Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs [150% of Total Health] damage.
Anti-Magic Zone is a death knight ability. It allows the death knight to themselves and their allies from harmful magic. A large, stationary bubble will form around the death knight with a radius of about 8 yards, surrounding them and all of their allies. Spell damage done to all party/raid members inside of the zone is reduced by 20%, lasting 10 seconds.
Notes[]
Anti-Magic Zone is extremely useful for tanks in magic-heavy fights, although not for arena. It is useful in obvious situations such as against a free-casting mage or warlock, but it should be noted that it is helpful against less obvious classes, such as rogues, where it will absorb 40% of Poison procs and Envenoms.
Chaining this back-to-back with [Anti-Magic Shell] makes the death knight a very frightening opponent for any spell caster.
Patch changes[]
Patch 10.0.0 (2022-10-25): Now a row 5 class talent (was a level 47 ability).
Patch 9.2.5 (2022-05-31): Anti-Magic Zone's spell damage reduction increased to 50% (was 20%) in PvP combat.
Patch 9.1.0 (2021-06-29): Cooldown increased to 3 minutes (was 2 minutes) and will now fade when it absorbs a certain amount of damage.
Hotfix (2021-03-12): Anti-Magic Zone will now consistently grant its damage reduction to the casting death knight.
Patch 9.0.1 (2020-10-13): Now a level 47 baseline ability (was a level 57 PvP talent).
Patch 7.0.3 (2016-07-19): Now a rank 37 honor talent (was a level 30 talent).
Hotfix (2014-02-26): Resolved an issue where overlapping Anti-Magic Zones were causing the effect to expire more quickly than intended.
Patch 6.0.2 (2014-10-14): Now reduces magic damage taken by 20% (down from 40%).
Patch 5.4.0 (2013-09-10): Redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
Old: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs (X + strength * 4) spell damage.
Patch 5.0.4 (2012-08-28): Now available to all specializations as a level 30 talent. No longer cost an Unholy Rune.
Patch 4.0.1 (2010-10-12): Now a tier 5 Unholy talent (was tier 7).
Patch 3.1.0 (2009-04-14): Will no longer cause strange absorb messages in the combat log and floating combat text.
Patch 3.0.8 (2009-01-20): Duration reduced to 10 seconds.