Great Sea expansion pack ideas/Races

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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

This article is fan fiction

The contents herein are entirely player made and in no way represent official World of Warcraft lore or history. The characters, places, and events listed are of an independent nature and are applied for roleplaying purposes only.

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Pandaren Lore

The pandaren hail from Pandaria, and have always been living in peace there. It seemed like the perfect place, as all beings, whether they were beasts, sentient beings, or elementals, lived there in natural harmony. The pandaren, lovers of nature and peace, only hunted and fought when needed. They prospered, with the help their kobold allies, who lived in the mountain region of Pandaria.

The reason for no race ever finding Pandaria was a magical shrine that gave off an aura of safety and passiveness. Any being sentient to come near the island would dismiss it as too primitive or small to deal with, and would sail off. So even though they were close to Theramore, the pandarens did not fear being attacked by vicious races and beings. The Pandaren had built the shrine long ago, and they respected it greatly, naming it the Safekeeper of Pandaria.

Still, several pandaren decided to venture out and explore the world, after taken solemn vows to never reveil where Pandaria was. Upon visiting the Alliance and Horde territories, the pandaren were as fascinated with these new races as the two factions were fascinated with them. The pandarens liked most of the races, but were extremely fond of the Ironforge Dwarves. The titan-created race and the bear beings loved to share stories, have a good mug of ale, and discover secrets of the past together. Still, the pandarens were careful as to not say where Pandaria was, nor get drawn into joining the political Alliance.

Suddenly, tragedy struck the pandaren. Blood elves, sensing the power of the Safekeeper of Pandaria, managed to locate the island by their uncurable lust for magic and the arcane. Sneaking onto Pandaria, they approached the shrine and siphoned the magic from it until the shrine turned black as coal.

Several of the pandaren witnessed this, unable to do anything before their beloved shrine was depleted of magic. Next, a massive force of elementals invaded Pandaria, bringing destruction down on the peaceful island. Fire burned the forests, water flooded the fields, hurricanes battered the coasts, and earthquakes shook the land.

Many pandarens died that day, a day the pandarens now call ‘The Shattering of Peace.’ The pure magical and elemental force of the battles corrupted the wildlife, the kobolds and gnolls, and even Pandaren. Still the pandarens fought back with the strength and agility they were known for, and prevented the loss of Pandaria in total. A good deal of pandarens survived, several parts of the land remained uncorrupted, and a tribe of the mountain kobolds (who had helped the pandarens) were safe.

The Shattering of Peace is named not only because of the elementals, but because of how they joined the war between the Alliance and the Horde. When the elemental armies fell on Pandaria,the traveling brewmasters implored the races of the outer world to help them. The Ironforge Dwarves came, and many fought in the name of friendship. The humans, night elves, and gnomes also came, because the friend of their friend was a friend.

But when asking the Horde, they seemed unsympathetic. Thrall and Cairne, the main leaders of the Horde, did sent orc, troll and tauren troops to help Pandaria. But the Forsaken and the blood elf leaders of Silvermoon, refused to send any help, and even implored the other Horde leaders to not waste troops on such "meaningless" creatures.

Shocked and hurt by this, the pandaren informed Silvermoon that blood elves had destroyed the Safekeeper. The blood elves denied it, saying that they could not be found guilty for the actions of few. Although the pandarens did not make any demands for the magic-starved elves to help them, they were upset by the cold, uncaring answer they received.

When Pandaria was stable again, the pandaren realized that the elementals, and toher forces, would probably come back, even though they did not know why they came in the first place. Did the blood elves summon them, unintentionally or purposefully? Were those blood elves from Silvermoon or from the Dark Portal? And why did the elementals come with such a force after the Safekeeper was ruined?

The pandarens realized they couldn’t do this alone, and now the other races knew where Pandaria was. So they knew a treaty with either faction was in order. They knew right then that the Horde was out of the question, so they went to the Alliance for help. Magni Bronzebeard, leader of the Ironforge dwarves, welcomed the pandaren and the other leaders agreed to allow Pandaria’s beings into the Alliance.

