref><ref name="HPG190"/> The Horde does have Forsaken that continue to use some human technology, and a mix of dark necromantic technology. The extent of blood elf technology is unknown, although as high elves they disdained technology.
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{{Cata-section}}
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The Horde's technological shortfall will be addressed [[Cataclysm|soon]], as the [[Goblin (playable)|goblin]] [[Bilgewater Cartel]] returns to the Horde.
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==Strengths==
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===Physical strength===
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If you put an orc, a tauren, a human and a dwarf in a room with no weapons, most everyone can make a good guess as to who would come out alive. The front lines of the Alliance’s armies are always in danger against the physically stronger Horde.<ref>''[[Alliance Player's Guide]]'' 182</ref> The Horde can boast of many strengths in its army; what it lacks in mobility it makes up for in sheer power.<ref name="HPG190">''[[Horde Player's Guide]]'', 190</ref>
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===Leadership===
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Unlike the Alliance, the Horde has had clear leaders for every race represented in its ranks, and none question that [[Thrall]] is the leader of the Horde. The clearer hierarchy makes things a bit more organized for the Horde, although they have the disadvantage of being allied with people who have no interest in the Horde and care only for themselves; the [[Forsaken]].<ref name="HPG177">''[[Horde Player's Guide]]'', 177</ref> A wise general learns to balance the orcs' battle rage with cunning tactics.<ref name="HPG191"/>
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{{Cata-section}}
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With Thrall's departure from the Horde, there are signs of internal strife among the Horde leaders. While [[Garrosh Hellscream]] has been named the acting Warchief, several of the other Horde leaders have expressed a strong dislike for both Thrall's decision for his successor and Garrosh himself. [[Cairne Bloodhoof]] challenged him to an honorable duel in the wake of Garrosh's ascension, [[Vol'jin]] gave him a veiled death threat, and [[Sylvanas Windrunner]] has come into conflict with him on both an ethical and a tactical level- the use of [[Val'kyr]] to raise new soldiers, and the [[Forsaken Blight]] as a weapon. Although some of these rifts improve over time (the coming to power of [[Baine Bloodhoof]] and Thrall's intervention with Vol'jin), there are still signs of lasting tension.
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===Notable Leaders===
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*{{RaceIconExt|Ner'zhul}} {{npc||Ner'zhul}}
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*{{RaceIconExt|Gul'dan}} {{npc||Gul'dan}}
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*{{RaceIconExt|Blackhand}} {{npc||Blackhand||Warchief Blackhand}}
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*{{RaceIconExt|Orgrim}} {{npc||Orgrim Doomhammer||Warchief Orgrim Doomhammer}}
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*{{RaceIconExt|Kargath}} {{npc||Kargath Bladefist||Warchief Kargath Bladefist}}
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*{{RaceIconExt|Thrall}} {{npc||Thrall||Warchief Thrall}}
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*{{RaceIconExt|Garrosh}} {{npc||Garrosh Hellscream||Warchief Garrosh Hellscream}}
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{| class="darktable" width="80%" style="text-align:center" cellspacing="1"
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!colspan="2"|History
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!style="background:#555555;"|Shamanism
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!style="background:#444444;"|Rise of the Horde
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!colspan="2" style="background:#555555;"|First War
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!colspan="3" style="background:#444444;"|Second War and Invasion of Outland
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!colspan="2" style="background:#555555;"|Third War
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!colspan="2" style="background:#444444;"|The Burning Crusade
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!colspan="2" style="background:#444444;"|Cataclysm
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|-
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!rowspan="2"|Ruler
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!Azeroth
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|None
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|None
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|style="background:#880088;"|Gul'dan<br/>Blackhand
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|colspan="2" style="background:#004444;"|Orgrim Doomhammer
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|style="background:#007000;"|Ner'zhul
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|style="background:#004444;"|Orgrim Doomhammer
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|colspan="5" style="background:#007000;"|Thrall
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|style="background:#900000;"|Garrosh Hellscream
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|-
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!Draenor/Outland
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|style="background:#007000;"|Ner'zhul
  +
|colspan="2" style="background:#880088;"|Gul'dan<br/>Blackhand
  +
|colspan="4" style="background:#007000;"|Ner'zhul
  +
|colspan="3" style="background:#900000;"|Kargath Bladefist
  +
|colspan="2" |None
  +
|}
   
  +
==Reputation==
[[Culling of Stratholme]] is a level 80, 5-man wing, and the players will aid Arthas in destroying the town and killing its plagued denizens.<ref>http://www.mmo-champion.com/index.php?topic=736.0</ref>
 
  +
For Horde characters, there is a specific Horde reputation bar that is hidden (an Alliance bar also exists for those characters). It can be improved like all of the other factions and it appears in the armory listing of the character. Like Steamwheedle Cartel reputation, gaining "Horde" reputation also acquires reputation for all five racial factions.
   
  +
To see the Horde faction reputation, use the following code but adjust the number in the parenthesis (it depends on how many factions are listed above "Horde"; factions marked as inactive are ignored):
==Trivia==
 
  +
<code>
*A map called Ruins of Stratholme exists for Warcraft III. Stratholme was once a bastion of Alliance power, but now it stands as a burning testament to the evil of the Scourge. Only the bravest of heroes would dare enter this ruined city, for the undead armies of [[Kel'Thuzad]] still hold sway over the haunted capital.
 
