Changes: Talk:Paladin


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(Holy Warriors? Rather Priest in Plate)
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:None the less, I was refering to the re-inserted information. All this is besides the point now that the information is back where it is supposed to be. [[User:Dantheman102100|Dantheman102100]] ([[User talk:Dantheman102100|talk]]) 20:07, 20 July 2008 (UTC)
:None the less, I was refering to the re-inserted information. All this is besides the point now that the information is back where it is supposed to be. [[User:Dantheman102100|Dantheman102100]] ([[User talk:Dantheman102100|talk]]) 20:07, 20 July 2008 (UTC)
really--Sig:[[Image:IconSmall_Blue.gif|thumb|left]]User: Maelstrong 22:57, 17 December 2008 (UTC)

Revision as of 22:57, December 17, 2008

This is the talk page for discussing improvements to the Paladin article.

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Consecration Aura Removed

  • Consecration Aura - Consecrates the land beneath the Paladin, dealing damge over time to any enemy in range.

This is not an aura. (It is an instant AOE DOT gained from a talent. It lasts 8 seconds.) Removing it, and adding Concentraion and Sanctity auras. --Slabgar 16:33, 21 Nov 2004 (EST)

Since the release of Burning Crusade, Consecration is now available to all paladins regardless of spec. --PallyEleana 23:59, 30 July 2007 (UTC)

Thanks Slabgar, I've only played a Paladin up to level 4, so anything you can add to it is great! -- Goldark 16:37, 21 Nov 2004 (EST)

I'll go through and see what I can add later this evening. (By the way, I think the skill spear has been changed to polearm, though I'm not sure who ended up with the skill after the change, other than Warriors.) --Slabgar 16:54, 21 Nov 2004 (EST)

After a long discussion with a longtime lvl60 Paladin yesterday, I was shocked to learn that Paladins are generally unpopular among the higher levels. Their healing is useful and I know they are popular for instances where they can do the tank, heal and resurrect work but they appear to be treated as a convenience for the other players, not a valued team member. By all accounts the Paladin class was good during the Beta but since the retail release, it is "broken".

The Paladin can only stun opponents who try to run away and the stun spell only has a short range. If you've already used the stun to give yourself time to heal, you're SOL as your opponent can retreat while you lumber after them. The total lack of ranged ability seems planned as pallys can't even use ranged weapons (I'd give up my shield for a ranged weapon any day). The quote-of-the-day from the lvl60 Paladin: "A Paladin can only kill someone who wants to die"

This information is very badly out of date. Among more intellegent players (eg end game raiding guilds) paladins are considered invaluable. Their healing is on par with both priests and druids in terms of quantity, and their mana conservation is sleightly better (free crit heals and mana/5 based regen, as opposed to spirit based). Their healing is limited in two ways though, poor burst healing (Holy shock as opposed to swiftmend or PW:S) and no heal over time (renew, rejuvenation etc). As mentioned above though this is made up by the ability to constantly cast FoL and HL throughout the fight and rarely run out of mana. As far as the pvp comments go, they are also way out of date. JoJ rank 2 prevents someone running away at faster than normal walking pace and Hammer of Wrath is like a ranged execute (although the damage doesn't scale too well in the latter levels). And finally as far as your quote of the day is concerned : "A paladin can only be killed if he wants to die" --MrCeeJ 9 Feb 2007 (GMT)

"Too bad no one player of equal lvl and exp. can take a half decent pally."

Dude your totally on the point , paladins are getting bitched at all the time by people who dont appreciate their skills and as for the ranged weapon idea , awesome , I mean my views cant compare to a lvl 60 paladin as i am only a lvl 25 --Srbluman

Heh, can you imagine Paladins with ranged weapons? We would be completely overpowered. Hell, as it is, no matter how many players spit on the Retribution spec (yes, prot and holy are welcome, but most guilds will not take you unless you respec if you are ret) I still come in second or first on the dmg meters in raids... Haha, I learned several new swears from the mage that day.
Anyway, my point is that Paladins with range would completely overpower us - I mean, we already have means of stopping enemies fleeing, like Judgement of Justice (makes it so an enemy cannot flee), Hammer of Justice (6 sec stun), and Hammer of Wrath (can only be used if enemy is at 20% or less - hurls a hammer at them). And I'm fine with it the way it is. ~ Peregrine

Holy Warriors? Rather Priest in Plate

Despite Paladins being traditionally known as Holy Warriors, Blizzard’s game mechanics have formulated them more of ‘Priests in Plate’. This has been disdainfully referred by many that the class should not be called Paladins, but Clerics.

