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{{Removed|patch=6.0.2}}
 
{{this|the World of Warcraft ability|the Warcraft III [[Priest (Warcraft III)|Priest]] ability|Inner Fire (Warcraft III)}}
 
{{this|the World of Warcraft ability|the Warcraft III [[Priest (Warcraft III)|Priest]] ability|Inner Fire (Warcraft III)}}
<onlyinclude>{{Infobox ability
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{{#data:infobox ability
 
|name=Inner Fire
 
|name=Inner Fire
|image=Spell_Holy_InnerFire
+
|icon=Spell_Holy_InnerFire
|description=A burst of Holy energy fills the caster, increasing the armor value from items by 60 % and spell power by X. Last 30 min.
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|description=A burst of Holy energy fills the caster, increasing the armor value from items by 60% and spell power by 10%.
|class=[[Priest]]
+
|class=Priest
|type=Defensive
 
 
|school=Holy
 
|school=Holy
|cost=14% of base mana
 
 
|cast_time=Instant
 
|cast_time=Instant
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|improvements=[[Glyph of Inner Sanctum]], [[Glyph of Inner Fire]]
|talented=No
 
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|level=9
|improvement=[[Improved Inner Fire]], [[Mental Agility]].
 
 
|buff_desc=Increases armor from items by 60% and spell power by 10%.
|ranks=9
 
 
}}
|buff_desc=Increases armor by X {and spell power by Y}.
 
|buff_dur=30 minutes
 
}}</onlyinclude>
 
   
'''Inner Fire''' is a self-cast buff that increases a priest's armor. With its low cost and relatively long duration (up to 30 minutes), it's a useful buff that should be kept up most of the time. Rank 8 and above of this buff also increases the Priest's spell power.
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'''Inner Fire''' is a free instant [[Priest]] self-buff that increases the priest's armor gained from items by 60%, and increases spell power by 10%. Lasts until cancelled.
 
==Table==
 
Inner Fire is available at level 7 for {{cost||2|71}}.
 
{| class="darktable zebra" style="text-align:center"
 
|-
 
! Level !! Spell Power
 
|-
 
| 1 || -
 
|-
 
| 2 || -
 
|-
 
| 3 || -
 
|-
 
| 4 || -
 
|-
 
| 5 || -
 
|-
 
| 6 || -
 
|-
 
| 7 || 6
 
|-
 
| 8 || 7
 
|-
 
| 9 || 7
 
|-
 
| 10 || 8
 
|-
 
| 11 || 8
 
|-
 
| 12 || 9
 
|-
 
| 13 || 9
 
|-
 
| 14 || 10
 
|}
 
   
 
==Improvements==
 
==Improvements==
  +
{{tip|Glyph of Inner Fire}}
===Talents===
 
  +
{{tip|Glyph of Inner Sanctum}}
* [[Improved Inner Fire]], increases the effects by 15/30/45% and total number of charges by 4/8/12.
 
  +
{{clrl}}
* [[Mental Agility]], reduces the mana cost of instant cast spells by 4/7/10%.
 
   
  +
==Inner Fire vs Inner Will==
===Glyphs===
 
  +
[[File:Inner Fire.png|thumb|A troll priest casting Inner Fire in [[World of Warcraft]].]]
* [[Glyph of Inner Fire]], increases the armor benefit by 50%.
 
  +
Inner Fire and [[Inner Will]] are mutually exclusive; the priest must decide which to have active at any given time. As both are free and last until cancelled, there is no reason not to have one of these abilities active at all times.
   
  +
As Inner Will is not learnt until level 83, priests below this level should always have Inner Fire active.
== Patch changes ==
 
