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<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
|name=Entangling Roots
+
|name=Moonfire
|image=Spell Nature StrangleVines.png
+
|image=Spell_Nature_StarFall.png
|description=Roots the target in place and causes X Nature damage over 27 sec. Damage caused may interrupt the effect.
+
|description=Burns the enemy for X to Y Arcane damage and then an additional Z Arcane damage over 12 sec.
 
|class=[[Druid]]
 
|class=[[Druid]]
|type=Offensive, Utility
+
|type=Offensive
|school=[[Nature]]
+
|school=[[Arcane]]
|cost=7% of [[base mana]]
+
|cost=18%-21% of [[base mana]]
 
|range=30
 
|range=30
 
|rangeunit=yd
 
|rangeunit=yd
|cast_time=1.5 sec
+
|cast_time=Instant
|improvement=[[Control of Nature]], [[Nature's Reach]], [[Brambles]]
+
|improvement=[[Improved Moonfire]], [[Nature's Reach]], [[Nature's Splendor]], [[Vengeance]], [[Moonglow]], [[Moonfury]]
|ranks=8
+
|ranks=12
|buff_name=Entangling Roots
+
|buff_name=Moonfire
 
|buff_type=Magic
 
|buff_type=Magic
|buff_image=Spell Nature StrangleVines.png
+
|buff_image=Spell_Nature_StarFall.png
|buff_desc=Rooted. Causes (X/3) Nature damage every 3 seconds.
+
|buff_desc=(Z/4) Arcane damage every 3 seconds.
 
|buff_dur=12 sec
 
|buff_dur=12 sec
 
|debuff=
 
|debuff=
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
:''"In all other things, moderation." <ref>''[[World of Warcraft Trading Card Game]]</ref>
{{AbilityFlavor|The vines grew angry, as if every weed in Azeroth sought revenge upon those who would destroy their fertile home.{{cite|TCGHoA|20}}}}
 
   
  +
'''Moonfire''' is an [[instant]] [[druid]] [[hybrid spell]].
A [[Druid]] [[spell]] that is a combination [[root]] and [[DoT]].
 
   
==Table==
+
== Table ==
Entangling Roots is available at level 7 for {{cost||2|70}}.
+
Moonfire is available at level 4 for {{cost|||93}}.
{| class="darktable zebra" style="text-align:center"
+
{| class="darktable zebra" style="text-align: center"
  +
! Level || Base [[Mana]] Cost || [[Direct damage|DD]] !! [[Damage over Time|DoT]] !! Duration
 
|-
  +
! 1
 
| - || - || - || -
 
|-
  +
! 2
 
| - || - || - || -
 
|-
  +
! 3
 
| - || - || - || -
 
|-
  +
! 4
 
| 12% || 8 || 20 || 12 sec.
  +
|-
  +
! 5
 
| 11% || 9 || 24 || 12 sec.
  +
|-
  +
! 6
 
| 11% || 9 || 24 || 12 sec.
  +
|-
  +
! 7
  +
| 10% || 10 || 24 || 12 sec.
  +
|-
  +
! 8
  +
| 11% || 10 || 24 || 12 sec.
  +
|-
  +
! 9
  +
| 10% || 10 || 24 || 12 sec.
  +
|}
  +
  +
==Notes==
  +
*Moonfire is used in most, if not all, [[Druid talents#Balance|balance]] [[druid]] [[DPS]] [[rotation|rotations]].
  +
 
== Improvements ==
 
=== Talents ===
  +
{| class="darktable zebra"
  +
|-
  +
! Talent !! Points Needed
 
|-
 
|-
  +
| [[File:Spell Nature StarFall.png|24px|Improved Moonfire]] [[Improved Moonfire]] (2)
! Level !! Mana cost !! Damage Dealt
 
  +
| Balance (5)
 
|-
 
|-
  +
| [[File:Spell Nature NatureTouchGrow.png|24px|Nature's Reach]] [[Nature's Reach]] (2)
| 1 || - || -
 
  +
| Balance (10)
 
|-
 
|-
  +
| [[File:Spell Nature NatureGuardian.png|24px|Nature's Splendor]] [[Nature's Splendor]] (1)
| 2 || - || -
 
  +
| Balance (10)
 
|-
 
|-
  +
| [[File:Spell Nature Purge.png|24px|Vengeance]] [[Vengeance (druid talent)|Vengeance]] (5)
| 3 || - || -
 
