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Antu'sul <Overseer of Sul> is a level 48 [[elite]] [[troll]] in [[Zul'Farrak]].
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[[Antu'sul]] <Overseer of Sul> is a level 48 [[elite]] [[named]] [[troll]] found in [[Zul'Farrak]].
   
=Location=
+
==Location==
To get to his cave, you follow the [[Zul'Farrak]] path to the east (killing along the way). You'll notice break in the wall in the scarab room and you'll see a path through the mountains to the south with Basilisks (see the [http://www.worldofwar.net/cartography/instances/zulfarrak.php map]). Your group should take these out.
+
To get to his cave, you follow the [[Zul'Farrak]] path to the east (killing along the way). You'll notice break in the wall in the scarab room and you'll see a path through the mountains to the south with [[basilisk]]s (see the [http://www.worldofwar.net/cartography/instances/zulfarrak.php map]). Your group should take these out.
   
 
As you approach the alcove, you'll see a cave set into the side of the hills. The first thing to do to survive this encounter is to NOT get anywhere near the cave. A large circle in front of the cave (which you cannot see) acts as a trigger spot such that if you step on it, Antu'sul will start the fight without you being prepared.
 
As you approach the alcove, you'll see a cave set into the side of the hills. The first thing to do to survive this encounter is to NOT get anywhere near the cave. A large circle in front of the cave (which you cannot see) acts as a trigger spot such that if you step on it, Antu'sul will start the fight without you being prepared.
   
Note that this is a trigger spot and hence immune to various tactics you might come up with, such as sneaking into the cave, charging in, etc. The first time we tried to fight him, he was rooting the whole group repeatedly, so we thought we'd be clever and fight him in the cave (Druid rooting doesn't work inside caves, so we thought we'd give it a shot). However, as soon as we stepped on the spot, he charged out (in less than a second) and summoned basilisks.
+
Note that this is a trigger spot and hence immune to various tactics you might come up with, such as sneaking into the cave, charging in, etc. The first time we tried to fight him, he was [[root]]ing the whole group repeatedly, so we thought we'd be clever and fight him in the cave ([[Druid]] rooting doesn't work inside caves, so we thought we'd give it a shot). However, as soon as we stepped on the spot, he charged out (in less than a second) and summoned basilisks.
   
 
Which gets us back to the first tactic. Clear everything outside of the cave, without hitting the trigger spot. Next, when you are prepared, have your [[tank]] hit the trigger to summon.
 
Which gets us back to the first tactic. Clear everything outside of the cave, without hitting the trigger spot. Next, when you are prepared, have your [[tank]] hit the trigger to summon.
   
=Combat Info=
+
==Combat Info==
At the start of the battle, he will summon several basilisks (which you cannot prevent). As soon as you are about to kill him, he summons several more (and more difficult) basilisks. After you cleared the area without pulling him, have your group stay together on the same spot, then let the tank pull the boss. 6 Non-elite adds will spawn and run to your group which is on the same place, so area-effect spells will kill them in several seconds. As [[Antu'sul]] loses health, he will spawn more elite-basilisk adds. It is important to completely stop damage on [[Antu'sul]] and focus on the add till it is dead before you reenage [[Antu'sul]], or you will end up fighting 3-4 Adds - with a good group you might get him down, but the 3-4 Elite Adds will be a certain wipe - if you focus on the add instead you will have 1 Elite add and [[Antu'sul]] only at any time which is very manageble even for a lowbie group, as he will not spawn more Adds if he doesnt get damaged.
+
At the start of the battle, he will summon several basilisks (which you cannot prevent). As soon as you are about to kill him, he summons several more (and more difficult) basilisks. After you cleared the area without pulling him, have your group stay together on the same spot, then let the tank pull the boss. Six non-elite [[add]]s will spawn and run to your group which is on the same place, so area-effect spells will kill them in several seconds. As [[Antu'sul]] loses health, he will spawn more elite-basilisk adds. It is important to completely stop damage on [[Antu'sul]] and focus on the add until it is dead before you reengage [[Antu'sul]], or you will end up fighting 3-4 adds - with a good group you might get him down, but the 3-4 elite adds will be a certain [[wipe]] - if you focus on the add instead you will have 1 Elite add and [[Antu'sul]] only at any time which is very manageable even for a lowbie group, as he will not spawn more Adds if he doesn't get damaged.
   
For a lower level group, the biggest problem you might have is that your primary [[healer]] will run out of mana--especially if you don't all focus your hitting on the basilisks one at a time (because he/she will then have to heal a greater number of people who have less armor). Mana potions are invaluable in this case. Thus, everyone should focus on killing the basilisks one at a time, except the [[tank]] who should be trying to keep agro on everything. Someone should be deligated to protecting the [[healer]] because he/she's bound to draw agro keeping the tank alive while the rest of the group kills off the basilisks.
+
For a lower level group, the biggest problem you might have is that your primary [[healer]] will run out of mana--especially if you don't all focus your hitting on the basilisks one at a time (because he/she will then have to heal a greater number of people who have less armor). Mana potions are invaluable in this case. Thus, everyone should focus on killing the basilisks one at a time, except the [[tank]] who should be trying to keep aggro on everything. Someone should be delegated to protecting the [[healer]] because he/she's bound to draw aggro keeping the tank alive while the rest of the group kills off the basilisks.
   
 
The other thing to look out for is that [[Antu'sul]] drops totems frequently. Someone with a fast attack, such as a rogue, should be on totem duty.
 
