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:;newFrame : Frame - Pointer to the newly created frame. |
:;newFrame : Frame - Pointer to the newly created frame. |
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+ | Note: the pointer is not necessary. Simply using CreateFrame(...) will suffice. |
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== Example == |
== Example == |
Revision as of 00:34, 22 April 2008
Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Creates a new UI frame.
newFrame = CreateFrame("frameType", "frameName", parentFrame[, "inheritsFrame"]);
Parameters
Arguments
- frameType
- String - Type of the frame to be created (XML tag name): "Frame", "Button"... etc.
- frameName
- String - Name of the newly created frame. If nil, no frame name is assigned. Function will also set a global variable of this name to point to newly created frame.
- parentFrame
- Frame - The frame object that will be used as the created Frame's parent (cannot be a string!)
- inheritsFrame
- String - a comma-delimited list of names of virtual frames to inherit from (the same as in XML), optional.
Returns
- newFrame
- Frame - Pointer to the newly created frame.
Note: the pointer is not necessary. Simply using CreateFrame(...) will suffice.
Example
Result: displays the horde and alliance insignias in the middle of the screen.
local f = CreateFrame("Frame",nil,UIParent) f:SetFrameStrata("BACKGROUND") f:SetWidth(128) -- Set These to whatever height/width is needed f:SetHeight(64) -- for your Texture local t = f:CreateTexture(nil,"BACKGROUND") t:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Factions.blp") t:SetAllPoints(f) f.texture = t f:SetPoint("CENTER",0,0) f:Show()
Notes
- CreateFrame() was added in 1.10
- The fourth argument, inheritFrame, was added in 1.11
- The frame's OnLoad handler, which will only exist if inherited, will be executed during the CreateFrame call. Any OnLoad script handlers set after CreateFrame() will not execute; consider adding any non-inherited OnLoad code directly after a CreateFrame call or using XML frames.