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+ | {{Infobox ability |
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− | [[File:Kaja'mite Cavern.jpg|thumb|250px|The entrance to Kaja'mite Cavern]] |
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+ | |name=Divine Plea |
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+ | |image=Spell_Holy_Aspiration |
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+ | |description=You gain 12% of your total mana over 9 sec, but the amount healed by your healing spells is reduced by 50%. |
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+ | |class=[[Paladin]] |
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+ | |type=Utility |
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+ | |school=Holy |
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+ | |cooldown=2 minutes |
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+ | |cast_time=Instant |
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+ | |buff_desc=Gaining 12% of total mana.<br />Healing spells reduced by 50%. |
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+ | |buff_dur=9 seconds |
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+ | |buff_type=Magic |
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+ | }} |
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+ | '''Divine Plea''' is a [[Paladin]] spell trained at level 44. It restores 12% of the Paladin's total mana over 9 seconds, but reduces the Paladin's healing output by 50% during that time. It can be considered a Paladin's version of a Druid's [[Innervate]]. As with a Druid's Innervate it is based on a percentage of the caster's maximum [[mana]], meaning the larger your mana pool, the larger the mana return from Divine Plea. |
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− | '''Kaja'mite Cavern''' is a cavern filled with, as it's name suggests, [[kaja'mite]]. The cave is found southeast of [[Shipwreck Shore]] on the [[Lost Isles]]. The cavern walls are filled with paintings, which appear to have been done by the [[pygmy|pygmies]] which use the cave for rituals of worship. |
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+ | For a Protection Paladin with the correct Talents Divine Plea not only generates mana but also instantly gives the caster three [[Holy Power]]. |
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− | [[Foreman Dampwick]] is outside the entrance trying to enlist help to protect his miners from harm by the [[Smart Mining Monkey]]s inside. It is discovered that a pygmy witchdoctor was controlling the monkeys inside. |
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+ | ==Improvements== |
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− | {{Lost Isles}} |
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+ | ===Talents=== |
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+ | ====Protection==== |
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+ | *[[Shield of the Templar]] reduces the cooldown of Avenging Wrath by 20/40/60 sec and Guardian of Ancient Kings by 40/80/120 sec. In addition, it causes your Divine Plea to generate 1/2/3 Holy Power. |
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+ | ===Glyphs=== |
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− | [[es:Caverna de Kaja'mita]] |
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+ | *[[Glyph of Divine Plea]] (Major Glyph) causes Divine Plea to provide an additional 5% of the paladin's total mana. |
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+ | |||
+ | ==Notes== |
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+ | While Divine Plea is active all healing done by the Paladin is reduced by 50%, meaning it is best to use during a period of low incoming damage. Should you need the mana return during a period of high incoming damage you can negate some of the reduced healing done by using [[Avenging Wrath]] in conjunction with Divine Plea. Both Avenging Wrath and Divine Plea are on a 2 minute cooldown provided you take the correct Holy Tree talents, meaning both spells can be used together every cooldown. |
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+ | |||
+ | Additionally, activating Divine Plea while enchant procs such as [[Enchant Weapon - Power Torrent|Power Torrent]] are up provides you with a greater mana return. |
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+ | |||
+ | ==Patch changes== |
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+ | *{{Patch 4.0.3a|note=Now affected by the talent Shield of the Templar.}} |
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+ | *{{Patch 4.0.1|note=Mana restored reduced to 10%, down from 25%. Cooldown increased to 2 min, up from 1 min. Is now learned at level 44 instead of 71. There are no longer any talents which affects it, and its sole glyph has been redesigned. Divine Plea in combination with [[Guarded by the Light]] (pre-4.0.1 effect) as been replaced by [[Judgements of the Wise]] as primary method for tanking paladins to generate mana during combat.}} |
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+ | *{{Patch 3.1.0|note=Divine Plea can once again be dispelled.}} |
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+ | *{{Patch 3.0.9|note=The amount healed by your spells is reduced by 50% (up from 20%), but the effect can no longer be dispelled.}} |
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+ | |||
+ | ==External links== |
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+ | <!-- Read http://www.wowpedia.org/WoWpedia:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-spell|54428}} |
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+ | |||
+ | {{Classfooter|Paladin}} |
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+ | [[Category:Paladin abilities]] |
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Revision as of 16:17, 26 August 2011
Divine Plea | |
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Properties | |
Class | Paladin |
School | Holy |
Cooldown | 2 minutes |
Related buff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
Divine Plea is a Paladin spell trained at level 44. It restores 12% of the Paladin's total mana over 9 seconds, but reduces the Paladin's healing output by 50% during that time. It can be considered a Paladin's version of a Druid's [Innervate]. As with a Druid's Innervate it is based on a percentage of the caster's maximum mana, meaning the larger your mana pool, the larger the mana return from Divine Plea.
For a Protection Paladin with the correct Talents Divine Plea not only generates mana but also instantly gives the caster three Holy Power.
Improvements
Talents
Protection
- [Shield of the Templar] reduces the cooldown of Avenging Wrath by 20/40/60 sec and Guardian of Ancient Kings by 40/80/120 sec. In addition, it causes your Divine Plea to generate 1/2/3 Holy Power.
Glyphs
- [Glyph of Divine Plea] (Major Glyph) causes Divine Plea to provide an additional 5% of the paladin's total mana.
Notes
While Divine Plea is active all healing done by the Paladin is reduced by 50%, meaning it is best to use during a period of low incoming damage. Should you need the mana return during a period of high incoming damage you can negate some of the reduced healing done by using [Avenging Wrath] in conjunction with Divine Plea. Both Avenging Wrath and Divine Plea are on a 2 minute cooldown provided you take the correct Holy Tree talents, meaning both spells can be used together every cooldown.
Additionally, activating Divine Plea while enchant procs such as Power Torrent are up provides you with a greater mana return.
Patch changes
- Patch 4.0.3a (2010-11-23): Now affected by the talent Shield of the Templar.
- Patch 4.0.1 (2010-10-12): Mana restored reduced to 10%, down from 25%. Cooldown increased to 2 min, up from 1 min. Is now learned at level 44 instead of 71. There are no longer any talents which affects it, and its sole glyph has been redesigned. Divine Plea in combination with [Guarded by the Light] (pre-4.0.1 effect) as been replaced by [Judgements of the Wise] as primary method for tanking paladins to generate mana during combat.
- Patch 3.1.0 (2009-04-14): Divine Plea can once again be dispelled.
- Patch 3.0.9 (2009-02-10): The amount healed by your spells is reduced by 50% (up from 20%), but the effect can no longer be dispelled.
External links
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