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Spell nature wispsplode
For other uses, see Arcane (disambiguation).
Were you looking for the mage's Spell holy magicalsentry Arcane specialization or for information about the 0100WoW Icon 16x16 arcane school?

Arcane is a fundamental power which "Mana" is just a measure of.[1] Addiction to the arcane is not without its consequences.[2]

Arcane magic Edit

Main article: Arcane magic
Arcane Tactics

Arcane Tactics: Arcane magic is the quintessential combination of spell power and efficiency.

Arcane magic is what Order is most commonly perceived as in reality. Innately volatile, wielding this type of energy requires intense precision and concentration. Conversely, highly destructive fel magic is what Disorder is manifested as. This brutal and extremely addictive energy is fueled by drawing life from living beings.[3]

Arcane mysteries Edit

Infinite Brilliance

Infinite Brilliance: "No one has solved all the mysteries of the Arcane." - High Magus Olvek

Arcane mysteries are of life and death.[4] The forces of Life and Death hold sway over every living thing in the physical universe. The energies of Life, known commonly as nature magic, promote growth and renewal in all things. Death, in the form of necromantic magic, acts as a counterbalance to Life. It is an unavoidable force that breeds despair in mortal hearts and pushes everything toward a state of entropic decay and eventual oblivion.[5]

Necromancers Edit

Necromancers are the enemies of life itself, and all hands are raised against them. Some of the worst evils in Azeroth's history have been perpetrated by necromancers, and they deserve their malevolent reputation.[6]

Influence on race Edit

Blood Elves Edit

Blood elves can sense the ebb and flow of arcane magic, and they often manipulate that magic to serve their needs.[7]

RPG Edit

0000The RPG Icon 16x36 This section concerns content exclusive to the Warcraft RPG, and thus unlikely to be canon.

Arcane magic is the gift of titans to the world, a gift that comes with the highest price. Thousands of years ago, the titans placed the Well of Eternity in the center of Kalimdor to serve as a source of restoring, life-giving energy. They intended that the Well's energies would empower life of all forms to emerge on Kalimdor — plants, animals, monsters, races.

After a time, the titans left Azeroth, leaving Kalimdor in the hands of the five dragon Aspects. Yet the Well of Eternity proved too great a lure to remain hidden for very long, particularly from Sargeras and the Burning Legion.

The Well was discovered by the Kaldorei, who were later known as night elves. Ever eager to uncover secrets hidden in dark places, the Kaldorei listened to the Well as it promised to give them great power. At the Well's behest, the Kaldorei learned spellspeech and used it to weave the first arcane spells. Within decades, Kaldorei mages had attained sufficient mastery over arcane magic that they built a great civilization. They founded the imperious city of Zin-Azshari, from which they extended their domination over most of Kalimdor.

Ultimately, the magic corrupted them. The Kaldorei had been a simple folk who gazed blissfully at the stars, enjoying the immortality given to them by the Well, but their haughtiness robbed them of that gift forever. Each succeeding generation became prouder and more decadent, and the lust for power only made the Kaldorei more of a beacon to the lords of the Twisting Nether.

Finally, their greatest mage, Queen Azshara, cast a spell in the heart of the Well of Eternity itself — and a way was opened for evil to invade the world. Through Azshara's breach came the Burning Legion, the most terrifying warriors in existence. This fiendish horde ravaged Azeroth, pillaging entire kingdoms, destroying all that stood in its path, mocking anyone who begged it for mercy.

When the Burning Legion ravaged the land, great heroes recognized that arcane magic posed a continuing threat to all living creatures, so they elected to destroy the Well of Eternity and put an end to arcane magic forever. Unfortunately, among their number was one Illidan Stormrage, an arcane spell caster who dreaded the thought of losing his powers. Secretly he stole some of the well's water and used it to create a new Well of Eternity at Mount Hyjal, thus preserving the power of the arcane. This theft allowed future elven generations to follow in the footsteps of Illidan and Queen Azshara. These elves called themselves the Quel'dorei, "the high elves" (for they believed that their mastery of the arcane elevated them to higher status). They also taught the arcane arts to the newly discovered race of humans, who showed a natural aptitude.

