Specified a size scaling to be applied to the object (and its children).
- The new scaling of this object and its children, relative to its parent.
- The MinimapCluster and all of its child frames will become scaled 1.2 times from their parent.
Since the API presentation is scaled, each object has its own internal notion of size, which is only relative to the actual size it appears on-screen. The UIParent will have a reasonable scaling factor selected by the game engine, from which all of the child UI elements are then derived. This function can be used to selectively change the scale of a component relative to its parent such that it appears to become bigger or smaller. UI elements with appropriately specified anchor points and sizes should scale quite cleanly.