  +
/run SetWatchedFactionIndex(12)
*It is interesting to note that there is a raid Instance portal at the end of the instance, outside the [[Slaughter Square]]. This cannot lead to [[Naxxramas]], as it used to be floating above the city, though the teleporter may have once been meant to be inside the ruins. There are ruined flags carrying the insignia of [[Lordaeron]] inside the tunnel, which are not seen anywhere else inside Stratholme.
 
  +
</code>
*The [[Ghostly Citizen]]s and [[Spectral Citizen]]s in the instance will emote back things like /wave and /dance.
 
*It should be noted that {{loot|Rare|Stoneskin Gargoyle Cape}} drops in this instance. This particular item is white and longer than your [[Averagecloak]].
 
*The sign post at the entrance says "To Stranglethorn".
 
   
  +
{|class="darktable zebra"
==Videos==
 
  +
|+Quests that give Horde rep
{|
 
  +
!Name!!Amount of Reputation
|<youtube>pdi6fsAyXpg</youtube> || <youtube>LNIMTmtXTTQ</youtube>
 
 
|-
 
|-
  +
|{{questlong|Horde|57|Lethtendris's Web (Horde)|Lethtendris's Web|id=7489}}||500
|<youtube>Dqm0-Nb6Pso</youtube>
 
 
|}
 
|}
   
==Patch and hotfixes==
+
== References ==
  +
{{reflist|2}}
* {{Patch 1.10.0|note=Cap changed from 10 to 5 players.}}
 
* {{Patch 1.6.0|note=
 
**Several spawns removed from Stratholme. This should make for a more enjoyable 5 player experience. Also, you will now be able to make additional attempts at Ramstein and/or Baron Rivendare should your initial attempt fail.
 
**The trapped chests in Stratholme will now show up for Detect Traps and can be disarmed. In addition, the number of creatures that come out of the trapped chests has been reduced.
 
**Many creatures in Stratholme have gained Detect Invisibility/Stealth.}}
 
* {{Patch 1.4.0|note=
 
**26 new Rare items have been added to Stratholme.
 
**Several Uncommon items have been upgraded to Rare quality.
 
**There is a new load screen for Stratholme.}}
 
* {{Patch 1.3.0|note=
 
**Capped at ten players.
 
**Lengthened the respawn time of many of the creatures in Stratholme.
 
**Crimson Conjurers will no longer roam in pairs.
 
**Changed the way the Gauntlet area works. The Crystals no longer respawn.
 
**The Crystals no longer fire ribbon of souls (this was causing in-combat issues).
 
**Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health.}}
 
   
  +
{{New Horde}}
==References==
 
{{Reflist}}
+
{{factions}}
   
==External links==
 
{{elinks-zone|2017|armory=1}}
 
   
[[es:Stratholme]]
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[[da:Horde]]
[[fr:Stratholme]]
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[[es:Horda]]
[[pl:Stratholme]]
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[[fr:Horde]]
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[[Category:Horde| Horde]]
{{Stratholme Subzones}}
 
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[[Category:Horde Player's Guide]]
{{Eastern Plaguelands}}
 
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[[Category:World of Warcraft: The Roleplaying Game]]
{{Instancefooter|Removed}}
 
[[Category:Stratholme (original)| ]]
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[[Category:Warcraft: The Roleplaying Game]]
[[Category:Ruins]]
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[[Category:Alliance & Horde Compendium]]
[[Category:Cities]]
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[[Category:Manual of Monsters]]
[[Category:Instances]]
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[[Category:Monster Guide]]
[[Category:Metropolises]]
 
 
[[Category:Lands of Conflict]]
 
[[Category:Lands of Conflict]]
[[Category:Warcraft: Of Blood and Honor]]
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[[Category:Lands of Mystery]]
[[Category:World of Warcraft: Arthas: Rise of the Lich King]]
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[[Category:More Magic and Mayhem]]
[[Category:World of Warcraft: The Roleplaying Game]]<!--World of Warcraft The Roleplaying Game, 20-->
 

Revision as of 18:57, 24 November 2010

Core races
Allied races
HordeThe Horde
Horde Crest
Main leader

Garrosh Hellscream (Warchief of the Horde)
Vol'jin (Leader of the Darkspear Trolls)
Baine Bloodhoof (High Chiefain of the Tauren) Icon Cataclysm 18x18
Sylvanas Windrunner (Queen of the Forsaken, Leader of the Horde in the Eastern Kingdoms)
Lor'themar Theron (Regent Lord of Quel'Thalas)

Trade Prince Gallywix (Trade Prince of the Bilgewater Cartel) Icon Cataclysm 18x18
Secondary leaders

Thrall (Horde representative in the Earthen Ring)
Hamuul Runetotem (Leader of Horde Druids Affairs)
General Drek'Thar (Leader of the Frostwolf and Eastern Kingdoms Horde Orcs)
Varok Saurfang (High Overlord of the Kor'Kron Guard and Co-leader of the Warsong Offensive)
Tae'thelan Bloodwatcher (High Examiner of the Reliquary) Icon Cataclysm 18x18
Roanauk Icemist (Chieftain of the Horde Taunka)
Warlord Zaela (Warlord of Dragonmaw) Icon Cataclysm 18x18
Archmage Aethas Sunreaver (Leader of the Sunreavers)
Nazgrel (Overseer of Thrallmar)
Jorin Deadeye (Chieftain of Bleeding Hollow)
Greatmother Geyah (Founder of and Spiritual Leader of the Mag'har)
Leoroxx (Chieftain of the Mok'Nathal clan)

