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{{Removedwithcataclysm|patch=4.0.1}}
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<onlyinclude>{{Infobox ability
  +
|name=Lesser Healing Wave
  +
|image=Spell_Nature_HealingWaveLesser
  +
|description=Heals a friendly target for X.
  +
|class=[[Shaman]]
  +
|type=Defensive
  +
|school=Nature
  +
|cast_time=1.5
  +
|cost=15% of base mana
  +
|range=40 yd
  +
|improvement=[[Ancestral Awakening]], [[Ancestral Healing]], [[Blessing of the Eternals]], [[Healing Focus (Shaman talent)|Healing Focus]], [[Healing Grace]], [[Improved Water Shield]], [[Purification]], [[Thundering Strikes]], [[Tidal Focus]], [[Tidal Mastery]], [[Tidal Waves]]
  +
|ranks=9
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}}</onlyinclude>
   
  +
'''Lesser Healing Wave''' is a [[shaman]] healing spell intended for fast healing when [[mana]] is not the primary concern. It is generally less mana efficient than [[Healing Wave]], but has a much shorter casting time. The spell is commonly referred to as 'LHW'.
{{for|related articles|:Category:Rogues}}
 
   
 
== Rank table ==
The '''rogue''' is a lightly armored [[class]] that specializes in [[melee]] [[damage (role)|damage]]. Rogue combat centers around using [[instant]] attacks to build [[combo point]]s, which are used to unleash more powerful [[finishing move]]s on the target. With their distinctive [[stealth]] ability, rogues are capable of sneaking through the shadows unnoticed, dispatching their foe in a whirl of attacks, then [[vanish]]ing from sight. Rogues can also stifle their opponents with a variety of [[poisons]], [[bleed]]s, [[stun]]s, and other disabling effects. Rogues are renowned for their elusiveness, having a number of defensive abilities that make them adept at running away. Many of the rogue's abilities depend on their ever-replenishing pool of [[energy]].
 
 
The primary rogue attributes are [[agility]] and [[stamina]]. Rogues are also interested in [[haste]], [[critical strike]], [[hit]], and [[expertise]]. Rogues can wear only leather or cloth armor, are unable to use shields, and can wield only one-handed weapons (daggers, swords, axes, maces, and fist weapons) and ranged weapons. They can [[dual wield]] one-handed weapons upon creation, in a way compensating for their inability to use two-handed weapons.
 
 
==Background==
 
[[File:Human rogue.jpg|thumb|Human rogue]]
 
Rogues are Azeroth's legerdemains. They possess a wide range of skills that allow them to accomplish feats from disarming traps to finding secret doors to smacking a magic item until it works. They are decent in a fight, and if they can strike quickly or unseen — or are flanking an enemy with the help of a thoughtful ally — they can be truly deadly. Of course, they also excel at stealth.<ref name="DF30">''[[Dark Factions]]'', 30</ref>
 
 
The rogues of Azeroth are the masters of subterfuge, skilled and cunning adversaries of those who dare not look into the shadows to see what lurks there. Roguery is a profession for those who seek the adventures of stalking and silent forests, dimly lit halls and heavily guarded strongholds. Using trickery in combat and able to vanish at the slightest distraction, the rogue is a welcome addition to any group of adventurers. Ideal spies, deadly to those they can catch unaware, rogues have no problem finding a place in the world. Deadly masters of stealth, rogues are the whispers in shadowy corners and the hooded figures crossing dark fields. Skilled with daggers and the art of silent death, these vagabonds and bandits skulk about Azeroth seeking targets and profit. A member of almost any race can learn the tricks necessary to become a skilled rogue. Still, for the Tauren and Draenei, such a profession is an alien concept and therefore rare (if not non-existent) among those peoples (Clip-clop Clip-clop Anyone?).<ref>''[[World of Warcraft: The Roleplaying Game]]'', 54, 80</ref> Rogues can be found among all races on Azeroth. Whether they are diplomats, spies, thieves, scoundrels, entertainers, or simply adventurers, you can find them plying just about any trade from Mount Hyjal to Ratchet.<ref>''[[Warcraft: The Roleplaying Game]]'', 56</ref>
 