Many started Paladins (myself included) anticipating to play a Holy Warrior, a strong character with combat moves, but also having the ability to heal. Reality kicks in post-40 when there is a significant lack of combat options. Play style of Paladins are limited to ‘auto-attacking’, i.e. clicking on a seal and hoping that effect procs. Paladins have no melee moves on demand, and are dependent on chance. Hence the creation of the acronym PROC (Paladins Rely On Chance).

This is not to say that the Paladin is not a good class. It has its strengths. A Paladin truly shines in a small group of 5-10 man, where it can deal decent damage, offtank and support healing. However, Blizzard crafted the end-game content to be centralized around 20- or 40-man raids which severely limits the Paladin’s role to being a cleanse-, buff- and heal-bot.

I dunno. Healing wise they don't seem up to scratch with Priests, so "Priest in Plate" might be a bit of a generous term. I've never really gotten why people play Paladin... it seems like a bad warrior combined with a bad priest, to me. That might be a bit of an exaggeration, but let me put it like this; if you were running a party (forget what your own class is right now), and you had the choice between having a pair Paladins, or a Priest and a Warrior, which would you choose? Me, I'd go for the Priest and the Warrior every time... A Paladin's only strength seems to be that he's virtually impossible to kill, which would be good if he could just get some damn aggro first. (Darien Shields 18:56, 26 Feb 2006 (EST))

.......i agree with some of what you have said.... although we aren't as good as warroirs at tanking, or as good as priest at healing. but we arent awful at either. we're actually pretty decent but if we incredible at both then Nobody would use the Warr. or Priest classes because of the perfect hybrid . But the real reason i am editing this is because of this statement "A Paladin's only strength seems to be that he's virtually impossible to kill, which would be good if he could just get some damn aggro first." This is untrue, ( with a holy or retribution spec build) with the right PROTECTION build, a paladins holy damage can aggro mobs over 100% they also have a move called Righteous Defense that can pull up to 3 mobs off any certain team member. using the right buffs my 29 paladin can run an instance, and keep all aggro with the help of my AoE. i have no problem keeping aggro, i am not as good as a warr, but if needed i have the right biuld to be a Fairly Decent Tank.....i mean honestly, we can die like 3x and still be alive if we can survive long enough to bubble, seal of protection, and lay on hands. we are Very a Tough class, and not many can compare in a 1 V 1 pvp battle.

It's been said once that "Jedi strength increases exponentially. Fighting fighting 2 is like fighting 4, fighting 3 is like fighting 8..." -Star Wars: The Approaching Storm (Novel) . The same can be said about paladins. Given time to spam out their buffs to each other, are practically unstoppable. Piroko

I dont agree with the statement "A Paladin's only strngth is that their virtually impossible to kill" I play a Lvl 52 paladin and some of our best spells dont even work on most people or monsters. A Paladin is only really impossible to kill if he as quite a few potions. We only have 1 stun, 1 fear, and lay on hands wont keep us going 4ever, remember, it does have a 20min cooldown. Apart from that, you might have heard the saying "a mage without mana is a dead mage", this qualifies equally for paladins. Since 3.0.2, pallys are much weaker because so many seals have been taken out. It used to take me a few seconds to kill an orc warrior in AB, now it takes me a few minutes with another pally helping. And Piroko your statement is only true for sensible pallys because most pally's will use blessing of might/greater blessing of might which no sense at all since our strength is to last, NOT to be quick for the kill. We'ere not warlocks. -Dracomace the Great

I agree that we are not "clerics" as it has been said, holy warriors do have relitavley good healing spells, but they cannot match a good holy priests. We should be up there doing DPS and tanking, priests have much higher mana than us, so therefore i think we should be spending our mana in keeping aggro or harming people, not healing. -Dracomace the Great

This needs to be updated Post-BC (7/20/2007). And please, nobody who is not a well geared 70 needs to add. +Healing gear has made Paladins the best single target healers in the game. I am in constant demand to heal in Raids. Paladins are now tanking any instance up to Gruls lair and where the social order accepts, beyond. We are still not DPS kings but we have enough to hold our own and be viable in grinding/5-mans.

As for no combat moves....HoJ...SoCr..Judg...SoRight...trinket...Avenging wrath...Consecration...Holy shock...judge SoRight...HoJ(with equip and talents its a 35 sec cooldown)...Your dead.

