Checks whether you are in range to perform a specific interaction with a specified unit.
inRange = CheckInteractDistance("unit", distIndex);
- String - Unit to compare distance to.
- Number - A value from 1 to 4:
- 1 = Inspect, 28 yards
- 2 = Trade, 11.11 yards
- 3 = Duel, 9.9 yards
- 4 = Follow, 28 yards
- Boolean flag - 1 if you are in range to perform the interaction, nil otherwise.
if ( CheckInteractDistance("target", 4) ) then FollowUnit("target"); else -- we're too far away to follow the target end
- If "unit" is a hostile unit, the return values are the same. But you obviously won't be able to do things like Trade.