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(→‎Notes: slight rewrite)
 
 
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{{Cataclysm/Update}}
{{wowapi}}
 
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{{Infobox zone|faction=Alliance
Returns the GUID of the specified unit; works on both players and NPC.
 
  +
|name=Loch Modan
guid = UnitGUID("unit")
 
  +
|ss=LochModan_071310_184336_-_Kirkburn_12319.jpg
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|races={{Race|Ironforge Dwarf }} (4,500)<br />
  +
{{Race|Human }} (250)<br />
  +
{{Race|Wildhammer Dwarf }} (250)<br />
  +
{{Race|Gnome }}<br />
  +
{{Race|High Elf }}<br />
  +
{{Race|Ogre }}<br />
  +
{{Race|Dark Iron Dwarf }}<br />
  +
{{RaceIconExt|Trogg|Small}} [[Trogg]]<br />
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{{Race|Kobold }}<br />
  +
|level=10-20
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|major= [[Thelsamar]] (850)
  +
|affiliation= [[Alliance]]
  +
|ruler=[[King Magni Bronzebeard]]
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|loc=Eastern [[Khaz Modan]]
  +
|pop=5,000}}
  +
'''Loch Modan''' (probably 'Mountain Lake', translated from [[dwarven]]) is a large area east of [[Dun Morogh]], situated in eastern [[Khaz Modan]]. It is known for its temperate climate, abandoned archaeological dig site and, until the cataclysm, the huge lake from which the region takes its name. The gray and rugged [[Khaz Mountains]] rise up on all sides around the loch, and the hills are lightly wooded with pine and birch. The loch was held in place by the now broken [[Stonewrought Dam]], an architectural wonder of no equal on [[Azeroth (world)|Azeroth]]. The dam was destroyed when Deathwing burst into and flew over Azeroth, and its destruction caused the loch to drain and cause massive changes to the area.
   
  +
Loch Modan is heavily populated by hostile [[trogg]]s, unearthed from caves below ground by the dwarven digs. They have since settled in the surrounding mountainous area and built crude camps and caves from which to strike at passing travelers. Other dangers include dangerous wildlife, aggressive [[kobold]]s, and the powerful [[ogre]]s of the [[Mo'grosh Stronghold]].
==Arguments==
 
; unit : String - [[unitId|Unit ID]] of the unit to look up.
 
   
== Returns ==
+
== History ==
  +
Despite its serene appearance, Loch Modan has seen its share of conflict and bloodshed. In the [[Second War]], the [[orc]]s of the [[Horde]] overran Loch Modan and made a stand against the defenders of the [[Alliance]]. The dwarves of [[Ironforge]] were ultimately successful in their defense, and reclaimed the area in the war's aftermath. Broken catapults and ballistae can still be seen scattered about on the bottom and islands of the loch, mute evidence to the region's bloody history.
; guid : String - a string containing the hexadecimal representation of the unit's GUID, or nil if the unit does not exist.
 
   
== Example ==
+
== Geography ==
  +
There are no instanced dungeons or battlegrounds in Loch Modan. However, the [[elite area|micro dungeon]] [[Mo'grosh Stronghold]] can be found in this area.
local name = UnitName("target"); local guid = UnitGUID("target"); ChatFrame1:AddMessage(name.." has the GUID: "..guid);
 
   
  +
Since the [[Alliance]] has no travel hub in the [[Badlands]], they have to fly to [[Thelsamar]] in Loch Modan and ride from there to get to [[Uldaman]]. Newer players are often unacquainted to the higher-level activity in a teens level zone in comparison to the starting zones they have come from.
<big>'''Result'''</big>
 
Cyan has the GUID: 0x00000000012729FD
 
   
  +
=== Maps and subregions ===
<big>'''Conversion to decimal?'''</big>
 
  +
[[File:WorldMap-LochModan-cata.jpg|thumb|left|300px|Map of Loch Modan.]]
   
  +
{| class="darktable"
GUIDs are 64-bit numbers, and are far too long to convert to decimal numbers using lua's libraries as a whole. E.g. running tonumber(guid, 16) will produce erronous results.
 
  +
|-
  +
||[[Algaz Station]] • [[Dun Algaz]] • [[The Farstrider Lodge]] • [[Grizzlepaw Ridge]]
  +
|-
  +
||[[Ironband's Excavation Site]] • [[The Loch]] • [[Mo'grosh Stronghold]] • [[North Gate Pass]]
  +
|-
  +
||[[Silver Stream Mine]] • [[South Gate Pass]] • [[Stonesplinter Valley]] • [[Stonewrought Dam]]
  +
|-
  +
||[[Stoutlager Inn]] • [[Thelsamar]] • [[Valley of Kings]]
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|}
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{{clrl}}
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*[http://wow.gamepressure.com/map.asp?ID=15 A topographic map of Loch Modan.]
   