The other thing to look out for is that [[Antu'sul]] drops totems frequently. Someone with a fast attack, such as a rogue, should be on totem duty.
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It's a fun but challenging fight, and as much of Zul'Farrak shows, group dynamics are starting to play a bigger role in the success or failure of an instance run.
 
It's a fun but challenging fight, and as much of Zul'Farrak shows, group dynamics are starting to play a bigger role in the success or failure of an instance run.
   
==Pet Pull Trick==
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===Pet Pull Trick===
However, there is a way to kill him easier. If you have a warlock with a void, have the pet get into Antu'sul's cave first. He can get in the circle of aggro without triggering his attack. Then have the pet attack Antu and them get the pet back. This way the Antu'sul will not get those lvl 40 non elite basilisks and the begining. Thus, mages/warlocks/hunters don't have to waste time with AoE spells to take out the non-elites and the tank won't have to waste time getting those pesky basilisks of the casters. If all DPS is concetrated on Antu'sul he will be downed with time only to summon one basilisk. Still not tested with hunter's pets/other warlock minions.
+
However, there is a way to kill him easier. If you have a warlock with a void, have the pet get into Antu'sul's cave first. He can get in the circle of aggro without triggering his attack. Then have the pet attack Antu and them get the pet back. This way the Antu'sul will not get those lvl 40 non-elite basilisks and the beginning. Thus, [[mage]]s/[[warlock]]s/[[hunter]]s don't have to waste time with [[AoE]] spells to take out the non-elites and the tank won't have to waste time getting those pesky basilisks of the casters. If all DPS is concentrated on Antu'sul he will be downed with time only to summon one basilisk. Still not tested with hunter's pets/other warlock minions.
   
=Loot=
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==Loot==
 
*{{lrare|Lifeblood Amulet}}
 
*{{lrare|Lifeblood Amulet}}
 
*{{lrare|Sang'thraze the Deflector}}
 
*{{lrare|Sang'thraze the Deflector}}
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*{{lrare|Vice Grips}} of ...
 
*{{lrare|Vice Grips}} of ...
   
{{elinksmob||8127}}
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{{elinksmob|5863|8127}}
   
 
[[Category:Trolls]]
 
[[Category:Trolls]]

Revision as of 17:14, 10 December 2006

Template:Zf

Antu'sul <Overseer of Sul> is a level 48 elite named troll found in Zul'Farrak.

Location

To get to his cave, you follow the Zul'Farrak path to the east (killing along the way). You'll notice break in the wall in the scarab room and you'll see a path through the mountains to the south with basilisks (see the map). Your group should take these out.

As you approach the alcove, you'll see a cave set into the side of the hills. The first thing to do to survive this encounter is to NOT get anywhere near the cave. A large circle in front of the cave (which you cannot see) acts as a trigger spot such that if you step on it, Antu'sul will start the fight without you being prepared.

Note that this is a trigger spot and hence immune to various tactics you might come up with, such as sneaking into the cave, charging in, etc. The first time we tried to fight him, he was rooting the whole group repeatedly, so we thought we'd be clever and fight him in the cave (Druid rooting doesn't work inside caves, so we thought we'd give it a shot). However, as soon as we stepped on the spot, he charged out (in less than a second) and summoned basilisks.

Which gets us back to the first tactic. Clear everything outside of the cave, without hitting the trigger spot. Next, when you are prepared, have your tank hit the trigger to summon.

Combat Info

At the start of the battle, he will summon several basilisks (which you cannot prevent). As soon as you are about to kill him, he summons several more (and more difficult) basilisks. After you cleared the area without pulling him, have your group stay together on the same spot, then let the tank pull the boss. Six non-elite adds will spawn and run to your group which is on the same place, so area-effect spells will kill them in several seconds. As Antu'sul loses health, he will spawn more elite-basilisk adds. It is important to completely stop damage on Antu'sul and focus on the add until it is dead before you reengage Antu'sul, or you will end up fighting 3-4 adds - with a good group you might get him down, but the 3-4 elite adds will be a certain wipe - if you focus on the add instead you will have 1 Elite add and Antu'sul only at any time which is very manageable even for a lowbie group, as he will not spawn more Adds if he doesn't get damaged.

For a lower level group, the biggest problem you might have is that your primary healer will run out of mana--especially if you don't all focus your hitting on the basilisks one at a time (because he/she will then have to heal a greater number of people who have less armor). Mana potions are invaluable in this case. Thus, everyone should focus on killing the basilisks one at a time, except the tank who should be trying to keep aggro on everything. Someone should be delegated to protecting the healer because he/she's bound to draw aggro keeping the tank alive while the rest of the group kills off the basilisks.

The other thing to look out for is that Antu'sul drops totems frequently. Someone with a fast attack, such as a rogue, should be on totem duty.

It's a fun but challenging fight, and as much of Zul'Farrak shows, group dynamics are starting to play a bigger role in the success or failure of an instance run.

Pet Pull Trick

However, there is a way to kill him easier. If you have a warlock with a void, have the pet get into Antu'sul's cave first. He can get in the circle of aggro without triggering his attack. Then have the pet attack Antu and them get the pet back. This way the Antu'sul will not get those lvl 40 non-elite basilisks and the beginning. Thus, mages/warlocks/hunters don't have to waste time with AoE spells to take out the non-elites and the tank won't have to waste time getting those pesky basilisks of the casters. If all DPS is concentrated on Antu'sul he will be downed with time only to summon one basilisk. Still not tested with hunter's pets/other warlock minions.

Loot

  • Template:Lrare
  • Template:Lrare
  • Template:Lrare
  • Template:Lrare of ...

Template:Elinksmob