 
For as long as there were dark alleys and needs for dark services, there have been rogues, and thus they are one of the oldest professions in Azeroth. Rogues are a diverse class, and they are typically made up from the dregs of society — cutthroats, pirates, robbers, and low-lifes. The only code rogues live by is the contract, and their word is only as good as the money their services are bought for. The diverse aspects of their trade requires rogues to be well versed in lockpicking, toxicology, rudimentary alchemy and brawling. In combat, rogues rely on the element of surprise, and tactics which are regarded by most as vile and cowardly. They are rarely seen entering a fight without weapons laced in poisons and ample supplies of everything from bombs to elixirs in their backpacks. Their attacks concentrate on weak points in the body in an attempt to finish fights brutally and quickly. Rogues play prominent roles in every aspect of society — albeit, they will rarely be written in history books because their involvements will be largely unknown to the common person, but they are always there, greatly affecting the flow of events from the shadows.
 
 
From the high-contract assassin hired in secret by respected noblemen to the lowly street mugger, rogues are the ones called upon when maintaining the status quo requires a questionable solution — and by fulfilling it, are branded as outcasts by the very society that calls upon their service.
 
 
In Azeroth several rogues are free [[agent]]s, though most prefer to join a guild for safety and ease of employment. [[Ravenholdt]] and the [[Syndicate]] are examples of said guilds. Other recognized rogue organizations include the [[Shattered Hand]], the [[Deathstalkers]] and [[SI:7]].
 
 
===Notable rogues===
 
{{main|List of rogues}}
 
{|class="darktable sortable"
 
|-
 
!Name!!Role!!Status!!Location
 
|-
 
|{{Neutral}}{{RaceIconExt|Garona}} [[Garona Halforcen]]
 
|Gul'dan's personal spy and assassin
 
|Alive
 
|[[Bloodgulch]],[[Twilight Highlands]]
 
|-
 
|{{Neutral}}{{RaceIconExt|Valeera}} [[Valeera Sanguinar]]
 
|Companion of [[Varian Wrynn]]
 
|Alive
 
|[[Stormwind Harbor]]
 
|-
 
|{{Neutral}}{{RaceIconExt|Maiev}} [[Maiev Shadowsong]]
 
|[[Warden]]
 
|Alive
 
|[[Warden's Cage]], [[Shadowmoon Valley]]
 
|-
 
|{{Alliance}}{{RaceIcon|Human|Male}} [[Mathias Shaw]]
 
|Leader of SI:7
 
|Alive
 
|[[SI:7]], [[Stormwind City]]
 
|-
 
|{{Neutral}}{{RaceIconExt|EdwinVanCleef}} [[Edwin VanCleef]]
 
|Leader of the Defias Brotherhood
 
|Dead
 
|[[Ironclad Cove]], [[The Deadmines]]
 
|-
 
|{{Neutral}}{{RaceIcon|Human|Female}} [[Vanessa VanCleef]]
 
|Leader of the Defias Brotherhood
 
|Alive
 
|[[Westfall]]
 
|}
 
 
==Races==
 
[[File:undeadRogue.gif|thumb|right||A male undead rogue.]]
 
{{main|Rogue races}}
 
The following races can play the rogue class:
 
<!-- Record the stats by checking in-game, after taking any armor/shield off -->
 
 
{| class="darktable" style="text-align: center;"
 
