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==Generals==
 
==Generals==
The original objective of Alterac Valley was to slay the opposing General. Killing the General ends the game. In patch 2.3, it is also possible to win without killing the General by reducing the enemy reinforcement count to zero.
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The original objective of Alterac Valley was to slay the opposing General. Killing the General ended the game. In patch 2.3, it is also possible to win without killing the General by reducing the enemy reinforcement count to zero.
   
The Alliance General is [[Vanndar Stormpike]]. He is located in [[Dun Baldar]]. The Horde General is [[Drek'thar]]. He is located in [[Frostwolf Keep]]. Generals must be killed inside their keep. If they are [[kite]]d outside they will [[leash]] back inside. Note that Drek'thar is guarded by two elite wolves, Duros & Drakan, which are dangerous opponents in their own right. Duros & Drakan respawn when Drek'thar does so they often have to be killed many times.
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The Alliance General is [[Vanndar Stormpike]]. He is located in [[Dun Baldar]]. The Horde General is [[Drek'thar]]. He is located in [[Frostwolf Keep]]. Generals must be killed inside their keep. If they are [[kite]]d outside they will [[leash]] back inside. Note that Drek'thar is guarded by two elite wolves, Duros & Drakan, which are dangerous opponents in their own right. Duros & Drakan re-spawn when Drek'thar does so they often have to be killed many times.
   
Both Generals are guarded by several powerful NPCs; up to four Warmasters guard Drek'thar and up to four Marshals guard Vanndar. Both types have very powerful melee attacks, including a cleave effect. These mobs can be kited outside the keep in which they reside, and indeed must be (preferably one at a time) in order to kill them without the interference of the enemy General. Poorly managed pulling of Marshals/Warmasters can often cost one side the game.
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Both Generals are guarded by several powerful NPCs: Up to four Warmasters guard Drek'thar and up to four Marshals guard Vanndar. Both types have very powerful melee attacks, including a cleave effect. These mobs can be kited outside the keep in which they reside, and indeed must be (preferably one at a time) in order to kill them without the interference of the enemy General. Poorly managed pulling of Marshals/Warmasters can often cost one side the game.
   
Both the Generals, wolves, and Warmasters/Marshals can be buffed and/or healed by players of the same team. When defending against the opposing team it can often be advantageous to assist these NPCs, as if the entire attacking group is defeated they will reset to full health.
+
Both the Generals, wolves, and Warmasters/Marshals can be buffed and/or healed by players of the same team. When defending against the opposing team it can often be advantageous to assist these NPCs, because if the entire attacking group is defeated they will reset to full health.
   
 
==Captains==
 
==Captains==

Revision as of 15:27, 16 June 2009

Generals

The original objective of Alterac Valley was to slay the opposing General. Killing the General ended the game. In patch 2.3, it is also possible to win without killing the General by reducing the enemy reinforcement count to zero.

The Alliance General is Vanndar Stormpike. He is located in Dun Baldar. The Horde General is Drek'thar. He is located in Frostwolf Keep. Generals must be killed inside their keep. If they are kited outside they will leash back inside. Note that Drek'thar is guarded by two elite wolves, Duros & Drakan, which are dangerous opponents in their own right. Duros & Drakan re-spawn when Drek'thar does so they often have to be killed many times.

Both Generals are guarded by several powerful NPCs: Up to four Warmasters guard Drek'thar and up to four Marshals guard Vanndar. Both types have very powerful melee attacks, including a cleave effect. These mobs can be kited outside the keep in which they reside, and indeed must be (preferably one at a time) in order to kill them without the interference of the enemy General. Poorly managed pulling of Marshals/Warmasters can often cost one side the game.

Both the Generals, wolves, and Warmasters/Marshals can be buffed and/or healed by players of the same team. When defending against the opposing team it can often be advantageous to assist these NPCs, because if the entire attacking group is defeated they will reset to full health.

Captains

There are 2 Captains in Alterac Valley, one for each side. The Captains periodically buff all PC allies in Alterac Valley with a size increase and a 20% HP buff. If your captain dies, this periodic buff is disabled, and troops that normally spawn around the Captain cease to spawn. Also, the opposing side will receive more buffs providing their Captain is still alive.