  +
  +
Inner Fire provides an armor and spell power buff. This provides a very substantial improvement to the priest's defenses (increasing armor by 90% when improved with [[Glyph of Inner Fire]]) and a reasonable boost to spell power, improving both damage dealing and healing. [[Glyph of Inner Sanctum]] causes Inner Fire to also reduce spell damage taken, further improving the spell's defensive value.
  +
  +
Inner Will reduces the mana cost of your instant spells and increases your unmounted movement speed by a small amount. This makes it useful for priests who are concerned with their mana pool, especially those reliant on instants. The movement speed increase can be useful in a number of situations both in PvE and PvP, allowing the priest to outstrip pursuers or move within healing range of targets more quickly.
  +
  +
Inner Fire is therefore more directly beneficial to defense, healing and damage dealing; while Inner Will benefits mana-efficiency and movement speed. Priests above level 80 will have to decide which aspects to enhance at any given time. It is quite possible to change between the two buffs depending on the situation; as both are free to cast, the only cost is the use of a global cooldown to activate the chosen spell.
  +
  +
When Inner Fire is the priest's preferred buff, Inner Will can be used to quickly escape AoE effects, or move swiftly between targets, following which the priest may choose to re-activate Inner Fire. When time allows, priests can also activate Inner Will in anticipation of casting one or more instant spells, saving 15% of the mana they would spend. It should be noted that many instants (such as [[Power Word: Shield]]) benefit from spell power, and so, although 15% cheaper when cast during Inner Will, will be slightly less effective than if cast during Inner Fire. Inner Will can also be very useful when carrying the flag in [[battleground]]s such as [[Warsong Gulch]], although the priest may wish to re-activate Inner Fire should they come under attack. While many melee types will use snares, stuns or abilities such as [[Charge]], the speed advantage of Inner Will can sometimes allow the priest to outstrip pursuers, especially when used following [[Psychic Scream]].
  +
  +
When Inner Will is the priest's preferred buff, Inner Fire can be used in anticipation of taking damage (especially physical) or casting non-instant spells, taking advantage of its spell power buff.
  +
  +
==Background==
  +
===Warcraft III Manual Background===
  +
''The mages of [[Dalaran]] discovered a way to bring out the potential of the warrior’s fighting spirit and essentially wreathe them in their own spiritual energies. This has had the overall effect of making the Alliance warriors more resistant to damage and better able to deal damage.''<ref name="W3 manual">[[Warcraft III: Reign of Chaos|Warcraft III: Reign of Chaos - manual]]'', 10</ref>
  +
  +
==Trivia==
  +
*Inner Fire is [[hswiki:Inner Fire|a common Priest spell]] in ''[[Hearthstone (game)|Hearthstone]]''. The flavor text reads: ''"Good idea: Buffing your minions. Bad idea: [[Barrens chat|Starting a conversation in the Barrens]]."''
  +
 
==Patch changes==
  +
*{{Patch 6.0.2|note=Removed.}}
  +
*{{Hotfix|date=2013-12-11|bluenote=Priest's Inner Fire, and [[:Inner Will]] should no longer be removed at the start of an arena match.|link=http://us.battle.net/wow/en/blog/11944164}}
  +
*{{Patch 5.0.4|note=Now increases spell power by 10% instead of a scaling amount.}}
  +
*{{Patch 4.1.0|note=Now last until canceled.}}
 
*{{Patch 4.0.1|note=There are no charges anymore. This spell no longer costs mana.}}
 
*{{Patch 4.0.1|note=There are no charges anymore. This spell no longer costs mana.}}
 
*{{Patch 3.0.9|note=Duration has been increased to 30 minutes and can no longer be dispelled.}}
 
*{{Patch 3.0.9|note=Duration has been increased to 30 minutes and can no longer be dispelled.}}
 
*{{patch 1.10.2|note=Rank 3 will no longer have charges consumed when Power Word: Shield is active.}}
 
*{{patch 1.10.2|note=Rank 3 will no longer have charges consumed when Power Word: Shield is active.}}
  +
*{{Patch 1.10.0|note=Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased. ''Originally, this was a 3 minute buff that increased your attack power and armor for 3 minutes.''}}
 
*{{Patch 1.5.0|note=Now stacks with other effects that increase attack power and armor.}}
 
*{{Patch 1.5.0|note=Now stacks with other effects that increase attack power and armor.}}
   
== External links ==
+
==See also==
  +
*[[Inner Fire (Through the Dark Portal)]], a TCG card
{{elinks-spell|588}}
 
  +
  +
==References==
  +
{{Reflist}}
  +
  +
==External links==
  +
<!-- Please read https://wowpedia.fandom.com/Wowpedia:External_links_policy before adding new links. -->
 
{{Elinks-spell|588}}
   
 
{{Classfooter|Priest}}
 
{{Classfooter|Priest}}
  +
[[Category:Priest abilities]]
+
[[Category:Hearthstone cards]]
 
[[Category:Holy spells]]
 
[[Category:Holy spells]]

Latest revision as of 23:42, 13 March 2023

This article is about the World of Warcraft ability. For the Warcraft III Priest ability, see Inner Fire (Warcraft III).
Inner Fire
Spell holy innerfire
  • Inner Fire
  • Level 9 priest ability
  • Instant
  • A burst of Holy energy fills the caster, increasing the armor value from items by 60% and spell power by 10%.
Properties
Class Priest
School Holy
Cooldown None/Global Cooldown
Other information
Level learned 9
Improvements Inv glyph majorpriest [Glyph of Inner Sanctum], Inv glyph majorpriest [Glyph of Inner Fire]
Related buff
Spell holy innerfire
  • Inner Fire
  • Increases armor from items by 60% and spell power by 10%.

