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(→‎Details: this sentence no verb)
m (→‎Details: - As of 3.3.5, this statement is inaccurate. The function returns information for any item in your game's cache.)
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==Details==
 
==Details==
: This function will '''ONLY''' retrieve data if the item is in your bags or on your character sheet (being worn). (This is not entirely correct, see [[Talk:API_GetItemInfo|the discussion page]] for the exact rules.)
 
 
: If you have never seen the item that belongs to the Item ID or Item Link it will return ''nil''.
 
: If you have never seen the item that belongs to the Item ID or Item Link it will return ''nil''.
 
: All string returns (itemName, itemType, itemSubType) are localized. Prior to 1.9, itemEquipLoc was localized also.
 
: All string returns (itemName, itemType, itemSubType) are localized. Prior to 1.9, itemEquipLoc was localized also.

Revision as of 09:14, 6 September 2010

Return information about a specific item.

itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount,
itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(itemID or "itemString" or "itemName" or "itemLink") 

Parameters

Arguments

(itemId or "itemString" or "itemName" or "itemLink")
itemId
Integer - The numeric ID of the item. ie. 12345
itemString
String - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
itemName
String - The Name of the Item, ex: "Hearthstone"
The item must have been equiped, in your bags or in your bank once in this session for this to work.
itemLink
String - The itemLink, when Shift-Clicking items.

Returns

"itemName", "itemLink", itemRarity, itemLevel, itemMinLevel, "itemType", "itemSubType", itemStackCount, "itemEquipLoc", "invTexture"
itemName
String - The name of the item.
itemLink
String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r")
itemRarity
Integer - The quality of the item. The value is 0 to 7, which represents Poor to Heirloom.
itemLevel
Integer - The item level of this item.
itemMinLevel
Integer - The minimum level required to use the item, 0 meaning no level requirement.
itemType
String - The type of the item: Armor, Weapon, Quest, Key, etc.
itemSubType
String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See itemType.
itemStackCount
Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc.
itemEquipLoc
String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location.
itemTexture
String - The name and path for the inventory icon texture for the item.
itemSellPrice
Integer - Items vendor value, in copper. Will need to be parsed into gold, silver, copper. Format ggggsscc.

Example

local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(16846);
message(sName..","..iRarity..","..sType..","..iStackCount);

Result

Message box will pop-up with - "Giantstalker's Helmet,4,Armor,1".

Details

If you have never seen the item that belongs to the Item ID or Item Link it will return nil.
All string returns (itemName, itemType, itemSubType) are localized. Prior to 1.9, itemEquipLoc was localized also.
As of Patch 3.2 the 11th returned value is the Vendor Sell Price for that item.