These human mages, however, were even more reckless than the night elves had been. The high elf mages warned their human pupils that magic was addictive, but the acolytes dismissed any suggestion that the tragedies that had befallen the elves would also afflict them. The humans were no better at resisting corruption than the elves had been, and eventually the arrogance of wizards brought the Burning Legion to Azeroth once more. Once again, great acts of heroism were needed to spare Azeroth from destruction.

Elsewhere, on the orcish home world of Draenor, arcane sorceries corrupted the once noble race of orcs, transforming them into the Horde, a nigh invincible army. After ravaging their home world, the orcs came to Azeroth; and with their warlocks, they waged two great wars against the races of human, elf and dwarf. The orcs failed to seize control of Azeroth; during these wars, Draenor itself was utterly destroyed, and the orcs were forced to relocate to Azeroth.

In the wake of the Third War against the Scourge and Burning Legion, the orc Warchief Thrall has rejected arcane magic and embraced his race's traditional shamanistic ways. Yet orc warlocks still walk the world, and demons whisper in their ears each time they cast a spell. Neither human nor high elves have abandoned the pursuit of the arcane; if anything, the defeat of the Burning Legion at the Battle of Mount Hyjal has fed the arrogance of many spell casters, who believe the world is now protected from demonic influences and that arcane spell casters may practice their art in relative safety. Nothing sows the seeds of the fields of tragedy quite like arrogance.[8]

The Four Laws Edit

  1. Magic is powerful
    Magic in Azeroth is the difference between a slave and a master or a foot soldier and a king. Few races and nations can operate without powerful mages and warlocks. The use of arcane magic is growing; historically, each time this has happened before, a great disaster shortly followed. However, even though the history of the arcane is well known, mages and their patrons invariably come to the same, self-serving conclusion: it won't happen to them.
  2. Magic is corrupting
    Magic corrupts the soul; if the humblest person in Azeroth became a practitioner of the arcane, by the time the practitioner reached the higher levels in their art, all traces of her humble roots would be lost. Magic breeds pride and arrogance. Magic corrupts the body; it ages the caster before their time and hastens the blight that the world inflicts on things fair and beautiful. Those who claim that only necromancy and fel magic have a destructive influence are fooling themselves.
  3. Magic is addictive
    When one feels the power of an arcane spell coursing through one's body as it's being cast, resisting the urge to cast it again is difficult. Frequent use leads to a desire for more and, eventually, even to a desire to delve into fel magic.[9]
  4. Magic attracts the Twisting Nether like a fly to honey
    The Burning Legion has invaded Azeroth three times, drawn by the power of the Well of Eternity and those who employ it. Magic is a literal gateway drug that allows dark titans such as Sargeras to bring evil influences to the world. Those who employ arcane magic must deal with demons and other servants of the Twisting Nether.[10]

Media Edit

Videos Edit

References Edit

  1. ^ Dave Kosak on Twitter: An upcoming book will detail these and other fundamental forces! Arcane is a fundamental power, "Mana" is just a measure of it.
  2. ^ 0000TCG icon 16x36 Naolin Sunsurge
  3. ^ World of Warcraft: Chronicle Volume 1 pg. 22-23
  4. ^ Warcraft II manual: The Rise of the Shadow Council - We began training young Warlocks in the arcane mysteries of life and death.
  5. ^ World of Warcraft: Chronicle Volume 1 pg. 22 on iBooks
  6. ^ Ultimate Visual Guide
  7. ^ 0000TCG icon 16x36 Tyrus Sheynathren
  8. ^ Magic & Mayhem, pg. 14-15
  9. ^ Dark Factions, pg. 118
  10. ^ Magic & Mayhem, pg. 15

See also Edit

External links Edit


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