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First of all it should be mentioned that if you want to reach some point on the map while you're still low level, and the way is too dangerous, your best bet is to have a mage friend who can portal you to the capital cities for your faction. That should get you closer to where you want to go.

Any Alliance mage level 40 or higher should have the portal spells for Ironforge and Stormwind. However the portal to Darnassus is only available to mages level 50 or higher.

You should be prepared to give the mage some coin. Each portal consumes a Inv misc rune 08 [Rune of Portals], which costs 20s each.

Of course this method costs money and you're unable to collect flypoints on the way. Still, if you simply want to reach Stormwind as a level 6 night elf, just because all your friends are one of the three other races, and you want to level together, it's the fastest way.


If you want or need a travel route added to this guide, put your request in the discussion area.

 

shortcut iconSee also: The Transportation category

Alliance

Travel from Darnassus to Ironforge or Stormwind

This is how you get from Night Elf territory (Teldrassil, Darkshore) to Human or Dwarven/Gnome territory (Elwynn Forest, Dun Morogh):

  1. There is a portal west of the bank in Darnassus that takes you to the Night Elf port, Rut'Theran Village. (The portal looks like a hazy pink tent under a tree.)
  2. From there you can either take a Boat or a Hippogryph to Auberdine which is in the Darkshore area.
  3. From Darkshore you take a boat (the southern boat) to Menethil Harbor in the Wetlands.
    From Menethil Harbor to Ironforge: (view enlargement)
    http://lyberty.com/wow/locations/pathmap_s.jpg

  4. You must then run on foot from Menethil Harbor to Ironforge in Dun Morogh.
    Link title
    • Do this by following the road through the Wetlands until you reach Loch Modan.
    • Then, head west and go through the north pass.
    • Continue following the road through Dun Morogh and follow the signs to Ironforge.
  5. You can catch a free ride on the Deeprun Tram in the Tinkertown district of Ironforge that will take you to Stormwind.


Tips

  • Be sure to pick up the Gryphon route at Menethil Harbor and the one at Thelsamar (in the center of Loch Modan on the main road). This will save you lots of time if you want to ever go back to Kalimdor.
  • Wetlands is a level 20+ zone, so be careful and don't stray from the path. Loch Modan is a level 10+ zone that isn't too dangerous, especially if you stay on the path. Dun Morogh is the starting zone for Dwarves and Gnomes, so it will be around the same difficulty as the Night Elf starting zone (Teldrassil) with mobs averaging around level 7 or 8.
  • Wetlands Crocolisks (21-22 level) like to patrol under the bridges which are on the road as soon as you start the run from Menethil Harbor, and their aggro radius is gigantic for very low level characters. If you are a Hunter and have beast tracking you can sometimes track them outside their radius and run past while they are away. --Dga
  • If you wish to speed up your journey and don't care about your equipment, die approximately half-way through the Wetlands and you will respawn at the graveyard in Loch Modan. This can be useful, since often the high-level mobs in the Wetlands can attack you from off the path and can kill a level one in one hit (they do 60+ damage).
  • With the help of a friendly Mage to portal you between continents, you can quickly gain access to all three major cities without any zone-to-zone running. (Portals to Ironforge and Stormwind are available to level 40 mages, while the portal to Darnassus is only available when the mage reaches level 50.) This will allow you to learn weapon and trade skills at very low level. Be prepared to offer the Mage some money, as the Rune of Portals required to cast Portal (Spell) costs 20s. While in Kalimdor, pick up the flightpaths at Rut'theran Village and Auberdine, and then take the boat to Menethil Harbor to pick up the flightpath there. While in the Eastern Kingdoms, pick up the flightpaths in Stormwind or Ironforge (whichever one you find yourself in), and take the Deeprun Tram to get the other. Use your Inv misc rune 01 [Hearthstone] to get home.

Note: For a more in-depth description of this journey, with maps, see lyberty.com's [Travel to Darkmoon Faire] page.


Behold the power of Microsoft Paint!
World Map Diagram
Wetlands
Loch Modan

  • Note: The Loch Modan map labelling is incorrect. The Wetlands is via the _right_ path on the north edge. (The label that says "To wetlands" should actually say "to Dun Morogh".)
  • Note: If you wanted to skip Thelsamar you could pop in from the wetlands and out via the north pass path. I would recommend going to Thelsamar (1/2 way down the road in Loch Modan) and getting the flight point there before going to Ironforge. Also the Dun Morogh map shows you coming from the northern tower and the Loch map shows leaving via the southern tower route (recommended).

