Arvenis3879@legacy41525273 (talk | contribs) No edit summary |
Arvenis3879@legacy41525273 (talk | contribs) (updated page to reflect the added return values) |
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;''Returns'' |
;''Returns'' |
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− | :;texture, itemCount : texture - the texture for the item in the specified slot |
+ | :;texture, itemCount, locked, quality, readable : texture - the texture for the item in the specified bag slot |
− | :;;;: itemCount - the number of items in the specified slot |
+ | :;;;: itemCount - the number of items in the specified bag slot |
+ | :;;;: locked - true if locked; that is, a stack that cannot be split |
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+ | :;;;: quality - the numeric quality of the item |
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+ | :;;;: readable - true if the item can be "read" (as in a book) |
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---- |
---- |
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;''Examples'' |
;''Examples'' |
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− | local texture, itemCount = GetInventorySlotInfo(2); |
+ | local texture, itemCount, locked, quality, readable = GetInventorySlotInfo(2); |
− | : If you are only interested in one of these values you can use the _ character to ignore |
+ | : If you are only interested in one of these values you can use the _ character to ignore one of them. |
+ | |||
⚫ | |||
+ | |||
+ | : You can also omit variables if your only interested in the first few values. |
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⚫ | |||
⚫ | |||
⚫ | |||
''See also:'' [[API_GetContainerItemInfo|GetContainerItemInfo]] to get the same information from a player's other bags. |
''See also:'' [[API_GetContainerItemInfo|GetContainerItemInfo]] to get the same information from a player's other bags. |
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---- |
---- |
Revision as of 05:24, 6 March 2005
- Arguments
- slot
- number - slot number of the Inventory item you want the info for.
- A player's inventory includes all the items show in the character equipment screen. The inventory slot numbers start at one and work as follows:
- Head
- Neck
- Shoulders
- Shirt
- Chest
- Waist
- Legs
- Feet
- Wrists
- Hands
- Finger 1
- Finger 2
- Trinket 1 ??
- Trinket 2 ??
- Back
- Main Hand
- Off Hand
- Ranged
- Tabard ??
- Bag (4th from left)
- Bag (3rd from left)
- Bag (2nd from left)
- Bag (1st)
- Returns
- texture, itemCount, locked, quality, readable
- texture - the texture for the item in the specified bag slot
- itemCount - the number of items in the specified bag slot
- locked - true if locked; that is, a stack that cannot be split
- quality - the numeric quality of the item
- readable - true if the item can be "read" (as in a book)
- Examples
local texture, itemCount, locked, quality, readable = GetInventorySlotInfo(2);
- If you are only interested in one of these values you can use the _ character to ignore one of them.
local _,itemCount,locked,quality,readable = GetInventorySlotInfo(2);
- You can also omit variables if your only interested in the first few values.
local texture,itemCount = GetInventorySlotInfo(2)
See also: GetContainerItemInfo to get the same information from a player's other bags.
- Result
- The texture variable will contain the item's texture and the itemCount variable will contain the number of that item in the slot.
Template:WoW API