Tharg / Rexxar / Orhan (Chieftains of the Stonemaul clan)
Race(s)

OrcOrcDurotar Orc

Jungle trollJungle troll Jungle troll

TaurenTauren Mulgore Tauren
GoblinGoblin Bilgewater goblin Icon Cataclysm 18x18

ForsakenForsaken Forsaken Undead

Blood elfBlood elfQuel'Thalas Blood elf
Forest trollForest troll Revantusk Forest Troll
OgreOgreOgre mageOgre

Half-ogreHalf-ogre Half-ogre (Mok'Nathal)
Half-orcHalf-orc Half-orc
TaunkaTaunka Taunka
IconSmall Wyvern Wyvern

Few individuals from other races
Capital Orgrimmar
Other major settlements Thunder Bluff, Undercity, Silvermoon City,
Bilgewater Harbor Icon Cataclysm 18x18
Theater of operations Lordaeron, Central and Southern Kalimdor, Quel'Thalas, Outland, Northrend
Language(s) Orcish
This article is about the recent history and current state of the Horde. For its past, see History of the Horde.

The Horde is one of the two major political factions of the mortal races in Azeroth, its counterpart being the Alliance. The Horde, a faction led by off-worlders and composed of outsiders has survived these obstacles by bonding together, fighting as family, comrades, or even uneasy allies[1]. Although its ideals, policies, and beliefs have been revised and membership has changed over time, it is the same Horde inherited by Thrall through Warchief Orgrim Doomhammer.[2]

Introduction

The Horde is made up of orcs, Forsaken, tauren, trolls, blood elves, and most recently, goblins. Misunderstood and cast aside, these diverse and powerful races strive now to overcome their differences and unite as one in order to win freedom for their people and prosper in a land that has come to hate them.

In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival.

When the enemies of the Horde have been cured of their intolerance, there may be peace.

Until that day, there will be the Horde.[3]

Major members

Major member races include:






  • GoblinGoblin The goblins of the Bilgewater Cartel Icon Cataclysm 18x18.
    • With the Cataclysm consuming their home island of Kezan, the goblins of the Bilgewater Cartel are shipped across the sea, intended for slave labor in Azshara, when they are caught in a naval crossfire between an Alliance fleet and a single Horde vessel off the Lost Isles. While there, they are attacked by the Alliance and ally with the orcs to defeat both their mutual foe, the hostile natives of the Lost Isles, and dissent from within their own ranks.
    • Led by Trade Prince Gallywix.
    • Capital is Bilgewater Harbor in the heavily-reshaped Azshara.
      • The goblins also have a district within the orcish capital of Orgrimmar.
    • The Goblins are using Hot rods as mounts, which are like cars.
    • IconSmall Hobgoblin Hobgoblins, huge chemically altered goblins have come with the goblins. In-game goblins can summon them to access the bank.

Horde Forces

Azeroth

The uneasy truce between the Alliance and the Horde in the aftermath of the Third War was soon broken when several battlegrounds between various forces of the factions have erupted:

  • Defilers – A force of Forsaken sent to get resources of Arathi Basin, found themselves fighting a vicious war with the League of Arathor (who was there for the same reason) over the rich land.
  • Frostwolf clan – This clan settled in the Alterac Mountains and lived peacefully for years, until their valley was invaded by the treasure seeking Stormpike Guard. The bold frostwolves refused to allow the destruction of their home and declared war on the intruders.
  • Warsong Outriders – Following the Third War, the Warsong clan joined Thrall in his journey to Kalimdor and settled in the forests of Ashenvale, there they keep deforesting the woods for their camps and to ensure supplies for the Horde. The night elves, which don't see kindly to this, have opened war on the orcs.


Outland
  • Thrallmar - is the name for the Horde expeditionary forces to Outland, who quickly found many native allies. These brave warriors of the horde are led by Nazgrel, and consist of all the Horde races.
    • The expedition's settlements are scattered all over Outland's zones, except Nagrand and Netherstom.
  • IconSmall Mag'har MaleIconSmall Mag'har Female The Mag'har orcs of Nagrand - a clan of orcs that wasn't corrupted by demons and remained in Outland through all the wars of Azeroth.
  • IconSmall Mok'Nathal MaleIconSmall Mok'Nathal Female The Mok'Nathal clan of Blade's Edge Mountains, led by Leoroxx.


Northrend (Horde Expedition)
  • Warsong Offensive - The main forces of the horde's expedition to northrend, led by Garrosh Hellscream.
  • IconSmall Taunka MaleIconSmall Taunka Female The Taunka - Ancient relatives of the tauren, were thought to be lost until re-discovered by Garrosh Hellscream and his orc forces upon their arrival to Northrend. They are welcomed into the Horde soon after Roanauk Icemist is rescued.
  • The Hand of Vengeance - A group of Forsaken forces that have been sent to Northrend by Sylvanas Windrunner to bring Undercity's vengeance upon the Lich King. Their method is the delivery of the latest strain of their deadly Plague.
  • Sunreavers - The blood elven members of the Kirin Tor, named for their leader. The Horde, traditionally barred from Dalaran, is allowed entry to the city due to their efforts. Enemies of the Silver Covenant.