Dun Morogh

Alternate Routes

An alternative (and MUCH safer) route from Menethil Harbor to Stormwind is to swim down the Western coastline to Westfall. There are no creatures down this coast at all, so you're perfectly safe. Jump into the water just South of where you get off the boat in Menethil Harbor and follow it down. Don't head out to sea, or you will start to suffer fatigue and eventually drown. After a while, you'll eventually reach a beach with a bunch of Murlocs. This is in Westfall. Land there and you can run up to Sentinel Hill to get the Gryphon Route and then continue NE to Stormwind. --Stormknight

This alternate route can take a long time. Also you may encounter some 27 - 29th level Bluegill Raiders (Murlocs) south-southeast of Menethil Harbor, if you don't go directly south from the docks. When you reach the northwest coast of Westfall, you want to run southeast to the road and then follow it south to get to Sentinel Hill or east to Goldshire which has a road northwest to Stormwind. -- Fandyllic

There is an alternate route from Menethil Harbor to Ironforge, without encountering any high level mob. You also swim down the Western coastline. Stay as close to the shore as possible; whenever you can, walk on land. During your trip, you will encounter a point where the system will tell you you are now in Dun Morogh - your channels will change. Drown yourself there. You will revive in the Dun Morogh graveyard. Use the spirit healer to revive yourself on the spot. From there, just run to Ironforge - all low level mobs in between. -- RCL

Travel from Stormwind to Booty Bay

Why would you want to go to Booty Bay?...

This is how to get from the Human city of Stormwind to the Neutral city of Booty Bay at the southern tip of the Eastern Kingdoms:

  1. Either fly from Stormwind to the town of Darkshire in Duskwood or run southeast to get there (you can safely do this around level 20).
  2. Follow the road south from Darkshire and turn west with the road.
  3. Keep going west until you get to a road going south (at the intersection should be a tent with Darkshire watchers) and go south.
  4. The road south leads into Stranglethorn Vale. For characters under level 30, this area can be scary, so be wary of mobs. You may die a few times.
  5. Follow the winding road generally south over a couple of rope bridges past the Venture Trading Company Base Camp and continue south.
  6. You should pass the Gurubashi Arena and eventually to a large shark head at the opening of a cave guarded by Goblin bruiser guards.
  7. Go through the cave tunnel and you've made it to Booty Bay! If you are a lowbie, and die along the way, you can't keep running as a ghost until you get to the cave right outside Booty Bay. Although there is a Spirit Healer just slightly east of the cave entrance, and you can't ress from there and run right inside Booty Bay. If you try to resurrect at a different Spirit Healer, it will ress you back at the graveyard you died at.

Another way to get to Booty Bay from Stormwind is to start from Westfall, this method is recommended for lowbies (lvls 10-19) since it is the safest.

  1. Fly to Sentinel Hill in Westfall, then run southwest until you reach the southern coastline of Westfall.
  2. Proceed to swim south torwards Booty Bay, Stranglethorn Vale's western coast is quite generous in how far you can stray away from shore without being fatigued.
  3. Stay away from the shoreline, you don't want to aggro mobs or alert Horde players at Grom'Gol!
  4. You can pretty much swim in a straight beeline from Westfall's southern coast to the Booty Bay harbor without entering deep water.
  5. When you reach Booty Bay harbor, there is a ramp in the center of the dockside that will allow you to run out from the water.
  6. Welcome to Booty Bay!

A third - and both relatively quick and rather safe - way to get to Booty Bay from Stormwind or other Alliance territories is to take the roundabout route via Kalimdor.

  1. Start in Menethil Harbor (fly there, or walk the long way; pick up the flight path if you do not have it).
  2. Take a ship to Theramore Island (head left as you walk onto the docks)
  3. Head north along the beach to Ratchet. There are some level 37-38 Murlocs in the way, but you can avoid them by swimming around them. Closer to Ratchet are some level 13-16 pirates, but they too are easily avoided
  4. From Ratchet, take a ship to Booty Bay.

If you take this route, you also get the flight paths in Theramore Island and Ratchet as a bonus - don't forget to pick them up! This route is especially easy for Elves, who can take a ship from Auberdine to Menethil Harbor, and who get easy access to the Barrens this way too (skipping Ashenvale and/or Stonetalon Peak).

Travel from Auberdine to Booty Bay

For those of you on non-PvP servers, you can also try the route from the Night Elf city of Auberdine to Neutral city of Booty Bay at the southern tip of the Eastern Kingdoms:

  1. Either fly from Auberdine to the town of Astranaar in Ashenvale or follow the road south to get there (you can safely do this around level 20).
  2. Follow the road east from Astranaar until it forks towards The Barrens.
  3. Follow the south road until you get near The Barrens entrance.
  4. There should be a break in a fence to the east of the guard tower. Go through it, making sure to avoid coming near the guard tower.
  5. Travel South-East to the Neutral city of Ratchet, along the coast, making sure to avoid Crossroads.
  6. Jump on the Booty Bay boat at the Ratchet dock.

