Soiducked53567@legacy41572848 (talk | contribs) mNo edit summary |
Rolandius@legacy41568095 (talk | contribs) m (Corrected spelling/grammar) |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''Artificial intelligence''' is generally abbreviated as '''AI''', and tries to describe the act of instilling intelligent behavior on computer-generated artifacts. |
|
+ | In other words, routines are coded that specify what the AI of an in-game [[NPC]] might follow once their [[script]] is interrupted by an event such as [[aggro]]. |
||
− | This AI may cause a given NPC to walk x number of game yards, turn right and speak to an NPC standing by their path, and then return to their starting location. Usually this sort of limited AI is performed in a loop, causing the action to be repeated indefinitely unless interrupted by an outside force such the game world crashing or the player going [[Link Dead | link dead]]. |
||
⚫ | |||
− | |||
⚫ | |||
[[Category:Glossary]] |
[[Category:Glossary]] |
Latest revision as of 05:13, 12 December 2008
Artificial intelligence is generally abbreviated as AI, and tries to describe the act of instilling intelligent behavior on computer-generated artifacts.
In other words, routines are coded that specify what the AI of an in-game NPC might follow once their script is interrupted by an event such as aggro.