{| class="darktable" style="text-align: center;"
 
|-
 
|-
  +
! Rank !! Level !! Healing Done !! Cost
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health
 
 
|-
 
|-
 
| 1 || 20 || 162 - 186 || {{Cost||19|80}}
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Dwarf}}
 
| 26 || 19 || 22 || 19 || 19 || 38 || 65
 
 
|- class="alt"
 
|- class="alt"
 
| 2 || 28 || 247 - 281 || {{Cost||50}}
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Gnome}}
 
| 16 || 25 || 21 || 24 || 20 || 50 || 55
 
 
|-
 
|-
  +
| 3 || 36 || 337 - 381 || {{Cost||90}}
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Human}}
 
| 21 || 23 || 21 || 20 || 20 || 46 || 55
 
 
|- class="alt"
 
|- class="alt"
  +
| 4 || 44 || 458 - 514 || {{Cost|1|62}}
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Night elf}}
 
 
|-
| 17 || 27 || 21 || 20 || 20 || 54 || 55
 
  +
| 5 || 52 || 631 - 705 || {{Cost|2|43}}
|-
 
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left" | {{Race|Worgen}} {{cata-inline}}
 
| 23 || 25 || 21 || 16 || 19 || 50 || 55
 
 
|- class="alt"
 
|- class="alt"
  +
| 6 || 60 || 832 - 928 || {{Cost|3|6}}
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Blood elf}} {{bc-inline}}
 
 
|-
| 18 || 25 || 21 || 23 || 18 || 50 || 55
 
  +
| 7 || 66 || 1039 - 1185 || {{Cost|5|22}}
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Forsaken}}
 
| 20 || 21 || 21 || 18 || 25 || 42 || 55
 
 
|- class="alt"
 
|- class="alt"
  +
| 8 || 72 || 1382 - 1578 || {{Cost|18}}
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Goblin}} {{cata-inline}}
 
 
|-
| 18 || 25 || 21 || 23 || 18 || 50 || 55
 
  +
| 9 || 77 || 1606 - 1834 || {{Cost|18}}
|-
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Orc}}
 
| 24 || 20 || 22 || 17 || 22 || 40 || 65
 
|- class="alt"
 
! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left" | {{Race|Troll}}
 
| 22 || 25 || 21 || 16 || 21 || 50 || 55
 
 
|}
 
|}
   
== Attributes ==
+
== Notes ==
  +
While Lesser Healing Wave has a short casting time, it does significantly less healing per second than Healing Wave does when talented to reduce the casting time. The spell is very useful when there is a high risk that the target will not survive long enough for a slower heal to land, but it is generally not well suited for healing a [[tank]] due to the poor healing per mana and healing per second.
 
Rogues depend on the following primary attributes:
 
*[[Agility]] - Increases [[attack power]], [[critical strike]], and [[dodge]]. Agility is often a rogue's best stat.
 
*[[Stamina]] - Increases [[health]]. While not a priority for rogues compared to other stats, stamina is necessary to stay alive. Most rogue gear pairs agility with stamina.
 
 
Rogues also desire the following secondary attributes:
 
*[[Attack power]] - Increases the [[damage per second]] of melee weapons. This is mainly derived from agility (1 AP, 2 armor, increased critical hit chance and dodge chance per point of agility), but is sometimes found on items as a raw stat.
 
*[[Haste]] - Increases [[attack speed]] and makes [[energy]] recover more quickly.
 
*[[Critical strike]] - Improves the chance that attacks do extra damage.
 
*[[Hit]] - Improves the chance of hitting the target with weapons and [[poisons]].
 
*[[Expertise]] - Reduces the chance that attacks are [[dodge]]d or [[parry|parried]].
 
*[[Mastery]] - Improves mastery ability ([[Potent Poisons]], [[Main Gauche]], or [[Executioner (rogue mastery)|Executioner]], depending on spec).
 
 
[[Attributes#Strength|Strength]] is not a good stat for rogues; while it does increase melee attack power (1 AP per point of strength), agility does that and more. Rogues use no [[mana]], so [[Attributes#Intelligence|intellect]], [[Attributes#Spirit|spirit]], and related caster stats are completely useless. Items containing [[dodge]], [[parry]], or extra [[armor]] are usually [[tank (role)|tanking]] items that rogues should avoid. [[Resilience]] is only useful to rogues who [[PvP]]; it is completely useless for [[PvE]].
 