  +
| Balance (15)
 
|-
 
|-
  +
| [[File:Spell Nature Sentinal.png|24px|Moonglow]] [[Moonglow (talent)|Moonglow]] (3)
| 4 || - || -
 
  +
| Balance (20)
 
|-
 
|-
  +
| [[File:Spell Nature MoonGlow.png|24px|Moonfury]] [[Moonfury]] (5)
| 5 || - || -
 
  +
| Balance (25)
|-
 
| 6 || - || -
 
|-
 
| 7 || 4 % || 30
 
|-
 
| 8 || 4 % || 30
 
|-
 
| 9 || 4 % || 30
 
 
|}
 
|}
 
== Improvements ==
 
=== Talents ===
 
* [[Nature's Focus]] reduces [[pushback]] while casting entangling roots by 70%.
 
* [[Nature's Reach]] increases range to 36 yards, and reduces the threat generated by 30%.
 
* [[Genesis]] increases the damage done by 5%. [[Brambles]] increases the damage done by a further 75%.
 
   
 
=== Glyphs ===
 
=== Glyphs ===
{{:Glyph of Entangling Roots}}{{clrl}}
+
{{:Glyph of Moonfire}}{{clrl}}
   
== Tips and tactics ==
+
==Tips and tactics==
  +
*Using Moonfire early on in a fight will grant the most benefit from this spell.
* Use this spell if you need to run away from something. The enemy may still be able to hit you with ranged attacks, but otherwise, it can't move to attack you.
 
  +
*Moonfire is useful for pulling mobs quickly, as not only is the spell instant, but the [[dot]] effect will have adequate time to deal its damage.
* Consider using [[Nature's Grasp]] if you use this spell to run very often.
 
  +
*Using [[Glyph of Moonfire]] (and [[Glyph of Starfire]]) is guaranteed to increase the overall damage of this spell, even with the initial damage reduction.
* Invaluable in PvP against Warriors, Rogues, Hunters, and Shamans.
 
  +
*The [[damage over time]] effect of this spell will not be overwritten by lower ranks of the spell, but the initial damage will still occur.
* Use it for crowd control in an instance, if needed.
 
  +
*It is inefficient to cast another Moonfire before the previous Moonfire's [[damage over time|dot]] effect has worn off, especially with [[Glyph of Moonfire]].
   
==Notes==
+
==References==
  +
{{reflist}}
* Damage done to the target may prematurely end Entangling Roots. However, Roots is never broken by its own DoT.
 
* [[Nature's Grasp]] is a buff that casts the highest rank of Entangling Roots on the next melee attacker.
 
* Entangling Roots' cast time may be made instant with [[Nature's Swiftness (druid ability)|Nature's Swiftness]], or reduced by 0.5 seconds through [[Nature's Grace]].
 
* One of the few crowd control spells not subject to [[creature type]] restrictions (humanoid, beast, demon, etc.). It is, however, unreliable. Any creature that is immune to nature spells, as is common among elementals, is immune to Entangling Roots.
 
   
== Patch changes ==
 
* {{Patch 3.0.2|note=Entangling roots is now usable indoors.}}
 
* {{Patch 2.0.1|note=All [[crowd control]] effects have a chance each second to break earlier, and their duration is capped at 12 seconds in PvP. The chance increases with resistances and the level difference between the target and the caster.}}
 
* {{Patch 1.7.0|note=Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).}}
 
* {{Patch 1.4.0|note=Now subject to diminishing returns in PvP. This is considered an immobilizing effect.}}
 
* {{Patch 1.2.0|note=Entangling Roots: Rank 4 moved to level 38.}}
 
   
 
== External links ==
 
== External links ==
Line 82: Line 104:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elinks-spell|339}}
+
{{elinks-spell|8921}}
   
   
 
{{Classfooter|Druid}}
 
{{Classfooter|Druid}}
   
  +
[[es:Raíces enredadoras]]
 
  +
[[es:Fuego lunar]]
  +
[[ru:Лунный огонь]]
 
[[Category:Druid abilities]]
 
[[Category:Druid abilities]]
 
[[Category:Arcane spells]]
 
[[Category:Magic debuffs]]
 
[[Category:Magic debuffs]]
[[Category:Nature spells]]
 

Revision as of 19:08, 21 October 2010

Moonfire
Inv misc questionmark
  • Moonfire (12 ranks)
  • Druid ability
  • 30 yd range
  • 18%-21% of base mana
  • Instant
  • Burns the enemy for X to Y Arcane damage and then an additional Z Arcane damage over 12 sec.
Properties
Class Druid
School Arcane
Cooldown None/Global Cooldown
Improvements Spell nature starfall [Improved Moonfire], Spell nature naturetouchgrow [Nature's Reach], Inv misc bag 27 [Nature's Splendor], Vengeance, Inv potion 20 [Moonglow], Spell nature moonglow [Moonfury]
Related debuff
Inv misc questionmark
  • Magic
  • Moonfire
  • (Z/4) Arcane damage every 3 seconds.
  • Duration: 12 sec

[[Category:druid abilities]][[Category:druid abilities]]

"In all other things, moderation." [1]

Moonfire is an instant druid hybrid spell.