Comparison to Warrior was unfounded

Comparing paladins to a warrior with heals is a bad analogy. Blizzard claimed the same thing initially, and it's this disconnect that has made a lot of paladins unhappy. Paladins are more like a very durable priest with blessings that has the option to engage in melee combat. I think claiming paladins are similar to warriors does the reader a disservice.

I agree the only trouble i really have against in PVP is mages and warlocks only because of there abilities. I think paladins are better then warriors because paladins can be back up healers and tanks example: you have a warrior and a paladin plus lets say a druid, shaman, priest take your pick the main healer runs out of mana you can back off from helping the warrior tank and start being the healer till the main healer gets mana back. paladins are a win win for me.

Once again this needs to be updated post-BC. Paladins were so powerful in PvP that we now have had nearly continuous nerfs. I have been beaten by Paladins doing DPS with a Shaman Healing! Very, very fun.

Seal and judgement sequencing

I see some auras in there, along with blessings. If there's any aura or blessing, they should appear at the front, unless you want one particular blessing at once, and then to replace it later. It just doesn't make sense to have Might midway through the sequence unless you have another blessing mentioned before it. Similar situation with auras.

Basically, I think the whole thing is written very poorly, and could be a little more legible in an outline format perhaps, and maybe some (better) explanation as to why you'd cast it in a certain order. I concede that I didn't read through it very well, but from what I did read, it was all poorly written. Could someone rewrite this or explain to me why it is written the way it is? Schmidt 15:00, 22 March 2006 (EST)

Point taken. The auras and blessings are there because I was considering a sequence that will end with the optimal setup starting from nothing. The two conservation methods imply long fights and baring any specific consideration for enemy spell classes (i.e. fire or frost) the concentration aura is more generally applicable. The order only matters in regards to the seals and judges. The blessings can go at any time but getting the target judged as quickly as possible seems paramount so I put the blessings at the end. --Klarn.Crushridge 18:56, 4 January 2007 (EST)

End-Game Expectations Wrong

The section titles "End-Game Expectations" has a bluntly incorrect statement in it.

Paladins cannot decurse. Poisons, Diseases, and Magics we can remove, but not curses. I'm not end-game yet, but I know we can't remove curses, so it wouldn't be expected of us.

Decursing is a term used to define dispelling any debuff, not just curses. --[User:Adonzo|Adonzo]] 00:04, 24 May 2006 (EDT)

"I am not in end-game yet"????? Then why are you posting? There are fights in Karazhan that specifically require a Paladin(Moroes/Maiden of virtue)

This part is complete garbage.

This whole article needs to be updated post-BC by people who actually play well geared 70 Paladins.

""I am not in end-game yet"????? Then why are you posting? There are fights in Karazhan that specifically require a Paladin(Moroes/Maiden of virtue)" First sign your post, secondly he posted as he spotted as mistake as pally's can't dispell curses no matter what level wether he is end-game or not you can look through a trainers list of abilities and see none of them let you remove or dispell curses. Joeking16 18:03, 6 November 2007 (UTC)

Technically, he is correct. Paladins cannot remove curses, and the term "decurse" is misleading. To all others posting here, remember to sign your posts and please indent your posts using the : key. I can't tell where the original post ends and the reply begins. ~Don't say Retnoob, say Peregrine 20:06, 6 November 2007 (UTC)70
Who gives a d*** if he's not 70 and raiding Kara if he's only pointing out that Paladins can't remove curses? Is there something in Kara that says Paladins can't remove curses that isn't said anywhere else in the game? Felindre

Who gives a d*** whether or not he's

The Team Player

The issue of the Paladin runs into PVE vs. PVP. The reason many Paladins cannot kill in PVP is because they're speced for PVE, because no raid wants a PVP speced Paladin.

The interesting thing I find is that Paladins do well in 3 things.

1. Solo PVE, here we kick ass if speced right. The level grind to 60 is fairly easy. Most of the way we're able to take 2 or more mobs at a time or if not have the ability to get away fairly easy.

2. Group PVE, with all the abilities at our disposal we're an excellent addition to any Party. A switch of an Aura and a switch to Shield and One-hander and we can off tank. A switch to some INT gear and we become a decent healer. A switch to some STR gear and a 2 hander and we can do some decent Damage. Along with our Buffs and heals and Blessing of Protection, we can turn the tide of any battle.