 
== Equipment ==
 
[[File:Timmo Shadestep.jpg|thumb|right||A gnome rogue from the WoW TCG.]]
 
{{seealso|Rogue sets}}
 
Rogues can use five types of melee weapons: [[daggers]], [[fist weapon]]s, one-handed [[mace]]s, one-handed [[sword]]s, and one-handed [[axe]]s. They [[dual wield]], which means they can equip a weapon in each hand when most classes can equip only one; the trade-off, however, is an increased chance to miss with each weapon and reduced damage from the off-hand. Rogues cannot equip two-handed weapons or [[shield]]s. A rogue's choice of weapon typically reflects their talent specialization: the [[rogue talents#Assassination|Assassination]] and [[rogue talents#Subtlety|Subtlety]] trees favor the use of daggers, while the [[rogue talents#Combat|Combat]] tree favors the use of swords, axes, maces, and fist weapons. In order to optimize damage, rogues must pay attention to the [[weapon speed]] and [[damage per second]] of the weapon in each hand.
 
 
Rogues can also use four types of ranged weapons: [[thrown]] weapons, [[bow]]s, [[crossbow]]s, and [[gun]]s. Thrown is preferred for a rogue because [[Fan of Knives]] and [[Deadly Throw]] require a thrown weapon and it is the only type of ranged weapon that can be poisoned. Rogues are not designed for sustained ranged combat and typically they will only use [[Throw]] or [[Shoot]] to pull mobs, finish off fleeing enemies, or pad their DPS during boss flight phases.
 
 
Rogues wear [[leather]] armor. Leather is weaker than the [[mail]] and [[plate]] worn by other melee classes, making rogues more "[[squishy]]." To compensate for this, rogues have an array of defensive abilities to improve their survivability, including [[Evasion]], [[Sprint]], and [[Vanish]]. Rogues can also wear cloth, but this is not recommended, as virtually all cloth items are intended for casters.
 
 
== Abilities ==
 
{{main|Rogue abilities}}
 
 
=== Melee combat ===
 
[[Image:Energy.jpg|thumb|right|[[Energy]] is represented as a yellow bar under the rogue's health.]]
 
[[Image:Combo points.jpg|thumb|right|[[Combo point]]s are represented as red dots on the enemy's portrait.]]
 
Rogues specialize in [[melee]] combat. A large portion of a rogue's damage comes from [[auto-attack]]s and [[poisons]], but they can increase their damage using a variety of offensive abilities. Many abilities require [[energy]], a [[resource]] with a fixed capacity that is spent quickly and regenerates quickly. Certain abilities are [[instant]] attacks that add up to five [[combo point]]s to the target ("builders"); these combo points can then be used to execute [[finishing move]]s that last longer or are more powerful per combo point ("finishers"). Rogues also have powerful opening moves that can only be used from [[stealth]] ("openers"), as well as [[cooldown]]-restricted abilities that greatly increase damage for a short period of time ("cooldowns"). The following are examples of offensive rogue abilities categorized according to this terminology:
 
*Openers: [[Ambush]], [[Garrote]], [[Cheap Shot]]
 
*Builders: [[Sinister Strike]], [[Backstab]], [[Mutilate]], [[Hemorrhage]]
 
*Finishers: [[Eviscerate]], [[Slice and Dice]], [[Rupture]], [[Envenom]]
 
*Cooldowns: [[Vendetta]], [[Killing Spree]], [[Adrenaline Rush]], [[Shadow Dance]]
 
 
=== Stealth ===
 
{{main|Stealth}}
 
Rogues have the ability to [[stealth]], which makes them essentially invisible to enemies their level and lower, at the cost of slower movement speed. Stealthed rogues are detectable at close range, though will remain stealthed and appear translucent. Many rogue abilities require stealth, and others require being behind the target, which is often achievable only in stealth. Some abilities, notably [[Sprint]] and [[Distract]], interact well with stealth, but normally using any ability or performing any action will break stealth.
 