Travel from Menethil Harbor to Gadgetzan

The safest way to get there, especially for lower level characters, is to swim. You may want to bring swim speed and/or water breathing potions along for the sake of convenience.

  1. Take the ship from Menethil Harbor to Theramore.
  2. There are some nasty critters in the Theramore harbor, so before you get into the harbor, jump into the water and start following the shoreline south to Steamwheedle Port.
  3. Pay attention to where you are swimming and stick to the light blue water. The dark blue water is close to the shore in this area.
  4. Gadgetzan is west down the road from Steamwheedle Port.


Important note : There is a MUCH faster way to get to Gadgetzan while swimming. When you reach the southmost edge of the Theramore area and you are about to be in Thousand Needles, notice that the area changes to Tanaris instead. From now on, all you have to do is drown yourself and rez with the Spirit Healer near Gadgetzan! --Valeria 11:21, 2 August 2006 (EDT)

NB: Swimming from Theramore Isle to the coast of Tanaris (to reach Gadgetzan) can be extremely dangerous while in the Dustwallow Marsh waters if you don't take some basic precautions: you're very likely to encounter Murk Threshers (lvl 39-43) and Elder Murk Threshers (lvl 43-45) (pleisiosaurs like the ones in Darkshore), swim around them to avoid their aggro radius. Very rare, but still very dangerous, are Coral Sharks, they are lvl 45-46 elites.

Another way to get there, it's travel across Dustwallow Marsh, untill you see an indication for The Barrens. Continue to The Barrens, at the first crossroad turn left, heading to south. At the end of the road, there are 2 elevators that bring you to Thousand Needles. At the first crossroad, continue to walk heading to east (so turn left...). After some minutes, you could reach Shimmering Flats, a white-salt highland. Travel now to south, following the road. Walk on a mountain road, then get down, always following the road. You are now just outside the city walls of Gadgetzan.

Travel from Desolace to Silithus

Here is a fast and somewhat safe way to get to Silithus from Desolace.

  1. Fly to Nijel's Point.
  2. If you've never been there, just go to Ratchet and walk west through the Barrens or fly to Astranaar and go west when you reach Crossroads. Walk through Stonetalon Mountain following the road; go south when you reach the crossroad (you might want to get your flight path at Stonetalon Peak on the way, it's to the north west). Don't worry, the mobs aren't too tough here (between 20 and 26, if I remember correctly).
  3. Cross the entire Desolace map, going south... This is probably the most painful part of the travel, but if you were killing skeletons for the Scarlet Monastery quest down south, you're not far. Get in Feralas.
  4. You must be very cautious here, since the mobs are quite strong for you (about 40+), so try to avoid them as much as possible. Just follow the road going south or simply swim along the shore, although this method takes a while for non-druids. You may want to take the Feathermoon flight path on the way there, since you'll be passing by.
  5. As soon as you have your flight path, you'll be swimming along the shores of Feralas all the way down south. As soon as it says you're in Silithus (your channels will change), drown yourself and spirit rez in Cenarion Hold.

You are now in Silithus! Don't forget to get your flight path!

General

The Alliance homelands are divided between Teldrassil (island northwest of Kalimdor) and the southern subcontinent of the Eastern Kingdoms.


Deeprun Tram and Boats

  • In Ironforge, the Deeprun Tram is in the northeast part called Tinkertown mostly inhabited by gnomes. You enter the tram instance through a tunnel surrounded by a great big rotating gear. There are two trams that arrive at varying intervals.
  • In Stormwind, the Deeprun Tram is in the northeast part called the Dwarven District mostly inhabited by dwarves (duh). You enter the tram instance through a tunnel at the east-most side surrounded by a great big rotating gear as in Ironforge. There are two trams that arrive at varying intervals.
  • There is a boat (northern dock) connecting Menethil Harbor in the Eastern Kingdoms to Auberdine (southern dock) in Darkshore, northwestern Kalimdor. Also in Menethil Harbor, a boat (southern dock) that connects to Theramore Isle in Dustwallow Marsh, southeastern Kalimdor.
  • Auberdine in Darkshore also has a boat (northern dock) to Ru'Theran Village on Teldrassil.