Other members, factions and allies

File:Orcswolves.jpg

Wolves serve as mounts and are often seen as the symbol of the orcs of the Horde, especially the Frostwolves.

Horde-aligned

  • IconSmall ForestTroll MaleIconSmall ForestTroll Female The forest trolls of the Revantusk tribe
    • Situated in the Hinterlands, led by Primal Torntusk, are Independent, though loosely allied with the Horde. While not members of the Horde, they are its friends. They know compassion, though they find it a bit difficult to relate to the Darkspear jungle trolls, having once been enemies.[12]
  • IconSmall Troll MaleIconSmall Troll Female The Ravasaur Trainers in Un'goro Crater are a group of Darkspeak troll elite raptors riders that provide their mounts to members of the Horde who prove themselves able to survive the creature's poison.

Former Horde forces

See History of the Horde

History

Horde2b01

Crest of the Horde during the Third War

File:Orc Heros.jpg

Notable figures from the Third War, from left to right: Cairne Bloodhoof, Samuro, Drek'Thar, and Rokhan. All of these Heroes also helped Rexxar in his journeys.

See also: History of the Horde, Dark Horde, Fel Horde

In the past, the Horde referred to the orcs and their battle thralls from both Draenor and Azeroth, such as trolls and ogres. Following its utter defeat at the end of the Second War, the Horde's dark power was broken, allowing Thrall to awaken the dormant spirituality of his people and free them from the Burning Legion's control.

During the events of the Third War, Thrall has made lasting bonds with the tauren chief Cairne Bloodhoof and the troll shadowhunter Vol'jin of the Darkspear clan. The ties between the three races is very close, as both share many similar cultural views. With the help of the tauren, both the orcs and the tribe of trolls have established a place for themselves in Kalimdor. Since then, certain ogre tribes, as well as the Forsaken and blood elves have chosen to affiliate themselves with the Horde.

The present Horde is mostly about surviving in a land that has come to hate them. The orcs are hated because, much like the Forsaken, they were formerly mindless, controlled beings. Though redeemed, they are not forgiven by many members of the Alliance who believe them to be their old selves still.[13][14][15] The trolls, tauren and their other allies are the ones who understood them, and so they are hated for that. An interesting fact is that every prominent Horde leader has been allied with certain members of the Alliance in times of war.

Organization

Although its name would imply otherwise, the Horde may actually be viewed as a more centralized body than the Alliance, as Orgrimmar is the obvious center, Thrall is the undisputed leader, and he stands as Warchief over the entire Horde, holding dominion over the Darkspear Trolls and tauren tribes alike[16] (though he treats his fellow racial leaders as equals[citation needed] ).

Like the old Alliance of Lordaeron, Thrall accepts ambassadors and advisors from all the different tribes and members of the Horde and makes sure their voice is heard in the running of the fledgling empire. Although unavoidably possessing the characteristic militarism of the orcs, Thrall has also proven himself to be a compassionate, idealistic, and enlightened individual, and commands a great deal of respect within the Horde.

Though the Horde could quickly become a formidable war machine once again, in formal terms they are a peaceful nation deciding to try for peace and help the world rather than savage rampaging like the early history of the Horde. More informally however, a state of Cold War still exists. The Orcs' attempts to drive the Alliance out of Warsong Gulch and Alterac Valley are ongoing, as is the Forsaken's expansionistic advance in Arathi and Hillsbrad.

Equal in size, the Horde also has its complexities, much like the Alliance. The main five races of the blood elves, tauren, undead, trolls and orcs have countless friends among the races of Azeroth: the Revantusk forest trolls of the Hinterlands, the Stonemaul Ogres and various individuals like the Mok'Nathal beastmaster Rexxar.

In the Third War, before the liberation of the Forsaken from the Scourge and the defection of the blood elves, the Horde allied themselves with the Alliance to rid Azeroth of the Burning Legion. Since then old animosity has risen again, resulting in open conflict on several battlefields. However, the two factions still officially kept a truce until the Battle for the Undercity, when King Varian Wrynn, tired of constant backstabbing from various factions within the Horde, officially declared war.

Despite their somewhat monstrous appearance, the majority of the Horde is not evil; much like the Alliance, it is comprised of diverse factions and individuals who possess a wide range of values and virtues.

Culturally, orcs and tauren believe in redemption more than most other races on Azeroth and are willing to give almost anyone a chance, regardless of reputation. The Revantusk seem to have even accepted, (if not at least tolerate) their ancient enemy the blood elves. Largely because of these beliefs, a number of mortal races and many diverse factions can be found in service in the Horde.

It seems that new members have to swear a blood oath to the Horde.