 
Stealth opens up a range of tactics and roles for rogues. Groups may rely on a rogue's stealth ability to [[scout]] dungeons, and to use [[Sap]] for added [[crowd control]]. In PvP, stealth combined with burst damage gives an element of surprise that can be especially effective against cloth-wearers. Stealth also enables rogues to bypass mobs that other classes would be forced to engage, which is useful for solo play.
 
 
In addition to stealth, rogues have a number of other "sneaky" abilities, such as the ability to [[Detect Traps|detect]] and [[Disarm Trap|disarm]] traps, [[Pick Pocket|pickpocket]] mobs, and [[Pick Lock|pick locks]] (breaks stealth).
 
 
=== Poisons ===
 
[[File:Goblinrogue.jpg|thumb|Goblin rogue]]
 
{{main|Poisons}}
 
Rogues are the only class that can coat their weapons with [[poisons]]. Poisons are purchased from [[poison vendor]]s and are applied to the weapon as a 60 minute [[buff]] that does not stack with similar enhancements (such as [[sharpening stone]]s). Poisons generally either cause damage to the target (either instantly or as [[damage over time]]) or other hindering effects (slowing the target, reducing the effectiveness of healing on the target). Each weapon, including [[thrown]] weapons, can have different poisons applied to it, and faster weapons will cause the poison to [[proc]] more often. Poisons are a core aspect of the rogue class and should be used whenever possible. Poisons can be enhanced with talents, the majority of which are found within the [[Assassination]] tree.
 
   
  +
[[Glyph of Lesser Healing Wave]] greatly increases the spell's usefulness for tank healing when combined with talents like [[Improved Water Shield]], which benefits Lesser Healing Wave considerably more than it does Healing Wave.
=== Disabling effects ===
 
Rogues have a number of ways to harm their enemies aside from raw damage. Note that [[diminishing returns]] apply to all effects that cause players to lose control of their character (stun, incapacitate, fear, etc.).
 
* Stun: [[Cheap Shot]], [[Kidney Shot]]
 
* Incapacitate: [[Sap]], [[Gouge]]
 
* Disorient: [[Blind]]
 
* Disarm: [[Dismantle]]
 
   
=== Elusiveness ===
+
==Improvements==
  +
* '''Bonus Healing:''' [[Purification]] increases the amount healed by 10%. [[Nature's Blessing]] increases this by 5-15% of your [[Intellect]]. [[Tidal Waves]] can give bonus healing up to 10% of your [[Spell power]].
Rogues are adept at running away. [[Sprint]] allows a rogue a temporary running speed boost, and {{item|Glyph of Blurred Speed}} allows a Sprinting rogue to run across water. {{item|Glyph of Sprint}} increases Sprint's speed boost by 30%. [[Vanish]] allows a rogue to disappear from combat and enter a unbreakable stealth mode for 3 seconds, making it so the rogue wont be taken out of stealth by any damaging affects. With {{item|Glyph of Vanish}}, a rogue gets 2 extra seconds of unbreakable stealth.
 
   
  +
* '''Casting Speed:''' [[Nature's Swiftness]] can turn Lesser Healing Wave into an instant cast spell, though Lesser Healing Wave's speedy 1.5 cast time makes this unnecessary. This talent should be used with other, slower-casting spells.
== Talents ==
 
{{main|Rogue talents|Rogue builds}}
 
At level 10 rogues may [[specialization|specialize]] in any of three [[talent tree]]s. Each tree primarily fulfills a [[melee]] [[damage (role)|damage]] role:
 
   
  +
* '''[[spell critical strike|Critical Effect Chance]]:''' When activated, [[Tidal Force]] increases its critical effect chance by 60%, lessened by 20% each time you have a critical effect. [[Tidal Mastery]], [[Blessing of the Eternals]] and [[Thundering Strikes]] each increase your passive critical effect chance for Lesser Healing Wave.
*{{SpecIcon|Assassination}} [[Rogue talents#Assassination|Assassination]] - "A deadly master of poisons who dispatches victims with vicious dagger strikes."
 
