Icehowl | |
---|---|
Gender | Male |
Race | Yeti (Humanoid) |
Location | Crusaders' Coliseum |
Status | Killable |
Icehowl is part of the Beasts of Northrend encounter in the Crusaders' Coliseum in patch 3.2.
25-player abilities
- Ferocious Butt 8 yd range — Inflicts 69,375 to 80,625 (Heroic:83,250 to 96,750) Physical damage to his target and stuns them for 3 seconds. Instant
- Arctic Breath — Inflicts 4,000 (Heroic:6,000) Frost damage every 1 second for 5 seconds to a random target and other players in a cone between the boss and his target. Stuns and silences for the duration of the spell.
- Whril 100 yd range — Inflicts 9,250 to 10,750 (Heroic:12,950 to 15,050) Physical damage to all players within 15 yards, and knocks them back. Channeled
- {{Abilities|Massive Crash|Inflicts 10,175 bis 11,825 (Heroic:16,188 to 18,812) Physical damage to all players, stuns them for 7 seconds, and knocks them to walls of the Coliseum. Used immediately before a Charge.
- {{Abilities|Frothing Rage|Increases Physical damage dealt and attack speed by 50% for 15 seconds.
10-player abilities
- Ferocious Butt 8 yd range — Delivers a ferocious headbutt to an enemy, inflicting 69,375 to 80,625 (Heroic:55,500 to 64,500) Physical damage and stunning for 3 seconds. Instant
- Arctic Breath 100 yd range — An icy breath that freezes targets in a cone in front of the caster, inflicting 3,000 (Heroic:4,000) Frost damage over 5 seconds. Channeled
- Massive Crash — Leaps into the air and crashes down with massive force, dealing 7,400 to 8,600 (Heroic:9,250 to 10,750) Physical damage to all enemies, knocking them back and stunning them for 5 seconds. 1 second cast
- Whirl 15 yd range — Whirls around, dealing 6,938 to 8,062 (Heroic:8,325 to 9,675) Physical damage to all nearby enemies and knocking them back. Instant
- Frothing Rage — Increases Physical damage and attack speed by 50%. Happens only after Icehowl successfully hits someone with Ferocious Butt. Instant
Strategy
Tank should make Icehowl face the wall, so that he doesn't get knocked back by Whirl. Ranged classes and healers should spread out, so that they avoid being hit by Arctic Breath. Melee DPS should place themselves at maximum melee range or between Icehowl and the wall so that they avoid the knock back effect of Whirl. The Tank should keep his back against the wall, and is able to avoid most of the knockback by standing in the "Corner" formed by a wall pillar in the wall. Whirl will be almost immediately followed by arctic breath, so this positioning is key for melee classes to be effective in this fight.
After a while, Icehowl will go to the middle and use Massive Crash, throwing everyone to the wall, then Icehowl will emote, glaring at a random enemy, and run to the opposite side of him, preparing to use Ferocious Butt. The whole raid gains a 50% movement buff(Surge of Adrenaline)(In normal mode only), and everyone near the spot of Icehowl's target should move away. If Massive Crash doesn't hit anyone, then Icehowl crashes on Coliseum's wall, and gets a debuff that stuns him for 15 secs, increasing damage taken by 100%. If it does hit someone, a hunter should use [Tranquilizing Shot] immediately to remove the rage effect.
After stun, tank should pick him up and repeat.
Quotes
- Intro
- Highlord Tirion Fordring yells: The air itself freezes with the introduction of our next combatant, Icehowl! Kill or be killed champions!
Loot
For loot, see Beasts of Northrend.
Video
10-player encounter
25-player encounter
Gallery
Patch changes
- Template:Patched
- Template:Patched
- Template:Patched
- Patch 3.2.0 (2009-08-04): Added.