The two Hordes

Horderaces

"Horde Races" by Chris Metzen.[17] From left to right: half-orc, tauren, goblin, and orc (Horde).[18]

Villainraces

"Villain Races" by Chris Metzen.[19] From left to right: Darkspear troll, blood elf (Horde).[20]

Forsaken

"Forsaken" by Chris Metzen.[21]

Although the Horde in the MMORPG is a single faction, it is actually divided in two or more distinct parts (partially including the Dark Horde in the Burning Steppes but not the Fel Horde in Outland). It is both a geographical division and an ideological one.

  • Two small orc factions use the same rationale to pursue completely opposite goals. Both factions display utter loyalty to the Horde. The Horde is their family, their home, and they take great pride in serving it. These orcs believe the Horde comes first in everything. One faction has come to terms with the Horde’s association with the Alliance. By joining arms with the Alliance, the Horde was able to assist in preventing the destruction of the world. These orcs consider their success a sign that Thrall and the Horde are on the right path to strength and glory. The other faction feels that Thrall betrayed the Horde by allying with humans. They consider the Horde corrupted, tainted and weak. These orcs fight for their lost glory using any tools at their disposal, including arcane magic. They dream of one day becoming powerful enough to destroy the mock Horde that exists today and replace it with the old and glorious empire the Horde once was. Faithful of the Horde can be of any class, but those who support the current Horde never become warlocks, and those who denounce the current Horde never become shamans.[22] This situation causes a rift within the ranks of the proud orcs, and it grows increasingly difficult to tell friend from foe.[23]

The Horde of Kalimdor

The Horde of Kalimdor follow mostly Thrall's leadership. They include most of the Orcs, the Tauren, the Darkspear trolls and some ogres. They are united by a shamanistic culture, honor, and their respect for Thrall, who they consider their hero and affirmed leader. This Horde is the result of the actions in Warcraft III: Reign of Chaos.

The orcs are undergoing a cultural revolution as they feel the unnatural, arcane bloodlust leave their bodies, giving them calmer and more focused states of mind. They, for the most part, follow Thrall as he forges ahead to reform the Horde both inside, with his shamanism, and outside, with the founding of Durotar. Still, not all orcs are pleased with these movements, namely the evil orcs who still reside on Azeroth. These orcs, who include a good number of the surviving warlocks, actively raid Alliance and Independent caravans and towns, and renounce all that Thrall proclaims the Horde is. Like the two faces of the Alliance, the different Horde factions meet rarely; but there are some orc warlocks on Kalimdor who would very much like to retake control of the Horde forces, and they are gaining strength in the wilderness to do so.[24]

While geographically separated, the Frostwolf Clan in the Alterac Mountains share their shamanistic culture; and the uncorrupted Mag'har in Outland would also fall in this group.

The eastern Horde

The Horde of the Eastern Kingdoms includes the Forsaken, the blood elves, and sometimes the evil orcs of the Dark Horde.[25]

While Thrall freed most of the orcs held in Lordaeron and brought them to Kalimdor, other orc clans remained in the Eastern Kingdoms, mostly in the southern part of the former kingdom of Azeroth. Orc warlocks and other clans that refuse Thrall’s leadership are strongest in Azeroth around the Burning Steppes and the Blasted Lands. Many of them prefer to stay near the Dark Portal through which they first entered Azeroth, and some warlocks still try to tap into the magic holding the portal in place.[24] Most of them are part of the Dark Horde, who follow Rend Blackhand as their warchief and are opposed to Thrall. The Forsaken of Lordaeron will, of course, happily aid the Horde in the area. They don’t care whether the orcs are evil or not; it’s actually easier for them if their allies are evil.[24]

The Forsaken are nominally allied with the Horde but serve only themselves.[26] They are much darker than their allies from Kalimdor, do not necessairly consider Thrall as their leader and certain members of their race do not care about honor, morality or even other races. Not all Forsaken are evil, but the many are, and other races definitely view them as such. A non-evil Forsaken must work hard to prove his neutral (or perhaps, good) intentions. Few good Forsaken exist, but many evil ones do, and their leadership is definitely up to nefarious ends.[27][28][29]

Blood elves despise most other races, but they are coming to accept that the Forsaken are different, or at least share the same goals.[30] Most blood elves are not insane or evil - they just choose to fight fire with fire. They were suffering for lack of the Sunwell; they all needed -- and still need -- to feed on arcane energies, even though most of them aren't spellcasters. The most powerful blood elf spellcasters are insane, as the magic they wield is corrupting.[30][31] The western Horde recognizes the blood elves as dangerous, volatile and ultimately destructive.[32]

Even if many Forsaken and some blood elves are evil, this "second Horde" cannot currently be considered as a danger to the world, as Thrall's Horde has kept them mostly in check. The Forsaken's Royal Apothecary Society surely have questionable plans, but so far they keep fighting the Scourge and left the rest of the world alone for the most part (except for a few deals with the Grimtotem tribe, and spreading diseases and enslavement of druids in Ashenvale forest, among other things).[33][34]

It is so far unknown how much The Battle For The Undercity affected both the Society's manpower as well as its reputation among the Forsaken, or the Forsaken's standing among the other Horde races. Since then, Thrall has dispatched Kor'kron guards to the Undercity to keep watch on the Royal Apothecary Society, and a conversation between Overseer Kraggosh <one of the guards> and the Faranell <grand apothecarist> indicates the strain between the two groups.