*{{SpecIcon|Combat}} [[Rogue talents#Combat|Combat]] - "A swashbuckler who uses agility and guile to stand toe-to-toe with enemies."
 
*{{SpecIcon|Subtlety}} [[Rogue talents#Subtlety|Subtlety]] - "A dark stalker who leaps from the shadows to ambush his or her unsuspecting prey."
 
   
  +
* '''Mana Cost:''' [[Tidal Focus]] reduces the mana cost by 5%. [[Improved Water Shield]] returns mana with 20/40/60% chance when the spell crits, further increasing mana efficiency. [[Clearcasting]] from [[Elemental Focus]] will also reduce its cost by 40%.
== End-game expectations ==
 
Your main priority in [[raid]]ing is maximizing [[melee]] [[DPS]], while staying alive. Put your [[threat]] reducing abilities (namely, [[Feint]], [[Vanish]] and [[Tricks of the Trade]]) to good use, use them before you gain [[aggro]]. As with all melee DPS classes, rogues are expected to come to raids with ample supplies of [[Flask of Endless Rage|Flask]]s, [[potion|Potion of Speed]]s, [[food]], [[poison]]s and [[bandage]]s. Depending on particular situation, rogues may not get many heals. If that's the case, rogues should use potions or health stones or bandages.
 
   
  +
* '''Interruption:''' [[Healing Focus]] reduces interruption caused by damage by up to 70%.
Since the release of the [[Burning Crusade]] expansion, most raid instances were built to accommodate rogue [[poison]]s and the [[immune|immunity]] to them has all but been removed. All [[World of Warcraft: Wrath of the Lich King|WotLK]] bosses are susceptible to rogue [[poison]]s.
 
   
  +
* '''Threat:''' [[Healing Grace]] lessens its threat.
Also rogues are wanted to be utilized as interrupters at some bosses such as [[Kel'Thuzad (tactics)|Kel'Thuzad]] and [[General Vezax]], and can be asked to [[dismantle]] in instances like Onyxia's Lair.
 
   
  +
* '''Miscellaneous:''' [[Ancestral Healing]] causes the spell to increase the target's armor when it has a spell critical effect. [[Ancestral Awakening]] allows the spell to heal a secondary target for 30% of the amount healed every time the spell crits.
== See also ==
 
* [[Rogue professions]] - Discuss of professions as they relate to the rogue class.
 
   
  +
* '''Glyph:''' [[Glyph of Lesser Healing Wave]] causes it to heal for 20% more if the target is also affected by your [[Earth Shield]].
== References ==
 
{{reflist}}
 
   
  +
== Tips & Tactics ==
==External links==
 
  +
* The fast casting time can make the spell difficult to interrupt in [[PvP]].
{{elink|site=Elitist Jerks|link=http://elitistjerks.com/f78/|desc=The rogue forum contains helpful guides and is a good place to find the latest discussions in theorycrafting.}}
 
{{elink|site=Rogue PvP Guide|link=http://roguepvpguide.org|desc=Rogue Discussion (mainly PvP tactics)}}
 
{{elink|site=ShadowPanther|link=http://www.shadowpanther.net/|desc=Charts, Articles and Guides}}
 
{{elink|type=wowinsider|link=http://www.wowinsider.com/category/encrypted-text/|desc=Encrypted Text &mdash; Rogue weekly feature}}
 
{{elink|type=wowinsider|link=http://www.wowinsider.com/rogue-guides/|desc=Guides}}
 
{{elink|site=RogueDPS.com|link=http://www.roguedps.com/|desc=Maximizing Rogue DPS - Guide/Tips - under development as of July 2010}}
 
{{elink|site=RoguePVE.com|link=http://www.roguepve.com/|desc=Rogue PvE Spec & Guides - new/under development as of July 2010}}
 
