Rotates the displayed model for the given angle in counter-clockwise direction
myModel:SetFacing(math.pi); --rotates the model 180°
- angle: the angle which you want to rotate specified in radians.
The rotation works like rotating your portrait in the CharacterFrame. Blizzard calculates the axis around which it rotates from the fixed coordinate system of the mesh-file, so you have no influence on this without changing the mesh-file itself.