  +
=== Travel hubs ===
  +
[[File:Thelsamar.jpg|thumb|Thelsamar]]
   
  +
;{{Alliance Icon Small}} [[Flight path]]s from [[Thelsamar]]
== Notes ==
 
  +
* [[Ironforge]]
GUIDs are represented in WoW as hexadecimal strings beginning with '0x' -- this prefix is not part of the data, but merely signifies that what follows is a hexadecimal number. GUIDs are intended to provide a unique way to identify units; the following general rules apply: [http://forums.worldofwarcraft.com/thread.html?topicId=2968233433&postId=44201363100&sid=1#231]:
 
  +
* [[Menethil Harbor]], [[Wetlands]]
* A monster has a single GUID from spawn until death (or despawn). When it respawns it gets a new GUID.
 
  +
* [[Refuge Pointe]], [[Arathi Highlands]]
* Pets get a new GUID each time they are summoned.
 
* Monster and pet GUIDs can be recycled after server (or instance) restart.
 
* Players keep their GUID forever, and are unique even in cross-server battlegrounds.
 
* However, units that "transform" into other units may not switch GUID immediately.
 
   
  +
=== Adjacent regions ===
A GUID can be thought of as being composed of multiple pieces of data:
 
  +
{| class="darktable"
0xAABCCCDDDDEEEEEE
 
  +
|-
; AA : unknown.
 
  +
! Zone Name || Faction || Level Range || Direction || Access subzone || Access method
; B : unit type, mask with 0x7 to get: 0 for players, 3 for NPCs, 4 for pets, 5 for vehicles.
 
  +
|-
; CCC : If the unit is a pet, CCCDDDD forms a unique ID for the pet based on creation order; otherwise unknown.
 
  +
| [[Dun Morogh]] || {{Alliance Icon Small}}
; DDDD : If the unit is an NPC, this is the hexadecimal representation of the NPC id.
 
  +
| 1-12 || West || [[North Gate Pass]]/[[South Gate Pass]]
; EEEEEEE : If the unit is a player, this is a unique identifier based on creation order. Otherwise, this is a spawn counter based on spawn order.
 
  +
| By foot or by flightpath from Thelsamar to [[Ironforge]]
  +
|-
  +
| [[Wetlands]]
  +
| {{Alliance Icon Small}} {{Horde Icon Small}}
  +
| 20-30 || North || [[Dun Algaz]]
  +
| By foot or by flightpath from [[Thelsamar]] to [[Menethil Harbor]]
  +
|-
  +
| [[Badlands]]
  +
| {{Alliance Icon Small}} {{Horde Icon Small}}
  +
| 35-45 || South || N/A || By foot only
  +
|-
  +
| [[Searing Gorge]]
  +
| {{Alliance Icon Small}} {{Horde Icon Small}}
  +
| 40-50 || Southwest || [[Valley of Kings]]
  +
| By foot through the Stonewraught Pass
  +
|-
  +
| [[Twilight Highlands]]{{cata-inline}}
  +
| {{Alliance Icon Small}} {{Horde Icon Small}}
  +
| 84-85 || Northeast || N/A
  +
| By flying mount (presumed)
  +
|}
   
  +
== Notable characters ==
=== Example: Determining unit type ===
 
  +
[[File:The Farstrider Lodge.jpg|thumb|The Farstrider Lodge]]
local guid = UnitGUID("target");
 
local B = tonumber(guid:sub(5,5), 16);
 
local maskedB = B % 8; -- x % 8 has the same effect as x & 0x7 on numbers <= 0xf
 
local knownTypes = {[0]="player", [3]="NPC", [4]="pet", [5]="vehicle"};
 
print("Your target is a " .. (knownTypes[maskedB] or " unknown entity!"));
 
   
  +
{{main|Loch Modan NPCs}}
=== Example: Decomposing a GUID ===
 
  +
Loch Modan is home to several [[dwarves]] of various levels of importance. In the Valley of Kings, [[Captain Rugelfuss]] sends promising young dwarves to eradicate the troggs who infest the region. At the Stonewrought Dam, [[Chief Engineer Hinderweir VII]] seeks to rid Loch Modan of the vile and terrible Dark Iron dwarves. And at his excavation site, the unlucky [[Prospector Ironband]] recruits "slightly" more experienced adventures to investigate the ruins of Uldaman.
We have a GUID: "0xF530004D2B008852".
 