Table

Moonfire is available at level 4 for 93c.

Level Base Mana Cost DD DoT Duration
1 - - - -
2 - - - -
3 - - - -
4 12% 8 20 12 sec.
5 11% 9 24 12 sec.
6 11% 9 24 12 sec.
7 10% 10 24 12 sec.
8 11% 10 24 12 sec.
9 10% 10 24 12 sec.

Notes

Improvements

Talents

Talent Points Needed
Improved Moonfire Spell nature starfall [Improved Moonfire] (2) Balance (5)
Nature's Reach Spell nature naturetouchgrow [Nature's Reach] (2) Balance (10)
Nature's Splendor Inv misc bag 27 [Nature's Splendor] (1) Balance (10)
Vengeance Vengeance (5) Balance (15)
Moonglow Moonglow (3) Balance (20)
Moonfury Spell nature moonglow [Moonfury] (5) Balance (25)

Glyphs

Inv glyph primedruid20
  • Glyph of Moonfire
  • Prime Glyph
  • Use: Permanently teaches you this glyph.

    Increases the periodic damage of your Moonfire ability by 20%.
  • Classes: Druid
  • Requires Level 25
  • Sell Price: 1s

The Glyph of Moonfire shifts the damage of a druid's Inv misc questionmark [Moonfire] spell so that the initial damage is inconsiderable but the damage over time is much higher. It results in an increase to the spell's total damage, but removes the instant burst damage. Because the damage over time component is more powerful, it pairs well with a Inv glyph primedruid [Glyph of Starfire] which increases the duration of Moonfire's damage over time by three seconds when Starfire hits.

Source

This item is created with Inscription (130).

Materials needed
Inv inscription inkyellow02 3x [Lion's Ink] Inv inscription parchment 1x [Common Parchment]

Calculations

These numbers are here to help you choose whether or not to use this glyph. They are based on max ranks for a level 80 (WotLK) Balance Druid. Your moonfire spell deals instant damage of [ 435 + 15% spellpower ] and applies a dot of [ 200 + 13% spellpower ] per tick. When the Spell nature natureguardian [Nature's Splendor] talent is active, you deal, without the glyph, a total [ 1435 + 80% spellpower ]. With the glyph, you deal a total [1750 + 112% spellpower]. The DPS increase from this glyph is thus about [ 21 + 2.1% of spellpower] per second. For someone with 3000 spellpower, this would mean around a 84 dps increase (discounted from all damage buffs, debuffs and talents). For comparison, Inv glyph primedruid [Glyph of Insect Swarm] grants a damage increase of about [ 30 + 3% spellpower] per second.

Notes

This glyph is very strong for any Balance Druid. It combines well with Glyph of Insect Swarm to empower the Druid's DoTs. It also has good synergy with Glyph of Starfire, which increases the length of the DoT. A major drawback, however, is that it greatly reduces instant damage possibilities for a Druid. Therefore, many Arena PvP Druids prefer not to use this Glyph, in order to more easily finish off low health foes with Moonfire blasts. (Preferably using slightly downranked spells to avoid cutting the DoT.)

Patch changes

External links

Tips and tactics

  • Using Moonfire early on in a fight will grant the most benefit from this spell.
  • Moonfire is useful for pulling mobs quickly, as not only is the spell instant, but the dot effect will have adequate time to deal its damage.
  • Using Inv glyph primedruid [Glyph of Moonfire] (and Inv glyph primedruid [Glyph of Starfire]) is guaranteed to increase the overall damage of this spell, even with the initial damage reduction.
  • The damage over time effect of this spell will not be overwritten by lower ranks of the spell, but the initial damage will still occur.
  • It is inefficient to cast another Moonfire before the previous Moonfire's dot effect has worn off, especially with Inv glyph primedruid [Glyph of Moonfire].

References


External links


ru:Лунный огонь