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<br>{{framexmlfunc|FrameXML/UIParent.lua}} __NOTOC__
<center>'''MouseIsOver''' ''-Documentation by [[user:coder_1024|coder_1024]]-''</center>
 
   
isOver = MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset);
 
   
 
Determines whether or not the mouse is over the specified frame.
 
Determines whether or not the mouse is over the specified frame.
   
 
isOver = MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset);
----
 
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;''Arguments''
 
  +
  +
== Parameters ==
 
=== Arguments ===
   
 
:(frame, [topOffset, bottomOffset, leftOffset, rightOffset])
 
:(frame, [topOffset, bottomOffset, leftOffset, rightOffset])
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:;frame : Frame - The frame to test with
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:;frame : Frame - The frame (or frame-derived object such as Buttons, etc) to test with
 
:;topOffset : (optional) Number - distance from the top to include in calculations
 
:;topOffset : (optional) Number - distance from the top to include in calculations
 
:;bottomOffset : (optional) Number - distance from the bottom to include in calculations
 
:;bottomOffset : (optional) Number - distance from the bottom to include in calculations
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:;rightOffset : (optional) Number - distance from the right to include in calculations
 
:;rightOffset : (optional) Number - distance from the right to include in calculations
   
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=== Returns ===
----
 
;''Results''
 
   
 
:;isOver : [[Boolean]] - A <tt>true</tt> value if the mouse is over the frame, <tt>false</tt> otherwise.
:isOver
 
:;isOver : Boolean - A <tt>true</tt> value if the mouse is over the frame, <tt>false</tt> otherwise.
 
   
 
== Example ==
----
 
;''Example''
 
   
 
You can determine whether or not the mouse is over the minimap using the below.
 
You can determine whether or not the mouse is over the minimap using the below.
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-- do something
 
-- do something
 
end
 
end
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----
 
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{{Template:WoW API}}
 
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== Details ==
[[Category:API Frame Functions|MouseIsOver]]
 
  +
: It doesn't matter if the frame is hidden or not, if the mouse would be over it when you :Show() it then this function does return true.
  +
: Most importantly, it will still return true if the frame in question has its mouse response disabled using EnableMouse(false). Hence, ''MouseIsOver'' is what you need for rollover effects not interfering with the player's world clicks.

Revision as of 23:52, 2 September 2009


This function is implemented in FrameXML/UIParent.lua.


Determines whether or not the mouse is over the specified frame.

isOver = MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset);


Parameters

Arguments

(frame, [topOffset, bottomOffset, leftOffset, rightOffset])
frame
Frame - The frame (or frame-derived object such as Buttons, etc) to test with
topOffset
(optional) Number - distance from the top to include in calculations
bottomOffset
(optional) Number - distance from the bottom to include in calculations
leftOffset
(optional) Number - distance from the left to include in calculations
rightOffset
(optional) Number - distance from the right to include in calculations

Returns

isOver
Boolean - A true value if the mouse is over the frame, false otherwise.

Example

You can determine whether or not the mouse is over the minimap using the below.

if (MouseIsOver(MinimapCluster)) then
   -- do something
end


Details

It doesn't matter if the frame is hidden or not, if the mouse would be over it when you :Show() it then this function does return true.
Most importantly, it will still return true if the frame in question has its mouse response disabled using EnableMouse(false). Hence, MouseIsOver is what you need for rollover effects not interfering with the player's world clicks.