   
 
== Quests ==
First of all, let's find out what kind of unit it is. Take the first three digits in the GUID, ie "F53" (or 0xF53 to show it's an hex value) and apply an AND mask of 0x00f to get 0x003. This GUID is for a normal NPC, neither a pet nor a player.
 
  +
{{main|Loch Modan quests}}
  +
{{seealso|Loch Modan questing guide}}
   
  +
Loch Modan is the implied level 10-20 destination zone for [[Dwarf|dwarves]] and [[gnome]]s from the adjacent starting zone of [[Dun Morogh]]. However it is easy enough for all other [[Alliance]] races to quest here, via the [[Deeprun Tram]] from [[Stormwind]] (this is true since the opening of [[Stormwind Harbor]], allowing young [[Draenei]] and [[Night Elves]] easy access to [[Stormwind]]).
We can also extract the Unit ID by taking the sixth to tenth digit and converting it to decimal form: "4D2B", or converted to decimal form "19755". A quick visit to wowhead shows that the NPC with that id is "Mo'arg Weaponsmith", [http://www.wowhead.com/?npc=19755]. All "Mo'arg Weaponsmiths" will have that id to identify them.
 
   
  +
* The [[In Defense of the King's Lands quest chain]] follows the dwarves' recurring battles with [[trogg]]s.
The last six digits, "008852" is the spawn counter. There will never be two "Mo'arg Weaponsmith", possible even never two mobs in the outside world, with the same spawn number. This spawn counter, combined with the rest makes it possible to always refer to exactly this "Mo'arg Weaponsmith", and not the one next to it.
 
  +
* While quests associated with [[Ironband's Excavation Site]] in the east also have problems with troggs, the [[Ironband's Blastpowder quest chain]] introduces the [[Dark Iron dwarves]] as a new threat.
  +
* This new threat is even more underscored by the [[A Dark Threat Looms quest chain]] at the [[Stonewrought Dam]].
   
  +
==Resources==
=== Cross-server and GUID "uniqueness" ===
 
  +
[[File:Stonewrought Dam.jpg|thumb|Stonewrought Dam]]
Player GUIDs are local on a per-server basis, making the "global" scope to be bound to the specific server. Every time a character is created, a new GUID is assigned from a simple +1 counter and then given to that character. It should be noted that the act of transferring characters, either server to server, account to account, or even account to account while remaining on the same server will generate a new character GUID, because of how the process works (the character "ceases to exist" for a short period, and is then recreated). This act erases friend and ignore lists. Renaming a character does not trigger a new GUID, as that process is much simpler than a full character move.
 
  +
* [[Cloth]]
  +
** [[Linen Cloth]]
  +
** [[Wool Cloth]]
  +
* [[Fishing]]
  +
** [[Raw Brilliant Smallfish]]
  +
** [[Raw Bristle Whisker Catfish]]
  +
** [[Raw Loch Frenzy]]
  +
** [[Raw Longjaw Mud Snapper]]
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* [[Herb]]s
  +
** [[Peacebloom]]
  +
** [[Silverleaf]]
  +
** [[Earthroot]]
  +
** [[Mageroyal]]
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** [[Swiftthistle]]
  +
** [[Briarthorn (Herb)|Briarthorn]]
  +
** [[Bruiseweed]]
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* [[Leather]]
  +
** [[Ruined Leather Scraps]]
  +
** [[Light Leather]]
  +
** [[Medium Leather]]
  +
* [[Ore]]
  +
** [[Copper Vein]]
  +
** [[Tin Vein]]
  +
** [[Silver Vein]]
   
  +
==Dig sites==
Uniqueness is guaranteed in cross-realm battlegrounds by masking the player GUID with a server specific unique identifier, when needed.
 
  +
{{Digsite Map|zone=Loch Modan|digsites=
  +
{{Digsite Note|69|64|1|Ironband's Excavation Site}}
  +
}}
   
  +
Loch Modan only has one [[dig site]]:
NPC GUID collisions have also been observed. It is unknown why or when in specific they occur, but differing mob types have had a NPC ID number which corresponded to an entirely different NPC. This is considered a very rare phenomenon.
 