3. Group PVP, same as with PVE in a sense with our support abilities. What many people don't realize is that you cannot just put one Seal up and expect to do well, you have to constantly switch them up for be affective. If you're fighting a caster or chasing a runner down then get Seal of Justice up for the chance to Stun. If you see a team mate trying to run with a slow down effect, cast Blessing of Freedom on him. If the Horde try to kill you first do your best to survive. In the meantime you're allies will be killing them. If they don't try to kill you then Attack them and keep your friends healed. It's a win win situation.

In most cases it's not an issue of Paladins being underpowered we're just a hybrid class, We can't be the best at everything. But the one thing we can be the best at is being a team player.

In every game, hybrids stand out by offering a special feature no other class has. In this case paladins may not be the best healers or tanks, but their blessings and auras make even an afk paladin usefull. --Stfrn 11:06, 2 November 2006 (EST)

Seals and Judgements of Wisdom and Light

One thing I've never been clear on is the proc rate for these. Are they a fixed ppm, or do they have a fixed proc-per-hit chance? If it is a ppm, how does that work with multiple attackers?

I've looked around a bit, but mostly everyone (myself included) seems to assume that they're some fixed pph rate - I haven't seen any tests done to see if, for example, a faster weapon will proc a Judgement of Wisdom more frequently.

Also, the section under Mana Conservation seems confused - a Seal of Wisdom give you mana when you *get* hit, not when you hit something else.

The judgements are a straight % chance on hit. Thusly a player dual wielding, with fast weapon speeds, using various speed increases, will see many heals from JoL. And a faster wand is better for JoW.
Seal of wisdom is correct, you gain mana when you hit a target.--Stfrn 11:06, 2 November 2006 (EST)

How I Play My Paladin

I guess I play mine a little different than everyone else. I play mine (in Group PvE) as an off-tank/off-healer (level 19). I help where I can and do what people ask of me. I have all of my talents in Holy. Whatever the situation asks of me, I am there ready to take the challenge. In Group PvP (Warsong Gulch) I basically do the same. I see someone fighting an enemy, I heal them, buff them, and get in that fight to finish off the enemy. I see something that needs doing, and I do it. That's how a Paladin should be played. You do not excel in any one area, so you do your best in all of them. Seems to work out for me: I usually have the least deaths of my teammates at the Battlegrounds. Henkman 22:08, 18 September 2006 (EDT)

That may be how you play, doesn't mean it's how people should. Being level 19, you probably haven't had much experience with instancing (VC is really hard, ain't it.) Try healing primarily for ZG in green, it works. Try to be a little more seasoned before you go and write up a template for how people should play. Tolu 00:03, 1 January 2008 (UTC)

There are probably hundreds of variations on how to play a Paladin. Some prefer to live in PvP, others, like me, go for a more, "kill as many as I can before I am inevitably ganked into oblivion" mentality. It would be impossible to list every way to play all 3 specs. ~My rage bar is blue and I start the fight pissed - Peregrine 00:39, 1 January 2008 (UTC)

Moving Sections to other pages

Move the Seal Sequencing section to the Tactics page. Sinces its more "howto" than "howdoes" I think it should go.
Move tips to tactics
Move End Game to Tactics
Move Gearing up for MC to tactics

Sharlin 10:56, 19 October 2006 (EDT)

Page Vandalism

Paladin's page has been vandalized, all references to Paladin has been changed to "Useless Freaks".
A lot of helpful links, and how too's have been removed.
Obviously a very childish immature WOW member
Someone upset with his own character not being able to match the paladin's skills
Probably someone with a character class inferior to a Paladin (Horde)
We should keep a constant eye on this page and get the backup copy re-posted. There is a lot of useful info in this page that has helped many of us excel with this versatile character.
Remember, blood elves are coming if you ever intent to start a horde paladin you will need this page, sad but true, a horde relying on alliance knowledge to play a new character.
Oh by the way, I hope whosever vandalized this page is reading this post, its just too bad that you have come here and try to "beat/gank" paladins outside the realms. Don't be a coward like all rouges out there and stealth your way into a public page, do some damage and then at the sign of danger stealth our of harms way. If you have a POV (point of view) please refer to the discussion pages and make your self heard. It's ok to rant, but please don’t destroy the info that many of us have work hard to post to help others play the game. Keep the hate and release you anger in the game.