How To Get To Each Region: Alliance

Eastern Kingdoms

From Dun Morogh, go to the Tinker Town in Ironforge, then take the Deeprun Tram to Stormwind City.
From Elwynn Forest, go to the Dwarven District in Stormwind City, then take the Deeprun Tram to Ironforge.
From Silverpine Forest, go north or swim across Lordamere Lake from Dalaran.
From Dun Morogh, go west.
From Menethil Harbor in the Wetlands, go east and then south.
From Hillsbrad Foothills, go northwest.
From Elwynn Forest, go west.
From Elwynn Forest, go east.
From Elwynn Forest, either swim across the southern river, or go east until you reach the crossroads leading to Redridge Mountains and Duskwood.
From Arathi Highlands, go northwest through a passage in the wall.
From Dun Morogh, go east to Loch Modan, then north.
From Teldrassil, take the hippogryph route from Rut'theran Village to Auberdine, then take a boat to Menethil Harbor.
From Hillsbrad Foothills, go north.
From Wetlands, go north through Dun Modr and Thandol Span.
From Darkshire in Duskwood, go southwest.
From Wetlands or Dun Morogh to Loch Modan, then go south.
From Elwynn Forest to Duskwood to Deadwind Pass, then go east.
From Arathi Highlands to Hillsbrad Foothills, then go northeast (behind Durnholde Keep).
From the Badlands, go west.
From the Swamp of Sorrows, go south.
From the Searing Gorge, go south through Blackrock Mountain, around the perimeter of the molten span, to the south exit.
From Hillsbrad Foothills, swim the river to the northeast.
From the Western Plaguelands, go east.

Kalimdor

From Theramore Isle, swim north along the coast.
From Ashenvale, go east of Astranaar and then south to the Barrens, follow the Gold Road south, then cross the east river separating the Barrens and Durotar.
From Azshara, swim Windfury River south, then follow ashore east.
From the southern Barrens (accessible from Dustwallow Marsh), go west.
From Auberdine in Darkshore (see below), take a free hippogryph ride to Rut'theran Village.
From Dun Morogh, go to Menethil Harbor in the Wetlands, then take a boat to Auberdine.
From Theramore Isle, swim north along the coast, then go west (safer than going through Dustwallow Marsh).
From Ashenvale, go east of Astranaar and then south.
From Azshara, swim Windfury River south, then follow ashore west.
From Ashenvale, take Talondeep Path in the south, east of Mystral Lake.
From Darkshore, go south.
From the Barrens, go south.
From the Charred Vale in Stonetalon Mountains, go south.
From Dun Morogh, reach Menethil Harbor in the Wetlands, then take a boat to Theramore Isle.
From Desolace, go south.
From Theramore Isle, swim south, drown when you get into Tanaris waters, drown, resurrect there.
From Ashenvale, take the road east.
From Raynewood Retreat in Ashenvale, take the road north.
From Gadgetzan in Tanaris, head southwest through the desert. The Crater is west of Tanaris.
In Felwood, become not hostile to the Timbermaw Furbolgs. Then travel through Timbermaw Hold in the north of Felwood (alternatively, can be accessed from Moonglade). Take the East tunnel to Winterpring.
Non-druids: from northern Darkshore, swim east until you get into Moonglade waters, drown, resurrect there (safest).
From Un'Goro Crater, head west.

Special Occasions

Lunar Festival

Very simple quests associated with the Lunar Festival provide some unique travel opportunities for the duration of the festival. An invitation to the festival (found in any of the capital cities) allows the bearer to teleport to Moonglade. The hill on which you arrive contains one circle of moonlight for each capital city. Using the invitation within these circles teleports you back to that city. So if, for example, you teleported into Moonglade from Stormwind, once the invitation's 10 minute cooldown elapsed, you can then teleport to, say, Teldrassil.

This opens some opportunities for reaching places that would otherwise be hard to get to, particularly for low level characters. The arduous journey from Ironforge to the Wetlands (see above), for example, becomes trivial. Simply use the invitation to teleport from Ironforge or Stormwind to Moonglade, then teleport from there to Teldreassil. Hop the ship from there (see above) to Darkshore. Take the boat from there to the Wetlands. Similarly, low level elves can use the invitation to reach the other Alliance captials easily.

Furthermore, the Lunar Featival offers the opportunity for low-to-mid-level non-druid characters to acquire the Alliance or Horde non-druid Flight Point in Moonglade, without having to die repeatedly in the Timbermaw tunnel. This will prove very handy at higher levels, as some bind-on-pickup recipes and plans are sold only by vendors in Moonglade.

However, the Lunar Festival lasts only a month and takes place only once a year. Once the festival is over, it will not be active again for 11 months. Check the calender on the World of Warcraft website for details of the dates. --Spruiker 03:54, 6 November 2006 (EST)

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