  +
#[[Ironband's Excavation Site]]; contains [[Dwarf Archaeology Fragment]]s.
  +
  +
== Wild creatures ==
  +
[[File:Mo'grosh Stronghold.jpg|thumb|Mo'grosh Stronghold]]
  +
  +
*[[Bear]]s
  +
*[[Boar]]s
  +
*[[Carrion Bird]]s
  +
*[[Crocolisk]]s
  +
*[[Dark Iron Dwarves]]
  +
*[[Frenzy (Fish)|Frenzies]]
  +
*[[Kobold]]s
  +
*[[Mountain Buzzard]]s
  +
*[[Ogre]]s
  +
*[[Spider]]s
  +
*[[Threshadon]]s
  +
*[[Trogg]]s
  +
  +
==Cataclysm==
  +
{{Cata-section}}
  +
[[File:WorldMap-LochModan-cata.jpg|thumb|Loch Modan in Cataclysm]]
  +
Many things will happen in Loch Modan in the cataclysm. Twilight hammer cultists attacking, dark iron dwarves up to their old tricks, the loch drained dry and murlocs, gnolls and kobolds creating an alliance.
  +
  +
Areas affected <ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya’s (MVP) Cataclysm Compilation]</ref>:
  +
* The [[Farstrider Lodge]] – flight master added
  +
* [[Grizzlepaw Ridge]] – now inhabited by a named [[Dark Iron Spy]], [[Gorick Guzzledraught]]
  +
* [[Ironband's Excavation Site]] – new cave added near here called [[Ironwing Cavern]], filled with hostile [[Proto-Strider]]s and [[Haywire Battle-Chicken]]s
  +
* [[The Loch]] – 90% drained dry from destruction of the [[Stonewrought Dam]]; where the troggs used to be is now a Twilight camp
  +
* [[Mo'grosh Stronghold]] – yes, you can see an enormous tower from the [[Twilight Highlands]] above the Stronghold; no, you cannot fly to it
  +
* [[Stonesplinter Valley]] – new deep cave system to the left as you enter; cave system taken out up the second hill
  +
* [[Stonewrought Dam]] – hole punched into it; taken over by [[Dark Iron Clan]]
  +
* Other – deep chasm separates normal entry between [[Loch Modan]] and the [[Badlands]], only leaving a precariously steep footpath; [[Mosshide Gnolls]] now inhabit the areas west of [[Thelsamar]]
  +
* New [[Hunter]] Pets – Loch Buzzard, Golden Eagle, Bobcat (BE starter), Hill Fox
  +
  +
<gallery captionalign="left">
  +
File:LochModan 071310 142140 - Kirkburn 12319.jpg|New trogg cave in Stonesplinter Valley
  +
File:LochModan 071310 142156 - Kirkburn 12319.jpg|Stonesplinter Valley
  +
File:LochModan 071310 163335 - Kirkburn 12319.jpg|Ironband's Excavation Site
  +
File:LochModan 071310 184307 - Kirkburn 12319.jpg|One way of taking a tour
  +
File:LochModan 071310 184313 - Kirkburn 12319.jpg|Woosh!
  +
File:LochModan 071310 184336 - Kirkburn 12319.jpg|Broken Stonewrought Dam
  +
File:LochModan 071310 174846 - Kirkburn 12319.jpg|The drained Loch
  +
File:Drained Loch.jpg|Drained Loch at night
  +
</gallery>
  +
  +
==Videos==
  +
<youtube>euBS4SwV1vI</youtube>
  +
<youtube>dXh5l9XbaIQ</youtube>
  +
  +
== References ==
  +
{{reflist}}
  +
  +
== External links ==
  +
{{elinks-zone|38}}
  +
  +
  +
{{Loch Modan}}
  +
{{Eastern Kingdoms}}
  +
  +
[[fr:Loch Modan]]
  +
[[Category:Loch Modan| ]]
  +
[[Category:Eastern Kingdoms]]
  +
[[Category:Dwarf territories]]
  +
[[Category:Gnome territories]]
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[[Category:Lakes]]

Revision as of 19:10, 2 March 2011

Template:Cataclysm/Update

AllianceLoch Modan
Level: 10-20
LochModan 071310 184336 - Kirkburn 12319
Population 5,000
Races

Ironforge dwarfIronforge dwarf Ironforge dwarf (4,500)
HumanHuman Human (250)
Wildhammer dwarfWildhammer dwarf Wildhammer dwarf (250)
GnomeGnome Gnome
High elfHigh elf High elf
OgreOgre Ogre
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf
File:IconSmall Trogg Small.gif Trogg

Kobold Kobold
Ruler(s) King Magni Bronzebeard
Major settlements Thelsamar (850)
Affiliation Alliance
Location Eastern Khaz Modan

Loch Modan (probably 'Mountain Lake', translated from dwarven) is a large area east of Dun Morogh, situated in eastern Khaz Modan. It is known for its temperate climate, abandoned archaeological dig site and, until the cataclysm, the huge lake from which the region takes its name. The gray and rugged Khaz Mountains rise up on all sides around the loch, and the hills are lightly wooded with pine and birch. The loch was held in place by the now broken Stonewrought Dam, an architectural wonder of no equal on Azeroth. The dam was destroyed when Deathwing burst into and flew over Azeroth, and its destruction caused the loch to drain and cause massive changes to the area.