Eternalyalive5:37, 2 November 2006 (PST)

Next time you see vandalism, check the page history to see who did the changes, and then report them on the Known Vandels page :)
If only one vandel has edited the page, and no one since, it's trvial to view an older vesion of the page, and save it as the current version, but do that only if is nessecary.--Stfrn 11:06, 2 November 2006 (EST)

End-Game Expectations

End-Game Expectations, should be split off from the paladin article, and moved to its own page, with a "guides" category attached to it.  - CJ talk / cont  08:12, 4 January 2007 (EST)

i see this has been suggested before though..  - CJ talk / cont  08:13, 4 January 2007 (EST)\

I think the first part of it needs to be removed for being expected to heal is not an end-game expectation. That really may only apply to 5-man PUG's. No guild who knows what their paladins are specced and running end-game 10-man to 25-man instances is going to expect a protection or retribution paladin to heal. Paly 1 20:32, 5 February 2008 (UTC)


The latest version of Decursive is alive and well. While it doesn't auto-clear debuffs... it works very nicely and is very light-weight in the UI. —The preceding unsigned comment was added by Yithnal (talk · contr).

While it maybe be true that Decursive the addon still exists, this article refers to an addon that on click or keybind selects target and decurses them. The new Decursive you have to click on an actual button. It works, but its not the same. —The preceding unsigned comment was added by Buttink (talk · contr).
Indeed, I no longer use Decursive, it's pretty defunct of any use. Creating a simple Mouse Over Macro will work just fine, especially with a Raid Display like OzRaid, where it will display who has a disease/magic/poison you can dispell, simply mouse over there bar and hit your macro - bind it to a key and you have spammerific dispelling right there. <Kiltek> blah / spam 04:39, 20 April 2007 (EDT)

Paladin primary stats

Hey, this article is missing which stats are most important for a Pally. For example, the primary Mage stats are "Intellect, Stamina, Spell Damage, Spell Critical Strike rating, and Spirit (the order of importance varies with the player's role)." I don't play a Paladin (yet), so I don't know. :-) --ComputerSherpa 02:51, 23 April 2007 (EDT)

I added a section on that: Paladin#Paladin's primary stats. Hope it helps, and more, I hope it's correct enough to be agreed upon by others. Schmidt 20:20, 4 August 2007 (UTC)


Please folks, if you're going to try to edit this page, at least spell the class name right. It's not "palidin" or "paladen" or anything like that.

Thats correct...its pallyden. =) User:Coobra/Sig3 21:02, 5 February 2008 (UTC)


The BE paladin lady in the picture has a sword. Does anyone know what its called? Mr.X8 00:07, 9 June 2007 (UTC)

This is a polearm named Halberd of Smiting, a drop from Bloodlord Mandokir in Zul'Gurub. But this question should be on weapons' talk. Cedlemieux 00:17, 6 July 2007 (EST)

Fat trimming needed.

  • Paladin Abilities go in paladin abilities. That page is there. We don't need half of this page taken up by a list of each and every blessing, seal, spell that they have to offer.
  • Paladin tips probably don't belong here. Better to integrate these tips into other articles where they belong.
  • End-Game Expectations needs a long overdue makeover.

Pzychotix 17:41, 13 June 2007 (UTC)

I'd also appreciate a better color for the tables. This is the only class-based article where the tables are not in the nice blue color, but pink. Looks quite dumb to me. --Tulon 20:30, 14 August 2007
I'd appreciate a suggestion as to what color should be used. Personally I like the idea of class colors used in appropriate tables. If no one else agrees, that's fine by me. I don't feel like it's necessary, but it would be nice, imo. That said, anyone can suggest any color they want (preferably something in the realm of pink for pallies, maybe a darker color). And if everyone thinks that idea sucks, by all means, say so and we can revert to the non-class colors. And as far as that goes, I was hoping to develop appropriate colors for all the other classes too. Schmidt 02:58, 15 August 2007 (UTC)
I think it's cool! Kirkburn talk contr 03:06, 15 August 2007 (UTC)
I think pink would work better as the header, more of an accent than for the whole table, and have edited as such. --Pcj (TC) 13:21, 23 August 2007 (UTC)
Did you destroy my Retribution Paladin tips? It took me like an hour to write those! (:O meh I'll go into history and copy+paste ~Peregrine
Didn't fit in the format of the article very well and wasn't sure if it was enough content to start a new article. --Pcj (TC) 03:03, 24 August 2007 (UTC)
Just made the page Paladins: Tips and Advice, so any contributions would be helpful to turn it into a larger page. ~Peregrine