Relations between the groups

The relations between the two groups are not cordial. The orcs, tauren and jungle trolls do not trust the undead. Many see the Forsaken as betrayers in their midst, standing as allies while secretly using their comrades to further their own goals.[35] They are wise to the possibility of betrayal, and they keep a wary eye on their pale allies.[36]

There is also racial animosity as blood elves reek of fel power, offending the spiritual senses of the tauren.[31] The Horde orcs, darkspear trolls and tauren distrust the blood elves, as their addiction to magic makes the high elves look like amateurs. The blood elves are dangerous, and the Horde races can smell the rotten magic on them. In particular, the orcs revile the blood elves because they see them as descending down the same path toward damnation that so corrupted the orcish people — the orcs can smell the demon taint on the blood elves and know how badly it will twist them. The blood elves disdain the Horde as barbarians who refuse to grasp power in front of them. They especially dislike the orcs, who should have been strong enough to control the power the demons gave them instead of falling under their command.[37]

Since the Horde is leery of the Forsaken, it keeps watchful eyes on them. For example Ambassador Galavosh was sent by Thrall to make sure the Forsaken are honest and dismiss their evil tendencies. Galavosh is suspicious of the Forsaken as well.[26][38]

While the Forsaken were let into the Horde for various reasons, including the Earthen Ring to help create a cure for undeath; Sage Truthseeker, believes however, that while Earthen Ring had pure intentions towards their plagued brethren, who is to know the motivations of those whispering in the ears of the Elder Council? He believes that the Forsaken whom the Horde allied with had a history wrought with deceit. He believes the pact was too hasty, and that perhaps Cairne Bloodhoof <Cairne> would have been wise to heed the warnings from Orgrimmar.[39] The Forsaken have absolutely no intention of throwing aside their dark ways. They joined the Horde because they saw them as the strongest — and most tractable — faction. While they maintain the illusion of allegiance, the Forsaken’s goals are not the same as their allies'.[40]

Thrall and Cairne remain suspicious of the Forsaken.[41] Thrall freely admits he isn't pleased about allowing the Forsaken joining the Horde, and expects them to betray him, but he simply felt that he needed allies — even if those allies were not completely trustworthy.[42][43] He had only grudgingly, accepted the Forsaken into the Horde as he needed them as much as they needed the Horde.[41] A number of Horde members in Durotar are disturbed by the growing presence of the Forsaken in their lands.[44] Tauren rarely trust the Forsaken with more than a nod and a place to set their withered feet.[45] They are less thrilled at the presence of the Forsaken at Thunder Bluff, who they grudgingly tolerate due to their alliance. The tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs.[46] They consider the Forsaken abominations — much like all other undead.[43] Trolls are suspicious of the Forsaken, but so is everyone else,[47] they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.[48]

Interestingly, a few Forsaken seem to genuinely like the Horde — they see the Horde as a group of outcasts, which is something the Forsaken can respect. These few legitimate Horde supporters also tend to focus on the sides of the Horde they like — like warlocks and the Grimtotem tribe. Others are fairly open in their contempt of the Horde.[43] The Forsaken remain on good behavior when with Horde member races, but secretly distrust and mock their allies. They feel the Horde is made up of brutish and ignorant peoples, and are full of pride that they have manipulated the Horde into accepting their allegiance. They will not openly betray the Horde — not yet — but they are slowly eroding the sense of peace and unity the Horde was experiencing after the Third War.[49]

Surprisingly there are even Forsaken that do not trust many if not most of their kind, for example Roberick Dartfall, Kegan Darkmar, Trevor, and Leonid Barthalomew the Revered. Apparently these Forsaken do not like to be judged for the actions of many of their kind, and want to be judged for their individual actions.[50] Though at least some of these end up leaving the Forsaken altogether to join other forces like Argent's Dawn, such as Leonid, or those that aspire to leave such as Trevor.[51]

According to Thrall, in Rise of the Horde, the Forsaken are merely "befriended".[52]

In World of Warcraft

In World of Warcraft, the distrust by other Horde races to Forsaken is mentioned within quest dialogue in the game.[39] In which case, because Forsaken's loyalty is being questioned they cannot do certain quests for the Horde.

One major element showing the difference between these two "sub-factions": Forsaken and blood elves begin with a friendly reputation with Undercity and Silvermoon City, but only neutral with Orgrimmar, Thunder Bluff, and Darkspear trolls. Orcs, trolls, and tauren begin the game as Friendly with their respective factions (Orgrimmar for the orcs, Darkspear tribe for the trolls, and Thunder Bluff for the tauren) and Neutral with Undercity and Silvermoon. A notable exception to this are Undead and Blood Elf Death Knights, They start Friendly with the Orcs due to game mechanics setting them from Unfriendly to Friendly regardless of race upon completion of the final starting quest.

While most Forsaken are not trusted, the Horde still works with members of the Forsaken, like Kirith, who was Trebor's lieutenant.[53]

Weaknesses

The Horde may seem to be an unstoppable juggernaut, but like the best-laid walls, they have their weak points. In the past, these weak links kept the Alliance from losing the Second War.[54]

Savagery

Perhaps its greatest weakness, as a whole the Horde is a group of primitive savages bound together by extreme circumstances. Subtlety is a four-letter word to these guys, and most prefer to talk with their fists. Even the Forsaken are bloodthirsty and prone to violent rages, as well as an inherent distrust in anyone else.[54] While the bloodlust of the sin'dorei is less overt and more contained by a veneer of elegance and refinement, in truth they can also revel in death and cruelty to the same degree as any of the Horde's other member nations.