But the treaty was a shaky one at best. Pandarens were used to non-political, peaceful manners of life, while the Alliance was full of the opposite. Cultures clashed, and the pandarens found themselves surrounded by beings who seemed to love to squabble amongst one another, to create weapons of death, and to fight against the Horde with fiery passion. Although the pandarens agreed to help the Alliance in the war, they did not enjoy such battles; they would keep an eye out on these beings, even their friends of Ironforge.

It wasn’t like the Alliance was too friendly towards the pandarens either. The humans believed the pandarens to be drunken bears, and remembered how one of their brewmasters, a hero of Pandaria, helped defeat Admiral Proudmoore. The gnomes sympathized for the pandaren in almost losing their home, but the halfling race could not understand why the ursine race disliked using engineered weapons. The majority of night elves and dwarves were passive towards the pandarens, even though several pandarens joined the Silver Hand and the Cenarion Circle. The races basically wanted the pandarens to prove themselves as capable warriors and allies, not drunken bears.

As a proud representative of Pandaria, the world of Azeroth, its seas and mysteries within Outland are yours to explore. Discover the cause for the attack on Pandaria, and bring justice and peace to the beings of the world.

Pandaren Racials Abilities, misc info and mounts

Pandaren Racial Abilities Warm Body - Frost resistance increased by 10. Polearm Proficiency - Polearm and Staff skills increased by 5 each. Drunken Panda Secret - Ability. When activated, gives the Pandaren an increased chance to dodge and score physical critical hits. Last 8 seconds, 5 minute cooldown. The boost for dodging and critical attacks is 1%/2%/3%/4% if the pandaren is sober/tipsy/drunk/smashed. Brewing Expert - Alchemy profession increased by 15.

Race, Faction and Reputation Hometown - Pandaria. Located south-east of Tanaris in the South Seas. Reputation with Others - Pandaria and all pandarens start off Friendly with Ironforge, neutral with all other races. Languages - Common and Pandarese.

Mounts Racial Mount - Giant Praying Mantis. Native to Pandaria, the very intelligent insectoid race are easily tamed, strong-hearted in battle, and great running speed. Colors for Level 40 Mounts - Green, Aqua, Cyan. Colors for Epic Mounts - Emerald, Coal Black, Deep Blue (the manti are armored with dark armor that looks like samuari amor).

Male Pandaren Personalities

Character Creation Tips - Fur Color (different combos of white and black), Face (different facial looks), Hip Flasks (different kinds of small kegs, canteens and/or doodads on the pandaren’s hips), Facial Features (hair-styled fur and/or battle scars on cheeks or ear), and Claws (length and color of claws, some are chipped).

/silly jokes "Ale is my bear neccesity." "It’s against the law to kill me!" "Am I black with white fur or white with black fur? Doesn’t matter, I’m beautiful either way." "No bamboo? Shoot!" "I brought a keg! Where can I fill it up?" "I’m sorry I keep telling the same jokes repeatedly, I just cannot think of more!"

/flirt pick-ups "Can I buy you a drink? Or just let you have the keg?" "You look ticklish." "Don’t you look huggable." "You and me ain’t nothing but mammals, so let’s do it like they do in the Discovery League." "I’m just glad you and I are not in captivity."

/charge warcries "FOR PANDARIA!" "I bring pandemonium!" "Now YOU’RE endangered!"

/attacktarget commands "This one is next, comrades!" "Put this one on my tab!"

/flee retreats "Let's get the HELL out of here!" "I think I hear my mother calling..." "Save yourself, my friends!"

/openfire "Blast them!" "Give them a shot!"

/dance routine Ballet. Does twirls and leaps and classic ballet movements.

Female Pandaren Personalities

Character Creation Tips - Fur Color (different combos of white and black), Face (different facial looks), Hip Flasks (different kinds of small kegs, canteens and/or doodads on the pandaren’s hips), Fur Style (hair styles with long or short hair, similar to how tauren females have hair styles), and Claws (length and color of claws, some are chipped).