Inner Fire is a free instant Priest self-buff that increases the priest's armor gained from items by 60%, and increases spell power by 10%. Lasts until cancelled.

Improvements

1px transparency
  • Glyph of Inner Fire
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    Increases the armor gained from your Inner Fire spell by 50%.
  • Classes: Priest
  • Requires Level 25
  • Sell Price: 1s
1px transparency
  • Glyph of Inner Sanctum
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    Spell damage taken is reduced by 6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 6%.
  • Classes: Priest
  • Requires Level 25
  • Sell Price: 1s

Inner Fire vs Inner Will

Inner Fire

A troll priest casting Inner Fire in World of Warcraft.

Inner Fire and Priest icon innewill [Inner Will] are mutually exclusive; the priest must decide which to have active at any given time. As both are free and last until cancelled, there is no reason not to have one of these abilities active at all times.

As Inner Will is not learnt until level 83, priests below this level should always have Inner Fire active.

Inner Fire provides an armor and spell power buff. This provides a very substantial improvement to the priest's defenses (increasing armor by 90% when improved with Inv glyph majorpriest [Glyph of Inner Fire]) and a reasonable boost to spell power, improving both damage dealing and healing. Inv glyph majorpriest [Glyph of Inner Sanctum] causes Inner Fire to also reduce spell damage taken, further improving the spell's defensive value.

Inner Will reduces the mana cost of your instant spells and increases your unmounted movement speed by a small amount. This makes it useful for priests who are concerned with their mana pool, especially those reliant on instants. The movement speed increase can be useful in a number of situations both in PvE and PvP, allowing the priest to outstrip pursuers or move within healing range of targets more quickly.

Inner Fire is therefore more directly beneficial to defense, healing and damage dealing; while Inner Will benefits mana-efficiency and movement speed. Priests above level 80 will have to decide which aspects to enhance at any given time. It is quite possible to change between the two buffs depending on the situation; as both are free to cast, the only cost is the use of a global cooldown to activate the chosen spell.

When Inner Fire is the priest's preferred buff, Inner Will can be used to quickly escape AoE effects, or move swiftly between targets, following which the priest may choose to re-activate Inner Fire. When time allows, priests can also activate Inner Will in anticipation of casting one or more instant spells, saving 15% of the mana they would spend. It should be noted that many instants (such as Spell holy powerwordshield [Power Word: Shield]) benefit from spell power, and so, although 15% cheaper when cast during Inner Will, will be slightly less effective than if cast during Inner Fire. Inner Will can also be very useful when carrying the flag in battlegrounds such as Warsong Gulch, although the priest may wish to re-activate Inner Fire should they come under attack. While many melee types will use snares, stuns or abilities such as Ability warrior charge [Charge], the speed advantage of Inner Will can sometimes allow the priest to outstrip pursuers, especially when used following Spell shadow psychicscream [Psychic Scream].

When Inner Will is the priest's preferred buff, Inner Fire can be used in anticipation of taking damage (especially physical) or casting non-instant spells, taking advantage of its spell power buff.

Background

Warcraft III Manual Background

The mages of Dalaran discovered a way to bring out the potential of the warrior’s fighting spirit and essentially wreathe them in their own spiritual energies. This has had the overall effect of making the Alliance warriors more resistant to damage and better able to deal damage.[1]

Trivia

Patch changes

  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Removed.
  • Mists of Pandaria Hotfix (2013-12-11): Priest's Inner Fire, and Inner Will should no longer be removed at the start of an arena match.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now increases spell power by 10% instead of a scaling amount.
  • Cataclysm Patch 4.1.0 (2011-04-26): Now last until canceled.
  • Cataclysm Patch 4.0.1 (2010-10-12): There are no charges anymore. This spell no longer costs mana.
  • Wrath-Logo-Small Patch 3.0.9 (2009-02-10): Duration has been increased to 30 minutes and can no longer be dispelled.
  • WoW Icon update Patch 1.10.2 (2006-05-03): Rank 3 will no longer have charges consumed when Power Word: Shield is active.
  • WoW Icon update Patch 1.10.0 (2006-03-28): Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased. Originally, this was a 3 minute buff that increased your attack power and armor for 3 minutes.
  • WoW Icon update Patch 1.5.0 (2005-06-07): Now stacks with other effects that increase attack power and armor.

See also

References

External links