Loch Modan is heavily populated by hostile troggs, unearthed from caves below ground by the dwarven digs. They have since settled in the surrounding mountainous area and built crude camps and caves from which to strike at passing travelers. Other dangers include dangerous wildlife, aggressive kobolds, and the powerful ogres of the Mo'grosh Stronghold.

History

Despite its serene appearance, Loch Modan has seen its share of conflict and bloodshed. In the Second War, the orcs of the Horde overran Loch Modan and made a stand against the defenders of the Alliance. The dwarves of Ironforge were ultimately successful in their defense, and reclaimed the area in the war's aftermath. Broken catapults and ballistae can still be seen scattered about on the bottom and islands of the loch, mute evidence to the region's bloody history.

Geography

There are no instanced dungeons or battlegrounds in Loch Modan. However, the micro dungeon Mo'grosh Stronghold can be found in this area.

Since the Alliance has no travel hub in the Badlands, they have to fly to Thelsamar in Loch Modan and ride from there to get to Uldaman. Newer players are often unacquainted to the higher-level activity in a teens level zone in comparison to the starting zones they have come from.

Maps and subregions

File:WorldMap-LochModan-cata.jpg

Map of Loch Modan.

Algaz StationDun AlgazThe Farstrider LodgeGrizzlepaw Ridge
Ironband's Excavation SiteThe LochMo'grosh StrongholdNorth Gate Pass
Silver Stream MineSouth Gate PassStonesplinter ValleyStonewrought Dam
Stoutlager InnThelsamarValley of Kings

Travel hubs

Thelsamar

Thelsamar

Alliance Flight paths from Thelsamar

Adjacent regions

Zone Name Faction Level Range Direction Access subzone Access method
Dun Morogh Alliance 1-12 West North Gate Pass/South Gate Pass By foot or by flightpath from Thelsamar to Ironforge
Wetlands Alliance Horde 20-30 North Dun Algaz By foot or by flightpath from Thelsamar to Menethil Harbor
Badlands Alliance Horde 35-45 South N/A By foot only
Searing Gorge Alliance Horde 40-50 Southwest Valley of Kings By foot through the Stonewraught Pass
Twilight HighlandsCataclysm Alliance Horde 84-85 Northeast N/A By flying mount (presumed)

Notable characters

The Farstrider Lodge

The Farstrider Lodge

Main article: Loch Modan NPCs

Loch Modan is home to several dwarves of various levels of importance. In the Valley of Kings, Captain Rugelfuss sends promising young dwarves to eradicate the troggs who infest the region. At the Stonewrought Dam, Chief Engineer Hinderweir VII seeks to rid Loch Modan of the vile and terrible Dark Iron dwarves. And at his excavation site, the unlucky Prospector Ironband recruits "slightly" more experienced adventures to investigate the ruins of Uldaman.

Quests

Main article: Loch Modan quests
See also: Loch Modan questing guide

Loch Modan is the implied level 10-20 destination zone for dwarves and gnomes from the adjacent starting zone of Dun Morogh. However it is easy enough for all other Alliance races to quest here, via the Deeprun Tram from Stormwind (this is true since the opening of Stormwind Harbor, allowing young Draenei and Night Elves easy access to Stormwind).

Resources

Stonewrought Dam

Stonewrought Dam

Dig sites

Loch Modan

Ironband's Excavation Site @ 69,64

Loch Modan only has one dig site:

  1. Ironband's Excavation Site; contains Dwarf Archaeology Fragments.

Wild creatures

Mo'grosh Stronghold

Mo'grosh Stronghold

Cataclysm

Cataclysm This section concerns content related to Cataclysm.
File:WorldMap-LochModan-cata.jpg

Loch Modan in Cataclysm

Many things will happen in Loch Modan in the cataclysm. Twilight hammer cultists attacking, dark iron dwarves up to their old tricks, the loch drained dry and murlocs, gnolls and kobolds creating an alliance.

Areas affected [1]:

Videos

References

External links