/silly jokes "Did you ever notice the gnomes have no pinkie? THEY HAVE NO PINKIE." "I can take or leave a drink. Take the drink, or leave with the drink." "A guy walks into a bar. Ouch." "If only the mail was run by pandaren. Then it would be pandaren express mail!" "I eat shoots and leaves. And sometimes I eat, shoot, and leave."

/flirt pick-ups "You’re my bear necessity." "My love for you will go o-oooooooon and o-oooooooon!" "I’d kiss you, but I’ve got puke breath." "Let’s have some noodles. I’ll take one end of the strand, you take the other, and when we get to the middle..." "You remind me of pandaren sauce. Hot, spicy and I want to coat myself in you."

/charge warcries "FOR PANDARIA!" "This will be grizzly!" "Prepare to get TRASHED!"

attacktarget commands "Haha, let's pick on this one!" "Get that one in the dress!"

/flee retreats "Oh shoot, run!" "Run away! Run awaaaaaaay!" "Ohcrapthatdidn'tgowell RUN!"

/openfire "Fill 'em full of holes!" "Pull the trigger and let fly the arrow!"

/dance routine Dance Dance Revolution. Does jumping and fast-foot movement as if on Heavy level.

Graphic Details

Gloves do not cover pandaren claws, but does cover the rest of their hands and wrists. Helmets allow the pandaren’s fuzzy ears to poke through like the night elves’. Pandarens do not wear boots over their feet, they wear them like trolls wear boots. Belts, chest armor and leggings do not cover up the hip flasks, they appear over the armor. Pandaren are almost as big and tall as the tauren. The pandaren attack with grace and style, like samurai.



10,000 years ago, during the reign of Night Elf Queen Azshara, there was an elite magic-using sect known as the Highborne, who dabbled in magics that many other elves considered heretical by drawing upon the power of the Well of Eternity. When the Well of Eternity imploded at the conclusion of the War of the Ancients, sundering the world, the Highborne inhabitants of Zin-Azshari were trapped in the blast. At the last second, Azshara struck a deal with the Old Gods for her survival. Azshara and her followers were dragged down beneath the raging sea... but they did not die. Twisted by the Old Gods, invigorated by the Well's energies, they took on new shapes, new powers and became the hateful, serpentine Naga.

Naga only marginally resemble the noble race they once were. Their proud Kaldorei visages are warped and twisted. The naga are part night elf, part serpent, and some have evolved bizzare oceanic mutations. In this way, the race has developed an array of genetic variations and defenses, such as ink jets, tentacles, razor fins, venomous fangs, hardened barnacle carapaces and spined fists. The Sea Witches even sport venomous serpents instead of hair.

Naga served their dark empress Azshara without question. Naga society is matriarchal, and the sexes have diverged radically, both mentally and physically, in the millennia of their estrangement. Women are dominant and often train as spellcasters, while men form the brute labor force and serve their women as physical warriors.

When the Naga awakened, they set about building a new life for themselves on the ocean depths, within the abyssal sea trench beneath the swirling waters of the Maelstrom they built their new city, MalaZar. Azshara herself expanded with hate and rage, becoming a massive monstrosity, reflecting the wickedness and malice that had always hidden within her core.

There in the depths of the ocean for ten thousand years the Naga plotted their revenge against the Night Elves. Most Naga are still content to wait. However, a small group led by the Naga Sea Witch, Lady Vashj, answered a summons from Illidan Stormrage to aid him in his quest to destroy the Frozen Throne. They made new allies in the form of their Highborne kin the Blood Elves as well as enemies of the Night Elves and the Alliance. They aided Illidan in the recovery of the Eye of Sargeras, and fought alongside the Blood Elves to take Outland as well as at the Icecrown Glacier against the Scourge. After suffering defeat at the hands of Arthas this group retreated back to Outland with Illidan.

General Salvazius, a great leader of the Naga, has played an important part in current Naga history. For ten thousand years, he has been in regret of a choice he made long ago, and followed a woman whose ideals he came to realize were insanely dangerous. During his life as a Night Elf, he was a practitioner of Druidic magic, and maintaining secrecy as best he could, he also practiced the forbidden arts that the Highborne cherished. It was in due time that he had to make a choice. In the end, it was a choice he regretted, and one that transformed his appearance forever. Knowing that he may as well deal with what he had, Salvazius served Azshara, while in secret tried to maintain his link with nature.