Deleted a -lot- of info, and added links to where the info should be if anywhere. Reorganized a tad. --Sky (t · c · w) 06:24, 17 October 2007 (UTC)

Paladin as tank

Drakesong recently made many changes in the article in which he shows that he does not think that paladins can be good tanks. We have killed every Karazhan boss with only a paladin tank, and he and the healers have no better equipment than T4 and self-made items. This way paladins will never get accepted as tank. The difference between a good and a bad tank is the player behind the character and not if he is a paladin or a warrior/druid. At least not since 2.1. Of course there are things that a warrior tank can do better than a paladin tank (like bosses that fear - Nightbane), but there are also things that a paladin tank can do better than a warrior tank (like Illhoof or pulling the whole CoT2 instance trash and kill it all together). Paladins are NO worse tanks than warriors or druids - at least not until Gruul (I cannot speak for later instances). --Nalumis 07:32, 9 October 2007 (UTC)

I have reverted the changes. Kirkburn  talk  contr 14:02, 9 October 2007 (UTC)
We have a completely unbelievable tank in our guild--Grihgmock. We can do Shattered Halls in 30 minutes with him tanking, and he can take on just about any boss in Kara. While it is true that some bosses need a warrior tank, a pally tank can be completely underrated.
Firstly, please remember to sign posts. Secondly, I agree, Paladin Tanks are definitely viable. I still wouldn't want to have a pally maintanking nightbane or gruul, but they are extremely viable secondary tanks and very useful in 5-mans - in fact, I prefer pallytanks to warrior tanks in 5-mans.
Please remember, people, neutrality must be kept at all times - this is an information source, not an opinion source. ~Don't say Retnoob, say Peregrine 18:40, 7 November 2007 (UTC)
We killed both Nightbane and Gruul with a paladin MT. --Nalumis 07:32, 8 November 2007 (UTC)
Really? Well then give that Paladin a major thumbs-up from me.
Don't misunderstand me. I should have said "on average" somewhere in my previous post, I mean on average retribution paladins ARE undergeared with crappy damage. There is the rare oddity like Orissa or whatever retpally it is that has full lightbringer (soooooo jealous), or the ones like me who put out good dps, or would if we had the right gear.
My apologies, pallytank community :) ~Don't say Retnoob, say Peregrine 00:09, 9 November 2007 (UTC)

In Real Life

Does anyone know what a real life paladin is? I'm guessing like maybe a medeival knight or something. Besides Warcraft and WoW, I have seen it in real life (Paladin Press, they work on magazines like "Guns and Ammo" and "Leathernerck").  IconSmall HighElf Male Mr.X8 Talk Contribs 01:50, 22 November 2007 (UTC)

You have acccess to the internet don't you? You do know you don't have to ask us questions about real life, when you can google the information for yourself, right? :p...
However, I feel like being helpful, from Webster's dictionary;
Main Entry: pal·a·din
Pronunciation: \ˈpa-lə-dən\
Function: noun
Etymology: Middle French, from Italian paladino, from Old French palatin, from Medieval Latin palatinus courtier, from Late ::Latin, imperial official — more at palatine
Date: 1592
1 : a trusted military leader (as for a medieval prince)
2 : a leading champion of a cause

--Baggins 02:50, 22 November 2007 (UTC)

I can shed some more light here: The paladins were the knights serving under Charlmange (and his forebeares and descendants) in the unification and early years of the frankish reik, which eventually became France. They attained their reputation as holy wariors since Charlmange was the one that stopped the Moors from taking France and so all of europe (the battle of Tours i think). If the moors would've won there would be no christianity today.

WotLK Changes

i heard on the forums a few days ago(ill try and get link) that Blizz wanted to make paladins "what they were originally intended to be". can ne1 verify this quote? and what do u guys (if the quote can be verified) think this means?