A cunning Alliance general can incite rages in a warband and laugh as the Horde’s best laid plans fall apart while the savages fly mindlessly into combat.[54]

Orcs connect with their legacy as mighty warriors, as barbaric, demon-bred savages, and as shamanistic spiritualists. Despite the fact that they are no longer under demonic influence, orcs can still enter bloodthirsty frenzies.[55] When engaging in combat, bloodlust flows over orcs; they fly into blind and frightening rages, cleaving through foes with axes.[56] Although Thrall gradually learned to control it, the novel Lord of the Clans depicts him at times experiencing the bloodlust himself.

The Darkspear jungle trolls are steadfastly loyal to the orcs. Though they practice voodoo and many retain their savage natures, Thrall lets them live in his borders and generally do what they want.[47][57]

The Trolls are about as prone to rages as orcs.[54]

The Ogres are some of the most powerful creatures the Horde can muster, they are even less subtle than the orcs. Ogres care little for well-laid plans and strategies, charging into combat and swinging clubs with the smallest provocation.[56]

Forsaken culture is colored by white-hot rage toward the Lich King and an almost equally intense devotion to their queen.[58] Although the fury of the Forsaken is generally more intellectually inclined and controlled, and while this certainly is not true of all of them, at their heart they are capable of being exactly what they appear; a raging, voracious army of cannabalistic zombies, intent on the eradication of (at least human) life.

Small forces

Despite their power, the Horde lacks the numbers it once enjoyed. They are the underdogs now, and it becomes easy to simply overwhelm their forces with greater numbers. Strength is good, but the many are stronger than the few.[54] The tauren used to roam Kalimdor in great numbers. The constant skirmishes with the centaur tribes have whittled away at their numbers. The war with the Burning Legion diminished their population even more. Their alliance with the orcs and their spiritual strength are what saved them from extinction. Their populations are too low; one of their main goals — now that they are not looking over their shoulders every instant for a centaur attack — is to build their population back up.[59]

Technology

Main article: Horde technology

Similar to their savage weakness, the Horde severely lacks in technological prowess since the goblins left their alliance. The Horde’s reliance on divine magic and beasts has proven a downfall due to their unpredictable and exhaustible nature. And technology still baffles the Horde. Enemy forces can overwhelm a Horde warband with a single siege engine; most warbands are simply ill equipped to handle a strong technological presence.[54] Members of the Horde rarely take up the tinker’s calling; the faction largely views the use of technology with disdain, stooping only to use goblin technology when they can afford to pay goblins to handle it. Members of the Horde are more likely to rely on shamanic or druidic magic. Relying on goblin innovation has served them well, and often goblins aided the orcs in times of need. Tauren are the least likely to use technology, seeing it as a disturbing disharmony with the natural order. Orcs prefer the rewarding feeling of axe and spear through flesh. For an orc, firearms have little tangible reward in battle other than hurting the enemy; most find the weapons impersonal and lacking in honor.[60] The majority of the Horde (those found on Kalimdor) either do not care to have the same kind of advanced technology as the Alliance, or chooses to destroy it due to its impact on the environment, among other factors.[54][61][62] The Horde does have Forsaken that continue to use some human technology, and a mix of dark necromantic technology. The extent of blood elf technology is unknown, although as high elves they disdained technology.

Cataclysm This section concerns content related to Cataclysm.

The Horde's technological shortfall will be addressed soon, as the goblin Bilgewater Cartel returns to the Horde.

Strengths

Physical strength

If you put an orc, a tauren, a human and a dwarf in a room with no weapons, most everyone can make a good guess as to who would come out alive. The front lines of the Alliance’s armies are always in danger against the physically stronger Horde.[63] The Horde can boast of many strengths in its army; what it lacks in mobility it makes up for in sheer power.[62]

Leadership

Unlike the Alliance, the Horde has had clear leaders for every race represented in its ranks, and none question that Thrall is the leader of the Horde. The clearer hierarchy makes things a bit more organized for the Horde, although they have the disadvantage of being allied with people who have no interest in the Horde and care only for themselves; the Forsaken.[23] A wise general learns to balance the orcs' battle rage with cunning tactics.[56]

Cataclysm This section concerns content related to Cataclysm.

With Thrall's departure from the Horde, there are signs of internal strife among the Horde leaders. While Garrosh Hellscream has been named the acting Warchief, several of the other Horde leaders have expressed a strong dislike for both Thrall's decision for his successor and Garrosh himself. Cairne Bloodhoof challenged him to an honorable duel in the wake of Garrosh's ascension, Vol'jin gave him a veiled death threat, and Sylvanas Windrunner has come into conflict with him on both an ethical and a tactical level- the use of Val'kyr to raise new soldiers, and the Forsaken Blight as a weapon. Although some of these rifts improve over time (the coming to power of Baine Bloodhoof and Thrall's intervention with Vol'jin), there are still signs of lasting tension.