Surprisingly, over the many years, Salvazius found followers: Some who were intrigued mostly by power, and others who were merely curious of other magics, and others who wished to spit in the face of the night elves with a taste of their own medicine, perhaps twisted to their needs.

Salvazius had a fair amount of followers under his wing within a few thousand years. With them, he fled to the surface, where he would fortify a city in which he and his followers could hopefully escape the hatred of all other races that he feels endangers them so.

In his sleep, Salvazius sometimes saw visions of Cenarius, and surprisingly, he looked with pity, hoping that Salvazius could rescue and restore his people to help preserve nature, starting with purifying the corruption beneath the sea. With the help of the Horde and allies in the Blood Elves, Salvazius believes there is hope.

As one of these ancient beings, you must scour the world and seas of Azeroth, bringing power and glory to the Naga.

Naga Racials Abilities, Misc Info and Mounts

Naga Racial Abilities Frost Resistance- Frost resistance increased by 10.

Wrath of the Deep - Ability. Summons a ring of frost around the player to damage enemies. Lasts 20 seconds.

Ancient Magic - Enchanting profession increased by 15.

Aquatic Gills- Eternal underwater breathing.

Race, Faction and Reputation Hometown - Gal'Zhaer. Located on the Broken Isles. Reputation with Others - Naga start of Friendly with Blood Elves and nuetral with all other Horde races. Languages - Common and Nazja.

Mounts Racial Mount - Snap Dragon

Colors for Level 40 Mounts - Dark Green,Dark Blue, Red

Colors for Epic Mounts -Brown,Silver,DarkBlue.Their Armor is added to the top of their head and back,it looks like the Night Elf variety.

Naga Male Personalities

Naga Personalities Character Creation Tips - Scale color (different color combos. Among the colors are aqua, cyan, emerald, light blue, etc.), Face (different facial looks), Fins (Different fins designs, like torn fins, arm and shoulder fins, etc.), Facial Features (Facial tendrils, fins, eyes, scars), and Claws (length and color of claws, some are chipped).

/silly jokes "I can't smell..I bit my tongue." "Ack… going… into… tor… por… (snores)" "COBRAAAA!"

/flirt pick-ups "I come to you now at the turn of the tides" "I love it when a plan comes together." "I've been alone for ten thousand years, want to keep me company?."

/charge warcries "FORSALVAZIUS!!" "Our blood shall mingle on the battlefield." "Come, face the wrath of the deep!"

/attacktarget commands "Kill them all."

/flee retreats "Back to the sea!" "Run, now!"

/openfire "Flame and arrow!"

/dance routine Robot. Does dance moves like the robot dance.

Naga Female Personalities

Character Creation Tips - Scale color (different color combos. Among the colors are aqua, cyan, emerald, light blue, etc.), Face (different facial looks), Fins (Different fins designs, like torn fins, arm and shoulder fins, etc.), Facial Features (fins, eyes, etc.), and Claws (length and color of claws, some are chipped).

/silly jokes "Would you like to feel the ocean spray in your face? (spitting noise)" "This world will be mine, and I'll start with the swimming pools." "i hate sushi. It could be my brother!" "It's far too bright in this surface world, and this.. *sniff* fresh air is irritating my eyes!"

/flirt pick-ups "Do you find me a-lure-ing?" "Hey, sailor!" "Don't be so shallow" "How about a seaside rendezvous?"

/charge warcries "Face my wrath!" "Taste my sting" "For Mal’Zhaer!"

/attacktarget commands "Our will shall be done" "In Salvazius’ name"

/flee retreats "We will be back!" "Lose them in the ocean!"

/openfire "Let arcane arrows fly." "This is for you, chum!"

/dance routine Belly dance (tries to belly dance)

Graphic Details Gloves do not cover the Naga hand, but the fingers stick out of them. Boots and pants wrap around the lower body. Link to a picture:

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