Dunnsworth 04:30, 19 December 2007 (UTC)

Could mean anything from Bliz...Since both factions have pallys and shammys, both classes could essentially become more powerful, without having to change the other to compensate. User:Coobra/Sig1 04:52, 19 December 2007 (UTC)
Having been here since Beta, I can assure you this means one thing: Paladins were originally described as "Holy Warriors". Goodbye Healbot, hello DPS Machine. =D ~Don't say Retnoob, say Peregrine 00:42, 20 December 2007 (UTC)

Peregrine is correct. As one can see with patch 2.3.2 and now the patch 2.4 changes, Blizzard is doing away with spell damage completly on all BC retribution gear and replacing that stat with strength and critical strike stats. My current DPS damage is very good on the damage meters and with this new change I will make some other DPS classes very jealous in my guild. Paly 1 04:36, 12 February 2008 (UTC)

Also true... although in all honesty the new Lightbringer is geared waaaaay more towards Blood Elf SoB users than Alliance SoC users. Dam haste :'( ~My rage bar is blue and I start the fight pissed - Peregrine 20:19, 12 February 2008 (UTC)

Primary Stats

Intellect is nearly useless to Retribution Paladins. Expertise is also a very large DPS increase until cap so it is a major stat for Retribution pallys. I have reverted both of these changes. I'm not completely sold on the Agility being a primary tanking stat. It is 25 points of Agility per 1% dodge for Paladins (at level 70) versus 18.9 Dodge rating for 1% dodge, making pure Dodge far superior per itemization point in terms of avoidance. I didn't change this until I get some real clarification. Flyingtoastr (talk) 23:26, 14 May 2008 (UTC)

How do you plan to use Judgement, Seal of Command, Crusader Strike, Hammer of Wrath, and Hammer of Justice with no mana? ie Intellect. A Retribution Paladins abilities are all tied to mana so to say Intellect is useless is stupid. When my mana bar is red and not blue then Intellect will be useless. Paly 1 (talk) 03:48, 15 May 2008 (UTC)

Concerning the the agility for tankadins issue, of course 1 dodge rating provides better avoidance than 1 agility. (The difference is actually smaller than you might think with Blessing of Kings.) If, says, when we need to choose from a +8 dodge gem and +8 agility gem, the dodge gem is definitely better. But 1 agility (with Blessing of Kings) nonetheless provides slightly better avoidance than 1 parry rating, so it is misleading to omit agility completely as a beneficial stat for tankadins. WakemanCK (talk) 10:10, 15 May 2008 (UTC)
Ok, agility seems fine with me, you make a good case. As for intellect, it has been repeated over and over again that it provides almost no benefit if you are gearing intelligently. You need 16 Intellect for enough mana for one additional Crusader Strike, while that extra 16 Strength (for example) would have provided an additional 32 attack power (38 assuming Kings and 5/5 Divine Strength), which would have increased the damage from all your Crusader Strikes by 8.2 (9.8 assuming Kings and 5/5 Divine Strength). Intellect is a waste of itemization points. Flyingtoastr (talk) 03:32, 16 May 2008 (UTC)
Please refrain from changing the section in question until we can arrive at a consensus regarding Intellect. If you can provide one piece of evidence that Intellect results in an appreciable DPS increase point-for-point when compared to the other major stats (Strength, Attack Power, Critical Strike Rating, etc) I will concede. I am not looking for childish "I have a mana bar" arguments. Flyingtoastr (talk) 03:38, 16 May 2008 (UTC)

Wow Toaster you are a piece of work. Are you always this grumpy and argumentative? Putting comments "I am not looking for childish ..." is childish in itself. Go take a vacation or get a girlfriend. You have a lot of frustation to take care of. Paly 1 (talk) 04:42, 16 May 2008 (UTC)

I am not grumpy and I am happily married, thank you. Ad hominem aside, this wiki is based on fact, not assumptions that because you have a mana bar you are required to stack Intellect. Unless you can prove otherwise it is general knowledge that Intellect provides almost no benefit to Retribution Paladins in terms of sustained DPS when compared to real DPS stats (Strength, Attack Power, Critical Strike rating, etc.). Again, if you have mathematical proof that Intellect can and does increase DPS as well as the other stats then it is worth mentioning in the article. If such proof can not be found than it should not be included. Flyingtoastr (talk) 18:02, 16 May 2008 (UTC)


A lot of people ridicule Paladins as priest warriors or priests in plate. I guess that has to do with the way they are in the game. From reading the WoW books though it is stated that a Cleric is a warrior priest and that a Paladin is a holy knight. I think Priests just were normal people in historical views. The Cleric was a priest that could heal and defend against attacks. They, along with Paladins, would initiate new Paladins. Also when Stormwind was under attack they would be sent to defend the city walls. Due to the heavy lose of Clerics, Paladins were created. Paladins also had powers of healing but were skilled with weapons like warhammers. They were warriors of the Holy Light whose mission was to heal wounds sustained in combat and restore the faith of the people with the promise of freedom from tyranny. Rolandius (talk) 03:57, 29 May 2008 (UTC)