   
  +
== Patch changes ==
{{Classfooter|Rogue}}
 
  +
* {{Patch 4.0.1|note=Removed.}}
{{Warcraft RPG classes}}
 
  +
* {{Patched|date=2009-04-22|bluenote=The [[Thunderfall Totem]] will no longer increase the casting time of [[Healing Wave]] or Lesser Healing Wave when [[Tidal Waves]] is active.|link=http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1>}}
{{WoW RPG classes}}
 
   
 
== External links ==
[[Category:Rogues| ]]
 
  +
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
[[Category:Core classes]]
 
  +
Links that do not conform to the rules will be DELETED.
[[Category:WoW classes]]
 
  +
Repeat violations may result in a BAN.
[[Category:Dark Factions]]
 
  +
Have a nice day. :) -->
[[Category:World of Warcraft: The Roleplaying Game]]
 
  +
{{Elinks-spell|49276}}
[[Category:Warcraft: The Roleplaying Game]]
 
   
 
{{Classfooter|Shaman}}
[[da:Rogue]]
 
[[pl:Rogue]]
 

Revision as of 02:23, 24 December 2010

Lesser Healing Wave
Spell nature healingwavelesser
  • Lesser Healing Wave (9 ranks)
  • Shaman ability
  • 40 yd range
  • 15% of base mana
  • 1.5 sec cast
  • Heals a friendly target for X.
Properties
Class Shaman
School Nature
Cooldown None/Global Cooldown
Improvements Spell shaman ancestralawakening [Ancestral Awakening], Spell nature undyingstrength [Ancestral Healing], Spell shaman blessingofeternals [Blessing of the Eternals], Healing Focus, Spell nature healingtouch [Healing Grace], Ability shaman watershield [Improved Water Shield], Spell holy dispelmagic [Purification], Ability thunderbolt [Thundering Strikes], Spell frost manarecharge [Tidal Focus], Spell nature tranquility [Tidal Mastery], Spell shaman tidalwaves [Tidal Waves]

[[Category:Removed shaman abilities]][[Category:Removed shaman abilities]]

Lesser Healing Wave is a shaman healing spell intended for fast healing when mana is not the primary concern. It is generally less mana efficient than Spell nature healingwavelesser [Healing Wave], but has a much shorter casting time. The spell is commonly referred to as 'LHW'.

Rank table

Rank Level Healing Done Cost
1 20 162 - 186 19s 80c
2 28 247 - 281 50s
3 36 337 - 381 90s
4 44 458 - 514 1g 62s
5 52 631 - 705 2g 43s
6 60 832 - 928 3g 6s
7 66 1039 - 1185 5g 22s
8 72 1382 - 1578 18g
9 77 1606 - 1834 18g

Notes

While Lesser Healing Wave has a short casting time, it does significantly less healing per second than Healing Wave does when talented to reduce the casting time. The spell is very useful when there is a high risk that the target will not survive long enough for a slower heal to land, but it is generally not well suited for healing a tank due to the poor healing per mana and healing per second.

Inv glyph majorshaman [Glyph of Lesser Healing Wave] greatly increases the spell's usefulness for tank healing when combined with talents like Ability shaman watershield [Improved Water Shield], which benefits Lesser Healing Wave considerably more than it does Healing Wave.

Improvements

  • Casting Speed: Spell nature ravenform [Nature's Swiftness] can turn Lesser Healing Wave into an instant cast spell, though Lesser Healing Wave's speedy 1.5 cast time makes this unnecessary. This talent should be used with other, slower-casting spells.
  • Interruption: Healing Focus reduces interruption caused by damage by up to 70%.
  • Miscellaneous: Spell nature undyingstrength [Ancestral Healing] causes the spell to increase the target's armor when it has a spell critical effect. Spell shaman ancestralawakening [Ancestral Awakening] allows the spell to heal a secondary target for 30% of the amount healed every time the spell crits.

Tips & Tactics

  • The fast casting time can make the spell difficult to interrupt in PvP.

Patch changes

External links