Notable Leaders

History Shamanism Rise of the Horde First War Second War and Invasion of Outland Third War The Burning Crusade Cataclysm
Ruler Azeroth None None Gul'dan
Blackhand
Orgrim Doomhammer Ner'zhul Orgrim Doomhammer Thrall Garrosh Hellscream
Draenor/Outland Ner'zhul Gul'dan
Blackhand
Ner'zhul Kargath Bladefist None

Reputation

For Horde characters, there is a specific Horde reputation bar that is hidden (an Alliance bar also exists for those characters). It can be improved like all of the other factions and it appears in the armory listing of the character. Like Steamwheedle Cartel reputation, gaining "Horde" reputation also acquires reputation for all five racial factions.

To see the Horde faction reputation, use the following code but adjust the number in the parenthesis (it depends on how many factions are listed above "Horde"; factions marked as inactive are ignored): /run SetWatchedFactionIndex(12)

Quests that give Horde rep
Name Amount of Reputation
H [57] Lethtendris's Web 500

References

 
  1. ^ "Beginnings and Ends"
  2. ^ Horde Player's Guide, 165-176
  3. ^ http://fortune.worldofwarcraft.com/en_us/personality_test.html World of Warcraft: Cataclysm - Discover Your Destiny
  4. ^ Warcraft III: Reign of Chaos - manual, 84
  5. ^ Eitrigg's Wisdom#Dialogue
  6. ^ Prologue
  7. ^ "Eternity's End: The Awakening of Stormrage", Warcraft III: Reign of Chaos. Blizzard Entertainment.
  8. ^ Theldurin the Lost
  9. ^ http://forums.worldofwarcraft.com/thread.html?topicId=24702035296&postId=246996836533&sid=1#14
  10. ^ http://cata.wowhead.com/quest=25674
  11. ^ http://www.youtube.com/watch?v=PNB4py6LOz0
  12. ^ Horde Player's Guide, 10
  13. ^ "The Founding of Durotar: A Blaze of Glory Map: Theramore Isle", Warcraft III: The Frozen Throne. Blizzard Entertainment. Admiral Proudmoore: "Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you.".
  14. ^ Alliance & Horde Compendium, pg. 55. Quote: Although the brave and foolhardy Proudmoore and the men and women who followed him are gone, many of Theramore's citizens agreed with their actions.
  15. ^ Horde Player's Guide, pg. 175. Quote: For the time being, the Horde is now our most "obvious" enemy, in that they are numerous, and old hatreds put the fight with them at the top of nearly every priority list.
  16. ^ World of Warcraft manual, 182
  17. ^ Warcraft: The Roleplaying Game, 47
  18. ^ The tauren and orcs are allies of the Horde, the half-orcs are affiliated with either Horde or Alliance, and goblins are Independent.
  19. ^ Alliance & Horde Compendium, 18
  20. ^ Only the blood elves and Darkspear jungle trolls are currently Horde Members. Naga are not part of the Horde.
  21. ^ Manual of Monsters, 138
  22. ^ Horde Player's Guide, 85-86
  23. ^ a b Horde Player's Guide, 177
  24. ^ a b c World of Warcraft: The Roleplaying Game, 12, 166
  25. ^ World of Warcraft: The Roleplaying Game, 166
  26. ^ a b World of Warcraft: The Roleplaying Game, pg. 51
  27. ^ World of Warcraft: The Roleplaying Game, 53
  28. ^ Lands of Conflict, 105, 107-8
  29. ^ Horde Player's Guide, 76, 154, 181
  30. ^ a b Monster Guide, 64
  31. ^ a b Monster Guide, 65
  32. ^ Alliance & Horde Compendium, 15
  33. ^ Lands of Mystery, 44, 48
  34. ^ Forsaken Diseases
  35. ^ World of Warcraft: The Roleplaying Game, 370
  36. ^ World of Warcraft: The Roleplaying Game, 371
  37. ^ Alliance & Horde Compendium, 68-69
  38. ^ Lands of Conflict, 108
  39. ^ a b H [38D] Compendium of the Fallen
  40. ^ World of Warcraft: The Roleplaying Game, pg. 371
  41. ^ a b Horde Player's Guide, 151
  42. ^ Lands of Mystery, 42
  43. ^ a b c Horde Player's Guide, 181
  44. ^ Lands of Mystery, 34
  45. ^ World of Warcraft: The Roleplaying Game, 47-48
  46. ^ Lands of Mystery, 147
  47. ^ a b World of Warcraft: The Roleplaying Game, 50
  48. ^ http://www.worldofwarcraft.com/info/races/trolls.html
  49. ^ World of Warcraft: The Roleplaying Game, 167
  50. ^ Lands of Conflict, 106
  51. ^ Horde Player's Guide, 170
  52. ^ Rise of the Horde, 123
  53. ^ Kirith
  54. ^ a b c d e f g Horde Player's Guide, 192
  55. ^ Horde Player's Guide, 12
  56. ^ a b c Horde Player's Guide, 191
  57. ^ Alliance & Horde Compendium, 23
  58. ^ World of Warcraft manual, 51
  59. ^ Alliance & Horde Compendium, 64
  60. ^ More Magic and Mayhem, 164
  61. ^ Horde Player's Guide, 78-79, 120-121, 146
  62. ^ a b Horde Player's Guide, 190
  63. ^ Alliance Player's Guide 182


da:Horde