Point of note even paladins have been described as warrior priests in lore as well. The term "paladin warrior" conjures that viewpoint as well. Sometimes paladins are described as "holy warriors". Its not surprising if you go back to warcraft II manual lore and notice that many clerics as well as knights actually became the paladins. Although on the other hand some descriptions of the clerics doesn't have them "warrior"-like but somewhat less powerful than actual "priests", with the priests being an upgrade to the clerics. Just read the description for "holy lance" from Warcraft I which describes clerics as not actually using physical violance (the opposite of what a warrior actually does). Warcraft II manual discusses that clerics were "...ill suited for combat." and the new order to replace the clerics had to be able to defend the people rather than just healing them. Thus they took up arms to become paladins to fix that problem. Also it should be noted that a knight is a "mounted warrior". Clerics are hardly brought up in the RPG other than past references to lore, but in one example cleric is used as an alternative title for the original rpg healer class (which was far from being a warrior). Sometimes cleric is used as an alternate description for just your average "priest".Baggins (talk) 15:46, 3 July 2008 (UTC)
Now I've got a question, and I hope someone can answer it: Do Paladins, as they tend to be under the authority of the Church, qualify as clergy? I'm sure there are a fair few RPers who would like to know that, particularly if they're looking for an officiant for a wedding or other service. Tiraline (talk) 16:47, 25 September 2008 (UTC)


The references section is quite jumbled, and needs cleaning up.

In addition, I've been adding WotLK information recently released by blizzard. However, I am clueless as to how to insert references, if someone could help me out I would appreciate it. the reference is

I have no clue about how to insert refernces. HOwever, I don't think that you should have put in the WotLK info into the endgame expectations section, as this content isn't even in WoW at the moment, and thus has no current practical value. THere was a section for what to expect in WotLK, so that should have been there, though it seems to be absent for some reason. Warden Shadowsong (talk) 20:36, 18 July 2008 (UTC)

Please do not add anything to the Paladin page that is not in CURRENT game play. WotLK info for paladin changes belong in the future patch notes. And make sure you sign your changes by using 4 ~ Thank you. Paly 1 (talk) 21:20, 18 July 2008 (UTC)

Indeed, I forgot to put my name in, always forget. :)None the less, at the top of each and every page since the beta started, "The NDA has been lifted; please add information!" Unless I get a good reason to not re-insert the information, i think it is clear that the administrators want the new info here. Dantheman102100 (talk) 04:30, 20 July 2008 (UTC)

Yes, the NDA has been lifted. However, any info related to possible FUTURE game play is to be put in the WotLK articles and not in articles pertaining to CURRENT game play. I got warned once for doing the exact same thing you did (for I was new) from the administrator's and trust me you do not want to get on the administrator's bad side. Paly 1 (talk) 05:19, 20 July 2008 (UTC) instead of simply moving the information, you completely removed it? This is a wiki, removal of relevant information is tantamount to the unforgivable sin. I'm adding the information back but I will mark it out much more clearly as WotLK information. Dantheman102100 (talk) 14:28, 20 July 2008 (UTC)

Sigh.  :( You still do not get it. If you have information pertaining to possible future game play put it in the Wrath of the Lich King changes section (which is now a new addition to the page at the BOTTOM and was not there before) and NO WHERE else in the article. Information on the rest of the Paladin page is for CURRENT <---- (read that) game play. Paly 1 (talk) 15:27, 20 July 2008 (UTC)

I understand you perfectly, aparently you are the one who is missing the message "PLEASE ADD WOTLK INFORMATION TO TEH WIKI!!!!" at the top of every page.
And fyi, I did put the information in the wotlk section. Actually take a chance to look at the article before you say I'm editing the article wrong. Kthxbye Dantheman102100 (talk) 16:12, 20 July 2008 (UTC)

No you did not. Go back and check. You had put it in the End-Game Expectations section. Which is for CURRENT game play. Had you put it in the WotLK section we would not be having this arguement. Paly 1 (talk) 16:28, 20 July 2008 (UTC)

"...Sanctified Retribution, increased casting and melee haste rating by 3% with Swift Retribution." Only sentence I added in that wasn't in the wotlk section. Every thing else was in the wotlk section.
None the less, I was refering to the re-inserted information. All this is besides the point now that the information is back where it is supposed to be. Dantheman102100 (talk) 20:07, 20 July 2008 (UTC)
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User: Maelstrong 22:57, 17 December 2008 (UTC)

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