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==Zones in Deep Reaches==
 
==Zones in Deep Reaches==
 
'''Runed Caverns''': Underneath the [[Storm Peaks]] and [[Crystalsong Forest]], an unending blizzard is raging. The depthes of [[Ulduar]] reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by the Ebon Legion and The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
 
'''Runed Caverns''': Underneath the [[Storm Peaks]] and [[Crystalsong Forest]], an unending blizzard is raging. The depthes of [[Ulduar]] reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by the Ebon Legion and The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
  +
 
'''Saro'Mahk, the Obsidian City''': Lying beneath the [[Borean Tundra]], [[Icecrown]], and [[Dragonblight]], Saro'Mahk is the largest city in the Nerubian empire. The whole zone may be a city, but nature has reclaimed her bounty. Stagnant, pustulant bogs have drowned out the lower portions of the city,fungal growth lines the walls, and the undead that roam the area give the whole zone a fetid smell. The Depth Wakers have attempted to reclaim this zone, but the Ebon Legion has to strong of a foothold here. The obsidian constructs that are the ancestors of the Tol'Vir are rare here, but they exist. The main feature here though, are the towers that hang off the ceiling of this zone. They are so distorted and odd, that they seem as though they shouldn't exist.
 
'''Saro'Mahk, the Obsidian City''': Lying beneath the [[Borean Tundra]], [[Icecrown]], and [[Dragonblight]], Saro'Mahk is the largest city in the Nerubian empire. The whole zone may be a city, but nature has reclaimed her bounty. Stagnant, pustulant bogs have drowned out the lower portions of the city,fungal growth lines the walls, and the undead that roam the area give the whole zone a fetid smell. The Depth Wakers have attempted to reclaim this zone, but the Ebon Legion has to strong of a foothold here. The obsidian constructs that are the ancestors of the Tol'Vir are rare here, but they exist. The main feature here though, are the towers that hang off the ceiling of this zone. They are so distorted and odd, that they seem as though they shouldn't exist.

Revision as of 03:01, 24 February 2011

World of Warcraft: Deep Reaches
AzjolEntrance
Father Dagn'Drah and Ashma'kyll await you...

Introduction

The kingdom of Azjol'Nerub was once a great empire of the harsh cold that is Northrend. Until the cold iron hand of the Scourge arrived and wiped out their once great empire. The Lich King brutally slaughtered the Nerubians, until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.

When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of Icecrown for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of Azjol'Nerub, in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the Vrykul and Darkfallen. They became known as the Depth Wakers.

Remnants of the Scourge led by The Council of Ten Liches, saw an enemy in the Depth Wakers. Due to them taking their ally in the Darkfallen. They still had Dominion over Azjol'Nerub, after inheriting it from the deceased leader. They decided to defend it with their lives from the new and powerful faction, and went under a new name. They would be know as Ebon Legion. The Depth Wakers would not back down so easily, with the power of the Faceless, Nerubians, Vrykul, and Darkfallen, their kingdom and territories will be under The Depth Wakers banner one day...

World of Warcraft: Deep Reaches will plunge adventurers into the depths of Azjol'Nerub and beyond. The conflict between the Depth Wakers and Ebon Legion will awaken eldritch horrors from the deepest depths of the planet. The front lines of Azjol'Nerub will be the the final frontier of Northrend. To finally purge this planet of the horrors of the north, adventurers must brave the violent depths of Azjol'Nerub.

Deep Reaches Expansion Changes and Updates

UNDER CONSTRUCTION

  • Kingdom of Azjol'Nerub has emerged: New content zones have been added - Runed Caverns, Saro'Mahk, the Obsidian City, Kira'Thun the Broken Desert, the Eldritch Grove, and True Home Nerubia. These zones can be accesed through portals in Dalaran.
  • Level cap is set to 90
  • The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in Cataclysm
  • New Primary Proffesions: Woodworking and Lumberjack.
  • New Dungeons and Raids for players to conquer.
  • New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.

New Zones

Underneath the thick sheets of ice in Northrend, Silithus, and Tirisfal Glades, unspeakable frontiers lie...

Zones in Deep Reaches

Runed Caverns: Underneath the Storm Peaks and Crystalsong Forest, an unending blizzard is raging. The depthes of Ulduar reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by the Ebon Legion and The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...

Saro'Mahk, the Obsidian City: Lying beneath the Borean Tundra, Icecrown, and Dragonblight, Saro'Mahk is the largest city in the Nerubian empire. The whole zone may be a city, but nature has reclaimed her bounty. Stagnant, pustulant bogs have drowned out the lower portions of the city,fungal growth lines the walls, and the undead that roam the area give the whole zone a fetid smell. The Depth Wakers have attempted to reclaim this zone, but the Ebon Legion has to strong of a foothold here. The obsidian constructs that are the ancestors of the Tol'Vir are rare here, but they exist. The main feature here though, are the towers that hang off the ceiling of this zone. They are so distorted and odd, that they seem as though they shouldn't exist.