In patch 2.3, the Captains became much more important. When their captain dies, each side now loses a large number of reinforcements. Their deaths are also worth more bonus honor than before.

The Alliance Captain is Balinda Stonehearth who resides in Stonehearth Outpost. The Horde Captain is Galvangar who resides in Iceblood Garrison.

Commanders & Lieutenants

Removed from game The subject of this section has been removed from World of Warcraft.

Commanders were removed in patch 2.3. Commanders were often located in towers or bunkers. They were more powerful than lieutenants, and also had an aura called the "Grip of Commmand" which gave 15 health and 10 mana per second. Killing a Commander disabled some troops from respawning.

Alliance Commanders
Horde Commanders

Lieutenants

Removed from game The subject of this section has been removed from World of Warcraft.

Lieutenants were removed in patch 2.3. Pre-2.3, lieutenants were scattered about the respective sides of each faction. There were six on each side. They usually guarded key structures. They also provided an 8 health and 10 mana per second buff to allies within proximity. For details on each lieutenant, use the links below.

Alliance Lieutenants
Horde Lieutenants

Cavalry

Allaince Cavalry
Horde Cavalry

Aerial

Each side has three Wing Commanders who start the game captured by the opposing faction, and must be rescued. If they survive the run across the map to their home base, they will accept turn-ins of medals/flesh, eventually enabling an airstrike on the opposing team. ("Easter egg": The Wing Commanders all have similar names to pilots from the movie "Top Gun.")

Alliance Wing Commanders
Horde Wing Commanders

Ultimate

Both the Alliance and the Horde have the capability of summoning very powerful NPCs with the aid of Arch Druid Renferal and the Druids of the Grove (for the Alliance), or Primalist Thurloga and the Frostwolf Shaman (for the Horde). The Alliance can summon Ivus the Forest Lord, and the Horde can summon Lokholar the Ice Lord. These are monstrous elites that require virtually the entire raid to destroy. Moreover they can be healed and buffed by aligned PCs. The Elemental Lords were typically killed by kiting them to one's General and letting him kill the Lord, however as of patch 1.11 no NPCs will attack either lord.

Guards

Guards are a plentiful and powerful force in Alterac Valley. At the start of the match they are level 55. However they hit much harder than a standard level 55 mob, but their health is about the same. Guards become more powerful as their side turns in more and more Armor Scraps.

Alliance
  • Stormpike Guardsmen: Toting a shield and wearing heavy armour, they are often found in alliance towers/main base.
  • Sentinels: Night elf warriors who fight with a melee attack. (removed in 1.11)
  • Stormpike Owl: Fairly powerful melee attack and can see through invisibility/stealth. Fairly fast too.
  • Stormpike Defenders: Found defending alliance owned Graveyards, slightly more powerful than other guards found in AV (Typically 3 levels above most guards given their current upgrade level)
  • Stormpike Bowmen: Found in all alliance bunkers, shoots ice arrows at horde players in range.
Horde
  • Frostwolf Legionnaires: Patrols internal roads and also found near towers, moderately armored and dual wield axes.
  • Frostwolf Guardians: Tougher, more powerful guards with shield and heavy armor, they are mostly found defending horde owned graveyards.
  • Frostwolf Bloodhound: Usually found following legionnaires, can see invisible/stealth.
  • Frostwolf Bowmen: A few are found on top of horde towers, shoots fire arrows at alliance players.

Beasts

There are 3 Beasts inside Alterac Valley: Frostwolves, Alterac Rams, and Stormpike Owls. Frostwolves can be tamed by the Horde or killed and looted by the Alliance. Rams can be tamed by the Alliance or killed and looted by the Horde. Doing either of these helps your side summon powerful mounted troops. Some Frostwolves are used as attack dogs by Horde NPCs, and do not drop Frostwolf hides. They cannot be used as mounts for the Horde either.

Stormpike Owls are simply NPCs that guard structures. They have no significant drops and cannot be tamed by either side.

Notes

Korrak the Bloodrager and the Winteraxe Trolls were a group of NPCs hostile to both Horde and Alliance, but were removed from Alterac Valley.