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Returns true if you are in range of the specified unit to perform the action specified by distIndex. Otherwise, returns false.


Arguments
(String unit, Int distIndex)
unit
The unit to query (e.g. "target", "party1", "pet", "player")
distIndex
A value 1-4
1 = Inspect, 5.55 yards
2 = Trade, 11.11 yards
3 = Duel, 10 yards
4 = Follow, ~28 yards

Returns
Boolean canInteract

1

nil

canInteract
True if in range to perform the action. Otherwise, false.

Notes
If "unit" is a hostile unit, the return values are the same. But you obviously won't be able to do things like Trade.
There may also be more values for distIndex that we don't know about.

Example
if ( CheckInteractDistance("target", 4) ) then
  FollowUnit("target");
else
  -- we're too far away to follow the target
end;
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